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Some more defs.qh cleanup, update gameplay hash
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qh
1 #pragma once
2
3 bool expr_evaluate(string s);
4
5 #ifdef PROFILING
6 float client_cefc_accumulator;
7 float client_cefc_accumulatortime;
8 #endif
9
10 float servertime, serverprevtime, serverframetime;
11
12 .vector oldvelocity; // for fall damage
13
14 .float watersound_finished;
15
16 .bool iscreature;
17
18 /*
19 ==================
20 main
21
22 unused but required by the engine
23 ==================
24 */
25 void main ();