]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/race.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / race.qc
1 #include "race.qh"
2
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
5 #include "client.qh"
6 #include "portals.qh"
7 #include "scores.qh"
8 #include "spawnpoints.qh"
9 #include "bot/api.qh"
10 #include "command/getreplies.qh"
11 #include "../common/deathtypes/all.qh"
12 #include "../common/notifications/all.qh"
13 #include "../common/mapinfo.qh"
14 #include <common/gamemodes/rules.qh>
15 #include <common/net_linked.qh>
16 #include <common/state.qh>
17 #include <common/weapons/weapon/porto.qh>
18 #include "../common/mapobjects/subs.qh"
19 #include <common/mapobjects/triggers.qh>
20 #include "../lib/warpzone/util_server.qh"
21 #include "../lib/warpzone/common.qh"
22 #include <common/vehicles/sv_vehicles.qh>
23 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
24
25 IntrusiveList g_race_targets;
26 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
27
28 void race_InitSpectator()
29 {
30         if(g_race_qualifying)
31                 if(msg_entity.enemy.race_laptime)
32                         race_SendNextCheckpoint(msg_entity.enemy, 1);
33 }
34
35 float race_readTime(string map, float pos)
36 {
37         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
38
39         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
40 }
41
42 string race_readUID(string map, float pos)
43 {
44         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
45
46         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
47 }
48
49 float race_readPos(string map, float t)
50 {
51         for(int i = 1; i <= RANKINGS_CNT; ++i)
52         {
53                 int mytime = race_readTime(map, i);
54                 if(!mytime || mytime > t)
55                         return i;
56         }
57
58         return 0; // pos is zero if unranked
59 }
60
61 void race_writeTime(string map, float t, string myuid)
62 {
63         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
64
65         float newpos;
66         newpos = race_readPos(map, t);
67
68         float i, prevpos = 0;
69         for(i = 1; i <= RANKINGS_CNT; ++i)
70         {
71                 if(race_readUID(map, i) == myuid)
72                         prevpos = i;
73         }
74         if (prevpos)
75         {
76                 // player improved his existing record, only have to iterate on ranks between new and old recs
77                 for (i = prevpos; i > newpos; --i)
78                 {
79                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
80                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
81                 }
82         }
83         else
84         {
85                 // player has no ranked record yet
86                 for (i = RANKINGS_CNT; i > newpos; --i)
87                 {
88                         float other_time = race_readTime(map, i - 1);
89                         if (other_time) {
90                                 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(other_time));
91                                 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
92                         }
93                 }
94         }
95
96         // store new time itself
97         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
98         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
99 }
100
101 string race_readName(string map, float pos)
102 {
103         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
104
105         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
106 }
107
108
109 const float MAX_CHECKPOINTS = 255;
110
111 .float race_penalty;
112 .float race_penalty_accumulator;
113 .string race_penalty_reason;
114 .float race_checkpoint; // player: next checkpoint that has to be reached
115 .entity race_lastpenalty;
116
117 .entity sprite;
118
119 float race_checkpoint_records[MAX_CHECKPOINTS];
120 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
121 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
122 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
123 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
124
125 .float race_checkpoint_record[MAX_CHECKPOINTS];
126
127 float race_highest_checkpoint;
128 float race_timed_checkpoint;
129
130 float defrag_ents;
131 float defragcpexists;
132
133 float race_NextCheckpoint(float f)
134 {
135         if(f >= race_highest_checkpoint)
136                 return 0;
137         else
138                 return f + 1;
139 }
140
141 float race_PreviousCheckpoint(float f)
142 {
143         if(f == -1)
144                 return 0;
145         else if(f == 0)
146                 return race_highest_checkpoint;
147         else
148                 return f - 1;
149 }
150
151 // encode as:
152 //   0 = common start/finish
153 // 254 = start
154 // 255 = finish
155 float race_CheckpointNetworkID(float f)
156 {
157         if(race_timed_checkpoint)
158         {
159                 if(f == 0)
160                         return 254; // start
161                 else if(f == race_timed_checkpoint)
162                         return 255; // finish
163         }
164         return f;
165 }
166
167 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
168 {
169         if(!e.race_laptime)
170                 return;
171
172         int cp = e.race_checkpoint;
173         float recordtime = race_checkpoint_records[cp];
174         float myrecordtime = e.race_checkpoint_record[cp];
175         string recordholder = race_checkpoint_recordholders[cp];
176         if(recordholder == e.netname)
177                 recordholder = "";
178
179         if(!IS_REAL_CLIENT(e))
180                 return;
181
182         if(!spec)
183                 msg_entity = e;
184         WRITESPECTATABLE_MSG_ONE(msg_entity, {
185                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
186                 if(spec)
187                 {
188                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
189                         //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
190                         WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
191                 }
192                 else
193                         WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
194                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
195                 WriteInt24_t(MSG_ONE, recordtime);
196                 if(!spec)
197                         WriteInt24_t(MSG_ONE, myrecordtime);
198                 WriteString(MSG_ONE, recordholder);
199         });
200 }
201
202 void race_send_recordtime(float msg)
203 {
204         // send the server best time
205         WriteHeader(msg, TE_CSQC_RACE);
206         WriteByte(msg, RACE_NET_SERVER_RECORD);
207         WriteInt24_t(msg, race_readTime(GetMapname(), 1));
208 }
209
210
211 void race_send_speedaward(float msg)
212 {
213         // send the best speed of the round
214         WriteHeader(msg, TE_CSQC_RACE);
215         WriteByte(msg, RACE_NET_SPEED_AWARD);
216         WriteInt24_t(msg, floor(speedaward_speed+0.5));
217         WriteString(msg, speedaward_holder);
218 }
219
220 void race_send_speedaward_alltimebest(float msg)
221 {
222         // send the best speed
223         WriteHeader(msg, TE_CSQC_RACE);
224         WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
225         WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
226         WriteString(msg, speedaward_alltimebest_holder);
227 }
228
229 void race_send_rankings_cnt(float msg)
230 {
231         WriteHeader(msg, TE_CSQC_RACE);
232         WriteByte(msg, RACE_NET_RANKINGS_CNT);
233         int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
234         WriteByte(msg, m);
235 }
236
237 void race_SendRankings(float pos, float prevpos, float del, float msg)
238 {
239         WriteHeader(msg, TE_CSQC_RACE);
240         WriteByte(msg, RACE_NET_SERVER_RANKINGS);
241         WriteShort(msg, pos);
242         WriteShort(msg, prevpos);
243         WriteShort(msg, del);
244         WriteString(msg, race_readName(GetMapname(), pos));
245         WriteInt24_t(msg, race_readTime(GetMapname(), pos));
246 }
247
248 void race_SendStatus(float id, entity e)
249 {
250         if(!IS_REAL_CLIENT(e))
251                 return;
252
253         float msg;
254         if (id == 0)
255                 msg = MSG_ONE;
256         else
257                 msg = MSG_ALL;
258         msg_entity = e;
259         WRITESPECTATABLE_MSG_ONE(msg_entity, {
260                 WriteHeader(msg, TE_CSQC_RACE);
261                 WriteByte(msg, RACE_NET_SERVER_STATUS);
262                 WriteShort(msg, id);
263                 WriteString(msg, e.netname);
264         });
265 }
266
267 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
268 {
269         // netname only used TEMPORARILY for printing
270         int newpos = race_readPos(map, t);
271
272         int player_prevpos = 0;
273         for(int i = 1; i <= RANKINGS_CNT; ++i)
274         {
275                 if(race_readUID(map, i) == myuid)
276                         player_prevpos = i;
277         }
278
279         float oldrec;
280         string oldrec_holder;
281         if (player_prevpos && (player_prevpos < newpos || !newpos))
282         {
283                 oldrec = race_readTime(GetMapname(), player_prevpos);
284                 race_SendStatus(0, e); // "fail"
285                 if(showmessage)
286                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
287                 return;
288         }
289         else if (!newpos)
290         {
291                 // no ranking, time worse than the worst ranked
292                 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
293                 race_SendStatus(0, e); // "fail"
294                 if(showmessage)
295                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
296                 return;
297         }
298
299         // if we didn't hit a return yet, we have a new record!
300
301         // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
302         if(myuid == "")
303         {
304                 if(showmessage)
305                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
306                 return;
307         }
308
309         if(uid2name(myuid) == "^1Unregistered Player")
310         {
311                 if(showmessage)
312                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
313                 return;
314         }
315
316         oldrec = race_readTime(GetMapname(), newpos);
317         oldrec_holder = race_readName(GetMapname(), newpos);
318
319         // store new ranking
320         race_writeTime(GetMapname(), t, myuid);
321
322         if (newpos == 1 && showmessage)
323         {
324                 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
325                 race_send_recordtime(MSG_ALL);
326         }
327
328         race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
329         strcpy(rankings_reply, getrankings());
330
331         if(newpos == player_prevpos)
332         {
333                 if(showmessage)
334                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
335                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
336                 else { race_SendStatus(1, e); } // "new time"
337         }
338         else if(oldrec == 0)
339         {
340                 if(showmessage)
341                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
342                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
343                 else { race_SendStatus(2, e); } // "new rank"
344         }
345         else
346         {
347                 if(showmessage)
348                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
349                 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
350                 else { race_SendStatus(2, e); } // "new rank"
351         }
352 }
353
354 void race_deleteTime(string map, float pos)
355 {
356         string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
357
358         for(int i = pos; i <= RANKINGS_CNT; ++i)
359         {
360                 string therank = ftos(i);
361                 if (i == RANKINGS_CNT)
362                 {
363                         db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
364                         db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
365                 }
366                 else
367                 {
368                         db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
369                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
370                 }
371         }
372
373         race_SendRankings(pos, 0, 1, MSG_ALL);
374         if(pos == 1)
375                 race_send_recordtime(MSG_ALL);
376
377         strcpy(rankings_reply, getrankings());
378 }
379
380 void race_SendTime(entity e, float cp, float t, float tvalid)
381 {
382         float snew, l;
383
384         if(g_race_qualifying)
385                 t += e.race_penalty_accumulator;
386
387         t = TIME_ENCODE(t); // make integer
388
389         if(tvalid)
390         if(cp == race_timed_checkpoint) // finish line
391         if (!CS(e).race_completed)
392         {
393                 float s;
394                 if(g_race_qualifying)
395                 {
396                         s = GameRules_scoring_add(e, RACE_FASTEST, 0);
397                         if(!s || t < s)
398                                 GameRules_scoring_add(e, RACE_FASTEST, t - s);
399                 }
400                 else
401                 {
402                         s = GameRules_scoring_add(e, RACE_FASTEST, 0);
403                         if(!s || t < s)
404                                 GameRules_scoring_add(e, RACE_FASTEST, t - s);
405
406                         s = GameRules_scoring_add(e, RACE_TIME, 0);
407                         snew = TIME_ENCODE(time - game_starttime);
408                         GameRules_scoring_add(e, RACE_TIME, snew - s);
409                         l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
410
411                         if(autocvar_fraglimit)
412                                 if(l >= autocvar_fraglimit)
413                                         race_StartCompleting();
414
415                         if(race_completing)
416                         {
417                                 CS(e).race_completed = 1;
418                                 MAKE_INDEPENDENT_PLAYER(e);
419                                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
420                                 ClientData_Touch(e);
421                         }
422                 }
423         }
424
425         if(g_race_qualifying)
426         {
427                 float recordtime;
428                 string recordholder;
429
430                 if(tvalid)
431                 {
432                         recordtime = race_checkpoint_records[cp];
433                         float myrecordtime = e.race_checkpoint_record[cp];
434                         recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
435                         if(recordholder == e.netname)
436                                 recordholder = "";
437
438                         if(t != 0)
439                         {
440                                 if(cp == race_timed_checkpoint)
441                                 {
442                                         race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
443                                         MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
444                                 }
445                                 if(t < myrecordtime || myrecordtime == 0)
446                                         e.race_checkpoint_record[cp] = t; // resending done below
447
448                                 if(t < recordtime || recordtime == 0)
449                                 {
450                                         race_checkpoint_records[cp] = t;
451                                         strcpy(race_checkpoint_recordholders[cp], e.netname);
452                                         if(g_race_qualifying)
453                                                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
454                                 }
455
456                         }
457                 }
458                 else
459                 {
460                         // dummies
461                         t = 0;
462                         recordtime = 0;
463                         recordholder = "";
464                 }
465
466                 if(IS_REAL_CLIENT(e))
467                 {
468                         if(g_race_qualifying)
469                         {
470                                 FOREACH_CLIENT(IS_REAL_CLIENT(it),
471                                 {
472                                         if(it == e || (IS_SPEC(it) && it.enemy == e))
473                                         {
474                                                 msg_entity = it;
475                                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
476                                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
477                                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
478                                                 WriteInt24_t(MSG_ONE, t); // time to that intermediate
479                                                 WriteInt24_t(MSG_ONE, recordtime); // previously best time
480                                                 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
481                                                 WriteString(MSG_ONE, recordholder); // record holder
482                                         }
483                                 });
484                         }
485                 }
486         }
487         else // RACE! Not Qualifying
488         {
489                 float mylaps, lother, othtime;
490                 entity oth = race_checkpoint_lastplayers[cp];
491                 if(oth)
492                 {
493                         mylaps = GameRules_scoring_add(e, RACE_LAPS, 0);
494                         lother = race_checkpoint_lastlaps[cp];
495                         othtime = race_checkpoint_lasttimes[cp];
496                 }
497                 else
498                         mylaps = lother = othtime = 0;
499
500                 if(IS_REAL_CLIENT(e))
501                 {
502                         msg_entity = e;
503                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
504                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
505                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
506                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
507                                 if(e == oth)
508                                 {
509                                         WriteInt24_t(MSG_ONE, 0);
510                                         WriteByte(MSG_ONE, 0);
511                                         WriteByte(MSG_ONE, 0);
512                                 }
513                                 else
514                                 {
515                                         WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
516                                         WriteByte(MSG_ONE, mylaps - lother);
517                                         WriteByte(MSG_ONE, etof(oth)); // record holder
518                                 }
519                         });
520                 }
521
522                 race_checkpoint_lastplayers[cp] = e;
523                 race_checkpoint_lasttimes[cp] = time;
524                 race_checkpoint_lastlaps[cp] = mylaps;
525
526                 if(IS_REAL_CLIENT(oth))
527                 {
528                         msg_entity = oth;
529                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
530                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
531                                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
532                                 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
533                                 if(e == oth)
534                                 {
535                                         WriteInt24_t(MSG_ONE, 0);
536                                         WriteByte(MSG_ONE, 0);
537                                         WriteByte(MSG_ONE, 0);
538                                 }
539                                 else
540                                 {
541                                         WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
542                                         WriteByte(MSG_ONE, lother - mylaps);
543                                         WriteByte(MSG_ONE, etof(e) - 1); // record holder
544                                 }
545                         });
546                 }
547         }
548 }
549
550 void race_ClearTime(entity e)
551 {
552         e.race_checkpoint = 0;
553         e.race_laptime = 0;
554         e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
555         e.race_penalty_accumulator = 0;
556         e.race_lastpenalty = NULL;
557
558         if(!IS_REAL_CLIENT(e))
559                 return;
560
561         msg_entity = e;
562         WRITESPECTATABLE_MSG_ONE(msg_entity, {
563                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
564                 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
565         });
566 }
567
568 void checkpoint_passed(entity this, entity player)
569 {
570         if(IS_VEHICLE(player) && player.owner)
571                 player = player.owner;
572
573         if(player.personal && autocvar_g_allow_checkpoints)
574                 return; // practice mode!
575
576         if(player.classname == "porto")
577         {
578                 // do not allow portalling through checkpoints
579                 trace_plane_normal = normalize(-1 * player.velocity);
580                 W_Porto_Fail(player, 0);
581                 return;
582         }
583
584         string oldmsg; // used twice
585
586         /*
587          * Trigger targets
588          */
589         if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
590         {
591                 oldmsg = this.message;
592                 this.message = "";
593                 SUB_UseTargets(this, player, player);
594                 this.message = oldmsg;
595         }
596
597         if (!IS_PLAYER(player))
598                 return;
599
600         /*
601          * Remove unauthorized equipment
602          */
603         Portal_ClearAll(player);
604
605         player.porto_forbidden = 2; // decreased by 1 each StartFrame
606
607         if(defrag_ents)
608         {
609                 if(this.race_checkpoint == -2)
610                 {
611                         this.race_checkpoint = player.race_checkpoint;
612                 }
613
614                 int cp_amount = 0, largest_cp_id = 0;
615                 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
616                 {
617                         cp_amount += 1;
618                         if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
619                         {
620                                 if(!largest_cp_id)
621                                 {
622                                         IL_EACH(g_race_targets, it.classname == "target_checkpoint",
623                                         {
624                                                 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
625                                                         defragcpexists = -1;
626                                         });
627                                 }
628
629                                 largest_cp_id = it.race_checkpoint;
630                                 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
631                                 {
632                                         it.race_checkpoint = largest_cp_id + 1; // finish line
633                                 });
634                                 race_highest_checkpoint = largest_cp_id + 1;
635                                 race_timed_checkpoint = largest_cp_id + 1;
636                         }
637                 });
638
639                 if(!cp_amount)
640                 {
641                         IL_EACH(g_race_targets, it.classname == "target_stopTimer",
642                         {
643                                 it.race_checkpoint = 1;
644                         });
645                         race_highest_checkpoint = 1;
646                         race_timed_checkpoint = 1;
647                 }
648         }
649
650         if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
651         {
652                 if(this.race_penalty)
653                 {
654                         if(player.race_lastpenalty != this)
655                         {
656                                 player.race_lastpenalty = this;
657                                 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
658                         }
659                 }
660
661                 if(player.race_penalty)
662                         return;
663
664                 /*
665                  * Trigger targets
666                  */
667                 if(this.spawnflags & 2)
668                 {
669                         oldmsg = this.message;
670                         this.message = "";
671                         SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
672                         this.message = oldmsg;
673                 }
674
675                 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
676                         player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
677                 player.race_respawn_checkpoint = this.race_checkpoint;
678                 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
679                 player.race_started = 1;
680
681                 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
682
683                 if(!this.race_checkpoint) // start line
684                 {
685                         player.race_laptime = time;
686                         player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
687                         player.race_penalty_accumulator = 0;
688                         player.race_lastpenalty = NULL;
689                 }
690
691                 if(g_race_qualifying)
692                         race_SendNextCheckpoint(player, 0);
693
694                 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
695                 {
696                         float fh;
697                         defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
698                         if(fh >= 0)
699                         {
700                                 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
701                                 {
702                                         fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
703                                 });
704                         }
705                         fclose(fh);
706                 }
707         }
708         else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
709         {
710                 // ignored
711         }
712         else
713         {
714                 if(this.spawnflags & 4)
715                         Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, player.origin, '0 0 0');
716         }
717 }
718
719 void checkpoint_touch(entity this, entity toucher)
720 {
721         EXACTTRIGGER_TOUCH(this, toucher);
722         checkpoint_passed(this, toucher);
723 }
724
725 void checkpoint_use(entity this, entity actor, entity trigger)
726 {
727         if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
728                 return;
729
730         checkpoint_passed(this, actor);
731 }
732
733 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
734 {
735         entity own = this.owner;
736         if(this.realowner)
737                 own = this.realowner; // target support
738
739         if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
740                 return true;
741         else if(view.race_checkpoint == own.race_checkpoint)
742                 return true;
743         else
744                 return false;
745 }
746
747 void trigger_race_checkpoint_verify(entity this)
748 {
749     static bool have_verified;
750         if (have_verified) return;
751         have_verified = true;
752
753         bool qual = g_race_qualifying;
754
755         int pl_race_checkpoint = 0;
756         int pl_race_place = 0;
757
758         if (g_race) {
759                 for (int i = 0; i <= race_highest_checkpoint; ++i) {
760                         pl_race_checkpoint = race_NextCheckpoint(i);
761
762                         // race only (middle of the race)
763                         g_race_qualifying = false;
764                         pl_race_place = 0;
765                         if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
766                                 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
767             }
768
769                         if (i == 0) {
770                                 // qualifying only
771                                 g_race_qualifying = 1;
772                                 pl_race_place = race_lowest_place_spawn;
773                                 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
774                                         error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
775                 }
776
777                                 // race only (initial spawn)
778                                 g_race_qualifying = 0;
779                                 for (int p = 1; p <= race_highest_place_spawn; ++p) {
780                                         pl_race_place = p;
781                                         if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
782                                                 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
783                     }
784                                 }
785                         }
786                 }
787         } else if (!defrag_ents) {
788                 // qualifying only
789                 pl_race_checkpoint = race_NextCheckpoint(0);
790                 g_race_qualifying = 1;
791                 pl_race_place = race_lowest_place_spawn;
792                 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
793                         error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
794         }
795         } else {
796                 pl_race_checkpoint = race_NextCheckpoint(0);
797                 g_race_qualifying = 1;
798                 pl_race_place = 0; // there's only one spawn on defrag maps
799
800                 // check if a defragcp file already exists, then read it and apply the checkpoint order
801                 float fh;
802                 float len;
803                 string l;
804
805                 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
806                 if (fh >= 0) {
807                         while ((l = fgets(fh))) {
808                                 len = tokenize_console(l);
809                                 if (len != 2) {
810                                         defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
811                                         continue;
812                                 }
813                                 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
814                                         if (argv(0) == cp.targetname) {
815                                                 cp.race_checkpoint = stof(argv(1));
816                     }
817                 }
818                         }
819                         fclose(fh);
820                 }
821         }
822
823         g_race_qualifying = qual;
824
825         IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
826         {
827                 if(it.targetname == "" || !it.targetname) // somehow this is a case...
828                         continue;
829                 entity cpt = it;
830                 FOREACH_ENTITY_STRING(target, cpt.targetname,
831                 {
832                         vector org = (it.absmin + it.absmax) * 0.5;
833                         if(cpt.race_checkpoint == 0)
834                                 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
835                         else
836                                 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
837
838                         it.sprite.realowner = cpt;
839                         it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
840                 });
841         });
842
843         if (race_timed_checkpoint) {
844                 if (defrag_ents) {
845                         IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
846                         {
847                                 entity cpt = it;
848                                 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
849                                         if(it.targetname == "" || !it.targetname) // somehow this is a case...
850                                                 continue;
851                                         FOREACH_ENTITY_STRING(target, cpt.targetname, {
852                                                 if(it.sprite)
853                                                         WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
854                                         });
855                                 }
856                                 if(it.classname == "target_checkpoint") {
857                                         if(it.race_checkpoint == -2)
858                                                 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
859                                 }
860                         });
861                         if (defragcpexists != -1) {
862                                 float largest_cp_id = 0;
863                                 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
864                                         if (cp.race_checkpoint > largest_cp_id) {
865                                                 largest_cp_id = cp.race_checkpoint;
866                     }
867                 }
868                                 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
869                                         cp.race_checkpoint = largest_cp_id + 1; // finish line
870                 }
871                                 race_highest_checkpoint = largest_cp_id + 1;
872                                 race_timed_checkpoint = largest_cp_id + 1;
873                         } else {
874                                 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
875                                         cp.race_checkpoint = 255; // finish line
876                 }
877                                 race_highest_checkpoint = 255;
878                                 race_timed_checkpoint = 255;
879                         }
880                 } else {
881                         IL_EACH(g_racecheckpoints, it.sprite,
882                         {
883                                 if (it.race_checkpoint == 0) {
884                                         WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
885                 } else if (it.race_checkpoint == race_timed_checkpoint) {
886                                         WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
887                                 }
888             });
889                 }
890         }
891
892         if (defrag_ents) {
893                 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
894                         for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
895                                 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
896                                         trigger.wait = 0;
897                                         trigger.delay = 0;
898                                         targ.wait = 0;
899                                         targ.delay = 0;
900
901                     // These just make the game crash on some maps with oddly shaped triggers.
902                     // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
903                     // and often one of them just passed through without being registered. Hope it's fixed  in a better way now.
904                     // (happened on item triggers too)
905                     //
906                                         //targ.wait = -2;
907                                         //targ.delay = 0;
908
909                                         //setsize(targ, trigger.mins, trigger.maxs);
910                                         //setorigin(targ, trigger.origin);
911                                         //remove(trigger);
912                                 }
913             }
914         }
915         }
916 }
917
918 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
919 {
920         if(g_race_qualifying)
921         {
922                 // spawn at first
923                 if(this.race_checkpoint != 0)
924                         return '-1 0 0';
925                 if(spot.race_place != race_lowest_place_spawn)
926                         return '-1 0 0';
927         }
928         else
929         {
930                 if(this.race_checkpoint != player.race_respawn_checkpoint)
931                         return '-1 0 0';
932                 // try reusing the previous spawn
933                 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
934                         current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
935                 if(this.race_checkpoint == 0)
936                 {
937                         int pl = player.race_place;
938                         if(pl > race_highest_place_spawn)
939                                 pl = 0;
940                         if(pl == 0 && !player.race_started)
941                                 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
942                         if(spot.race_place != pl)
943                                 return '-1 0 0';
944                 }
945         }
946         return current;
947 }
948
949 spawnfunc(trigger_race_checkpoint)
950 {
951         vector o;
952         if(!g_race && !g_cts) { delete(this); return; }
953
954         EXACTTRIGGER_INIT;
955
956         this.use = checkpoint_use;
957         if (!(this.spawnflags & 1))
958                 settouch(this, checkpoint_touch);
959
960         o = (this.absmin + this.absmax) * 0.5;
961         tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
962         waypoint_spawnforitem_force(this, trace_endpos);
963         this.nearestwaypointtimeout = -1;
964
965         if(this.message == "")
966                 this.message = "went backwards";
967         if (this.message2 == "")
968                 this.message2 = "was pushed backwards by";
969         if (this.race_penalty_reason == "")
970                 this.race_penalty_reason = "missing a checkpoint";
971
972         this.race_checkpoint = this.cnt;
973
974         if(this.race_checkpoint > race_highest_checkpoint)
975         {
976                 race_highest_checkpoint = this.race_checkpoint;
977                 if(this.spawnflags & 8)
978                         race_timed_checkpoint = this.race_checkpoint;
979                 else
980                         race_timed_checkpoint = 0;
981         }
982
983         if(!this.race_penalty)
984         {
985                 if(this.race_checkpoint)
986                         WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
987                 else
988                         WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
989         }
990
991         this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
992         this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
993
994         IL_PUSH(g_racecheckpoints, this);
995
996         InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
997 }
998
999 spawnfunc(target_checkpoint) // defrag entity
1000 {
1001         if(!g_race && !g_cts) { delete(this); return; }
1002         defrag_ents = 1;
1003
1004         // if this is targeted, then it probably isn't a trigger
1005         bool is_trigger = this.targetname == "";
1006
1007         if(is_trigger)
1008                 EXACTTRIGGER_INIT;
1009
1010         this.use = checkpoint_use;
1011         if (is_trigger && !(this.spawnflags & 1))
1012                 settouch(this, checkpoint_touch);
1013
1014         vector org = this.origin;
1015
1016         // bots should only pathfind to this if it is a valid touchable trigger
1017         if(is_trigger)
1018         {
1019                 org = (this.absmin + this.absmax) * 0.5;
1020                 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1021                 waypoint_spawnforitem_force(this, trace_endpos);
1022                 this.nearestwaypointtimeout = -1;
1023         }
1024
1025         if(this.message == "")
1026                 this.message = "went backwards";
1027         if (this.message2 == "")
1028                 this.message2 = "was pushed backwards by";
1029         if (this.race_penalty_reason == "")
1030                 this.race_penalty_reason = "missing a checkpoint";
1031
1032         if(this.classname == "target_startTimer")
1033                 this.race_checkpoint = 0;
1034         else
1035                 this.race_checkpoint = -2;
1036
1037         race_timed_checkpoint = 1;
1038
1039         IL_PUSH(g_race_targets, this);
1040
1041         InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1042 }
1043
1044 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1045 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1046
1047 void race_AbandonRaceCheck(entity p)
1048 {
1049         if(race_completing && !CS(p).race_completed)
1050         {
1051                 CS(p).race_completed = 1;
1052                 MAKE_INDEPENDENT_PLAYER(p);
1053                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1054                 ClientData_Touch(p);
1055         }
1056 }
1057
1058 void race_StartCompleting()
1059 {
1060         race_completing = 1;
1061         FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), { race_AbandonRaceCheck(it); });
1062 }
1063
1064 void race_PreparePlayer(entity this)
1065 {
1066         race_ClearTime(this);
1067         this.race_place = 0;
1068         this.race_started = 0;
1069         this.race_respawn_checkpoint = 0;
1070         this.race_respawn_spotref = NULL;
1071 }
1072
1073 void race_RetractPlayer(entity this)
1074 {
1075         if(!g_race && !g_cts)
1076                 return;
1077         if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1078                 race_ClearTime(this);
1079         this.race_checkpoint = this.race_respawn_checkpoint;
1080 }
1081
1082 spawnfunc(info_player_race)
1083 {
1084         if(!g_race && !g_cts) { delete(this); return; }
1085         ++race_spawns;
1086         spawnfunc_info_player_deathmatch(this);
1087
1088         if(this.race_place > race_highest_place_spawn)
1089                 race_highest_place_spawn = this.race_place;
1090         if(this.race_place < race_lowest_place_spawn)
1091                 race_lowest_place_spawn = this.race_place;
1092 }
1093
1094 void race_ClearRecords()
1095 {
1096         for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1097         {
1098                 race_checkpoint_records[j] = 0;
1099                 strfree(race_checkpoint_recordholders[j]);
1100         }
1101
1102         FOREACH_CLIENT(true, {
1103                 float p = it.race_place;
1104                 race_PreparePlayer(it);
1105                 it.race_place = p;
1106         });
1107 }
1108
1109 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1110 {
1111         if(g_race_qualifying)
1112         {
1113                 pl.race_penalty_accumulator += penalty;
1114                 if(IS_REAL_CLIENT(pl))
1115                 {
1116                         msg_entity = pl;
1117                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
1118                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1119                                 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1120                                 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1121                                 WriteString(MSG_ONE, reason);
1122                         });
1123                 }
1124         }
1125         else
1126         {
1127                 pl.race_penalty = time + penalty;
1128                 if(IS_REAL_CLIENT(pl))
1129                 {
1130                         msg_entity = pl;
1131                         WRITESPECTATABLE_MSG_ONE(msg_entity, {
1132                                 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1133                                 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1134                                 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1135                                 WriteString(MSG_ONE, reason);
1136                         });
1137                 }
1138         }
1139 }
1140
1141 void penalty_touch(entity this, entity toucher)
1142 {
1143         EXACTTRIGGER_TOUCH(this, toucher);
1144         if(toucher.race_lastpenalty != this)
1145         {
1146                 toucher.race_lastpenalty = this;
1147                 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1148         }
1149 }
1150
1151 void penalty_use(entity this, entity actor, entity trigger)
1152 {
1153         race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1154 }
1155
1156 spawnfunc(trigger_race_penalty)
1157 {
1158         // TODO: find out why this wasnt done:
1159         //if(!g_cts && !g_race) { remove(this); return; }
1160
1161         EXACTTRIGGER_INIT;
1162
1163         this.use = penalty_use;
1164         if (!(this.spawnflags & 1))
1165                 settouch(this, penalty_touch);
1166
1167         if (this.race_penalty_reason == "")
1168                 this.race_penalty_reason = "missing a checkpoint";
1169         if (!this.race_penalty)
1170                 this.race_penalty = 5;
1171 }
1172
1173 float race_GetFractionalLapCount(entity e)
1174 {
1175         // interesting metrics (idea by KrimZon) to maybe sort players in the
1176         // scoreboard, immediately updates when overtaking
1177         //
1178         // requires the track to be built so you never get farther away from the
1179         // next checkpoint, though, and current Xonotic race maps are not built that
1180         // way
1181         //
1182         // also, this code is slow and would need optimization (i.e. "next CP"
1183         // links on CP entities)
1184
1185         float l;
1186         l = GameRules_scoring_add(e, RACE_LAPS, 0);
1187         if(CS(e).race_completed)
1188                 return l; // not fractional
1189
1190         vector o0, o1;
1191         float bestfraction, fraction;
1192         entity lastcp;
1193         float nextcpindex, lastcpindex;
1194
1195         nextcpindex = max(e.race_checkpoint, 0);
1196         lastcpindex = e.race_respawn_checkpoint;
1197         lastcp = e.race_respawn_spotref;
1198
1199         if(nextcpindex == lastcpindex)
1200                 return l; // finish
1201
1202         bestfraction = 1;
1203         IL_EACH(g_racecheckpoints, true,
1204         {
1205                 if(it.race_checkpoint != lastcpindex)
1206                         continue;
1207                 if(lastcp)
1208                         if(it != lastcp)
1209                                 continue;
1210                 o0 = (it.absmin + it.absmax) * 0.5;
1211                 IL_EACH(g_racecheckpoints, true,
1212                 {
1213                         if(it.race_checkpoint != nextcpindex)
1214                                 continue;
1215                         o1 = (it.absmin + it.absmax) * 0.5;
1216                         if(o0 == o1)
1217                                 continue;
1218                         fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1219                         if(fraction < bestfraction)
1220                                 bestfraction = fraction;
1221                 });
1222         });
1223
1224         // we are at CP "nextcpindex - bestfraction"
1225         // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1226         // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1227         float c, nc;
1228         nc = race_highest_checkpoint + 1;
1229         c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;
1230
1231         return l + c / nc;
1232 }