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Also prevent spawning objects with an incorrect model. If the file doesn't exist...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
2 {
3         if(MUTATOR_RETURNVALUE) // command was already handled?
4                 return FALSE;
5         if(cmd_name == "g_sandbox")
6         {
7                 if(cmd_argc < 2)
8                 {
9                         print_to(self, "Sandbox mode is active. For more information, use 'g_sandbox help'");
10                         return TRUE;
11                 }
12
13                 if(argv(1) == "help")
14                 {
15                         print_to(self, "You can use the following sandbox commands:");
16                         print_to(self, "^7\"^2spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
17                         return TRUE;
18                 }
19                 else if(argv(1) == "spawn")
20                 {
21                         // spawn a new object with the default settings
22
23                         // don't allow spawning objects without a model
24                         if(cmd_argc < 3)
25                         {
26                                 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn' command");
27                                 return TRUE;
28                         }
29                         else if not(fexists(argv(2)))
30                         {
31                                 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
32                                 return TRUE;
33                         }
34
35                         entity e;
36                         e = spawn();
37                         e.classname = "object";
38                         makevectors(self.v_angle);
39                         traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
40                         setorigin(e, trace_endpos);
41                         setmodel(e, argv(2));
42                         e.angles = self.v_angle; // give the player's angles to the object, as he spawns it from behind
43
44                         if(autocvar_g_sandbox_info)
45                                 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
46
47                         return TRUE;
48                 }
49         }
50         return FALSE;
51 }
52
53 MUTATOR_DEFINITION(sandbox)
54 {
55         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
56
57         return 0;
58 }