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Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .float object_flood;
4 .entity object_attach;
5 .string material;
6
7 .float touch_timer;
8 void sandbox_ObjectFunction_Touch()
9 {
10         // apply material impact effects
11
12         if(!self.material)
13                 return;
14         if(self.touch_timer > time)
15                 return; // don't execute each frame
16         self.touch_timer = time + 0.1;
17
18         // make particle count and sound volume depend on impact speed
19         float intensity;
20         intensity = vlen(self.velocity) + vlen(other.velocity);
21         if(intensity) // avoid divisions by 0
22                 intensity /= 2; // average the two velocities
23         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
24                 return; // impact not strong enough to do anything
25         // now offset intensity and apply it to the effects
26         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28
29         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
30         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
31 }
32
33 void sandbox_ObjectFunction_Think()
34 {
35         entity e;
36
37         // decide if and how this object can be grabbed
38         if(autocvar_g_sandbox_readonly)
39                 self.grab = 0; // no grabbing
40         else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
41                 self.grab = 1; // owner only
42         else
43                 self.grab = 3; // anyone
44
45         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
46         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
47         // since if the owning player disconnects, the object's owner should also be reset.
48         FOR_EACH_REALPLAYER(e) // bots can't have objects
49         {
50                 if(self.crypto_idfp == e.crypto_idfp)
51                 {
52                         self.realowner = e;
53                         break;
54                 }
55                 self.realowner = world;
56         }
57
58         self.nextthink = time;
59
60         CSQCMODEL_AUTOUPDATE();
61 }
62
63 .float old_solid, old_movetype;
64 entity sandbox_ObjectEdit_Get(float permissions)
65 {
66         // Returns the traced entity if the player can edit it, and world if not.
67         // If permissions if false, the object is returned regardless of editing rights.
68         // Attached objects are SOLID_NOT and do not get traced.
69
70         crosshair_trace_plusvisibletriggers(self);
71         if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
72                 return world; // out of trace range
73         if(trace_ent.classname != "object")
74                 return world; // entity is not an object
75         if(!permissions)
76                 return trace_ent; // don't check permissions, anyone can edit this object
77         if(trace_ent.crypto_idfp == "")
78                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
79         if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
80                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
81         return world;
82 }
83
84 void sandbox_ObjectEdit_Scale(entity e, float f)
85 {
86         e.scale = f;
87         if(e.scale)
88         {
89                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
90                 setmodel(e, e.model); // reset mins and maxs based on mesh
91                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
92         }
93 }
94
95 void sandbox_ObjectAttach_Remove(entity e);
96 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
97 {
98         // attaches e to parent on string s
99
100         // we can't attach to an attachment, for obvious reasons
101         sandbox_ObjectAttach_Remove(e);
102
103         e.old_solid = e.solid; // persist solidity
104         e.old_movetype = e.movetype; // persist physics
105         e.movetype = MOVETYPE_FOLLOW;
106         e.solid = SOLID_NOT;
107         e.takedamage = DAMAGE_NO;
108
109         setattachment(e, parent, s);
110         e.owner = parent;
111 }
112
113 void sandbox_ObjectAttach_Remove(entity e)
114 {
115         // detaches any object attached to e
116
117         entity head;
118         for(head = world; (head = find(head, classname, "object")); )
119         {
120                 if(head.owner == e)
121                 {
122                         vector org;
123                         org = gettaginfo(head, 0);
124                         setattachment(head, world, "");
125                         head.owner = world;
126
127                         // objects change origin and angles when detached, so apply previous position
128                         setorigin(head, org);
129                         head.angles = e.angles; // don't allow detached objects to spin or roll
130
131                         head.solid = head.old_solid; // restore persisted solidity
132                         head.movetype = head.old_movetype; // restore persisted physics
133                         head.takedamage = DAMAGE_AIM;
134                 }
135         }
136 }
137
138 entity sandbox_ObjectSpawn(float database)
139 {
140         // spawn a new object with default properties
141
142         entity e, oldself;
143         e = spawn();
144         e.classname = "object";
145         e.takedamage = DAMAGE_AIM;
146         e.damageforcescale = 1;
147         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
148         e.movetype = MOVETYPE_TOSS;
149         e.frame = 0;
150         e.skin = 0;
151         e.material = string_null;
152         e.touch = sandbox_ObjectFunction_Touch;
153         e.think = sandbox_ObjectFunction_Think;
154         e.nextthink = time;
155         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
156
157         if(!database)
158         {
159                 // set the object's owner via player UID
160                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
161                 if(self.crypto_idfp != "")
162                         e.crypto_idfp = strzone(self.crypto_idfp);
163                 else
164                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
165
166                 // set public object information
167                 e.netname = strzone(self.netname); // name of the owner
168                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
169                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
170
171                 // set origin and direction based on player position and view angle
172                 makevectors(self.v_angle);
173                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
174                 setorigin(e, trace_endpos);
175                 e.angles_y = self.v_angle.y;
176         }
177
178         oldself = self;
179         self = e;
180         CSQCMODEL_AUTOINIT();
181         self = oldself;
182
183         object_count += 1;
184         return e;
185 }
186
187 void sandbox_ObjectRemove(entity e)
188 {
189         sandbox_ObjectAttach_Remove(e); // detach child objects
190
191         // if the object being removed has been selected for attachment by a player, unset it
192         entity head;
193         FOR_EACH_REALPLAYER(head) // bots can't have objects
194         {
195                 if(head.object_attach == e)
196                         head.object_attach = world;
197         }
198
199         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
200         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
201         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
202         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
203         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
204         remove(e);
205         e = world;
206
207         object_count -= 1;
208 }
209
210 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
211
212 string sandbox_ObjectPort_Save(entity e, float database)
213 {
214         // save object properties, and return them as a string
215         float i = 0;
216         string s;
217         entity head;
218
219         for(head = world; (head = find(head, classname, "object")); )
220         {
221                 // the main object needs to be first in the array [0] with attached objects following
222                 float slot, physics, solidity;
223                 if(head == e) // this is the main object, place it first
224                 {
225                         slot = 0;
226                         solidity = head.solid; // applied solidity is normal solidity for children
227                         physics = head.movetype; // applied physics are normal physics for parents
228                 }
229                 else if(head.owner == e) // child object, list them in order
230                 {
231                         i += 1; // children start from 1
232                         slot = i;
233                         solidity = head.old_solid; // persisted solidity is normal solidity for children
234                         physics = head.old_movetype; // persisted physics are normal physics for children
235                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
236                 }
237                 else
238                         continue;
239
240                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
241                 if(slot)
242                 {
243                         // properties stored only for child objects
244                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
245                 }
246                 else
247                 {
248                         // properties stored only for parent objects
249                         if(database)
250                         {
251                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
252                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
253                         }
254                 }
255                 // properties stored for all objects
256                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
257                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
258                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
259                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
260                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
261                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
262                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
263                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
264                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
265                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
266                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
267                 if(database)
268                 {
269                         // properties stored only for the database
270                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
271                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
272                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
273                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
274                 }
275         }
276
277         // now apply the array to a simple string, with the ; symbol separating objects
278         s = "";
279         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
280         {
281                 if(port_string[i])
282                         s = strcat(s, port_string[i], "; ");
283                 port_string[i] = string_null; // fully clear the string
284         }
285
286         return s;
287 }
288
289 entity sandbox_ObjectPort_Load(string s, float database)
290 {
291         // load object properties, and spawn a new object with them
292         float n, i;
293         entity e = world, parent = world;
294
295         // separate objects between the ; symbols
296         n = tokenizebyseparator(s, "; ");
297         for(i = 0; i < n; ++i)
298                 port_string[i] = argv(i);
299
300         // now separate and apply the properties of each object
301         for(i = 0; i < n; ++i)
302         {
303                 float argv_num;
304                 string tagname = string_null;
305                 argv_num = 0;
306                 tokenize_console(port_string[i]);
307                 e = sandbox_ObjectSpawn(database);
308
309                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
310                 if(i)
311                 {
312                         // properties stored only for child objects
313                         if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
314                 }
315                 else
316                 {
317                         // properties stored only for parent objects
318                         if(database)
319                         {
320                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
321                                 e.angles = stov(argv(argv_num));        ++argv_num;
322                         }
323                         parent = e; // mark parent objects as such
324                 }
325                 // properties stored for all objects
326                 setmodel(e, argv(argv_num));    ++argv_num;
327                 e.skin = stof(argv(argv_num));  ++argv_num;
328                 e.alpha = stof(argv(argv_num)); ++argv_num;
329                 e.colormod = stov(argv(argv_num));      ++argv_num;
330                 e.glowmod = stov(argv(argv_num));       ++argv_num;
331                 e.frame = stof(argv(argv_num)); ++argv_num;
332                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
333                 e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
334                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
335                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
336                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
337                 if(database)
338                 {
339                         // properties stored only for the database
340                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
341                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
342                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
343                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
344                 }
345
346                 // attach last
347                 if(i)
348                         sandbox_ObjectAttach_Set(e, parent, tagname);
349         }
350
351         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
352                 port_string[i] = string_null; // fully clear the string
353
354         return e;
355 }
356
357 void sandbox_Database_Save()
358 {
359         // saves all objects to the database file
360         entity head;
361         string file_name;
362         float file_get;
363
364         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
365         file_get = fopen(file_name, FILE_WRITE);
366         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
367         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
368
369         for(head = world; (head = find(head, classname, "object")); )
370         {
371                 // attached objects are persisted separately, ignore them here
372                 if(head.owner != world)
373                         continue;
374
375                 // use a line of text for each object, listing all properties
376                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
377         }
378         fclose(file_get);
379 }
380
381 void sandbox_Database_Load()
382 {
383         // loads all objects from the database file
384         string file_read, file_name;
385         float file_get, i;
386
387         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
388         file_get = fopen(file_name, FILE_READ);
389         if(file_get < 0)
390         {
391                 if(autocvar_g_sandbox_info > 0)
392                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
393         }
394         else
395         {
396                 for (;;)
397                 {
398                         file_read = fgets(file_get);
399                         if(file_read == "")
400                                 break;
401                         if(substring(file_read, 0, 2) == "//")
402                                 continue;
403                         if(substring(file_read, 0, 1) == "#")
404                                 continue;
405
406                         entity e;
407                         e = sandbox_ObjectPort_Load(file_read, true);
408
409                         if(e.material)
410                         {
411                                 // since objects are being loaded for the first time, precache material sounds for each
412                                 for (i = 1; i <= 5; i++) // 5 sounds in total
413                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
414                         }
415                 }
416                 if(autocvar_g_sandbox_info > 0)
417                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
418         }
419         fclose(file_get);
420 }
421
422 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
423 {
424         if(MUTATOR_RETURNVALUE) // command was already handled?
425                 return false;
426         if(cmd_name == "g_sandbox")
427         {
428                 if(autocvar_g_sandbox_readonly)
429                 {
430                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
431                         return true;
432                 }
433                 if(cmd_argc < 2)
434                 {
435                         print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
436                         return true;
437                 }
438
439                 switch(argv(1))
440                 {
441                         entity e;
442                         float i;
443                         string s;
444
445                         // ---------------- COMMAND: HELP ----------------
446                         case "help":
447                                 print_to(self, "You can use the following sandbox commands:");
448                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
449                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
450                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
451                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
452                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
453                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
454                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
455                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
456                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
457                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
458                                 print_to(self, "^3skin value ^7- changes the skin of the object");
459                                 print_to(self, "^3alpha value ^7- sets object transparency");
460                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
461                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
462                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
463                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
464                                 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
465                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
466                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
467                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
468                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
469                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
470                                 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
471                                 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
472                                 print_to(self, "^3attachments ^7- prints information about the object's attachments");
473                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
474                                 return true;
475
476                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
477                         case "object_spawn":
478                                 if(time < self.object_flood)
479                                 {
480                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
481                                         return true;
482                                 }
483                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
484                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
485                                 {
486                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
487                                         return true;
488                                 }
489                                 if(cmd_argc < 3)
490                                 {
491                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
492                                         return true;
493                                 }
494                                 if (!(fexists(argv(2))))
495                                 {
496                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
497                                         return true;
498                                 }
499
500                                 e = sandbox_ObjectSpawn(false);
501                                 setmodel(e, argv(2));
502
503                                 if(autocvar_g_sandbox_info > 0)
504                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
505                                 return true;
506
507                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
508                         case "object_remove":
509                                 e = sandbox_ObjectEdit_Get(true);
510                                 if(e != world)
511                                 {
512                                         if(autocvar_g_sandbox_info > 0)
513                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
514                                         sandbox_ObjectRemove(e);
515                                         return true;
516                                 }
517
518                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
519                                 return true;
520
521                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
522                         case "object_duplicate":
523                                 switch(argv(2))
524                                 {
525                                         case "copy":
526                                                 // copies customizable properties of the selected object to the clipboard cvar
527                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
528                                                 if(e != world)
529                                                 {
530                                                         s = sandbox_ObjectPort_Save(e, false);
531                                                         s = strreplace("\"", "\\\"", s);
532                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
533
534                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
535                                                         return true;
536                                                 }
537                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
538                                                 return true;
539
540                                         case "paste":
541                                                 // spawns a new object using the properties in the player's clipboard cvar
542                                                 if(time < self.object_flood)
543                                                 {
544                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
545                                                         return true;
546                                                 }
547                                                 self.object_flood = time + autocvar_g_sandbox_editor_flood;
548                                                 if(argv(3) == "") // no object in clipboard
549                                                 {
550                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
551                                                         return true;
552                                                 }
553                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
554                                                 {
555                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
556                                                         return true;
557                                                 }
558                                                 e = sandbox_ObjectPort_Load(argv(3), false);
559
560                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
561                                                 if(autocvar_g_sandbox_info > 0)
562                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
563                                                 return true;
564                                 }
565                                 return true;
566
567                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
568                         case "object_attach":
569                                 switch(argv(2))
570                                 {
571                                         case "get":
572                                                 // select e as the object as meant to be attached
573                                                 e = sandbox_ObjectEdit_Get(true);
574                                                 if(e != world)
575                                                 {
576                                                         self.object_attach = e;
577                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
578                                                         return true;
579                                                 }
580                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
581                                                 return true;
582                                         case "set":
583                                                 if(self.object_attach == world)
584                                                 {
585                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
586                                                         return true;
587                                                 }
588
589                                                 // attaches the previously selected object to e
590                                                 e = sandbox_ObjectEdit_Get(true);
591                                                 if(e != world)
592                                                 {
593                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
594                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
595                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
596                                                         if(autocvar_g_sandbox_info > 1)
597                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
598                                                         return true;
599                                                 }
600                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
601                                                 return true;
602                                         case "remove":
603                                                 // removes e if it was attached
604                                                 e = sandbox_ObjectEdit_Get(true);
605                                                 if(e != world)
606                                                 {
607                                                         sandbox_ObjectAttach_Remove(e);
608                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
609                                                         if(autocvar_g_sandbox_info > 1)
610                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
611                                                         return true;
612                                                 }
613                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
614                                                 return true;
615                                 }
616                                 return true;
617
618                         // ---------------- COMMAND: OBJECT, EDIT ----------------
619                         case "object_edit":
620                                 if(argv(2) == "")
621                                 {
622                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
623                                         return true;
624                                 }
625
626                                 e = sandbox_ObjectEdit_Get(true);
627                                 if(e != world)
628                                 {
629                                         switch(argv(2))
630                                         {
631                                                 case "skin":
632                                                         e.skin = stof(argv(3));
633                                                         break;
634                                                 case "alpha":
635                                                         e.alpha = stof(argv(3));
636                                                         break;
637                                                 case "color_main":
638                                                         e.colormod = stov(argv(3));
639                                                         break;
640                                                 case "color_glow":
641                                                         e.glowmod = stov(argv(3));
642                                                         break;
643                                                 case "frame":
644                                                         e.frame = stof(argv(3));
645                                                         break;
646                                                 case "scale":
647                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
648                                                         break;
649                                                 case "solidity":
650                                                         switch(argv(3))
651                                                         {
652                                                                 case "0": // non-solid
653                                                                         e.solid = SOLID_TRIGGER;
654                                                                         break;
655                                                                 case "1": // solid
656                                                                         e.solid = SOLID_BBOX;
657                                                                         break;
658                                                                 default:
659                                                                         break;
660                                                         }
661                                                 case "physics":
662                                                         switch(argv(3))
663                                                         {
664                                                                 case "0": // static
665                                                                         e.movetype = MOVETYPE_NONE;
666                                                                         break;
667                                                                 case "1": // movable
668                                                                         e.movetype = MOVETYPE_TOSS;
669                                                                         break;
670                                                                 case "2": // physical
671                                                                         e.movetype = MOVETYPE_PHYSICS;
672                                                                         break;
673                                                                 default:
674                                                                         break;
675                                                         }
676                                                         break;
677                                                 case "force":
678                                                         e.damageforcescale = stof(argv(3));
679                                                         break;
680                                                 case "material":
681                                                         if(e.material)  strunzone(e.material);
682                                                         if(argv(3))
683                                                         {
684                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
685                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
686                                                                 e.material = strzone(argv(3));
687                                                         }
688                                                         else
689                                                                 e.material = string_null; // no material
690                                                         break;
691                                                 default:
692                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
693                                                         return true;
694                                         }
695
696                                         // update last editing time
697                                         if(e.message2)  strunzone(e.message2);
698                                         e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
699
700                                         if(autocvar_g_sandbox_info > 1)
701                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
702                                         return true;
703                                 }
704
705                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
706                                 return true;
707
708                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
709                         case "object_claim":
710                                 // if the player can edit an object but is not its owner, this can be used to claim that object
711                                 if(self.crypto_idfp == "")
712                                 {
713                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
714                                         return true;
715                                 }
716                                 e = sandbox_ObjectEdit_Get(true);
717                                 if(e != world)
718                                 {
719                                         // update the owner's name
720                                         // Do this before checking if you're already the owner and skipping if such, so we
721                                         // also update the player's nickname if he changed it (but has the same player UID)
722                                         if(e.netname != self.netname)
723                                         {
724                                                 if(e.netname)   strunzone(e.netname);
725                                                 e.netname = strzone(self.netname);
726                                                 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
727                                         }
728
729                                         if(e.crypto_idfp == self.crypto_idfp)
730                                         {
731                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
732                                                 return true;
733                                         }
734
735                                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);
736                                         e.crypto_idfp = strzone(self.crypto_idfp);
737
738                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
739                                 }
740                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
741                                 return true;
742
743                         // ---------------- COMMAND: OBJECT, INFO ----------------
744                         case "object_info":
745                                 // prints public information about the object to the player
746                                 e = sandbox_ObjectEdit_Get(false);
747                                 if(e != world)
748                                 {
749                                         switch(argv(2))
750                                         {
751                                                 case "object":
752                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
753                                                         return true;
754                                                 case "mesh":
755                                                         s = "";
756                                                         FOR_EACH_TAG(e)
757                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
758                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
759                                                         return true;
760                                                 case "attachments":
761                                                         // this should show the same info as 'mesh' but for attachments
762                                                         s = "";
763                                                         entity head;
764                                                         i = 0;
765                                                         for(head = world; (head = find(head, classname, "object")); )
766                                                         {
767                                                                 if(head.owner == e)
768                                                                 {
769                                                                         ++i; // start from 1
770                                                                         gettaginfo(e, head.tag_index);
771                                                                         s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
772                                                                         s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
773                                                                 }
774                                                         }
775                                                         if(i) // object contains attachments
776                                                                 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
777                                                         else
778                                                                 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
779                                                         return true;
780                                         }
781                                 }
782                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
783                                 return true;
784
785                         // ---------------- COMMAND: DEFAULT ----------------
786                         default:
787                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
788                                 return true;
789                 }
790         }
791         return false;
792 }
793
794 float autosave_time;
795 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
796 {
797         if(!autocvar_g_sandbox_storage_autosave)
798                 return false;
799         if(time < autosave_time)
800                 return false;
801         autosave_time = time + autocvar_g_sandbox_storage_autosave;
802
803         sandbox_Database_Save();
804
805         return true;
806 }
807
808 MUTATOR_HOOKFUNCTION(sandbox_SetModname)
809 {
810         modname = "Sandbox";
811         return true;
812 }
813
814 MUTATOR_DEFINITION(sandbox)
815 {
816         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
817         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
818         MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY);
819
820         MUTATOR_ONADD
821         {
822                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
823                 if(autocvar_g_sandbox_storage_autoload)
824                         sandbox_Database_Load();
825         }
826
827         MUTATOR_ONROLLBACK_OR_REMOVE
828         {
829                 // nothing to roll back
830         }
831
832         MUTATOR_ONREMOVE
833         {
834                 // nothing to remove
835         }
836
837         return false;
838 }
839