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Merge branch 'master' into mirceakitsune/sandbox
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .entity object_attach;
4 .string material;
5
6 .float touch_timer;
7 void sandbox_ObjectFunction_Touch()
8 {
9         // apply material impact effects
10
11         if(!self.material)
12                 return;
13         if(self.touch_timer > time)
14                 return; // don't execute each frame
15         self.touch_timer = time + 0.1;
16
17         // make particle count and sound volume depend on impact speed
18         float intensity;
19         intensity = vlen(self.velocity) + vlen(other.velocity);
20         if(intensity) // avoid divisions by 0
21                 intensity /= 2; // average the two velocities
22         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
23                 return; // impact not strong enough to do anything
24         // now offset intensity and apply it to the effects
25         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
26         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
27
28         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
29         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
30 }
31
32 entity sandbox_ObjectEdit_Get(float permissions)
33 {
34         // returns the traced entity if the player can edit it, and world if not
35         // if permissions if FALSE, the object is returned regardless of editing rights
36         // attached objects are SOLID_NOT and don't risk getting traced
37
38         makevectors(self.v_angle);
39         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
40
41         if(trace_ent.classname != "object")
42                 return world; // entity is not an object
43         if(!permissions)
44                 return trace_ent; // don't check permissions, anyone can edit this object
45         if(!trace_ent.crypto_idfp)
46                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
47         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
48                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
49         return world;
50 }
51
52 void sandbox_ObjectEdit_Scale(entity e, float f)
53 {
54         e.scale = f;
55         if(e.scale)
56         {
57                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
58                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
59         }
60 }
61
62 .float old_movetype;
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
65 {
66         // attaches e to parent on string s
67
68         // we can't attach to an attachment, for obvious reasons
69         sandbox_ObjectAttach_Remove(e);
70
71         e.old_movetype = e.movetype; // persist physics
72         e.movetype = MOVETYPE_FOLLOW;
73         e.solid = SOLID_NOT;
74         e.takedamage = DAMAGE_NO;
75
76         setattachment(e, parent, s);
77         e.owner = parent;
78 }
79
80 void sandbox_ObjectAttach_Remove(entity e)
81 {
82         // detaches any object attached to e
83
84         entity head;
85         for(head = world; (head = find(head, classname, "object")); )
86         {
87                 if(head.owner == e)
88                 {
89                         vector org;
90                         head.movetype = head.old_movetype; // restore persisted physics
91                         head.solid = SOLID_BBOX;
92                         head.takedamage = DAMAGE_AIM;
93
94                         org = gettaginfo(head, 0);
95                         setattachment(head, world, "");
96                         head.owner = world;
97
98                         // objects change origin and angles when detached, so apply previous position
99                         setorigin(head, org);
100                         head.angles = e.angles; // don't allow detached objects to spin or roll
101                 }
102         }
103 }
104
105 entity sandbox_ObjectSpawn(float database)
106 {
107         // spawn a new object with default properties
108
109         entity e;
110         e = spawn();
111         e.classname = "object";
112         e.takedamage = DAMAGE_AIM;
113         e.damageforcescale = 1;
114         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
115         e.movetype = MOVETYPE_TOSS;
116         e.frame = 0;
117         e.skin = 0;
118         e.material = string_null;
119         e.touch = sandbox_ObjectFunction_Touch;
120         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
121
122         if(!database)
123         {
124                 // set the object's owner via player UID
125                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
126                 if(self.crypto_idfp != "")
127                         e.crypto_idfp = strzone(self.crypto_idfp);
128                 else
129                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
130
131                 // set public object information
132                 e.netname = strzone(self.netname); // name of the owner
133                 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
134                 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
135
136                 // set origin and direction based on player position and view angle
137                 makevectors(self.v_angle);
138                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
139                 setorigin(e, trace_endpos);
140                 e.angles_y = self.v_angle_y;
141         }
142
143         object_count += 1;
144         return e;
145 }
146
147 void sandbox_ObjectRemove(entity e)
148 {
149         sandbox_ObjectAttach_Remove(e); // detach child objects
150
151         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
152         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
153         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
154         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
155         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
156         remove(e);
157         e = world;
158
159         object_count -= 1;
160 }
161
162 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
163
164 string sandbox_ObjectPort_Save(entity e, float database)
165 {
166         // save object properties, and return them as a string
167         float i;
168         string s;
169         entity head;
170
171         for(head = world; (head = find(head, classname, "object")); )
172         {
173                 // the main object needs to be first in the array [0] with attached objects following
174                 float slot, physics;
175                 if(head == e) // this is the main object, place it first
176                 {
177                         slot = 0;
178                         physics = head.movetype; // applied physics are normal physics for parents
179                 }
180                 else if(head.owner == e) // child object, list them in order
181                 {
182                         i += 1; // children start from 1
183                         slot = i;
184                         physics = head.old_movetype; // persisted physics are normal physics for children
185                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
186                 }
187                 else
188                         continue;
189
190                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
191                 if(slot)
192                 {
193                         // properties stored only for child objects
194                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
195                 }
196                 else
197                 {
198                         // properties stored only for parent objects
199                         if(database)
200                         {
201                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
202                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
203                         }
204                 }
205                 // properties stored for all objects
206                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
207                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
208                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
209                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
210                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
211                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
212                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
213                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
214                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
215                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
216                 if(database)
217                 {
218                         // properties stored only for the database
219                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
220                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
221                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
222                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
223                 }
224         }
225
226         // now apply the array to a simple string, with the ; symbol separating objects
227         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
228         {
229                 if(port_string[i])
230                         s = strcat(s, port_string[i], "; ");
231                 port_string[i] = string_null; // fully clear the string
232         }
233
234         return s;
235 }
236
237 entity sandbox_ObjectPort_Load(string s, float database)
238 {
239         // load object properties, and spawn a new object with them
240         float n, i;
241         entity e, parent;
242
243         // separate objects between the ; symbols
244         n = tokenizebyseparator(s, "; ");
245         for(i = 0; i < n; ++i)
246                 port_string[i] = argv(i);
247
248         // now separate and apply the properties of each object
249         for(i = 0; i < n; ++i)
250         {
251                 float argv_num;
252                 string tagname;
253                 argv_num = 0;
254                 tokenize_console(port_string[i]);
255                 e = sandbox_ObjectSpawn(database);
256
257                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
258                 if(i)
259                 {
260                         // properties stored only for child objects
261                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
262                 }
263                 else
264                 {
265                         // properties stored only for parent objects
266                         if(database)
267                         {
268                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
269                                 e.angles = stov(argv(argv_num));        ++argv_num;
270                         }
271                         parent = e; // mark parent objects as such
272                 }
273                 // properties stored for all objects
274                 setmodel(e, argv(argv_num));    ++argv_num;
275                 e.skin = stof(argv(argv_num));  ++argv_num;
276                 e.alpha = stof(argv(argv_num)); ++argv_num;
277                 e.colormod = stov(argv(argv_num));      ++argv_num;
278                 e.glowmod = stov(argv(argv_num));       ++argv_num;
279                 e.frame = stof(argv(argv_num)); ++argv_num;
280                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
281                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
282                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
283                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
284                 if(database)
285                 {
286                         // properties stored only for the database
287                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
288                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
289                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
290                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
291                 }
292
293                 // attach last
294                 if(i)
295                         sandbox_ObjectAttach_Set(e, parent, tagname);
296         }
297
298         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
299                 port_string[i] = string_null; // fully clear the string
300
301         return e;
302 }
303
304 void sandbox_Database_Save()
305 {
306         // saves all objects to the database file
307         entity head;
308         string file_name;
309         float file_get;
310
311         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
312         file_get = fopen(file_name, FILE_WRITE);
313         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
314         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
315
316         for(head = world; (head = find(head, classname, "object")); )
317         {
318                 // attached objects are persisted separately, ignore them here
319                 if(head.owner != world)
320                         continue;
321
322                 // use a line of text for each object, listing all properties
323                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
324         }
325         fclose(file_get);
326 }
327
328 void sandbox_Database_Load()
329 {
330         // loads all objects from the database file
331         string file_read, file_name;
332         float file_get, i;
333
334         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
335         file_get = fopen(file_name, FILE_READ);
336         if(file_get < 0)
337         {
338                 if(autocvar_g_sandbox_info > 0)
339                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
340         }
341         else
342         {
343                 for(;;)
344                 {
345                         file_read = fgets(file_get);
346                         if(!file_read)
347                                 break;
348                         if(substring(file_read, 0, 2) == "//")
349                                 continue;
350                         if(substring(file_read, 0, 1) == "#")
351                                 continue;
352
353                         entity e;
354                         e = sandbox_ObjectPort_Load(file_read, TRUE);
355
356                         if(e.material)
357                         {
358                                 // since objects are being loaded for the first time, precache material sounds for each
359                                 for (i = 1; i <= 5; i++) // 5 sounds in total
360                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
361                         }
362                 }
363                 if(autocvar_g_sandbox_info > 0)
364                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
365         }
366 }
367
368 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
369 {
370         if(MUTATOR_RETURNVALUE) // command was already handled?
371                 return FALSE;
372         if(cmd_name == "g_sandbox")
373         {
374                 if(cmd_argc < 2)
375                 {
376                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
377                         return TRUE;
378                 }
379
380                 switch(argv(1))
381                 {
382                         entity e;
383                         float i;
384                         string s;
385
386                         // ---------------- COMMAND: HELP ----------------
387                         case "help":
388                                 print_to(self, "You can use the following sandbox commands:");
389                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
390                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
391                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
392                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
393                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
394                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
395                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
396                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
397                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
398                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
399                                 print_to(self, "^3skin value ^7- changes the skin of the object");
400                                 print_to(self, "^3alpha value ^7- sets object transparency");
401                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
402                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
403                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
404                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
405                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
406                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
407                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
408                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
409                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
410                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
411                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
412                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
413                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
414                                 return TRUE;
415
416                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
417                         case "object_spawn":
418                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
419                                 {
420                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
421                                         return TRUE;
422                                 }
423                                 if(cmd_argc < 3)
424                                 {
425                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
426                                         return TRUE;
427                                 }
428                                 else if not(fexists(argv(2)))
429                                 {
430                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
431                                         return TRUE;
432                                 }
433
434                                 e = sandbox_ObjectSpawn(FALSE);
435                                 setmodel(e, argv(2));
436
437                                 if(autocvar_g_sandbox_info > 0)
438                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
439                                 return TRUE;
440
441                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
442                         case "object_remove":
443                                 e = sandbox_ObjectEdit_Get(TRUE);
444                                 if(e != world)
445                                 {
446                                         if(autocvar_g_sandbox_info > 0)
447                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
448                                         sandbox_ObjectRemove(e);
449                                         return TRUE;
450                                 }
451
452                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
453                                 return TRUE;
454
455                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
456                         case "object_duplicate":
457                                 switch(argv(2))
458                                 {
459                                         case "copy":
460                                                 // copies customizable properties of the selected object to the clipboard cvar
461                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
462                                                 if(e != world)
463                                                 {
464                                                         s = sandbox_ObjectPort_Save(e, FALSE);
465                                                         s = strreplace("\"", "\\\"", s);
466                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
467
468                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
469                                                         return TRUE;
470                                                 }
471                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
472                                                 return TRUE;
473
474                                         case "paste":
475                                                 // spawns a new object using the properties in the player's clipboard cvar
476                                                 if(!argv(3)) // no object in clipboard
477                                                 {
478                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
479                                                         return TRUE;
480                                                 }
481                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
482                                                 {
483                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
484                                                         return TRUE;
485                                                 }
486                                                 e = sandbox_ObjectPort_Load(argv(3), FALSE);
487
488                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
489                                                 if(autocvar_g_sandbox_info > 0)
490                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
491                                                 return TRUE;
492                                 }
493                                 return TRUE;
494
495                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
496                         case "object_attach":
497                                 switch(argv(2))
498                                 {
499                                         case "get":
500                                                 // select e as the object as meant to be attached
501                                                 e = sandbox_ObjectEdit_Get(TRUE);
502                                                 if(e != world)
503                                                 {
504                                                         self.object_attach = e;
505                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
506                                                         return TRUE;
507                                                 }
508                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
509                                                 return TRUE;
510                                         case "set":
511                                                 if(self.object_attach == world)
512                                                 {
513                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
514                                                         return TRUE;
515                                                 }
516
517                                                 // attaches the previously selected object to e
518                                                 e = sandbox_ObjectEdit_Get(TRUE);
519                                                 if(e != world)
520                                                 {
521                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
522                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
523                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
524                                                         if(autocvar_g_sandbox_info > 1)
525                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
526                                                         return TRUE;
527                                                 }
528                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
529                                                 return TRUE;
530                                         case "remove":
531                                                 // removes e if it was attached
532                                                 e = sandbox_ObjectEdit_Get(TRUE);
533                                                 if(e != world)
534                                                 {
535                                                         sandbox_ObjectAttach_Remove(e);
536                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
537                                                         if(autocvar_g_sandbox_info > 1)
538                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
539                                                         return TRUE;
540                                                 }
541                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
542                                                 return TRUE;
543                                 }
544                                 return TRUE;
545
546                         // ---------------- COMMAND: OBJECT, EDIT ----------------
547                         case "object_edit":
548                                 if(!argv(2))
549                                 {
550                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
551                                         return TRUE;
552                                 }
553
554                                 e = sandbox_ObjectEdit_Get(TRUE);
555                                 if(e != world)
556                                 {
557                                         switch(argv(2))
558                                         {
559                                                 case "skin":
560                                                         e.skin = stof(argv(3));
561                                                         break;
562                                                 case "alpha":
563                                                         e.alpha = stof(argv(3));
564                                                         break;
565                                                 case "color_main":
566                                                         e.colormod = stov(argv(3));
567                                                         break;
568                                                 case "color_glow":
569                                                         e.glowmod = stov(argv(3));
570                                                         break;
571                                                 case "frame":
572                                                         e.frame = stof(argv(3));
573                                                         break;
574                                                 case "scale":
575                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
576                                                         break;
577                                                 case "physics":
578                                                         switch(argv(3))
579                                                         {
580                                                                 case "0": // static
581                                                                         e.movetype = MOVETYPE_NONE;
582                                                                         break;
583                                                                 case "1": // movable
584                                                                         e.movetype = MOVETYPE_TOSS;
585                                                                         break;
586                                                                 case "2": // physical
587                                                                         e.movetype = MOVETYPE_PHYSICS;
588                                                                         break;
589                                                                 default:
590                                                                         break;
591                                                         }
592                                                         break;
593                                                 case "force":
594                                                         e.damageforcescale = stof(argv(3));
595                                                         break;
596                                                 case "material":
597                                                         if(e.material)  strunzone(e.material);
598                                                         if(argv(3))
599                                                         {
600                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
601                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
602                                                                 e.material = strzone(argv(3));
603                                                         }
604                                                         else
605                                                                 e.material = string_null; // no material
606                                                         break;
607                                                 default:
608                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
609                                                         return TRUE;
610                                         }
611
612                                         // update last editing time
613                                         if(e.message2)  strunzone(e.message2);
614                                         e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
615
616                                         if(autocvar_g_sandbox_info > 1)
617                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
618                                         return TRUE;
619                                 }
620
621                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
622                                 return TRUE;
623
624                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
625                         case "object_claim":
626                                 // if the player can edit an object but is not its owner, this can be used to claim that object
627                                 if(self.crypto_idfp == "")
628                                 {
629                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
630                                         return TRUE;
631                                 }
632                                 e = sandbox_ObjectEdit_Get(TRUE);
633                                 if(e != world)
634                                 {
635                                         // update the owner's name
636                                         // Do this before checking if you're already the owner and skipping if such, so we
637                                         // also update the player's nickname if he changed it (but has the same player UID)
638                                         if(e.netname != self.netname)
639                                         {
640                                                 if(e.netname)   strunzone(e.netname);
641                                                 e.netname = strzone(self.netname);
642                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
643                                         }
644
645                                         if(e.crypto_idfp == self.crypto_idfp)
646                                         {
647                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
648                                                 return TRUE;
649                                         }
650
651                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
652                                         e.crypto_idfp = strzone(self.crypto_idfp);
653
654                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
655                                 }
656                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
657                                 return TRUE;
658
659                         // ---------------- COMMAND: OBJECT, INFO ----------------
660                         case "object_info":
661                                 // prints public information about the object to the player
662                                 e = sandbox_ObjectEdit_Get(FALSE);
663                                 if(e != world)
664                                 {
665                                         switch(argv(2))
666                                         {
667                                                 case "object":
668                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
669                                                         return TRUE;
670                                                 case "mesh":
671                                                         for(i = 1; gettaginfo(e, i); i++)
672                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
673                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
674                                                         return TRUE;
675                                                 case "attachments":
676                                                         // this should show the same info as 'mesh' but for attachments
677                                                         entity head;
678                                                         for(head = world; (head = find(head, classname, "object")); )
679                                                         {
680                                                                 if(head.owner == e)
681                                                                 {
682                                                                         ++i; // start from 1
683                                                                         gettaginfo(e, head.tag_index);
684                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
685                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
686                                                                 }
687                                                         }
688                                                         if(i) // object contains attachments
689                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
690                                                         else
691                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
692                                                         return TRUE;
693                                         }
694                                 }
695                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
696                                 return TRUE;
697
698                         // ---------------- COMMAND: DEFAULT ----------------
699                         default:
700                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
701                                 return TRUE;
702                 }
703         }
704         return FALSE;
705 }
706
707 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
708 {
709         // if the player is close enough to their object, they can drag it
710
711         if(autocvar_sv_cheats)
712                 return FALSE; // cheat dragging is used instead
713
714         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
715         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
716         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
717         // it goes out of range while slinging it around.
718
719         entity e;
720         float grab;
721
722         e = sandbox_ObjectEdit_Get(TRUE);
723         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
724                 grab = TRUE;
725
726         if(Drag(e, grab)) // execute dragging
727                 return TRUE;
728
729         return FALSE;
730 }
731
732 float autosave_time;
733 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
734 {
735         if(!autocvar_g_sandbox_storage_autosave)
736                 return FALSE;
737         if(time < autosave_time)
738                 return FALSE;
739         autosave_time = time + autocvar_g_sandbox_storage_autosave;
740
741         sandbox_Database_Save();
742
743         return TRUE;
744 }
745
746 MUTATOR_DEFINITION(sandbox)
747 {
748         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
749         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
750         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
751
752         MUTATOR_ONADD
753         {
754                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
755                 if(autocvar_g_sandbox_storage_autoload)
756                         sandbox_Database_Load();
757         }
758
759         return FALSE;
760 }
761