]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/sandbox.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .float object_flood;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 void sandbox_ObjectFunction_Think()
34 {
35         entity e;
36
37         // decide if and how this object can be grabbed
38         if(autocvar_g_sandbox_readonly)
39                 self.grab = 0; // no grabbing
40         else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
41                 self.grab = 1; // owner only
42         else
43                 self.grab = 3; // anyone
44
45         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
46         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
47         // since if the owning player disconnects, the object's owner should also be reset.
48         FOR_EACH_REALPLAYER(e) // bots can't have objects
49         {
50                 if(self.crypto_idfp == e.crypto_idfp)
51                 {
52                         self.realowner = e;
53                         break;
54                 }
55                 self.realowner = world;
56         }
57
58         self.nextthink = time;
59 }
60
61 .float old_solid, old_movetype;
62 entity sandbox_ObjectEdit_Get(float permissions)
63 {
64         // Returns the traced entity if the player can edit it, and world if not.
65         // If permissions if FALSE, the object is returned regardless of editing rights.
66         // Attached objects are SOLID_NOT and do not get traced.
67
68         crosshair_trace_plusvisibletriggers(self);
69         if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
70                 return world; // out of trace range
71         if(trace_ent.classname != "object")
72                 return world; // entity is not an object
73         if(!permissions)
74                 return trace_ent; // don't check permissions, anyone can edit this object
75         if(!trace_ent.crypto_idfp)
76                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
77         if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
78                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
79         return world;
80 }
81
82 void sandbox_ObjectEdit_Scale(entity e, float f)
83 {
84         e.scale = f;
85         if(e.scale)
86         {
87                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
88                 setmodel(e, e.model); // reset mins and maxs based on mesh
89                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
90         }
91 }
92
93 void sandbox_ObjectAttach_Remove(entity e);
94 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
95 {
96         // attaches e to parent on string s
97
98         // we can't attach to an attachment, for obvious reasons
99         sandbox_ObjectAttach_Remove(e);
100
101         e.old_solid = e.solid; // persist solidity
102         e.old_movetype = e.movetype; // persist physics
103         e.movetype = MOVETYPE_FOLLOW;
104         e.solid = SOLID_NOT;
105         e.takedamage = DAMAGE_NO;
106
107         setattachment(e, parent, s);
108         e.owner = parent;
109 }
110
111 void sandbox_ObjectAttach_Remove(entity e)
112 {
113         // detaches any object attached to e
114
115         entity head;
116         for(head = world; (head = find(head, classname, "object")); )
117         {
118                 if(head.owner == e)
119                 {
120                         vector org;
121                         org = gettaginfo(head, 0);
122                         setattachment(head, world, "");
123                         head.owner = world;
124
125                         // objects change origin and angles when detached, so apply previous position
126                         setorigin(head, org);
127                         head.angles = e.angles; // don't allow detached objects to spin or roll
128
129                         head.solid = head.old_solid; // restore persisted solidity
130                         head.movetype = head.old_movetype; // restore persisted physics
131                         head.takedamage = DAMAGE_AIM;
132                 }
133         }
134 }
135
136 entity sandbox_ObjectSpawn(float database)
137 {
138         // spawn a new object with default properties
139
140         entity e;
141         e = spawn();
142         e.classname = "object";
143         e.takedamage = DAMAGE_AIM;
144         e.damageforcescale = 1;
145         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
146         e.movetype = MOVETYPE_TOSS;
147         e.frame = 0;
148         e.skin = 0;
149         e.material = string_null;
150         e.touch = sandbox_ObjectFunction_Touch;
151         e.think = sandbox_ObjectFunction_Think;
152         e.nextthink = time;
153         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
154
155         if(!database)
156         {
157                 // set the object's owner via player UID
158                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
159                 if(self.crypto_idfp != "")
160                         e.crypto_idfp = strzone(self.crypto_idfp);
161                 else
162                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
163
164                 // set public object information
165                 e.netname = strzone(self.netname); // name of the owner
166                 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
167                 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
168
169                 // set origin and direction based on player position and view angle
170                 makevectors(self.v_angle);
171                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
172                 setorigin(e, trace_endpos);
173                 e.angles_y = self.v_angle_y;
174         }
175
176         object_count += 1;
177         return e;
178 }
179
180 void sandbox_ObjectRemove(entity e)
181 {
182         sandbox_ObjectAttach_Remove(e); // detach child objects
183
184         // if the object being removed has been selected for attachment by a player, unset it
185         entity head;
186         FOR_EACH_REALPLAYER(head) // bots can't have objects
187         {
188                 if(head.object_attach == e)
189                         head.object_attach = world;
190         }
191
192         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
193         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
194         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
195         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
196         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
197         remove(e);
198         e = world;
199
200         object_count -= 1;
201 }
202
203 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
204
205 string sandbox_ObjectPort_Save(entity e, float database)
206 {
207         // save object properties, and return them as a string
208         float i;
209         string s;
210         entity head;
211
212         for(head = world; (head = find(head, classname, "object")); )
213         {
214                 // the main object needs to be first in the array [0] with attached objects following
215                 float slot, physics, solidity;
216                 if(head == e) // this is the main object, place it first
217                 {
218                         slot = 0;
219                         solidity = head.solid; // applied solidity is normal solidity for children
220                         physics = head.movetype; // applied physics are normal physics for parents
221                 }
222                 else if(head.owner == e) // child object, list them in order
223                 {
224                         i += 1; // children start from 1
225                         slot = i;
226                         solidity = head.old_solid; // persisted solidity is normal solidity for children
227                         physics = head.old_movetype; // persisted physics are normal physics for children
228                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
229                 }
230                 else
231                         continue;
232
233                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
234                 if(slot)
235                 {
236                         // properties stored only for child objects
237                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
238                 }
239                 else
240                 {
241                         // properties stored only for parent objects
242                         if(database)
243                         {
244                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
245                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
246                         }
247                 }
248                 // properties stored for all objects
249                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
250                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
251                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
252                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
253                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
254                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
255                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
256                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
257                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
258                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
259                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
260                 if(database)
261                 {
262                         // properties stored only for the database
263                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
264                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
265                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
266                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
267                 }
268         }
269
270         // now apply the array to a simple string, with the ; symbol separating objects
271         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
272         {
273                 if(port_string[i])
274                         s = strcat(s, port_string[i], "; ");
275                 port_string[i] = string_null; // fully clear the string
276         }
277
278         return s;
279 }
280
281 entity sandbox_ObjectPort_Load(string s, float database)
282 {
283         // load object properties, and spawn a new object with them
284         float n, i;
285         entity e, parent;
286
287         // separate objects between the ; symbols
288         n = tokenizebyseparator(s, "; ");
289         for(i = 0; i < n; ++i)
290                 port_string[i] = argv(i);
291
292         // now separate and apply the properties of each object
293         for(i = 0; i < n; ++i)
294         {
295                 float argv_num;
296                 string tagname;
297                 argv_num = 0;
298                 tokenize_console(port_string[i]);
299                 e = sandbox_ObjectSpawn(database);
300
301                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
302                 if(i)
303                 {
304                         // properties stored only for child objects
305                         if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
306                 }
307                 else
308                 {
309                         // properties stored only for parent objects
310                         if(database)
311                         {
312                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
313                                 e.angles = stov(argv(argv_num));        ++argv_num;
314                         }
315                         parent = e; // mark parent objects as such
316                 }
317                 // properties stored for all objects
318                 setmodel(e, argv(argv_num));    ++argv_num;
319                 e.skin = stof(argv(argv_num));  ++argv_num;
320                 e.alpha = stof(argv(argv_num)); ++argv_num;
321                 e.colormod = stov(argv(argv_num));      ++argv_num;
322                 e.glowmod = stov(argv(argv_num));       ++argv_num;
323                 e.frame = stof(argv(argv_num)); ++argv_num;
324                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
325                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
326                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
327                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
328                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
329                 if(database)
330                 {
331                         // properties stored only for the database
332                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
333                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
334                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
335                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
336                 }
337
338                 // attach last
339                 if(i)
340                         sandbox_ObjectAttach_Set(e, parent, tagname);
341         }
342
343         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
344                 port_string[i] = string_null; // fully clear the string
345
346         return e;
347 }
348
349 void sandbox_Database_Save()
350 {
351         // saves all objects to the database file
352         entity head;
353         string file_name;
354         float file_get;
355
356         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
357         file_get = fopen(file_name, FILE_WRITE);
358         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
359         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
360
361         for(head = world; (head = find(head, classname, "object")); )
362         {
363                 // attached objects are persisted separately, ignore them here
364                 if(head.owner != world)
365                         continue;
366
367                 // use a line of text for each object, listing all properties
368                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
369         }
370         fclose(file_get);
371 }
372
373 void sandbox_Database_Load()
374 {
375         // loads all objects from the database file
376         string file_read, file_name;
377         float file_get, i;
378
379         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
380         file_get = fopen(file_name, FILE_READ);
381         if(file_get < 0)
382         {
383                 if(autocvar_g_sandbox_info > 0)
384                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
385         }
386         else
387         {
388                 for(;;)
389                 {
390                         file_read = fgets(file_get);
391                         if(!file_read)
392                                 break;
393                         if(substring(file_read, 0, 2) == "//")
394                                 continue;
395                         if(substring(file_read, 0, 1) == "#")
396                                 continue;
397
398                         entity e;
399                         e = sandbox_ObjectPort_Load(file_read, TRUE);
400
401                         if(e.material)
402                         {
403                                 // since objects are being loaded for the first time, precache material sounds for each
404                                 for (i = 1; i <= 5; i++) // 5 sounds in total
405                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
406                         }
407                 }
408                 if(autocvar_g_sandbox_info > 0)
409                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
410         }
411         fclose(file_get);
412 }
413
414 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
415 {
416         if(MUTATOR_RETURNVALUE) // command was already handled?
417                 return FALSE;
418         if(cmd_name == "g_sandbox")
419         {
420                 if(autocvar_g_sandbox_readonly)
421                 {
422                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
423                         return TRUE;
424                 }
425                 if(cmd_argc < 2)
426                 {
427                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
428                         return TRUE;
429                 }
430
431                 switch(argv(1))
432                 {
433                         entity e;
434                         float i;
435                         string s;
436
437                         // ---------------- COMMAND: HELP ----------------
438                         case "help":
439                                 print_to(self, "You can use the following sandbox commands:");
440                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
441                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
442                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
443                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
444                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
445                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
446                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
447                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
448                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
449                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
450                                 print_to(self, "^3skin value ^7- changes the skin of the object");
451                                 print_to(self, "^3alpha value ^7- sets object transparency");
452                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
453                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
454                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
455                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
456                                 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
457                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
458                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
459                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
460                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
461                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
462                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
463                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
464                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
465                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
466                                 return TRUE;
467
468                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
469                         case "object_spawn":
470                                 if(time < self.object_flood)
471                                 {
472                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
473                                         return TRUE;
474                                 }
475                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
476                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
477                                 {
478                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
479                                         return TRUE;
480                                 }
481                                 if(cmd_argc < 3)
482                                 {
483                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
484                                         return TRUE;
485                                 }
486                                 if not(fexists(argv(2)))
487                                 {
488                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
489                                         return TRUE;
490                                 }
491
492                                 e = sandbox_ObjectSpawn(FALSE);
493                                 setmodel(e, argv(2));
494
495                                 if(autocvar_g_sandbox_info > 0)
496                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
497                                 return TRUE;
498
499                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
500                         case "object_remove":
501                                 e = sandbox_ObjectEdit_Get(TRUE);
502                                 if(e != world)
503                                 {
504                                         if(autocvar_g_sandbox_info > 0)
505                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
506                                         sandbox_ObjectRemove(e);
507                                         return TRUE;
508                                 }
509
510                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
511                                 return TRUE;
512
513                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
514                         case "object_duplicate":
515                                 switch(argv(2))
516                                 {
517                                         case "copy":
518                                                 // copies customizable properties of the selected object to the clipboard cvar
519                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
520                                                 if(e != world)
521                                                 {
522                                                         s = sandbox_ObjectPort_Save(e, FALSE);
523                                                         s = strreplace("\"", "\\\"", s);
524                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
525
526                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
527                                                         return TRUE;
528                                                 }
529                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
530                                                 return TRUE;
531
532                                         case "paste":
533                                                 // spawns a new object using the properties in the player's clipboard cvar
534                                                 if(time < self.object_flood)
535                                                 {
536                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
537                                                         return TRUE;
538                                                 }
539                                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
540                                                 if(!argv(3)) // no object in clipboard
541                                                 {
542                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
543                                                         return TRUE;
544                                                 }
545                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
546                                                 {
547                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
548                                                         return TRUE;
549                                                 }
550                                                 e = sandbox_ObjectPort_Load(argv(3), FALSE);
551
552                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
553                                                 if(autocvar_g_sandbox_info > 0)
554                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
555                                                 return TRUE;
556                                 }
557                                 return TRUE;
558
559                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
560                         case "object_attach":
561                                 switch(argv(2))
562                                 {
563                                         case "get":
564                                                 // select e as the object as meant to be attached
565                                                 e = sandbox_ObjectEdit_Get(TRUE);
566                                                 if(e != world)
567                                                 {
568                                                         self.object_attach = e;
569                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
570                                                         return TRUE;
571                                                 }
572                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
573                                                 return TRUE;
574                                         case "set":
575                                                 if(self.object_attach == world)
576                                                 {
577                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
578                                                         return TRUE;
579                                                 }
580
581                                                 // attaches the previously selected object to e
582                                                 e = sandbox_ObjectEdit_Get(TRUE);
583                                                 if(e != world)
584                                                 {
585                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
586                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
587                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
588                                                         if(autocvar_g_sandbox_info > 1)
589                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
590                                                         return TRUE;
591                                                 }
592                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
593                                                 return TRUE;
594                                         case "remove":
595                                                 // removes e if it was attached
596                                                 e = sandbox_ObjectEdit_Get(TRUE);
597                                                 if(e != world)
598                                                 {
599                                                         sandbox_ObjectAttach_Remove(e);
600                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
601                                                         if(autocvar_g_sandbox_info > 1)
602                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
603                                                         return TRUE;
604                                                 }
605                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
606                                                 return TRUE;
607                                 }
608                                 return TRUE;
609
610                         // ---------------- COMMAND: OBJECT, EDIT ----------------
611                         case "object_edit":
612                                 if(!argv(2))
613                                 {
614                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
615                                         return TRUE;
616                                 }
617
618                                 e = sandbox_ObjectEdit_Get(TRUE);
619                                 if(e != world)
620                                 {
621                                         switch(argv(2))
622                                         {
623                                                 case "skin":
624                                                         e.skin = stof(argv(3));
625                                                         break;
626                                                 case "alpha":
627                                                         e.alpha = stof(argv(3));
628                                                         break;
629                                                 case "color_main":
630                                                         e.colormod = stov(argv(3));
631                                                         break;
632                                                 case "color_glow":
633                                                         e.glowmod = stov(argv(3));
634                                                         break;
635                                                 case "frame":
636                                                         e.frame = stof(argv(3));
637                                                         break;
638                                                 case "scale":
639                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
640                                                         break;
641                                                 case "solidity":
642                                                         switch(argv(3))
643                                                         {
644                                                                 case "0": // non-solid
645                                                                         e.solid = SOLID_TRIGGER;
646                                                                         break;
647                                                                 case "1": // solid
648                                                                         e.solid = SOLID_BBOX;
649                                                                         break;
650                                                                 default:
651                                                                         break;
652                                                         }
653                                                 case "physics":
654                                                         switch(argv(3))
655                                                         {
656                                                                 case "0": // static
657                                                                         e.movetype = MOVETYPE_NONE;
658                                                                         break;
659                                                                 case "1": // movable
660                                                                         e.movetype = MOVETYPE_TOSS;
661                                                                         break;
662                                                                 case "2": // physical
663                                                                         e.movetype = MOVETYPE_PHYSICS;
664                                                                         break;
665                                                                 default:
666                                                                         break;
667                                                         }
668                                                         break;
669                                                 case "force":
670                                                         e.damageforcescale = stof(argv(3));
671                                                         break;
672                                                 case "material":
673                                                         if(e.material)  strunzone(e.material);
674                                                         if(argv(3))
675                                                         {
676                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
677                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
678                                                                 e.material = strzone(argv(3));
679                                                         }
680                                                         else
681                                                                 e.material = string_null; // no material
682                                                         break;
683                                                 default:
684                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
685                                                         return TRUE;
686                                         }
687
688                                         // update last editing time
689                                         if(e.message2)  strunzone(e.message2);
690                                         e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
691
692                                         if(autocvar_g_sandbox_info > 1)
693                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
694                                         return TRUE;
695                                 }
696
697                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
698                                 return TRUE;
699
700                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
701                         case "object_claim":
702                                 // if the player can edit an object but is not its owner, this can be used to claim that object
703                                 if(self.crypto_idfp == "")
704                                 {
705                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
706                                         return TRUE;
707                                 }
708                                 e = sandbox_ObjectEdit_Get(TRUE);
709                                 if(e != world)
710                                 {
711                                         // update the owner's name
712                                         // Do this before checking if you're already the owner and skipping if such, so we
713                                         // also update the player's nickname if he changed it (but has the same player UID)
714                                         if(e.netname != self.netname)
715                                         {
716                                                 if(e.netname)   strunzone(e.netname);
717                                                 e.netname = strzone(self.netname);
718                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
719                                         }
720
721                                         if(e.crypto_idfp == self.crypto_idfp)
722                                         {
723                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
724                                                 return TRUE;
725                                         }
726
727                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
728                                         e.crypto_idfp = strzone(self.crypto_idfp);
729
730                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
731                                 }
732                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
733                                 return TRUE;
734
735                         // ---------------- COMMAND: OBJECT, INFO ----------------
736                         case "object_info":
737                                 // prints public information about the object to the player
738                                 e = sandbox_ObjectEdit_Get(FALSE);
739                                 if(e != world)
740                                 {
741                                         switch(argv(2))
742                                         {
743                                                 case "object":
744                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
745                                                         return TRUE;
746                                                 case "mesh":
747                                                         for(i = 1; gettaginfo(e, i); i++)
748                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
749                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
750                                                         return TRUE;
751                                                 case "attachments":
752                                                         // this should show the same info as 'mesh' but for attachments
753                                                         entity head;
754                                                         for(head = world; (head = find(head, classname, "object")); )
755                                                         {
756                                                                 if(head.owner == e)
757                                                                 {
758                                                                         ++i; // start from 1
759                                                                         gettaginfo(e, head.tag_index);
760                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
761                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
762                                                                 }
763                                                         }
764                                                         if(i) // object contains attachments
765                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
766                                                         else
767                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
768                                                         return TRUE;
769                                         }
770                                 }
771                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
772                                 return TRUE;
773
774                         // ---------------- COMMAND: DEFAULT ----------------
775                         default:
776                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
777                                 return TRUE;
778                 }
779         }
780         return FALSE;
781 }
782
783 float autosave_time;
784 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
785 {
786         if(!autocvar_g_sandbox_storage_autosave)
787                 return FALSE;
788         if(time < autosave_time)
789                 return FALSE;
790         autosave_time = time + autocvar_g_sandbox_storage_autosave;
791
792         sandbox_Database_Save();
793
794         return TRUE;
795 }
796
797 MUTATOR_DEFINITION(sandbox)
798 {
799         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
800         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
801
802         MUTATOR_ONADD
803         {
804                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
805                 if(autocvar_g_sandbox_storage_autoload)
806                         sandbox_Database_Load();
807         }
808
809         return FALSE;
810 }
811