3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
8 #include "spawnpoints.qh"
10 #include "command/getreplies.qh"
11 #include "../common/deathtypes/all.qh"
12 #include "../common/notifications/all.qh"
13 #include "../common/mapinfo.qh"
14 #include <common/gamemodes/rules.qh>
15 #include <common/net_linked.qh>
16 #include <common/state.qh>
17 #include <common/weapons/weapon/porto.qh>
18 #include "../common/mapobjects/subs.qh"
19 #include <common/mapobjects/triggers.qh>
20 #include "../lib/warpzone/util_server.qh"
21 #include "../lib/warpzone/common.qh"
22 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
24 IntrusiveList g_race_targets;
25 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
27 void race_InitSpectator()
30 if(msg_entity.enemy.race_laptime)
31 race_SendNextCheckpoint(msg_entity.enemy, 1);
34 float race_readTime(string map, float pos)
36 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
38 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
41 string race_readUID(string map, float pos)
43 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
45 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
48 float race_readPos(string map, float t)
50 for(int i = 1; i <= RANKINGS_CNT; ++i)
52 int mytime = race_readTime(map, i);
53 if(!mytime || mytime > t)
57 return 0; // pos is zero if unranked
60 void race_writeTime(string map, float t, string myuid)
62 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
65 newpos = race_readPos(map, t);
68 for(i = 1; i <= RANKINGS_CNT; ++i)
70 if(race_readUID(map, i) == myuid)
75 // player improved his existing record, only have to iterate on ranks between new and old recs
76 for (i = prevpos; i > newpos; --i)
78 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
79 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
84 // player has no ranked record yet
85 for (i = RANKINGS_CNT; i > newpos; --i)
87 float other_time = race_readTime(map, i - 1);
89 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(other_time));
90 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
95 // store new time itself
96 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
97 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
100 string race_readName(string map, float pos)
102 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
104 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
108 const float MAX_CHECKPOINTS = 255;
111 .float race_penalty_accumulator;
112 .string race_penalty_reason;
113 .float race_checkpoint; // player: next checkpoint that has to be reached
114 .entity race_lastpenalty;
118 float race_checkpoint_records[MAX_CHECKPOINTS];
119 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
120 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
121 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
122 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
124 .float race_checkpoint_record[MAX_CHECKPOINTS];
126 float race_highest_checkpoint;
127 float race_timed_checkpoint;
130 float defragcpexists;
132 float race_NextCheckpoint(float f)
134 if(f >= race_highest_checkpoint)
140 float race_PreviousCheckpoint(float f)
145 return race_highest_checkpoint;
151 // 0 = common start/finish
154 float race_CheckpointNetworkID(float f)
156 if(race_timed_checkpoint)
160 else if(f == race_timed_checkpoint)
161 return 255; // finish
166 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
171 int cp = e.race_checkpoint;
172 float recordtime = race_checkpoint_records[cp];
173 float myrecordtime = e.race_checkpoint_record[cp];
174 string recordholder = race_checkpoint_recordholders[cp];
175 if(recordholder == e.netname)
178 if(!IS_REAL_CLIENT(e))
183 WRITESPECTATABLE_MSG_ONE(msg_entity, {
184 WriteHeader(MSG_ONE, TE_CSQC_RACE);
187 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
188 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
189 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
192 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
193 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
194 WriteInt24_t(MSG_ONE, recordtime);
196 WriteInt24_t(MSG_ONE, myrecordtime);
197 WriteString(MSG_ONE, recordholder);
201 void race_send_recordtime(float msg)
203 // send the server best time
204 WriteHeader(msg, TE_CSQC_RACE);
205 WriteByte(msg, RACE_NET_SERVER_RECORD);
206 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
210 void race_send_speedaward(float msg)
212 // send the best speed of the round
213 WriteHeader(msg, TE_CSQC_RACE);
214 WriteByte(msg, RACE_NET_SPEED_AWARD);
215 WriteInt24_t(msg, floor(speedaward_speed+0.5));
216 WriteString(msg, speedaward_holder);
219 void race_send_speedaward_alltimebest(float msg)
221 // send the best speed
222 WriteHeader(msg, TE_CSQC_RACE);
223 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
224 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
225 WriteString(msg, speedaward_alltimebest_holder);
228 void race_send_rankings_cnt(float msg)
230 WriteHeader(msg, TE_CSQC_RACE);
231 WriteByte(msg, RACE_NET_RANKINGS_CNT);
232 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
236 void race_SendRankings(float pos, float prevpos, float del, float msg)
238 WriteHeader(msg, TE_CSQC_RACE);
239 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
240 WriteShort(msg, pos);
241 WriteShort(msg, prevpos);
242 WriteShort(msg, del);
243 WriteString(msg, race_readName(GetMapname(), pos));
244 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
247 void race_SendStatus(float id, entity e)
249 if(!IS_REAL_CLIENT(e))
258 WRITESPECTATABLE_MSG_ONE(msg_entity, {
259 WriteHeader(msg, TE_CSQC_RACE);
260 WriteByte(msg, RACE_NET_SERVER_STATUS);
262 WriteString(msg, e.netname);
266 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
268 // netname only used TEMPORARILY for printing
269 int newpos = race_readPos(map, t);
271 int player_prevpos = 0;
272 for(int i = 1; i <= RANKINGS_CNT; ++i)
274 if(race_readUID(map, i) == myuid)
279 string oldrec_holder;
280 if (player_prevpos && (player_prevpos < newpos || !newpos))
282 oldrec = race_readTime(GetMapname(), player_prevpos);
283 race_SendStatus(0, e); // "fail"
285 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
290 // no ranking, time worse than the worst ranked
291 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
292 race_SendStatus(0, e); // "fail"
294 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
298 // if we didn't hit a return yet, we have a new record!
300 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
304 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
308 if(uid2name(myuid) == "^1Unregistered Player")
311 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
315 oldrec = race_readTime(GetMapname(), newpos);
316 oldrec_holder = race_readName(GetMapname(), newpos);
319 race_writeTime(GetMapname(), t, myuid);
321 if (newpos == 1 && showmessage)
323 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
324 race_send_recordtime(MSG_ALL);
327 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
328 strcpy(rankings_reply, getrankings());
330 if(newpos == player_prevpos)
333 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
334 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
335 else { race_SendStatus(1, e); } // "new time"
340 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
341 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
342 else { race_SendStatus(2, e); } // "new rank"
347 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
348 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
349 else { race_SendStatus(2, e); } // "new rank"
353 void race_deleteTime(string map, float pos)
355 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
357 for(int i = pos; i <= RANKINGS_CNT; ++i)
359 string therank = ftos(i);
360 if (i == RANKINGS_CNT)
362 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
363 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
367 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
368 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
372 race_SendRankings(pos, 0, 1, MSG_ALL);
374 race_send_recordtime(MSG_ALL);
376 strcpy(rankings_reply, getrankings());
379 void race_SendTime(entity e, float cp, float t, float tvalid)
383 if(g_race_qualifying)
384 t += e.race_penalty_accumulator;
386 t = TIME_ENCODE(t); // make integer
389 if(cp == race_timed_checkpoint) // finish line
390 if (!CS(e).race_completed)
393 if(g_race_qualifying)
395 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
397 GameRules_scoring_add(e, RACE_FASTEST, t - s);
401 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
403 GameRules_scoring_add(e, RACE_FASTEST, t - s);
405 s = GameRules_scoring_add(e, RACE_TIME, 0);
406 snew = TIME_ENCODE(time - game_starttime);
407 GameRules_scoring_add(e, RACE_TIME, snew - s);
408 l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
410 if(autocvar_fraglimit)
411 if(l >= autocvar_fraglimit)
412 race_StartCompleting();
416 CS(e).race_completed = 1;
417 MAKE_INDEPENDENT_PLAYER(e);
418 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
424 if(g_race_qualifying)
431 recordtime = race_checkpoint_records[cp];
432 float myrecordtime = e.race_checkpoint_record[cp];
433 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
434 if(recordholder == e.netname)
439 if(cp == race_timed_checkpoint)
441 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
442 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
444 if(t < myrecordtime || myrecordtime == 0)
445 e.race_checkpoint_record[cp] = t; // resending done below
447 if(t < recordtime || recordtime == 0)
449 race_checkpoint_records[cp] = t;
450 strcpy(race_checkpoint_recordholders[cp], e.netname);
451 if(g_race_qualifying)
452 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
465 if(IS_REAL_CLIENT(e))
467 if(g_race_qualifying)
469 FOREACH_CLIENT(IS_REAL_CLIENT(it),
471 if(it == e || (IS_SPEC(it) && it.enemy == e))
474 WriteHeader(MSG_ONE, TE_CSQC_RACE);
475 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
476 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
477 WriteInt24_t(MSG_ONE, t); // time to that intermediate
478 WriteInt24_t(MSG_ONE, recordtime); // previously best time
479 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
480 WriteString(MSG_ONE, recordholder); // record holder
486 else // RACE! Not Qualifying
488 float mylaps, lother, othtime;
489 entity oth = race_checkpoint_lastplayers[cp];
492 mylaps = GameRules_scoring_add(e, RACE_LAPS, 0);
493 lother = race_checkpoint_lastlaps[cp];
494 othtime = race_checkpoint_lasttimes[cp];
497 mylaps = lother = othtime = 0;
499 if(IS_REAL_CLIENT(e))
502 WRITESPECTATABLE_MSG_ONE(msg_entity, {
503 WriteHeader(MSG_ONE, TE_CSQC_RACE);
504 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
505 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
508 WriteInt24_t(MSG_ONE, 0);
509 WriteByte(MSG_ONE, 0);
510 WriteByte(MSG_ONE, 0);
514 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
515 WriteByte(MSG_ONE, mylaps - lother);
516 WriteByte(MSG_ONE, etof(oth)); // record holder
521 race_checkpoint_lastplayers[cp] = e;
522 race_checkpoint_lasttimes[cp] = time;
523 race_checkpoint_lastlaps[cp] = mylaps;
525 if(IS_REAL_CLIENT(oth))
528 WRITESPECTATABLE_MSG_ONE(msg_entity, {
529 WriteHeader(MSG_ONE, TE_CSQC_RACE);
530 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
531 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
534 WriteInt24_t(MSG_ONE, 0);
535 WriteByte(MSG_ONE, 0);
536 WriteByte(MSG_ONE, 0);
540 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
541 WriteByte(MSG_ONE, lother - mylaps);
542 WriteByte(MSG_ONE, etof(e) - 1); // record holder
549 void race_ClearTime(entity e)
551 e.race_checkpoint = 0;
553 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
554 e.race_penalty_accumulator = 0;
555 e.race_lastpenalty = NULL;
557 if(!IS_REAL_CLIENT(e))
561 WRITESPECTATABLE_MSG_ONE(msg_entity, {
562 WriteHeader(MSG_ONE, TE_CSQC_RACE);
563 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
567 void checkpoint_passed(entity this, entity player)
569 if(player.personal && autocvar_g_allow_checkpoints)
570 return; // practice mode!
572 if(player.classname == "porto")
574 // do not allow portalling through checkpoints
575 trace_plane_normal = normalize(-1 * player.velocity);
576 W_Porto_Fail(player, 0);
580 string oldmsg; // used twice
585 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
587 oldmsg = this.message;
589 SUB_UseTargets(this, player, player);
590 this.message = oldmsg;
593 if (!IS_PLAYER(player))
597 * Remove unauthorized equipment
599 Portal_ClearAll(player);
601 player.porto_forbidden = 2; // decreased by 1 each StartFrame
605 if(this.race_checkpoint == -2)
607 this.race_checkpoint = player.race_checkpoint;
610 int cp_amount = 0, largest_cp_id = 0;
611 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
614 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
618 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
620 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
625 largest_cp_id = it.race_checkpoint;
626 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
628 it.race_checkpoint = largest_cp_id + 1; // finish line
630 race_highest_checkpoint = largest_cp_id + 1;
631 race_timed_checkpoint = largest_cp_id + 1;
637 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
639 it.race_checkpoint = 1;
641 race_highest_checkpoint = 1;
642 race_timed_checkpoint = 1;
646 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
648 if(this.race_penalty)
650 if(player.race_lastpenalty != this)
652 player.race_lastpenalty = this;
653 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
657 if(player.race_penalty)
663 if(this.spawnflags & 2)
665 oldmsg = this.message;
667 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
668 this.message = oldmsg;
671 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
672 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
673 player.race_respawn_checkpoint = this.race_checkpoint;
674 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
675 player.race_started = 1;
677 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
679 if(!this.race_checkpoint) // start line
681 player.race_laptime = time;
682 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
683 player.race_penalty_accumulator = 0;
684 player.race_lastpenalty = NULL;
687 if(g_race_qualifying)
688 race_SendNextCheckpoint(player, 0);
690 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
693 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
696 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
698 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
704 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
710 if(this.spawnflags & 4)
711 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, player.origin, '0 0 0');
715 void checkpoint_touch(entity this, entity toucher)
717 EXACTTRIGGER_TOUCH(this, toucher);
718 if(IS_VEHICLE(toucher) && toucher.owner)
719 toucher = toucher.owner;
720 checkpoint_passed(this, toucher);
723 void checkpoint_use(entity this, entity actor, entity trigger)
725 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
728 if(IS_VEHICLE(actor) && actor.owner)
730 checkpoint_passed(this, actor);
733 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
735 entity own = this.owner;
737 own = this.realowner; // target support
739 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
741 else if(view.race_checkpoint == own.race_checkpoint)
747 void trigger_race_checkpoint_verify(entity this)
749 static bool have_verified;
750 if (have_verified) return;
751 have_verified = true;
753 bool qual = g_race_qualifying;
755 int pl_race_checkpoint = 0;
756 int pl_race_place = 0;
759 for (int i = 0; i <= race_highest_checkpoint; ++i) {
760 pl_race_checkpoint = race_NextCheckpoint(i);
762 // race only (middle of the race)
763 g_race_qualifying = false;
765 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
766 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
771 g_race_qualifying = 1;
772 pl_race_place = race_lowest_place_spawn;
773 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
774 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
777 // race only (initial spawn)
778 g_race_qualifying = 0;
779 for (int p = 1; p <= race_highest_place_spawn; ++p) {
781 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
782 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
787 } else if (!defrag_ents) {
789 pl_race_checkpoint = race_NextCheckpoint(0);
790 g_race_qualifying = 1;
791 pl_race_place = race_lowest_place_spawn;
792 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
793 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
796 pl_race_checkpoint = race_NextCheckpoint(0);
797 g_race_qualifying = 1;
798 pl_race_place = 0; // there's only one spawn on defrag maps
800 // check if a defragcp file already exists, then read it and apply the checkpoint order
805 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
807 while ((l = fgets(fh))) {
808 len = tokenize_console(l);
810 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
813 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
814 if (argv(0) == cp.targetname) {
815 cp.race_checkpoint = stof(argv(1));
823 g_race_qualifying = qual;
825 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
827 if(it.targetname == "" || !it.targetname) // somehow this is a case...
830 FOREACH_ENTITY_STRING(target, cpt.targetname,
832 vector org = (it.absmin + it.absmax) * 0.5;
833 if(cpt.race_checkpoint == 0)
834 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
836 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
838 it.sprite.realowner = cpt;
839 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
843 if (race_timed_checkpoint) {
845 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
848 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
849 if(it.targetname == "" || !it.targetname) // somehow this is a case...
851 FOREACH_ENTITY_STRING(target, cpt.targetname, {
853 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
856 if(it.classname == "target_checkpoint") {
857 if(it.race_checkpoint == -2)
858 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
861 if (defragcpexists != -1) {
862 float largest_cp_id = 0;
863 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
864 if (cp.race_checkpoint > largest_cp_id) {
865 largest_cp_id = cp.race_checkpoint;
868 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
869 cp.race_checkpoint = largest_cp_id + 1; // finish line
871 race_highest_checkpoint = largest_cp_id + 1;
872 race_timed_checkpoint = largest_cp_id + 1;
874 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
875 cp.race_checkpoint = 255; // finish line
877 race_highest_checkpoint = 255;
878 race_timed_checkpoint = 255;
881 IL_EACH(g_racecheckpoints, it.sprite,
883 if (it.race_checkpoint == 0) {
884 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
885 } else if (it.race_checkpoint == race_timed_checkpoint) {
886 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
893 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
894 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
895 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
901 // These just make the game crash on some maps with oddly shaped triggers.
902 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
903 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
904 // (happened on item triggers too)
909 //setsize(targ, trigger.mins, trigger.maxs);
910 //setorigin(targ, trigger.origin);
918 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
920 if(g_race_qualifying)
923 if(this.race_checkpoint != 0)
925 if(spot.race_place != race_lowest_place_spawn)
930 if(this.race_checkpoint != player.race_respawn_checkpoint)
932 // try reusing the previous spawn
933 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
934 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
935 if(this.race_checkpoint == 0)
937 int pl = player.race_place;
938 if(pl > race_highest_place_spawn)
940 if(pl == 0 && !player.race_started)
941 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
942 if(spot.race_place != pl)
949 spawnfunc(trigger_race_checkpoint)
952 if(!g_race && !g_cts) { delete(this); return; }
956 this.use = checkpoint_use;
957 if (!(this.spawnflags & 1))
958 settouch(this, checkpoint_touch);
960 o = (this.absmin + this.absmax) * 0.5;
961 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
962 waypoint_spawnforitem_force(this, trace_endpos);
963 this.nearestwaypointtimeout = -1;
965 if(this.message == "")
966 this.message = "went backwards";
967 if (this.message2 == "")
968 this.message2 = "was pushed backwards by";
969 if (this.race_penalty_reason == "")
970 this.race_penalty_reason = "missing a checkpoint";
972 this.race_checkpoint = this.cnt;
974 if(this.race_checkpoint > race_highest_checkpoint)
976 race_highest_checkpoint = this.race_checkpoint;
977 if(this.spawnflags & 8)
978 race_timed_checkpoint = this.race_checkpoint;
980 race_timed_checkpoint = 0;
983 if(!this.race_penalty)
985 if(this.race_checkpoint)
986 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
988 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
991 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
992 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
994 IL_PUSH(g_racecheckpoints, this);
996 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
999 spawnfunc(target_checkpoint) // defrag entity
1001 if(!g_race && !g_cts) { delete(this); return; }
1004 // if this is targeted, then it probably isn't a trigger
1005 bool is_trigger = this.targetname == "";
1010 this.use = checkpoint_use;
1011 if (is_trigger && !(this.spawnflags & 1))
1012 settouch(this, checkpoint_touch);
1014 vector org = this.origin;
1016 // bots should only pathfind to this if it is a valid touchable trigger
1019 org = (this.absmin + this.absmax) * 0.5;
1020 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1021 waypoint_spawnforitem_force(this, trace_endpos);
1022 this.nearestwaypointtimeout = -1;
1025 if(this.message == "")
1026 this.message = "went backwards";
1027 if (this.message2 == "")
1028 this.message2 = "was pushed backwards by";
1029 if (this.race_penalty_reason == "")
1030 this.race_penalty_reason = "missing a checkpoint";
1032 if(this.classname == "target_startTimer")
1033 this.race_checkpoint = 0;
1035 this.race_checkpoint = -2;
1037 race_timed_checkpoint = 1;
1039 IL_PUSH(g_race_targets, this);
1041 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1044 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1045 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1047 void race_AbandonRaceCheck(entity p)
1049 if(race_completing && !CS(p).race_completed)
1051 CS(p).race_completed = 1;
1052 MAKE_INDEPENDENT_PLAYER(p);
1053 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1054 ClientData_Touch(p);
1058 void race_StartCompleting()
1060 race_completing = 1;
1061 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), { race_AbandonRaceCheck(it); });
1064 void race_PreparePlayer(entity this)
1066 race_ClearTime(this);
1067 this.race_place = 0;
1068 this.race_started = 0;
1069 this.race_respawn_checkpoint = 0;
1070 this.race_respawn_spotref = NULL;
1073 void race_RetractPlayer(entity this)
1075 if(!g_race && !g_cts)
1077 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1078 race_ClearTime(this);
1079 this.race_checkpoint = this.race_respawn_checkpoint;
1082 spawnfunc(info_player_race)
1084 if(!g_race && !g_cts) { delete(this); return; }
1086 spawnfunc_info_player_deathmatch(this);
1088 if(this.race_place > race_highest_place_spawn)
1089 race_highest_place_spawn = this.race_place;
1090 if(this.race_place < race_lowest_place_spawn)
1091 race_lowest_place_spawn = this.race_place;
1094 void race_ClearRecords()
1096 for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1098 race_checkpoint_records[j] = 0;
1099 strfree(race_checkpoint_recordholders[j]);
1102 FOREACH_CLIENT(true, {
1103 float p = it.race_place;
1104 race_PreparePlayer(it);
1109 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1111 if(g_race_qualifying)
1113 pl.race_penalty_accumulator += penalty;
1114 if(IS_REAL_CLIENT(pl))
1117 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1118 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1119 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1120 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1121 WriteString(MSG_ONE, reason);
1127 pl.race_penalty = time + penalty;
1128 if(IS_REAL_CLIENT(pl))
1131 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1132 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1133 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1134 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1135 WriteString(MSG_ONE, reason);
1141 void penalty_touch(entity this, entity toucher)
1143 EXACTTRIGGER_TOUCH(this, toucher);
1144 if(toucher.race_lastpenalty != this)
1146 toucher.race_lastpenalty = this;
1147 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1151 void penalty_use(entity this, entity actor, entity trigger)
1153 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1156 spawnfunc(trigger_race_penalty)
1158 // TODO: find out why this wasnt done:
1159 //if(!g_cts && !g_race) { remove(this); return; }
1163 this.use = penalty_use;
1164 if (!(this.spawnflags & 1))
1165 settouch(this, penalty_touch);
1167 if (this.race_penalty_reason == "")
1168 this.race_penalty_reason = "missing a checkpoint";
1169 if (!this.race_penalty)
1170 this.race_penalty = 5;
1173 float race_GetFractionalLapCount(entity e)
1175 // interesting metrics (idea by KrimZon) to maybe sort players in the
1176 // scoreboard, immediately updates when overtaking
1178 // requires the track to be built so you never get farther away from the
1179 // next checkpoint, though, and current Xonotic race maps are not built that
1182 // also, this code is slow and would need optimization (i.e. "next CP"
1183 // links on CP entities)
1186 l = GameRules_scoring_add(e, RACE_LAPS, 0);
1187 if(CS(e).race_completed)
1188 return l; // not fractional
1191 float bestfraction, fraction;
1193 float nextcpindex, lastcpindex;
1195 nextcpindex = max(e.race_checkpoint, 0);
1196 lastcpindex = e.race_respawn_checkpoint;
1197 lastcp = e.race_respawn_spotref;
1199 if(nextcpindex == lastcpindex)
1203 IL_EACH(g_racecheckpoints, true,
1205 if(it.race_checkpoint != lastcpindex)
1210 o0 = (it.absmin + it.absmax) * 0.5;
1211 IL_EACH(g_racecheckpoints, true,
1213 if(it.race_checkpoint != nextcpindex)
1215 o1 = (it.absmin + it.absmax) * 0.5;
1218 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1219 if(fraction < bestfraction)
1220 bestfraction = fraction;
1224 // we are at CP "nextcpindex - bestfraction"
1225 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1226 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1228 nc = race_highest_checkpoint + 1;
1229 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;