3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
8 #include "spawnpoints.qh"
10 #include "command/getreplies.qh"
11 #include "../common/deathtypes/all.qh"
12 #include "../common/notifications/all.qh"
13 #include "../common/mapinfo.qh"
14 #include <common/gamemodes/rules.qh>
15 #include <common/net_linked.qh>
16 #include <common/state.qh>
17 #include "../common/triggers/subs.qh"
18 #include "../lib/warpzone/util_server.qh"
19 #include "../lib/warpzone/common.qh"
20 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
22 IntrusiveList g_race_targets;
23 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
25 void race_InitSpectator()
28 if(msg_entity.enemy.race_laptime)
29 race_SendNextCheckpoint(msg_entity.enemy, 1);
32 void W_Porto_Fail(entity this, float failhard);
34 float race_readTime(string map, float pos)
36 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
38 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
41 string race_readUID(string map, float pos)
43 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
45 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
48 float race_readPos(string map, float t)
50 for(int i = 1; i <= RANKINGS_CNT; ++i)
52 int mytime = race_readTime(map, i);
53 if(!mytime || mytime > t)
57 return 0; // pos is zero if unranked
60 void race_writeTime(string map, float t, string myuid)
62 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
65 newpos = race_readPos(map, t);
68 for(i = 1; i <= RANKINGS_CNT; ++i)
70 if(race_readUID(map, i) == myuid)
75 // player improved his existing record, only have to iterate on ranks between new and old recs
76 for (i = prevpos; i > newpos; --i)
78 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
79 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
84 // player has no ranked record yet
85 for (i = RANKINGS_CNT; i > newpos; --i)
87 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
88 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
92 // store new time itself
93 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
94 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
97 string race_readName(string map, float pos)
99 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
101 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
105 const float MAX_CHECKPOINTS = 255;
107 spawnfunc(target_checkpoint);
110 .float race_penalty_accumulator;
111 .string race_penalty_reason;
112 .float race_checkpoint; // player: next checkpoint that has to be reached
113 .entity race_lastpenalty;
117 float race_checkpoint_records[MAX_CHECKPOINTS];
118 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
119 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
120 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
121 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
123 .float race_checkpoint_record[MAX_CHECKPOINTS];
125 float race_highest_checkpoint;
126 float race_timed_checkpoint;
129 float defragcpexists;
131 float race_NextCheckpoint(float f)
133 if(f >= race_highest_checkpoint)
139 float race_PreviousCheckpoint(float f)
144 return race_highest_checkpoint;
150 // 0 = common start/finish
153 float race_CheckpointNetworkID(float f)
155 if(race_timed_checkpoint)
159 else if(f == race_timed_checkpoint)
160 return 255; // finish
165 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
170 int cp = e.race_checkpoint;
171 float recordtime = race_checkpoint_records[cp];
172 float myrecordtime = e.race_checkpoint_record[cp];
173 string recordholder = race_checkpoint_recordholders[cp];
174 if(recordholder == e.netname)
177 if(!IS_REAL_CLIENT(e))
182 WRITESPECTATABLE_MSG_ONE(msg_entity, {
183 WriteHeader(MSG_ONE, TE_CSQC_RACE);
186 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
187 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
188 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
191 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
192 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
193 WriteInt24_t(MSG_ONE, recordtime);
195 WriteInt24_t(MSG_ONE, myrecordtime);
196 WriteString(MSG_ONE, recordholder);
200 void race_send_recordtime(float msg)
202 // send the server best time
203 WriteHeader(msg, TE_CSQC_RACE);
204 WriteByte(msg, RACE_NET_SERVER_RECORD);
205 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
209 void race_send_speedaward(float msg)
211 // send the best speed of the round
212 WriteHeader(msg, TE_CSQC_RACE);
213 WriteByte(msg, RACE_NET_SPEED_AWARD);
214 WriteInt24_t(msg, floor(speedaward_speed+0.5));
215 WriteString(msg, speedaward_holder);
218 void race_send_speedaward_alltimebest(float msg)
220 // send the best speed
221 WriteHeader(msg, TE_CSQC_RACE);
222 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
223 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
224 WriteString(msg, speedaward_alltimebest_holder);
227 void race_send_rankings_cnt(float msg)
229 WriteHeader(msg, TE_CSQC_RACE);
230 WriteByte(msg, RACE_NET_RANKINGS_CNT);
231 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
235 void race_SendRankings(float pos, float prevpos, float del, float msg)
237 WriteHeader(msg, TE_CSQC_RACE);
238 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
239 WriteShort(msg, pos);
240 WriteShort(msg, prevpos);
241 WriteShort(msg, del);
242 WriteString(msg, race_readName(GetMapname(), pos));
243 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
246 void race_SendStatus(float id, entity e)
248 if(!IS_REAL_CLIENT(e))
257 WRITESPECTATABLE_MSG_ONE(msg_entity, {
258 WriteHeader(msg, TE_CSQC_RACE);
259 WriteByte(msg, RACE_NET_SERVER_STATUS);
261 WriteString(msg, e.netname);
265 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
267 // netname only used TEMPORARILY for printing
268 int newpos = race_readPos(map, t);
270 int player_prevpos = 0;
271 for(int i = 1; i <= RANKINGS_CNT; ++i)
273 if(race_readUID(map, i) == myuid)
278 string oldrec_holder;
279 if (player_prevpos && (player_prevpos < newpos || !newpos))
281 oldrec = race_readTime(GetMapname(), player_prevpos);
282 race_SendStatus(0, e); // "fail"
284 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
289 // no ranking, time worse than the worst ranked
290 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
291 race_SendStatus(0, e); // "fail"
293 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
297 // if we didn't hit a return yet, we have a new record!
299 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
303 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
307 if(uid2name(myuid) == "^1Unregistered Player")
310 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
314 oldrec = race_readTime(GetMapname(), newpos);
315 oldrec_holder = race_readName(GetMapname(), newpos);
318 race_writeTime(GetMapname(), t, myuid);
320 if (newpos == 1 && showmessage)
322 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
323 race_send_recordtime(MSG_ALL);
326 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
327 strcpy(rankings_reply, getrankings());
329 if(newpos == player_prevpos)
332 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
333 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
334 else { race_SendStatus(1, e); } // "new time"
339 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
340 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
341 else { race_SendStatus(2, e); } // "new rank"
346 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
347 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
348 else { race_SendStatus(2, e); } // "new rank"
352 void race_deleteTime(string map, float pos)
354 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
356 for(int i = pos; i <= RANKINGS_CNT; ++i)
358 string therank = ftos(i);
359 if (i == RANKINGS_CNT)
361 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
362 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
366 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
367 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
371 race_SendRankings(pos, 0, 1, MSG_ALL);
373 race_send_recordtime(MSG_ALL);
375 strcpy(rankings_reply, getrankings());
378 void race_SendTime(entity e, float cp, float t, float tvalid)
382 if(g_race_qualifying)
383 t += e.race_penalty_accumulator;
385 t = TIME_ENCODE(t); // make integer
388 if(cp == race_timed_checkpoint) // finish line
389 if (!CS(e).race_completed)
392 if(g_race_qualifying)
394 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
396 GameRules_scoring_add(e, RACE_FASTEST, t - s);
400 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
402 GameRules_scoring_add(e, RACE_FASTEST, t - s);
404 s = GameRules_scoring_add(e, RACE_TIME, 0);
405 snew = TIME_ENCODE(time - game_starttime);
406 GameRules_scoring_add(e, RACE_TIME, snew - s);
407 l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
409 if(autocvar_fraglimit)
410 if(l >= autocvar_fraglimit)
411 race_StartCompleting();
415 CS(e).race_completed = 1;
416 MAKE_INDEPENDENT_PLAYER(e);
417 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
423 if(g_race_qualifying)
430 recordtime = race_checkpoint_records[cp];
431 float myrecordtime = e.race_checkpoint_record[cp];
432 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
433 if(recordholder == e.netname)
438 if(cp == race_timed_checkpoint)
440 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
441 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
443 if(t < myrecordtime || myrecordtime == 0)
444 e.race_checkpoint_record[cp] = t; // resending done below
446 if(t < recordtime || recordtime == 0)
448 race_checkpoint_records[cp] = t;
449 strcpy(race_checkpoint_recordholders[cp], e.netname);
450 if(g_race_qualifying)
451 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
464 if(IS_REAL_CLIENT(e))
466 if(g_race_qualifying)
468 FOREACH_CLIENT(IS_REAL_CLIENT(it),
470 if(it == e || (IS_SPEC(it) && it.enemy == e))
473 WriteHeader(MSG_ONE, TE_CSQC_RACE);
474 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
475 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
476 WriteInt24_t(MSG_ONE, t); // time to that intermediate
477 WriteInt24_t(MSG_ONE, recordtime); // previously best time
478 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
479 WriteString(MSG_ONE, recordholder); // record holder
485 else // RACE! Not Qualifying
487 float mylaps, lother, othtime;
488 entity oth = race_checkpoint_lastplayers[cp];
491 mylaps = GameRules_scoring_add(e, RACE_LAPS, 0);
492 lother = race_checkpoint_lastlaps[cp];
493 othtime = race_checkpoint_lasttimes[cp];
496 mylaps = lother = othtime = 0;
498 if(IS_REAL_CLIENT(e))
501 WRITESPECTATABLE_MSG_ONE(msg_entity, {
502 WriteHeader(MSG_ONE, TE_CSQC_RACE);
503 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
504 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
507 WriteInt24_t(MSG_ONE, 0);
508 WriteByte(MSG_ONE, 0);
509 WriteByte(MSG_ONE, 0);
513 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
514 WriteByte(MSG_ONE, mylaps - lother);
515 WriteByte(MSG_ONE, etof(oth)); // record holder
520 race_checkpoint_lastplayers[cp] = e;
521 race_checkpoint_lasttimes[cp] = time;
522 race_checkpoint_lastlaps[cp] = mylaps;
524 if(IS_REAL_CLIENT(oth))
527 WRITESPECTATABLE_MSG_ONE(msg_entity, {
528 WriteHeader(MSG_ONE, TE_CSQC_RACE);
529 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
530 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
533 WriteInt24_t(MSG_ONE, 0);
534 WriteByte(MSG_ONE, 0);
535 WriteByte(MSG_ONE, 0);
539 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
540 WriteByte(MSG_ONE, lother - mylaps);
541 WriteByte(MSG_ONE, etof(e) - 1); // record holder
548 void race_ClearTime(entity e)
550 e.race_checkpoint = 0;
552 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
553 e.race_penalty_accumulator = 0;
554 e.race_lastpenalty = NULL;
556 if(!IS_REAL_CLIENT(e))
560 WRITESPECTATABLE_MSG_ONE(msg_entity, {
561 WriteHeader(MSG_ONE, TE_CSQC_RACE);
562 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
566 void checkpoint_passed(entity this, entity player)
568 if(player.personal && autocvar_g_allow_checkpoints)
569 return; // practice mode!
571 if(player.classname == "porto")
573 // do not allow portalling through checkpoints
574 trace_plane_normal = normalize(-1 * player.velocity);
575 W_Porto_Fail(player, 0);
579 string oldmsg; // used twice
584 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
586 oldmsg = this.message;
588 SUB_UseTargets(this, player, player);
589 this.message = oldmsg;
592 if (!IS_PLAYER(player))
596 * Remove unauthorized equipment
598 Portal_ClearAll(player);
600 player.porto_forbidden = 2; // decreased by 1 each StartFrame
604 if(this.race_checkpoint == -2)
606 this.race_checkpoint = player.race_checkpoint;
609 int cp_amount = 0, largest_cp_id = 0;
610 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
613 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
617 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
619 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
624 largest_cp_id = it.race_checkpoint;
625 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
627 it.race_checkpoint = largest_cp_id + 1; // finish line
629 race_highest_checkpoint = largest_cp_id + 1;
630 race_timed_checkpoint = largest_cp_id + 1;
636 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
638 it.race_checkpoint = 1;
640 race_highest_checkpoint = 1;
641 race_timed_checkpoint = 1;
645 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
647 if(this.race_penalty)
649 if(player.race_lastpenalty != this)
651 player.race_lastpenalty = this;
652 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
656 if(player.race_penalty)
662 if(this.spawnflags & 2)
664 oldmsg = this.message;
666 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
667 this.message = oldmsg;
670 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
671 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
672 player.race_respawn_checkpoint = this.race_checkpoint;
673 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
674 player.race_started = 1;
676 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
678 if(!this.race_checkpoint) // start line
680 player.race_laptime = time;
681 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
682 player.race_penalty_accumulator = 0;
683 player.race_lastpenalty = NULL;
686 if(g_race_qualifying)
687 race_SendNextCheckpoint(player, 0);
689 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
692 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
695 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
697 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
703 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
709 if(this.spawnflags & 4)
710 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, player.origin, '0 0 0');
714 void checkpoint_touch(entity this, entity toucher)
716 EXACTTRIGGER_TOUCH(this, toucher);
717 checkpoint_passed(this, toucher);
720 void checkpoint_use(entity this, entity actor, entity trigger)
722 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
725 checkpoint_passed(this, actor);
728 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
730 entity own = this.owner;
732 own = this.realowner; // target support
734 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
736 else if(view.race_checkpoint == own.race_checkpoint)
742 void trigger_race_checkpoint_verify(entity this)
744 static bool have_verified;
745 if (have_verified) return;
746 have_verified = true;
748 bool qual = g_race_qualifying;
750 int pl_race_checkpoint = 0;
751 int pl_race_place = 0;
754 for (int i = 0; i <= race_highest_checkpoint; ++i) {
755 pl_race_checkpoint = race_NextCheckpoint(i);
757 // race only (middle of the race)
758 g_race_qualifying = false;
760 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
761 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
766 g_race_qualifying = 1;
767 pl_race_place = race_lowest_place_spawn;
768 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
769 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
772 // race only (initial spawn)
773 g_race_qualifying = 0;
774 for (int p = 1; p <= race_highest_place_spawn; ++p) {
776 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
777 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
782 } else if (!defrag_ents) {
784 pl_race_checkpoint = race_NextCheckpoint(0);
785 g_race_qualifying = 1;
786 pl_race_place = race_lowest_place_spawn;
787 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
788 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
791 pl_race_checkpoint = race_NextCheckpoint(0);
792 g_race_qualifying = 1;
793 pl_race_place = 0; // there's only one spawn on defrag maps
795 // check if a defragcp file already exists, then read it and apply the checkpoint order
800 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
802 while ((l = fgets(fh))) {
803 len = tokenize_console(l);
805 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
808 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
809 if (argv(0) == cp.targetname) {
810 cp.race_checkpoint = stof(argv(1));
818 g_race_qualifying = qual;
820 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
822 if(it.targetname == "" || !it.targetname) // somehow this is a case...
825 FOREACH_ENTITY_STRING(target, cpt.targetname,
827 vector org = (it.absmin + it.absmax) * 0.5;
828 if(cpt.race_checkpoint == 0)
829 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
831 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
833 it.sprite.realowner = cpt;
834 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
838 if (race_timed_checkpoint) {
840 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
843 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
844 if(it.targetname == "" || !it.targetname) // somehow this is a case...
846 FOREACH_ENTITY_STRING(target, cpt.targetname, {
848 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
851 if(it.classname == "target_checkpoint") {
852 if(it.race_checkpoint == -2)
853 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
856 if (defragcpexists != -1) {
857 float largest_cp_id = 0;
858 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
859 if (cp.race_checkpoint > largest_cp_id) {
860 largest_cp_id = cp.race_checkpoint;
863 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
864 cp.race_checkpoint = largest_cp_id + 1; // finish line
866 race_highest_checkpoint = largest_cp_id + 1;
867 race_timed_checkpoint = largest_cp_id + 1;
869 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
870 cp.race_checkpoint = 255; // finish line
872 race_highest_checkpoint = 255;
873 race_timed_checkpoint = 255;
876 IL_EACH(g_racecheckpoints, it.sprite,
878 if (it.race_checkpoint == 0) {
879 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
880 } else if (it.race_checkpoint == race_timed_checkpoint) {
881 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
888 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
889 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
890 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
896 // These just make the game crash on some maps with oddly shaped triggers.
897 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
898 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
899 // (happened on item triggers too)
904 //setsize(targ, trigger.mins, trigger.maxs);
905 //setorigin(targ, trigger.origin);
913 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
915 if(g_race_qualifying)
918 if(this.race_checkpoint != 0)
920 if(spot.race_place != race_lowest_place_spawn)
925 if(this.race_checkpoint != player.race_respawn_checkpoint)
927 // try reusing the previous spawn
928 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
929 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
930 if(this.race_checkpoint == 0)
932 int pl = player.race_place;
933 if(pl > race_highest_place_spawn)
935 if(pl == 0 && !player.race_started)
936 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
937 if(spot.race_place != pl)
944 spawnfunc(trigger_race_checkpoint)
947 if(!g_race && !g_cts) { delete(this); return; }
951 this.use = checkpoint_use;
952 if (!(this.spawnflags & 1))
953 settouch(this, checkpoint_touch);
955 o = (this.absmin + this.absmax) * 0.5;
956 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
957 waypoint_spawnforitem_force(this, trace_endpos);
958 this.nearestwaypointtimeout = -1;
960 if(this.message == "")
961 this.message = "went backwards";
962 if (this.message2 == "")
963 this.message2 = "was pushed backwards by";
964 if (this.race_penalty_reason == "")
965 this.race_penalty_reason = "missing a checkpoint";
967 this.race_checkpoint = this.cnt;
969 if(this.race_checkpoint > race_highest_checkpoint)
971 race_highest_checkpoint = this.race_checkpoint;
972 if(this.spawnflags & 8)
973 race_timed_checkpoint = this.race_checkpoint;
975 race_timed_checkpoint = 0;
978 if(!this.race_penalty)
980 if(this.race_checkpoint)
981 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
983 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
986 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
987 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
989 IL_PUSH(g_racecheckpoints, this);
991 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
994 spawnfunc(target_checkpoint) // defrag entity
996 if(!g_race && !g_cts) { delete(this); return; }
999 // if this is targeted, then it probably isn't a trigger
1000 bool is_trigger = this.targetname == "";
1005 this.use = checkpoint_use;
1006 if (is_trigger && !(this.spawnflags & 1))
1007 settouch(this, checkpoint_touch);
1009 vector org = this.origin;
1011 // bots should only pathfind to this if it is a valid touchable trigger
1014 org = (this.absmin + this.absmax) * 0.5;
1015 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1016 waypoint_spawnforitem_force(this, trace_endpos);
1017 this.nearestwaypointtimeout = -1;
1020 if(this.message == "")
1021 this.message = "went backwards";
1022 if (this.message2 == "")
1023 this.message2 = "was pushed backwards by";
1024 if (this.race_penalty_reason == "")
1025 this.race_penalty_reason = "missing a checkpoint";
1027 if(this.classname == "target_startTimer")
1028 this.race_checkpoint = 0;
1030 this.race_checkpoint = -2;
1032 race_timed_checkpoint = 1;
1034 IL_PUSH(g_race_targets, this);
1036 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1039 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1040 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1042 void race_AbandonRaceCheck(entity p)
1044 if(race_completing && !CS(p).race_completed)
1046 CS(p).race_completed = 1;
1047 MAKE_INDEPENDENT_PLAYER(p);
1048 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1049 ClientData_Touch(p);
1053 void race_StartCompleting()
1055 race_completing = 1;
1056 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), { race_AbandonRaceCheck(it); });
1059 void race_PreparePlayer(entity this)
1061 race_ClearTime(this);
1062 this.race_place = 0;
1063 this.race_started = 0;
1064 this.race_respawn_checkpoint = 0;
1065 this.race_respawn_spotref = NULL;
1068 void race_RetractPlayer(entity this)
1070 if(!g_race && !g_cts)
1072 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1073 race_ClearTime(this);
1074 this.race_checkpoint = this.race_respawn_checkpoint;
1077 spawnfunc(info_player_race)
1079 if(!g_race && !g_cts) { delete(this); return; }
1081 spawnfunc_info_player_deathmatch(this);
1083 if(this.race_place > race_highest_place_spawn)
1084 race_highest_place_spawn = this.race_place;
1085 if(this.race_place < race_lowest_place_spawn)
1086 race_lowest_place_spawn = this.race_place;
1089 void race_ClearRecords()
1091 for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1093 race_checkpoint_records[j] = 0;
1094 strfree(race_checkpoint_recordholders[j]);
1097 FOREACH_CLIENT(true, {
1098 float p = it.race_place;
1099 race_PreparePlayer(it);
1104 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1106 if(g_race_qualifying)
1108 pl.race_penalty_accumulator += penalty;
1109 if(IS_REAL_CLIENT(pl))
1112 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1113 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1114 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1115 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1116 WriteString(MSG_ONE, reason);
1122 pl.race_penalty = time + penalty;
1123 if(IS_REAL_CLIENT(pl))
1126 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1127 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1128 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1129 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1130 WriteString(MSG_ONE, reason);
1136 void penalty_touch(entity this, entity toucher)
1138 EXACTTRIGGER_TOUCH(this, toucher);
1139 if(toucher.race_lastpenalty != this)
1141 toucher.race_lastpenalty = this;
1142 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1146 void penalty_use(entity this, entity actor, entity trigger)
1148 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1151 spawnfunc(trigger_race_penalty)
1153 // TODO: find out why this wasnt done:
1154 //if(!g_cts && !g_race) { remove(this); return; }
1158 this.use = penalty_use;
1159 if (!(this.spawnflags & 1))
1160 settouch(this, penalty_touch);
1162 if (this.race_penalty_reason == "")
1163 this.race_penalty_reason = "missing a checkpoint";
1164 if (!this.race_penalty)
1165 this.race_penalty = 5;
1168 float race_GetFractionalLapCount(entity e)
1170 // interesting metrics (idea by KrimZon) to maybe sort players in the
1171 // scoreboard, immediately updates when overtaking
1173 // requires the track to be built so you never get farther away from the
1174 // next checkpoint, though, and current Xonotic race maps are not built that
1177 // also, this code is slow and would need optimization (i.e. "next CP"
1178 // links on CP entities)
1181 l = GameRules_scoring_add(e, RACE_LAPS, 0);
1182 if(CS(e).race_completed)
1183 return l; // not fractional
1186 float bestfraction, fraction;
1188 float nextcpindex, lastcpindex;
1190 nextcpindex = max(e.race_checkpoint, 0);
1191 lastcpindex = e.race_respawn_checkpoint;
1192 lastcp = e.race_respawn_spotref;
1194 if(nextcpindex == lastcpindex)
1198 IL_EACH(g_racecheckpoints, true,
1200 if(it.race_checkpoint != lastcpindex)
1205 o0 = (it.absmin + it.absmax) * 0.5;
1206 IL_EACH(g_racecheckpoints, true,
1208 if(it.race_checkpoint != nextcpindex)
1210 o1 = (it.absmin + it.absmax) * 0.5;
1213 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1214 if(fraction < bestfraction)
1215 bestfraction = fraction;
1219 // we are at CP "nextcpindex - bestfraction"
1220 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1221 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1223 nc = race_highest_checkpoint + 1;
1224 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;