]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/sv_main.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
1 #include "sv_main.qh"
2
3 #include "anticheat.qh"
4 #include "g_hook.qh"
5 #include "g_world.qh"
6
7 #include "bot/api.qh"
8
9 #include "command/common.qh"
10
11 #include "mutators/_mod.qh"
12 #include "weapons/csqcprojectile.qh"
13
14 #include "../common/constants.qh"
15 #include "../common/deathtypes/all.qh"
16 #include "../common/debug.qh"
17 #include "../common/mapinfo.qh"
18 #include "../common/util.qh"
19
20 #include "../common/vehicles/all.qh"
21 #include <common/weapons/_all.qh>
22
23 #include "../lib/csqcmodel/sv_model.qh"
24
25 #include "../lib/warpzone/common.qh"
26 #include "../lib/warpzone/server.qh"
27
28 .float lastground;
29 .int state;
30
31 void CreatureFrame_hotliquids(entity this)
32 {
33         if (this.dmgtime < time)
34         {
35                 this.dmgtime = time + autocvar_g_balance_contents_damagerate;
36
37                 if (this.flags & FL_PROJECTILE)
38                 {
39                         if (this.watertype == CONTENT_LAVA)
40                                 Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
41                         else if (this.watertype == CONTENT_SLIME)
42                                 Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
43                 }
44                 else
45                 {
46                         if (this.watertype == CONTENT_LAVA)
47                         {
48                                 if (this.watersound_finished < time)
49                                 {
50                                         this.watersound_finished = time + 0.5;
51                                         sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
52                                 }
53                                 Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
54                                 if(autocvar_g_balance_contents_playerdamage_lava_burn)
55                                         Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
56                         }
57                         else if (this.watertype == CONTENT_SLIME)
58                         {
59                                 if (this.watersound_finished < time)
60                                 {
61                                         this.watersound_finished = time + 0.5;
62                                         sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
63                                 }
64                                 Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
65                         }
66                 }
67         }
68 }
69
70 void CreatureFrame_Liquids(entity this)
71 {
72         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
73         {
74                 if (!(this.flags & FL_INWATER))
75                 {
76                         this.flags |= FL_INWATER;
77                         this.dmgtime = 0;
78                 }
79
80                 CreatureFrame_hotliquids(this);
81         }
82         else
83         {
84                 if (this.flags & FL_INWATER)
85                 {
86                         // play leave water sound
87                         this.flags &= ~FL_INWATER;
88                         this.dmgtime = 0;
89                 }
90                 this.air_finished = time + 12;
91                 this.dmg = 2;
92         }
93 }
94
95 void CreatureFrame_FallDamage(entity this)
96 {
97         if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
98         if(this.velocity || this.oldvelocity) // moving or has moved
99         {
100                 // check for falling damage
101                 float velocity_len = vlen(this.velocity);
102                 bool have_hook = false;
103                 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
104             {
105                 .entity weaponentity = weaponentities[slot];
106                 if(this.(weaponentity).hook && this.(weaponentity).hook.state)
107                 {
108                         have_hook = true;
109                         break;
110                 }
111             }
112                 if(!have_hook)
113                 {
114                         float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
115                         if (IS_DEAD(this))
116                                 dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
117                         else
118                                 dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
119                         if (dm > 0)
120                                 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
121                 }
122
123                 if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
124                         Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
125         }
126 }
127
128 void CreatureFrame_All()
129 {
130         IL_EACH(g_damagedbycontents, it.damagedbycontents,
131         {
132                 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
133                 CreatureFrame_Liquids(it);
134                 CreatureFrame_FallDamage(it);
135                 it.oldvelocity = it.velocity;
136         });
137 }
138
139 void Pause_TryPause(bool ispaused)
140 {
141         int n = 0;
142         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
143                 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
144                 ++n;
145         ));
146         if (!n) return;
147         setpause(ispaused);
148 }
149
150 void SV_PausedTic(float elapsedtime)
151 {
152         if (!server_is_dedicated) Pause_TryPause(false);
153 }
154
155 /*
156 =============
157 StartFrame
158
159 Called before each frame by the server
160 =============
161 */
162
163 bool game_delay_last;
164
165 bool autocvar_sv_autopause = false;
166 float RedirectionThink();
167 void systems_update();
168 void sys_phys_update(entity this, float dt);
169 void StartFrame()
170 {
171     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
172     IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
173     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
174
175         execute_next_frame();
176         if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
177
178         delete_fn = remove_unsafely; // not during spawning!
179         serverprevtime = servertime;
180         servertime = time;
181         serverframetime = frametime;
182
183 #ifdef PROFILING
184         if(time > client_cefc_accumulatortime + 1)
185         {
186                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
187                 LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
188                 int c_seeing = 0;
189                 int c_seen = 0;
190                 FOREACH_CLIENT(true, LAMBDA(
191                         if(IS_REAL_CLIENT(it))
192                                 ++c_seeing;
193                         if(IS_PLAYER(it))
194                                 ++c_seen;
195                 ));
196                 LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
197                 LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
198
199                 client_cefc_accumulatortime = time;
200                 client_cefc_accumulator = 0;
201         }
202 #endif
203
204         IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
205
206         if (RedirectionThink()) return;
207
208         UncustomizeEntitiesRun();
209         InitializeEntitiesRun();
210
211         WarpZone_StartFrame();
212
213         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
214         if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
215
216         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
217                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
218
219         // detect when the pre-game countdown (if any) has ended and the game has started
220         bool game_delay = (time < game_starttime);
221         if (autocvar_sv_eventlog && game_delay_last && !game_delay)
222                 GameLogEcho(":startdelay_ended");
223         game_delay_last = game_delay;
224
225         CreatureFrame_All();
226         CheckRules_World();
227
228         if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
229                 ReadyRestart();
230                 return;
231         }
232
233         bot_serverframe();
234         anticheat_startframe();
235         MUTATOR_CALLHOOK(SV_StartFrame);
236
237     FOREACH_CLIENT(true, GlobalStats_update(it));
238     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
239 }
240
241 .vector originjitter;
242 .vector anglesjitter;
243 .float anglejitter;
244 .string gametypefilter;
245 .string cvarfilter;
246 bool DoesQ3ARemoveThisEntity(entity this);
247 void SV_OnEntityPreSpawnFunction(entity this)
248 {
249         __spawnfunc_expecting = true;
250         __spawnfunc_expect = this;
251         if (this)
252         if (this.gametypefilter != "")
253         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
254         {
255                 delete(this);
256                 __spawnfunc_expecting = false;
257                 return;
258         }
259         if(this.cvarfilter != "")
260         {
261                 float n, i, o, inv;
262                 string s, k, v;
263                 inv = 0;
264
265                 s = this.cvarfilter;
266                 if(substring(s, 0, 1) == "+")
267                 {
268                         s = substring(s, 1, -1);
269                 }
270                 else if(substring(s, 0, 1) == "-")
271                 {
272                         inv = 1;
273                         s = substring(s, 1, -1);
274                 }
275
276                 n = tokenize_console(s);
277                 for(i = 0; i < n; ++i)
278                 {
279                         s = argv(i);
280                         // syntax:
281                         // var>x
282                         // var<x
283                         // var>=x
284                         // var<=x
285                         // var==x
286                         // var!=x
287                         // var===x
288                         // var!==x
289                         if((o = strstrofs(s, ">=", 0)) >= 0)
290                         {
291                                 k = substring(s, 0, o);
292                                 v = substring(s, o+2, -1);
293                                 if(cvar(k) < stof(v))
294                                         goto cvar_fail;
295                         }
296                         else if((o = strstrofs(s, "<=", 0)) >= 0)
297                         {
298                                 k = substring(s, 0, o);
299                                 v = substring(s, o+2, -1);
300                                 if(cvar(k) > stof(v))
301                                         goto cvar_fail;
302                         }
303                         else if((o = strstrofs(s, ">", 0)) >= 0)
304                         {
305                                 k = substring(s, 0, o);
306                                 v = substring(s, o+1, -1);
307                                 if(cvar(k) <= stof(v))
308                                         goto cvar_fail;
309                         }
310                         else if((o = strstrofs(s, "<", 0)) >= 0)
311                         {
312                                 k = substring(s, 0, o);
313                                 v = substring(s, o+1, -1);
314                                 if(cvar(k) >= stof(v))
315                                         goto cvar_fail;
316                         }
317                         else if((o = strstrofs(s, "==", 0)) >= 0)
318                         {
319                                 k = substring(s, 0, o);
320                                 v = substring(s, o+2, -1);
321                                 if(cvar(k) != stof(v))
322                                         goto cvar_fail;
323                         }
324                         else if((o = strstrofs(s, "!=", 0)) >= 0)
325                         {
326                                 k = substring(s, 0, o);
327                                 v = substring(s, o+2, -1);
328                                 if(cvar(k) == stof(v))
329                                         goto cvar_fail;
330                         }
331                         else if((o = strstrofs(s, "===", 0)) >= 0)
332                         {
333                                 k = substring(s, 0, o);
334                                 v = substring(s, o+2, -1);
335                                 if(cvar_string(k) != v)
336                                         goto cvar_fail;
337                         }
338                         else if((o = strstrofs(s, "!==", 0)) >= 0)
339                         {
340                                 k = substring(s, 0, o);
341                                 v = substring(s, o+2, -1);
342                                 if(cvar_string(k) == v)
343                                         goto cvar_fail;
344                         }
345                         else if(substring(s, 0, 1) == "!")
346                         {
347                                 k = substring(s, 1, -1);
348                                 if(cvar(k))
349                                         goto cvar_fail;
350                         }
351                         else
352                         {
353                                 k = s;
354                                 if (!cvar(k))
355                                         goto cvar_fail;
356                         }
357                 }
358                 inv = !inv;
359 LABEL(cvar_fail)
360                 // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it
361                 if (!inv)
362                 {
363                         //print("cvarfilter fail\n");
364                         delete(this);
365                         __spawnfunc_expecting = false;
366                         return;
367                 }
368         }
369
370         if(DoesQ3ARemoveThisEntity(this))
371         {
372                 delete(this);
373                 __spawnfunc_expecting = false;
374                 return;
375         }
376
377         set_movetype(this, this.movetype);
378
379         // support special -1 and -2 angle from radiant
380         if (this.angles == '0 -1 0')
381                 this.angles = '-90 0 0';
382         else if (this.angles == '0 -2 0')
383                 this.angles = '+90 0 0';
384
385         if(this.originjitter.x != 0)
386                 this.origin_x = this.origin.x + (random() * 2 - 1) * this.originjitter.x;
387         if(this.originjitter.y != 0)
388                 this.origin_y = this.origin.y + (random() * 2 - 1) * this.originjitter.y;
389         if(this.originjitter.z != 0)
390                 this.origin_z = this.origin.z + (random() * 2 - 1) * this.originjitter.z;
391         if(this.anglesjitter.x != 0)
392                 this.angles_x = this.angles.x + (random() * 2 - 1) * this.anglesjitter.x;
393         if(this.anglesjitter.y != 0)
394                 this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglesjitter.y;
395         if(this.anglesjitter.z != 0)
396                 this.angles_z = this.angles.z + (random() * 2 - 1) * this.anglesjitter.z;
397         if(this.anglejitter != 0)
398                 this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglejitter;
399
400         if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this))
401         {
402                 delete(this);
403                 __spawnfunc_expecting = false;
404                 return;
405         }
406 }
407
408 void WarpZone_PostInitialize_Callback()
409 {
410         // create waypoint links for warpzones
411         //for(entity e = warpzone_first; e; e = e.warpzone_next)
412         for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
413         {
414                 vector src, dst;
415                 src = (e.absmin + e.absmax) * 0.5;
416                 makevectors(e.warpzone_angles);
417                 src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
418                 dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
419                 makevectors(e.enemy.warpzone_angles);
420                 dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
421                 waypoint_spawnforteleporter_v(e, src, dst, 0);
422         }
423 }