3aef76e49a22074a71285ee56f29129b1799a103
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
1 #include "sv_main.qh"
2
3 #include "anticheat.qh"
4 #include "g_hook.qh"
5 #include "g_damage.qh"
6 #include "g_world.qh"
7
8 #include "bot/api.qh"
9
10 #include "command/common.qh"
11
12 #include <server/mutators/_mod.qh>
13 #include "weapons/csqcprojectile.qh"
14 #include <server/compat/quake3.qh>
15
16 #include "../common/constants.qh"
17 #include "../common/deathtypes/all.qh"
18 #include "../common/debug.qh"
19 #include "../common/mapinfo.qh"
20 #include "../common/util.qh"
21
22 #include "../common/vehicles/all.qh"
23 #include <common/monsters/sv_monsters.qh>
24 #include <common/weapons/_all.qh>
25
26 #include "../lib/csqcmodel/sv_model.qh"
27
28 #include "../lib/warpzone/common.qh"
29 #include "../lib/warpzone/server.qh"
30
31 void CreatureFrame_hotliquids(entity this)
32 {
33         if (this.dmgtime >= time)
34         {
35                 return;
36         }
37
38         this.dmgtime = time + autocvar_g_balance_contents_damagerate;
39
40         if (this.flags & FL_PROJECTILE)
41         {
42                 if (this.watertype == CONTENT_LAVA)
43                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
44                 else if (this.watertype == CONTENT_SLIME)
45                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
46         }
47         else
48         {
49                 if (this.watertype == CONTENT_LAVA)
50                 {
51                         if (this.watersound_finished < time)
52                         {
53                                 this.watersound_finished = time + 0.5;
54                                 sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
55                         }
56                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
57                         if(autocvar_g_balance_contents_playerdamage_lava_burn)
58                                 Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
59                 }
60                 else if (this.watertype == CONTENT_SLIME)
61                 {
62                         if (this.watersound_finished < time)
63                         {
64                                 this.watersound_finished = time + 0.5;
65                                 sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
66                         }
67                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
68                 }
69         }
70 }
71
72 void CreatureFrame_Liquids(entity this)
73 {
74         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
75         {
76                 if (!(this.flags & FL_INWATER))
77                 {
78                         this.flags |= FL_INWATER;
79                         this.dmgtime = 0;
80                 }
81
82                 CreatureFrame_hotliquids(this);
83                 if (!this.air_finished)
84                         this.air_finished = time + autocvar_g_balance_contents_drowndelay;
85         }
86         else
87         {
88                 if (this.flags & FL_INWATER)
89                 {
90                         // play leave water sound
91                         this.flags &= ~FL_INWATER;
92                         this.dmgtime = 0;
93                 }
94                 this.air_finished = 0;
95         }
96 }
97
98 void CreatureFrame_FallDamage(entity this)
99 {
100         if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
101                 return; // vehicles and projectiles don't receive fall damage
102         if(!(this.velocity || this.oldvelocity))
103                 return; // if the entity hasn't moved and isn't moving, then don't do anything
104
105         // check for falling damage
106         bool have_hook = false;
107         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
108         {
109             .entity weaponentity = weaponentities[slot];
110             if(this.(weaponentity).hook && this.(weaponentity).hook.state)
111             {
112                 have_hook = true;
113                 break;
114             }
115         }
116         if(!have_hook)
117         {
118                 float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
119                 if(autocvar_g_balance_falldamage_onlyvertical)
120                         dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
121                 else
122                         dm = vlen(this.oldvelocity) - vlen(this.velocity);
123                 if (IS_DEAD(this))
124                         dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
125                 else
126                         dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
127                 if (dm > 0)
128                 {
129                         tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
130                         if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE))
131                                 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
132                 }
133         }
134
135         if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed))
136                 Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
137 }
138
139 void CreatureFrame_All()
140 {
141         if(game_stopped || time < game_starttime)
142                 return;
143
144         IL_EACH(g_damagedbycontents, it.damagedbycontents,
145         {
146                 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
147                 CreatureFrame_Liquids(it);
148                 CreatureFrame_FallDamage(it);
149                 it.oldvelocity = it.velocity;
150         });
151 }
152
153 void Pause_TryPause(bool ispaused)
154 {
155         int n = 0;
156         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
157                 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
158                 ++n;
159         });
160         if (!n) return;
161         setpause(ispaused);
162 }
163
164 void SV_PausedTic(float elapsedtime)
165 {
166         if (!server_is_dedicated) Pause_TryPause(false);
167 }
168
169 /*
170 =============
171 StartFrame
172
173 Called before each frame by the server
174 =============
175 */
176
177 bool game_delay_last;
178
179 bool autocvar_sv_autopause = false;
180 void systems_update();
181 void sys_phys_update(entity this, float dt);
182 void StartFrame()
183 {
184     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
185     IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
186     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
187
188         execute_next_frame();
189         if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
190
191         delete_fn = remove_unsafely; // not during spawning!
192         serverprevtime = servertime;
193         servertime = time;
194         serverframetime = frametime;
195
196 #ifdef PROFILING
197         if(time > client_cefc_accumulatortime + 1)
198         {
199                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
200                 int c_seeing = 0;
201                 int c_seen = 0;
202                 FOREACH_CLIENT(true, {
203                         if(IS_REAL_CLIENT(it))
204                                 ++c_seeing;
205                         if(IS_PLAYER(it))
206                                 ++c_seen;
207                 });
208                 LOG_INFO(
209                     "CEFC time: ", ftos(t * 1000), "ms; ",
210             "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
211             "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
212         );
213                 client_cefc_accumulatortime = time;
214                 client_cefc_accumulator = 0;
215         }
216 #endif
217
218         IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
219
220         if (RedirectionThink()) return;
221
222         UncustomizeEntitiesRun();
223         InitializeEntitiesRun();
224
225         WarpZone_StartFrame();
226
227         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
228         if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
229
230         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
231                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
232
233         // detect when the pre-game countdown (if any) has ended and the game has started
234         bool game_delay = (time < game_starttime);
235         if (autocvar_sv_eventlog && game_delay_last && !game_delay)
236                 GameLogEcho(":startdelay_ended");
237         game_delay_last = game_delay;
238
239         CreatureFrame_All();
240         CheckRules_World();
241
242         if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
243                 ReadyRestart();
244                 return;
245         }
246
247         bot_serverframe();
248         anticheat_startframe();
249         MUTATOR_CALLHOOK(SV_StartFrame);
250
251         GlobalStats_updateglobal();
252     FOREACH_CLIENT(true, GlobalStats_update(it));
253     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
254 }
255
256 .vector originjitter;
257 .vector anglesjitter;
258 .float anglejitter;
259 .string gametypefilter;
260 .string cvarfilter;
261
262 /**
263  * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
264  * +: all must match. this is the default
265  * -: one must NOT match
266  *
267  * var>x
268  * var<x
269  * var>=x
270  * var<=x
271  * var==x
272  * var!=x
273  * var===x
274  * var!==x
275  */
276 bool expr_evaluate(string s)
277 {
278     bool ret = false;
279     if (str2chr(s, 0) == '+') {
280         s = substring(s, 1, -1);
281     } else if (str2chr(s, 0) == '-') {
282         ret = true;
283         s = substring(s, 1, -1);
284     }
285     bool expr_fail = false;
286     for (int i = 0, n = tokenize_console(s); i < n; ++i) {
287         int o;
288         string k, v;
289         s = argv(i);
290         #define X(expr) \
291             if (expr) \
292                 continue; \
293             expr_fail = true; \
294             break;
295
296         #define BINOP(op, len, expr) \
297             if ((o = strstrofs(s, op, 0)) >= 0) { \
298                 k = substring(s, 0, o); \
299                 v = substring(s, o + len, -1); \
300                 X(expr); \
301             }
302         BINOP(">=", 2, cvar(k) >= stof(v));
303         BINOP("<=", 2, cvar(k) <= stof(v));
304         BINOP(">",  1, cvar(k) >  stof(v));
305         BINOP("<",  1, cvar(k) <  stof(v));
306         BINOP("==", 2, cvar(k) == stof(v));
307         BINOP("!=", 2, cvar(k) != stof(v));
308         BINOP("===", 3, cvar_string(k) == v);
309         BINOP("!==", 3, cvar_string(k) != v);
310         {
311             k = s;
312             bool b = true;
313             if (str2chr(k, 0) == '!') {
314                 k = substring(s, 1, -1);
315                 b = false;
316             }
317             float f = stof(k);
318             bool isnum = ftos(f) == k;
319             X(boolean(isnum ? f : cvar(k)) == b);
320         }
321         #undef BINOP
322         #undef X
323     }
324     if (!expr_fail) {
325         ret = !ret;
326     }
327     // now ret is true if we want to keep the item, and false if we want to get rid of it
328     return ret;
329 }
330
331 void SV_OnEntityPreSpawnFunction(entity this)
332 {
333         if (this)
334         if (this.gametypefilter != "")
335         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
336         {
337                 delete(this);
338                 return;
339         }
340         if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
341                 delete(this);
342                 return;
343         }
344
345         if (DoesQ3ARemoveThisEntity(this)) {
346                 delete(this);
347                 return;
348         }
349
350         set_movetype(this, this.movetype);
351
352         if (this.monster_attack) {
353                 IL_PUSH(g_monster_targets, this);
354     }
355
356         // support special -1 and -2 angle from radiant
357         if (this.angles == '0 -1 0') {
358                 this.angles = '-90 0 0';
359         } else if (this.angles == '0 -2 0') {
360                 this.angles = '+90 0 0';
361     }
362
363     #define X(out, in) MACRO_BEGIN \
364         if (in != 0) { out = out + (random() * 2 - 1) * in; } \
365     MACRO_END
366     X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
367     X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
368     X(this.angles.y, this.anglejitter);
369     #undef X
370
371         if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
372                 delete(this);
373                 return;
374         }
375 }
376
377 void WarpZone_PostInitialize_Callback()
378 {
379         // create waypoint links for warpzones
380         entity tracetest_ent = spawn();
381         setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
382         tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
383         //for(entity e = warpzone_first; e; e = e.warpzone_next)
384         for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
385                 waypoint_spawnforteleporter_wz(e, tracetest_ent);
386         delete(tracetest_ent);
387 }
388
389 /*
390 ==================
391 main
392
393 unused but required by the engine
394 ==================
395 */
396 void main ()
397 {
398
399 }