]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/sv_main.qc
e43eb532054c73ab41311c17645429e220ab61bc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
1 #include "sv_main.qh"
2
3 #include "anticheat.qh"
4 #include "g_hook.qh"
5 #include "g_damage.qh"
6 #include "g_world.qh"
7 #include "spawnpoints.qh"
8 #include <server/gamelog.qh>
9
10 #include "bot/api.qh"
11
12 #include "command/common.qh"
13
14 #include <server/mutators/_mod.qh>
15 #include "weapons/csqcprojectile.qh"
16 #include <server/compat/quake3.qh>
17
18 #include "../common/constants.qh"
19 #include "../common/deathtypes/all.qh"
20 #include "../common/debug.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/util.qh"
23
24 #include "../common/vehicles/all.qh"
25 #include <common/monsters/sv_monsters.qh>
26 #include <common/weapons/_all.qh>
27
28 #include "../lib/csqcmodel/sv_model.qh"
29
30 #include "../lib/warpzone/common.qh"
31 #include "../lib/warpzone/server.qh"
32
33 void CreatureFrame_hotliquids(entity this)
34 {
35         if (this.contents_damagetime >= time)
36         {
37                 return;
38         }
39
40         this.contents_damagetime = time + autocvar_g_balance_contents_damagerate;
41
42         if (this.flags & FL_PROJECTILE)
43         {
44                 if (this.watertype == CONTENT_LAVA)
45                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
46                 else if (this.watertype == CONTENT_SLIME)
47                         Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
48         }
49         else
50         {
51                 if (STAT(FROZEN, this))
52                 {
53                         if (this.watertype == CONTENT_LAVA)
54                                 Damage(this, NULL, NULL, 10000, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
55                         else if (this.watertype == CONTENT_SLIME)
56                                 Damage(this, NULL, NULL, 10000, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
57                 }
58                 else if (this.watertype == CONTENT_LAVA)
59                 {
60                         if (this.watersound_finished < time)
61                         {
62                                 this.watersound_finished = time + 0.5;
63                                 sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
64                         }
65                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
66                         if(autocvar_g_balance_contents_playerdamage_lava_burn)
67                                 Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
68                 }
69                 else if (this.watertype == CONTENT_SLIME)
70                 {
71                         if (this.watersound_finished < time)
72                         {
73                                 this.watersound_finished = time + 0.5;
74                                 sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
75                         }
76                         Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
77                 }
78         }
79 }
80
81 void CreatureFrame_Liquids(entity this)
82 {
83         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
84         {
85                 if (!(this.flags & FL_INWATER))
86                 {
87                         this.flags |= FL_INWATER;
88                         this.contents_damagetime = 0;
89                 }
90
91                 CreatureFrame_hotliquids(this);
92         }
93         else
94         {
95                 if (this.flags & FL_INWATER)
96                 {
97                         // play leave water sound
98                         this.flags &= ~FL_INWATER;
99                         this.contents_damagetime = 0;
100                 }
101         }
102 }
103
104 void CreatureFrame_FallDamage(entity this)
105 {
106         if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
107                 return; // vehicles and projectiles don't receive fall damage
108         if(!(this.velocity || this.oldvelocity))
109                 return; // if the entity hasn't moved and isn't moving, then don't do anything
110
111         // check for falling damage
112         bool have_hook = false;
113         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
114         {
115             .entity weaponentity = weaponentities[slot];
116             if(this.(weaponentity).hook && this.(weaponentity).hook.state)
117             {
118                 have_hook = true;
119                 break;
120             }
121         }
122         if(!have_hook)
123         {
124                 float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
125                 if(autocvar_g_balance_falldamage_onlyvertical)
126                         dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
127                 else
128                         dm = vlen(this.oldvelocity) - vlen(this.velocity);
129                 if (IS_DEAD(this))
130                         dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
131                 else
132                         dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
133                 if (dm > 0)
134                 {
135                         tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
136                         if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE))
137                                 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
138                 }
139         }
140
141         if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed))
142                 Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
143 }
144
145 void CreatureFrame_All()
146 {
147         if(game_stopped || time < game_starttime)
148                 return;
149
150         IL_EACH(g_damagedbycontents, it.damagedbycontents,
151         {
152                 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
153                 CreatureFrame_Liquids(it);
154                 CreatureFrame_FallDamage(it);
155                 it.oldvelocity = it.velocity;
156         });
157 }
158
159 void Pause_TryPause(bool ispaused)
160 {
161         int n = 0;
162         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
163                 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
164                 ++n;
165         });
166         if (!n) return;
167         setpause(ispaused);
168 }
169
170 void SV_PausedTic(float elapsedtime)
171 {
172         if (!server_is_dedicated) Pause_TryPause(false);
173 }
174
175 /*
176 =============
177 StartFrame
178
179 Called before each frame by the server
180 =============
181 */
182
183 bool game_delay_last;
184
185 bool autocvar_sv_autopause = false;
186 void systems_update();
187 void sys_phys_update(entity this, float dt);
188 void StartFrame()
189 {
190     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
191     IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
192     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
193
194         execute_next_frame();
195         if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
196
197         delete_fn = remove_unsafely; // not during spawning!
198         serverprevtime = servertime;
199         servertime = time;
200         serverframetime = frametime;
201
202 #ifdef PROFILING
203         if(time > client_cefc_accumulatortime + 1)
204         {
205                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
206                 int c_seeing = 0;
207                 int c_seen = 0;
208                 FOREACH_CLIENT(true, {
209                         if(IS_REAL_CLIENT(it))
210                                 ++c_seeing;
211                         if(IS_PLAYER(it))
212                                 ++c_seen;
213                 });
214                 LOG_INFO(
215                     "CEFC time: ", ftos(t * 1000), "ms; ",
216             "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
217             "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
218         );
219                 client_cefc_accumulatortime = time;
220                 client_cefc_accumulator = 0;
221         }
222 #endif
223
224         IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
225
226         if (RedirectionThink()) return;
227
228         UncustomizeEntitiesRun();
229         InitializeEntitiesRun();
230
231         WarpZone_StartFrame();
232
233         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
234         if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
235
236         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
237                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
238
239         // detect when the pre-game countdown (if any) has ended and the game has started
240         bool game_delay = (time < game_starttime);
241         if (autocvar_sv_eventlog && game_delay_last && !game_delay)
242                 GameLogEcho(":startdelay_ended");
243         game_delay_last = game_delay;
244
245         CreatureFrame_All();
246         CheckRules_World();
247
248         if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
249                 ReadyRestart();
250                 return;
251         }
252
253         bot_serverframe();
254         anticheat_startframe();
255         MUTATOR_CALLHOOK(SV_StartFrame);
256
257         GlobalStats_updateglobal();
258     FOREACH_CLIENT(true, GlobalStats_update(it));
259     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
260 }
261
262 .vector originjitter;
263 .vector anglesjitter;
264 .float anglejitter;
265 .string gametypefilter;
266 .string cvarfilter;
267
268 /**
269  * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
270  * +: all must match. this is the default
271  * -: one must NOT match
272  *
273  * var>x
274  * var<x
275  * var>=x
276  * var<=x
277  * var==x
278  * var!=x
279  * var===x
280  * var!==x
281  */
282 bool expr_evaluate(string s)
283 {
284     bool ret = false;
285     if (str2chr(s, 0) == '+') {
286         s = substring(s, 1, -1);
287     } else if (str2chr(s, 0) == '-') {
288         ret = true;
289         s = substring(s, 1, -1);
290     }
291     bool expr_fail = false;
292     for (int i = 0, n = tokenize_console(s); i < n; ++i) {
293         int o;
294         string k, v;
295         s = argv(i);
296         #define X(expr) \
297             if (expr) \
298                 continue; \
299             expr_fail = true; \
300             break;
301
302         #define BINOP(op, len, expr) \
303             if ((o = strstrofs(s, op, 0)) >= 0) { \
304                 k = substring(s, 0, o); \
305                 v = substring(s, o + len, -1); \
306                 X(expr); \
307             }
308         BINOP(">=", 2, cvar(k) >= stof(v));
309         BINOP("<=", 2, cvar(k) <= stof(v));
310         BINOP(">",  1, cvar(k) >  stof(v));
311         BINOP("<",  1, cvar(k) <  stof(v));
312         BINOP("==", 2, cvar(k) == stof(v));
313         BINOP("!=", 2, cvar(k) != stof(v));
314         BINOP("===", 3, cvar_string(k) == v);
315         BINOP("!==", 3, cvar_string(k) != v);
316         {
317             k = s;
318             bool b = true;
319             if (str2chr(k, 0) == '!') {
320                 k = substring(s, 1, -1);
321                 b = false;
322             }
323             float f = stof(k);
324             bool isnum = ftos(f) == k;
325             X(boolean(isnum ? f : cvar(k)) == b);
326         }
327         #undef BINOP
328         #undef X
329     }
330     if (!expr_fail) {
331         ret = !ret;
332     }
333     // now ret is true if we want to keep the item, and false if we want to get rid of it
334     return ret;
335 }
336
337 void SV_OnEntityPreSpawnFunction(entity this)
338 {
339         if (this)
340         if (this.gametypefilter != "")
341         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
342         {
343                 delete(this);
344                 return;
345         }
346         if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
347                 delete(this);
348                 return;
349         }
350
351         if (DoesQ3ARemoveThisEntity(this)) {
352                 delete(this);
353                 return;
354         }
355
356         set_movetype(this, this.movetype);
357
358         if (this.monster_attack) {
359                 IL_PUSH(g_monster_targets, this);
360     }
361
362         // support special -1 and -2 angle from radiant
363         if (this.angles == '0 -1 0') {
364                 this.angles = '-90 0 0';
365         } else if (this.angles == '0 -2 0') {
366                 this.angles = '+90 0 0';
367     }
368
369     #define X(out, in) MACRO_BEGIN \
370         if (in != 0) { out = out + (random() * 2 - 1) * in; } \
371     MACRO_END
372     X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
373     X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
374     X(this.angles.y, this.anglejitter);
375     #undef X
376
377         if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
378                 delete(this);
379                 return;
380         }
381 }
382
383 void WarpZone_PostInitialize_Callback()
384 {
385         // create waypoint links for warpzones
386         entity tracetest_ent = spawn();
387         setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
388         tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
389         //for(entity e = warpzone_first; e; e = e.warpzone_next)
390         for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
391                 waypoint_spawnforteleporter_wz(e, tracetest_ent);
392         delete(tracetest_ent);
393 }
394
395 /*
396 ==================
397 main
398
399 unused but required by the engine
400 ==================
401 */
402 void main ()
403 {
404
405 }