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1
2 void CreatureFrame (void)
3 {
4         local entity oldself;
5         local float dm, maxspeed;
6         oldself = self;
7         self = findfloat(world, iscreature, TRUE);
8         while (self)
9         {
10                 if (self.movetype != MOVETYPE_NOCLIP)
11                 {
12                         if (self.waterlevel)
13                         {
14                                 if (!(self.flags & FL_INWATER))
15                                 {
16                                         self.flags |= FL_INWATER;
17                                         self.dmgtime = 0;
18                                 }
19                                 if (self.waterlevel != WATERLEVEL_SUBMERGED)
20                                 {
21                                         if(self.air_finished < time + 9)
22                                                 PlayerSound(playersound_gasp, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
23                                         self.air_finished = time + 12;
24                                         self.dmg = 2;
25                                 }
26                                 else if (self.air_finished < time)
27                                 {       // drown!
28                                         if (!self.deadflag)
29                                         if (self.pain_finished < time)
30                                         {
31                                                 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
32                                                 self.pain_finished = time + 0.5;
33                                         }
34                                 }
35                                 if (self.dmgtime < time)
36                                 {
37                                         self.dmgtime = time + 0.2;
38                                         if (self.watertype == CONTENT_LAVA)
39                                         {
40                                                 if (self.watersound_finished < time)
41                                                 {
42                                                         self.watersound_finished = time + 0.5;
43                                                         sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
44                                                 }
45                                                 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
46                                         }
47                                         else if (self.watertype == CONTENT_SLIME)
48                                         {
49                                                 if (self.watersound_finished < time)
50                                                 {
51                                                         self.watersound_finished = time + 0.5;
52                                                         sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
53                                                 }
54                                                 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
55                                         }
56                                 }
57                         }
58                         else
59                         {
60                                 if (self.flags & FL_INWATER)
61                                 {
62                                         // play leave water sound
63                                         self.flags &~= FL_INWATER;
64                                         self.dmgtime = 0;
65                                 }
66                                 self.air_finished = time + 12;
67                                 self.dmg = 2;
68                         }
69                         // check for falling damage
70                         if(!self.hook.state && !g_ca && !(g_cts && !cvar("g_cts_selfdamage")))
71                         {
72                                 dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
73                                 if (self.deadflag)
74                                         dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
75                                 else
76                                         dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
77                                 if (dm > 0)
78                                         Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
79                         }
80
81                         maxspeed = cvar("g_maxspeed");
82                         if(maxspeed > 0 && vlen(self.velocity) > maxspeed)
83                                 Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
84
85                         // play stupid sounds
86                         if (g_footsteps)
87                         if (!gameover)
88                         if (self.flags & FL_ONGROUND)
89                         if (vlen(self.velocity) > autocvar_sv_maxspeed * 0.6)
90                         if (!self.deadflag)
91                         if (time < self.lastground + 0.2)
92                         {
93                                 if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
94                                 {
95                                         self.nextstep = time + 0.3 + random() * 0.1;
96                                         trace_dphitq3surfaceflags = 0;
97                                         tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
98                                         /*
99                                         if(trace_fraction == 1)
100                                                 dprint("nohit\n");
101                                         else
102                                                 dprint(ftos(trace_dphitq3surfaceflags), "\n");
103                                         */
104                                         if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
105                                         {
106                                                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
107                                                         GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
108                                                 else
109                                                         GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
110                                         }
111                                 }
112                         }
113                         self.oldvelocity = self.velocity;
114                 }
115                 self = findfloat(self, iscreature, TRUE);
116         }
117         self = oldself;
118 }
119
120
121 /*
122 =============
123 StartFrame
124
125 Called before each frame by the server
126 =============
127 */
128
129 float game_delay;
130 float game_delay_last;
131
132 void RuneMatchGivePoints();
133 float RedirectionThink();
134 entity SelectSpawnPoint (float anypoint);
135 void StartFrame (void)
136 {
137         remove = remove_unsafely; // not during spawning!
138         serverprevtime = servertime;
139         servertime = time;
140         serverframetime = frametime;
141
142 #ifdef PROFILING
143         if(time > client_cefc_accumulatortime + 1)
144         {
145                 float t, pp, c_seeing, c_seen;
146                 entity cl;
147                 t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
148                 print("CEFC time: ", ftos(t * 1000), "ms; ");
149                 c_seeing = 0;
150                 c_seen = 0;
151                 FOR_EACH_CLIENT(cl)
152                 {
153                         if(clienttype(cl) == CLIENTTYPE_REAL)
154                                 ++c_seeing;
155                         if(cl.classname == "player")
156                                 ++c_seen;
157                 }
158                 print("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
159                 print("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
160
161                 client_cefc_accumulatortime = time;
162                 client_cefc_accumulator = 0;
163         }
164 #endif
165
166         entity e;
167         for(e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
168                 CSQCProjectile_Check(e);
169
170         if(RedirectionThink())
171                 return;
172
173         UncustomizeEntitiesRun();
174         InitializeEntitiesRun();
175
176         WarpZone_StartFrame();
177
178         sys_frametime = cvar("sys_ticrate") * cvar("slowmo");
179         if(sys_frametime <= 0)
180                 sys_frametime = 1.0 / 60.0; // somewhat safe fallback
181
182         if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
183                 orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout
184
185         if(teams_matter && !autocvar_teamplay)
186                 cvar_set("teamplay", "3"); // this also updates the autocvar
187         if(!teams_matter && autocvar_teamplay)
188                 cvar_set("teamplay", "0"); // this also updates the autocvar
189
190         skill = cvar("skill");
191
192         Spawnqueue_Check();
193
194
195         // detect when the pre-game countdown (if any) has ended and the game has started
196         game_delay = (time < game_starttime) ? TRUE : FALSE;
197
198         if(game_delay_last == TRUE)
199         if(game_delay == FALSE)
200         if(cvar("sv_eventlog"))
201                         GameLogEcho(":startdelay_ended");
202
203         game_delay_last = game_delay;
204
205         // if in warmup stage and limit for warmup is hit start match
206         if (inWarmupStage)
207         if ((g_warmup_limit > 0 && time >= g_warmup_limit)
208          || (g_warmup_limit == 0 && cvar("timelimit") != 0 && time >= cvar("timelimit") * 60))
209         {
210                 ReadyRestart();
211                 return;
212         }
213
214         CreatureFrame ();
215         CheckRules_World ();
216
217         AuditTeams();
218
219         RuneMatchGivePoints();
220         bot_serverframe();
221
222         if(cvar("spawn_debugview"))
223         {
224                 RandomSelection_Init();
225                 for(self = world; (self = find(self, classname, "player")); )
226                         RandomSelection_Add(self, 0, string_null, 1, 0);
227                 self = RandomSelection_chosen_ent;
228                 SelectSpawnPoint(0);
229         }
230
231         FOR_EACH_PLAYER(self)
232                 self.porto_forbidden = max(0, self.porto_forbidden - 1);
233 }
234
235 .vector originjitter;
236 .vector anglesjitter;
237 .float anglejitter;
238 .string gametypefilter;
239 .string cvarfilter;
240 void SV_OnEntityPreSpawnFunction()
241 {
242         if(self.gametypefilter != "")
243         if not(isGametypeInFilter(game, teams_matter, self.gametypefilter))
244         {
245                 remove(self);
246                 return;
247         }
248         if(self.cvarfilter != "")
249         {
250                 float n, i, o, inv;
251                 string s, k, v;
252                 inv = 0;
253
254                 s = self.cvarfilter;
255                 if(substring(s, 0, 1) == "+")
256                 {
257                         s = substring(s, 1, -1);
258                 }
259                 else if(substring(s, 0, 1) == "-")
260                 {
261                         inv = 1;
262                         s = substring(s, 1, -1);
263                 }
264
265                 n = tokenize(s);
266                 for(i = 0; i < n; ++i)
267                 {
268                         s = argv(i);
269                         // syntax:
270                         // var>x
271                         // var<x
272                         // var>=x
273                         // var<=x
274                         // var==x
275                         // var!=x
276                         // var===x
277                         // var!==x
278                         if((o = strstrofs(s, ">=", 0)) >= 0)
279                         {
280                                 k = substring(s, 0, o);
281                                 v = substring(s, o+2, -1);
282                                 if(cvar(k) < stof(v))
283                                         goto cvar_fail;
284                         }
285                         else if((o = strstrofs(s, "<=", 0)) >= 0)
286                         {
287                                 k = substring(s, 0, o);
288                                 v = substring(s, o+2, -1);
289                                 if(cvar(k) > stof(v))
290                                         goto cvar_fail;
291                         }
292                         else if((o = strstrofs(s, ">", 0)) >= 0)
293                         {
294                                 k = substring(s, 0, o);
295                                 v = substring(s, o+1, -1);
296                                 if(cvar(k) <= stof(v))
297                                         goto cvar_fail;
298                         }
299                         else if((o = strstrofs(s, "<", 0)) >= 0)
300                         {
301                                 k = substring(s, 0, o);
302                                 v = substring(s, o+1, -1);
303                                 if(cvar(k) >= stof(v))
304                                         goto cvar_fail;
305                         }
306                         else if((o = strstrofs(s, "==", 0)) >= 0)
307                         {
308                                 k = substring(s, 0, o);
309                                 v = substring(s, o+2, -1);
310                                 if(cvar(k) != stof(v))
311                                         goto cvar_fail;
312                         }
313                         else if((o = strstrofs(s, "!=", 0)) >= 0)
314                         {
315                                 k = substring(s, 0, o);
316                                 v = substring(s, o+2, -1);
317                                 if(cvar(k) == stof(v))
318                                         goto cvar_fail;
319                         }
320                         else if((o = strstrofs(s, "===", 0)) >= 0)
321                         {
322                                 k = substring(s, 0, o);
323                                 v = substring(s, o+2, -1);
324                                 if(cvar_string(k) != v)
325                                         goto cvar_fail;
326                         }
327                         else if((o = strstrofs(s, "!==", 0)) >= 0)
328                         {
329                                 k = substring(s, 0, o);
330                                 v = substring(s, o+2, -1);
331                                 if(cvar_string(k) == v)
332                                         goto cvar_fail;
333                         }
334                         else if(substring(s, 0, 1) == "!")
335                         {
336                                 k = substring(s, 1, -1);
337                                 if(cvar(k))
338                                         goto cvar_fail;
339                         }
340                         else
341                         {
342                                 k = s;
343                                 if not(cvar(k))
344                                         goto cvar_fail;
345                         }
346                 }
347                 inv = !inv;
348 :cvar_fail
349                 // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it
350                 if not(inv)
351                 {
352                         //print("cvarfilter fail\n");
353                         remove(self);
354                         return;
355                 }
356         }
357
358         // support special -1 and -2 angle from radiant
359         if (self.angles == '0 -1 0')
360                 self.angles = '-90 0 0';
361         else if (self.angles == '0 -2 0')
362                 self.angles = '+90 0 0';
363
364         if(self.originjitter_x != 0)
365                 self.origin_x = self.origin_x + (random() * 2 - 1) * self.originjitter_x;
366         if(self.originjitter_y != 0)
367                 self.origin_y = self.origin_y + (random() * 2 - 1) * self.originjitter_y;
368         if(self.originjitter_z != 0)
369                 self.origin_z = self.origin_z + (random() * 2 - 1) * self.originjitter_z;
370         if(self.anglesjitter_x != 0)
371                 self.angles_x = self.angles_x + (random() * 2 - 1) * self.anglesjitter_x;
372         if(self.anglesjitter_y != 0)
373                 self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglesjitter_y;
374         if(self.anglesjitter_z != 0)
375                 self.angles_z = self.angles_z + (random() * 2 - 1) * self.anglesjitter_z;
376         if(self.anglejitter != 0)
377                 self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglejitter;
378
379         if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
380         {
381                 remove(self);
382                 return;
383         }
384 }