]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/sandbox.qc
Merge branch 'TimePath/qc_updates' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 #include "../_all.qh"
2
3 #include "mutator.qh"
4
5 const float MAX_STORAGE_ATTACHMENTS = 16;
6 float object_count;
7 .float object_flood;
8 .entity object_attach;
9 .string material;
10
11 .float touch_timer;
12 void sandbox_ObjectFunction_Touch()
13 {
14         // apply material impact effects
15
16         if(!self.material)
17                 return;
18         if(self.touch_timer > time)
19                 return; // don't execute each frame
20         self.touch_timer = time + 0.1;
21
22         // make particle count and sound volume depend on impact speed
23         float intensity;
24         intensity = vlen(self.velocity) + vlen(other.velocity);
25         if(intensity) // avoid divisions by 0
26                 intensity /= 2; // average the two velocities
27         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
28                 return; // impact not strong enough to do anything
29         // now offset intensity and apply it to the effects
30         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
31         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
32
33         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
34         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
35 }
36
37 void sandbox_ObjectFunction_Think()
38 {
39         entity e;
40
41         // decide if and how this object can be grabbed
42         if(autocvar_g_sandbox_readonly)
43                 self.grab = 0; // no grabbing
44         else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
45                 self.grab = 1; // owner only
46         else
47                 self.grab = 3; // anyone
48
49         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
50         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
51         // since if the owning player disconnects, the object's owner should also be reset.
52         FOR_EACH_REALPLAYER(e) // bots can't have objects
53         {
54                 if(self.crypto_idfp == e.crypto_idfp)
55                 {
56                         self.realowner = e;
57                         break;
58                 }
59                 self.realowner = world;
60         }
61
62         self.nextthink = time;
63
64         CSQCMODEL_AUTOUPDATE();
65 }
66
67 .float old_solid, old_movetype;
68 entity sandbox_ObjectEdit_Get(float permissions)
69 {
70         // Returns the traced entity if the player can edit it, and world if not.
71         // If permissions if false, the object is returned regardless of editing rights.
72         // Attached objects are SOLID_NOT and do not get traced.
73
74         crosshair_trace_plusvisibletriggers(self);
75         if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
76                 return world; // out of trace range
77         if(trace_ent.classname != "object")
78                 return world; // entity is not an object
79         if(!permissions)
80                 return trace_ent; // don't check permissions, anyone can edit this object
81         if(trace_ent.crypto_idfp == "")
82                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
83         if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
84                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
85         return world;
86 }
87
88 void sandbox_ObjectEdit_Scale(entity e, float f)
89 {
90         e.scale = f;
91         if(e.scale)
92         {
93                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
94                 setmodel(e, e.model); // reset mins and maxs based on mesh
95                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
96         }
97 }
98
99 void sandbox_ObjectAttach_Remove(entity e);
100 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
101 {
102         // attaches e to parent on string s
103
104         // we can't attach to an attachment, for obvious reasons
105         sandbox_ObjectAttach_Remove(e);
106
107         e.old_solid = e.solid; // persist solidity
108         e.old_movetype = e.movetype; // persist physics
109         e.movetype = MOVETYPE_FOLLOW;
110         e.solid = SOLID_NOT;
111         e.takedamage = DAMAGE_NO;
112
113         setattachment(e, parent, s);
114         e.owner = parent;
115 }
116
117 void sandbox_ObjectAttach_Remove(entity e)
118 {
119         // detaches any object attached to e
120
121         entity head;
122         for(head = world; (head = find(head, classname, "object")); )
123         {
124                 if(head.owner == e)
125                 {
126                         vector org;
127                         org = gettaginfo(head, 0);
128                         setattachment(head, world, "");
129                         head.owner = world;
130
131                         // objects change origin and angles when detached, so apply previous position
132                         setorigin(head, org);
133                         head.angles = e.angles; // don't allow detached objects to spin or roll
134
135                         head.solid = head.old_solid; // restore persisted solidity
136                         head.movetype = head.old_movetype; // restore persisted physics
137                         head.takedamage = DAMAGE_AIM;
138                 }
139         }
140 }
141
142 entity sandbox_ObjectSpawn(float database)
143 {
144         // spawn a new object with default properties
145
146         entity e, oldself;
147         e = spawn();
148         e.classname = "object";
149         e.takedamage = DAMAGE_AIM;
150         e.damageforcescale = 1;
151         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
152         e.movetype = MOVETYPE_TOSS;
153         e.frame = 0;
154         e.skin = 0;
155         e.material = string_null;
156         e.touch = sandbox_ObjectFunction_Touch;
157         e.think = sandbox_ObjectFunction_Think;
158         e.nextthink = time;
159         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
160
161         if(!database)
162         {
163                 // set the object's owner via player UID
164                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
165                 if(self.crypto_idfp != "")
166                         e.crypto_idfp = strzone(self.crypto_idfp);
167                 else
168                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
169
170                 // set public object information
171                 e.netname = strzone(self.netname); // name of the owner
172                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
173                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
174
175                 // set origin and direction based on player position and view angle
176                 makevectors(self.v_angle);
177                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
178                 setorigin(e, trace_endpos);
179                 e.angles_y = self.v_angle.y;
180         }
181
182         oldself = self;
183         self = e;
184         CSQCMODEL_AUTOINIT();
185         self = oldself;
186
187         object_count += 1;
188         return e;
189 }
190
191 void sandbox_ObjectRemove(entity e)
192 {
193         sandbox_ObjectAttach_Remove(e); // detach child objects
194
195         // if the object being removed has been selected for attachment by a player, unset it
196         entity head;
197         FOR_EACH_REALPLAYER(head) // bots can't have objects
198         {
199                 if(head.object_attach == e)
200                         head.object_attach = world;
201         }
202
203         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
204         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
205         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
206         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
207         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
208         remove(e);
209         e = world;
210
211         object_count -= 1;
212 }
213
214 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
215
216 string sandbox_ObjectPort_Save(entity e, float database)
217 {
218         // save object properties, and return them as a string
219         float i = 0;
220         string s;
221         entity head;
222
223         for(head = world; (head = find(head, classname, "object")); )
224         {
225                 // the main object needs to be first in the array [0] with attached objects following
226                 float slot, physics, solidity;
227                 if(head == e) // this is the main object, place it first
228                 {
229                         slot = 0;
230                         solidity = head.solid; // applied solidity is normal solidity for children
231                         physics = head.movetype; // applied physics are normal physics for parents
232                 }
233                 else if(head.owner == e) // child object, list them in order
234                 {
235                         i += 1; // children start from 1
236                         slot = i;
237                         solidity = head.old_solid; // persisted solidity is normal solidity for children
238                         physics = head.old_movetype; // persisted physics are normal physics for children
239                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
240                 }
241                 else
242                         continue;
243
244                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
245                 if(slot)
246                 {
247                         // properties stored only for child objects
248                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
249                 }
250                 else
251                 {
252                         // properties stored only for parent objects
253                         if(database)
254                         {
255                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
256                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
257                         }
258                 }
259                 // properties stored for all objects
260                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
261                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
262                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
263                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
264                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
265                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
266                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
267                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
268                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
269                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
270                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
271                 if(database)
272                 {
273                         // properties stored only for the database
274                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
275                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
276                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
277                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
278                 }
279         }
280
281         // now apply the array to a simple string, with the ; symbol separating objects
282         s = "";
283         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
284         {
285                 if(port_string[i])
286                         s = strcat(s, port_string[i], "; ");
287                 port_string[i] = string_null; // fully clear the string
288         }
289
290         return s;
291 }
292
293 entity sandbox_ObjectPort_Load(string s, float database)
294 {
295         // load object properties, and spawn a new object with them
296         float n, i;
297         entity e = world, parent = world;
298
299         // separate objects between the ; symbols
300         n = tokenizebyseparator(s, "; ");
301         for(i = 0; i < n; ++i)
302                 port_string[i] = argv(i);
303
304         // now separate and apply the properties of each object
305         for(i = 0; i < n; ++i)
306         {
307                 float argv_num;
308                 string tagname = string_null;
309                 argv_num = 0;
310                 tokenize_console(port_string[i]);
311                 e = sandbox_ObjectSpawn(database);
312
313                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
314                 if(i)
315                 {
316                         // properties stored only for child objects
317                         if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
318                 }
319                 else
320                 {
321                         // properties stored only for parent objects
322                         if(database)
323                         {
324                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
325                                 e.angles = stov(argv(argv_num));        ++argv_num;
326                         }
327                         parent = e; // mark parent objects as such
328                 }
329                 // properties stored for all objects
330                 setmodel(e, argv(argv_num));    ++argv_num;
331                 e.skin = stof(argv(argv_num));  ++argv_num;
332                 e.alpha = stof(argv(argv_num)); ++argv_num;
333                 e.colormod = stov(argv(argv_num));      ++argv_num;
334                 e.glowmod = stov(argv(argv_num));       ++argv_num;
335                 e.frame = stof(argv(argv_num)); ++argv_num;
336                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
337                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
338                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
339                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
340                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
341                 if(database)
342                 {
343                         // properties stored only for the database
344                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
345                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
346                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
347                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
348                 }
349
350                 // attach last
351                 if(i)
352                         sandbox_ObjectAttach_Set(e, parent, tagname);
353         }
354
355         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
356                 port_string[i] = string_null; // fully clear the string
357
358         return e;
359 }
360
361 void sandbox_Database_Save()
362 {
363         // saves all objects to the database file
364         entity head;
365         string file_name;
366         float file_get;
367
368         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
369         file_get = fopen(file_name, FILE_WRITE);
370         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
371         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
372
373         for(head = world; (head = find(head, classname, "object")); )
374         {
375                 // attached objects are persisted separately, ignore them here
376                 if(head.owner != world)
377                         continue;
378
379                 // use a line of text for each object, listing all properties
380                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
381         }
382         fclose(file_get);
383 }
384
385 void sandbox_Database_Load()
386 {
387         // loads all objects from the database file
388         string file_read, file_name;
389         float file_get, i;
390
391         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
392         file_get = fopen(file_name, FILE_READ);
393         if(file_get < 0)
394         {
395                 if(autocvar_g_sandbox_info > 0)
396                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
397         }
398         else
399         {
400                 for (;;)
401                 {
402                         file_read = fgets(file_get);
403                         if(file_read == "")
404                                 break;
405                         if(substring(file_read, 0, 2) == "//")
406                                 continue;
407                         if(substring(file_read, 0, 1) == "#")
408                                 continue;
409
410                         entity e;
411                         e = sandbox_ObjectPort_Load(file_read, true);
412
413                         if(e.material)
414                         {
415                                 // since objects are being loaded for the first time, precache material sounds for each
416                                 for (i = 1; i <= 5; i++) // 5 sounds in total
417                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
418                         }
419                 }
420                 if(autocvar_g_sandbox_info > 0)
421                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
422         }
423         fclose(file_get);
424 }
425
426 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
427 {
428         if(MUTATOR_RETURNVALUE) // command was already handled?
429                 return false;
430         if(cmd_name == "g_sandbox")
431         {
432                 if(autocvar_g_sandbox_readonly)
433                 {
434                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
435                         return true;
436                 }
437                 if(cmd_argc < 2)
438                 {
439                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
440                         return true;
441                 }
442
443                 switch(argv(1))
444                 {
445                         entity e;
446                         float i;
447                         string s;
448
449                         // ---------------- COMMAND: HELP ----------------
450                         case "help":
451                                 print_to(self, "You can use the following sandbox commands:");
452                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
453                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
454                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
455                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
456                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
457                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
458                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
459                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
460                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
461                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
462                                 print_to(self, "^3skin value ^7- changes the skin of the object");
463                                 print_to(self, "^3alpha value ^7- sets object transparency");
464                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
465                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
466                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
467                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
468                                 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
469                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
470                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
471                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
472                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
473                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
474                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
475                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
476                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
477                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
478                                 return true;
479
480                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
481                         case "object_spawn":
482                                 if(time < self.object_flood)
483                                 {
484                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
485                                         return true;
486                                 }
487                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
488                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
489                                 {
490                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
491                                         return true;
492                                 }
493                                 if(cmd_argc < 3)
494                                 {
495                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
496                                         return true;
497                                 }
498                                 if (!(fexists(argv(2))))
499                                 {
500                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
501                                         return true;
502                                 }
503
504                                 e = sandbox_ObjectSpawn(false);
505                                 setmodel(e, argv(2));
506
507                                 if(autocvar_g_sandbox_info > 0)
508                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
509                                 return true;
510
511                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
512                         case "object_remove":
513                                 e = sandbox_ObjectEdit_Get(true);
514                                 if(e != world)
515                                 {
516                                         if(autocvar_g_sandbox_info > 0)
517                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
518                                         sandbox_ObjectRemove(e);
519                                         return true;
520                                 }
521
522                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
523                                 return true;
524
525                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
526                         case "object_duplicate":
527                                 switch(argv(2))
528                                 {
529                                         case "copy":
530                                                 // copies customizable properties of the selected object to the clipboard cvar
531                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
532                                                 if(e != world)
533                                                 {
534                                                         s = sandbox_ObjectPort_Save(e, false);
535                                                         s = strreplace("\"", "\\\"", s);
536                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
537
538                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
539                                                         return true;
540                                                 }
541                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
542                                                 return true;
543
544                                         case "paste":
545                                                 // spawns a new object using the properties in the player's clipboard cvar
546                                                 if(time < self.object_flood)
547                                                 {
548                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
549                                                         return true;
550                                                 }
551                                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
552                                                 if(argv(3) == "") // no object in clipboard
553                                                 {
554                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
555                                                         return true;
556                                                 }
557                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
558                                                 {
559                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
560                                                         return true;
561                                                 }
562                                                 e = sandbox_ObjectPort_Load(argv(3), false);
563
564                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
565                                                 if(autocvar_g_sandbox_info > 0)
566                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
567                                                 return true;
568                                 }
569                                 return true;
570
571                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
572                         case "object_attach":
573                                 switch(argv(2))
574                                 {
575                                         case "get":
576                                                 // select e as the object as meant to be attached
577                                                 e = sandbox_ObjectEdit_Get(true);
578                                                 if(e != world)
579                                                 {
580                                                         self.object_attach = e;
581                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
582                                                         return true;
583                                                 }
584                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
585                                                 return true;
586                                         case "set":
587                                                 if(self.object_attach == world)
588                                                 {
589                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
590                                                         return true;
591                                                 }
592
593                                                 // attaches the previously selected object to e
594                                                 e = sandbox_ObjectEdit_Get(true);
595                                                 if(e != world)
596                                                 {
597                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
598                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
599                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
600                                                         if(autocvar_g_sandbox_info > 1)
601                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
602                                                         return true;
603                                                 }
604                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
605                                                 return true;
606                                         case "remove":
607                                                 // removes e if it was attached
608                                                 e = sandbox_ObjectEdit_Get(true);
609                                                 if(e != world)
610                                                 {
611                                                         sandbox_ObjectAttach_Remove(e);
612                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
613                                                         if(autocvar_g_sandbox_info > 1)
614                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
615                                                         return true;
616                                                 }
617                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
618                                                 return true;
619                                 }
620                                 return true;
621
622                         // ---------------- COMMAND: OBJECT, EDIT ----------------
623                         case "object_edit":
624                                 if(argv(2) == "")
625                                 {
626                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
627                                         return true;
628                                 }
629
630                                 e = sandbox_ObjectEdit_Get(true);
631                                 if(e != world)
632                                 {
633                                         switch(argv(2))
634                                         {
635                                                 case "skin":
636                                                         e.skin = stof(argv(3));
637                                                         break;
638                                                 case "alpha":
639                                                         e.alpha = stof(argv(3));
640                                                         break;
641                                                 case "color_main":
642                                                         e.colormod = stov(argv(3));
643                                                         break;
644                                                 case "color_glow":
645                                                         e.glowmod = stov(argv(3));
646                                                         break;
647                                                 case "frame":
648                                                         e.frame = stof(argv(3));
649                                                         break;
650                                                 case "scale":
651                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
652                                                         break;
653                                                 case "solidity":
654                                                         switch(argv(3))
655                                                         {
656                                                                 case "0": // non-solid
657                                                                         e.solid = SOLID_TRIGGER;
658                                                                         break;
659                                                                 case "1": // solid
660                                                                         e.solid = SOLID_BBOX;
661                                                                         break;
662                                                                 default:
663                                                                         break;
664                                                         }
665                                                 case "physics":
666                                                         switch(argv(3))
667                                                         {
668                                                                 case "0": // static
669                                                                         e.movetype = MOVETYPE_NONE;
670                                                                         break;
671                                                                 case "1": // movable
672                                                                         e.movetype = MOVETYPE_TOSS;
673                                                                         break;
674                                                                 case "2": // physical
675                                                                         e.movetype = MOVETYPE_PHYSICS;
676                                                                         break;
677                                                                 default:
678                                                                         break;
679                                                         }
680                                                         break;
681                                                 case "force":
682                                                         e.damageforcescale = stof(argv(3));
683                                                         break;
684                                                 case "material":
685                                                         if(e.material)  strunzone(e.material);
686                                                         if(argv(3))
687                                                         {
688                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
689                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
690                                                                 e.material = strzone(argv(3));
691                                                         }
692                                                         else
693                                                                 e.material = string_null; // no material
694                                                         break;
695                                                 default:
696                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
697                                                         return true;
698                                         }
699
700                                         // update last editing time
701                                         if(e.message2)  strunzone(e.message2);
702                                         e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
703
704                                         if(autocvar_g_sandbox_info > 1)
705                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
706                                         return true;
707                                 }
708
709                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
710                                 return true;
711
712                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
713                         case "object_claim":
714                                 // if the player can edit an object but is not its owner, this can be used to claim that object
715                                 if(self.crypto_idfp == "")
716                                 {
717                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
718                                         return true;
719                                 }
720                                 e = sandbox_ObjectEdit_Get(true);
721                                 if(e != world)
722                                 {
723                                         // update the owner's name
724                                         // Do this before checking if you're already the owner and skipping if such, so we
725                                         // also update the player's nickname if he changed it (but has the same player UID)
726                                         if(e.netname != self.netname)
727                                         {
728                                                 if(e.netname)   strunzone(e.netname);
729                                                 e.netname = strzone(self.netname);
730                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
731                                         }
732
733                                         if(e.crypto_idfp == self.crypto_idfp)
734                                         {
735                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
736                                                 return true;
737                                         }
738
739                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
740                                         e.crypto_idfp = strzone(self.crypto_idfp);
741
742                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
743                                 }
744                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
745                                 return true;
746
747                         // ---------------- COMMAND: OBJECT, INFO ----------------
748                         case "object_info":
749                                 // prints public information about the object to the player
750                                 e = sandbox_ObjectEdit_Get(false);
751                                 if(e != world)
752                                 {
753                                         switch(argv(2))
754                                         {
755                                                 case "object":
756                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
757                                                         return true;
758                                                 case "mesh":
759                                                         s = "";
760                                                         FOR_EACH_TAG(e)
761                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
762                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
763                                                         return true;
764                                                 case "attachments":
765                                                         // this should show the same info as 'mesh' but for attachments
766                                                         s = "";
767                                                         entity head;
768                                                         i = 0;
769                                                         for(head = world; (head = find(head, classname, "object")); )
770                                                         {
771                                                                 if(head.owner == e)
772                                                                 {
773                                                                         ++i; // start from 1
774                                                                         gettaginfo(e, head.tag_index);
775                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
776                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
777                                                                 }
778                                                         }
779                                                         if(i) // object contains attachments
780                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
781                                                         else
782                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
783                                                         return true;
784                                         }
785                                 }
786                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
787                                 return true;
788
789                         // ---------------- COMMAND: DEFAULT ----------------
790                         default:
791                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
792                                 return true;
793                 }
794         }
795         return false;
796 }
797
798 float autosave_time;
799 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
800 {
801         if(!autocvar_g_sandbox_storage_autosave)
802                 return false;
803         if(time < autosave_time)
804                 return false;
805         autosave_time = time + autocvar_g_sandbox_storage_autosave;
806
807         sandbox_Database_Save();
808
809         return true;
810 }
811
812 MUTATOR_HOOKFUNCTION(sandbox_SetModname)
813 {
814         modname = "Sandbox";
815         return true;
816 }
817
818 MUTATOR_DEFINITION(sandbox)
819 {
820         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
821         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
822         MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY);
823
824         MUTATOR_ONADD
825         {
826                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
827                 if(autocvar_g_sandbox_storage_autoload)
828                         sandbox_Database_Load();
829         }
830
831         MUTATOR_ONROLLBACK_OR_REMOVE
832         {
833                 // nothing to roll back
834         }
835
836         MUTATOR_ONREMOVE
837         {
838                 // nothing to remove
839         }
840
841         return false;
842 }
843