4 REGISTER_MUTATOR(rocketflying, cvar("g_rocket_flying"));
6 MUTATOR_HOOKFUNCTION(rocketflying, EditProjectile)
8 if(other.classname == "rocket" || other.classname == "mine")
10 // kill detonate delay of rockets
11 other.spawnshieldtime = time;
16 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsString)
18 ret_string = strcat(ret_string, ":RocketFlying");
22 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsPrettyString)
24 ret_string = strcat(ret_string, ", Rocket Flying");