]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge remote-tracking branch 'origin/mirceakitsune/sandbox'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teamplay)
16                 return 0;
17         if(autocvar_g_campaign)
18                 return 0;
19         if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
20                 return 0;
21         if(!autocvar_g_balance_teams_force)
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 void ctf_init();
72 void runematch_init();
73 void tdm_init();
74 void nb_init();
75 void entcs_init();
76
77 void LogTeamchange(float player_id, float team_number, float type)
78 {
79         if(!autocvar_sv_eventlog)
80                 return;
81
82         if(player_id < 1)
83                 return;
84
85         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
86 }
87
88 void WriteGameCvars()
89 {
90         cvar_set("g_dm", ftos(g_dm));
91         cvar_set("g_tdm", ftos(g_tdm));
92         cvar_set("g_domination", ftos(g_domination));
93         cvar_set("g_ctf", ftos(g_ctf));
94         cvar_set("g_runematch", ftos(g_runematch));
95         cvar_set("g_lms", ftos(g_lms));
96         cvar_set("g_arena", ftos(g_arena));
97         cvar_set("g_ca", ftos(g_ca));
98         cvar_set("g_keyhunt", ftos(g_keyhunt));
99         cvar_set("g_assault", ftos(g_assault));
100         cvar_set("g_onslaught", ftos(g_onslaught));
101         cvar_set("g_race", ftos(g_race));
102         cvar_set("g_nexball", ftos(g_nexball));
103         cvar_set("g_cts", ftos(g_cts));
104         cvar_set("g_freezetag", ftos(g_freezetag));
105         cvar_set("g_keepaway", ftos(g_keepaway));
106 }
107
108 void ReadGameCvars()
109 {
110         float found;
111         float prev;
112         float i;
113
114         found = 0;
115         prev = autocvar_gamecfg;
116         for(i = 0; i < 2; ++i)
117         {
118 //#NO AUTOCVARS START
119                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126                 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132                 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133                 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134                 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
135 //#NO AUTOCVARS END
136
137                 if(found)
138                         break;
139
140                 prev = -1; // second attempt takes place WITHOUT prev set
141         }
142
143         if(!found)
144                 g_dm = 1;
145
146         if(g_dm && autocvar_deathmatch_force_teamplay)
147         {
148                 g_dm = 0;
149                 g_tdm = 1;
150         }
151
152         teamplay = 0;
153         serverflags &~= SERVERFLAG_TEAMPLAY;
154 }
155
156 void default_delayedinit()
157 {
158         if(!scores_initialized)
159                 ScoreRules_generic();
160 }
161
162 void ActivateTeamplay()
163 {
164         serverflags |= SERVERFLAG_TEAMPLAY;
165         teamplay = 1;
166 }
167
168 void InitGameplayMode()
169 {
170         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171
172         qualifying_override = -1;
173
174         VoteReset();
175
176         // make sure only ONE type is selected
177         ReadGameCvars();
178         WriteGameCvars();
179
180         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
181         get_mi_min_max(1);
182         world.mins = mi_min;
183         world.maxs = mi_max;
184
185         MapInfo_LoadMapSettings(mapname);
186
187         if not(cvar_value_issafe(world.fog))
188         {
189                 print("The current map contains a potentially harmful fog setting, ignored\n");
190                 world.fog = string_null;
191         }
192         if(MapInfo_Map_fog != "")
193                 if(MapInfo_Map_fog == "none")
194                         world.fog = string_null;
195                 else
196                         world.fog = strzone(MapInfo_Map_fog);
197         clientstuff = strzone(MapInfo_Map_clientstuff);
198
199         MapInfo_ClearTemps();
200
201         // in case mapinfo switched the type
202         ReadGameCvars();
203
204         // set both here, gamemode can override it later
205         timelimit_override = autocvar_timelimit_override;
206         fraglimit_override = autocvar_fraglimit_override;
207         leadlimit_override = autocvar_leadlimit_override;
208
209         if(g_dm)
210         {
211                 game = GAME_DEATHMATCH;
212                 gamemode_name = "Deathmatch";
213         }
214
215         if(g_tdm)
216         {
217                 game = GAME_TEAM_DEATHMATCH;
218                 gamemode_name = "Team Deathmatch";
219                 ActivateTeamplay();
220                 tdm_init();
221                 if(autocvar_g_tdm_team_spawns)
222                         have_team_spawns = -1; // request team spawns
223         }
224
225         if(g_domination)
226         {
227                 game = GAME_DOMINATION;
228                 gamemode_name = "Domination";
229                 ActivateTeamplay();
230                 fraglimit_override = autocvar_g_domination_point_limit;
231                 leadlimit_override = autocvar_g_domination_point_leadlimit;
232                 dom_init();
233                 have_team_spawns = -1; // request team spawns
234         }
235
236         if(g_ctf)
237         {
238                 game = GAME_CTF;
239                 gamemode_name = "Capture the Flag";
240                 ActivateTeamplay();
241                 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
242                 if(g_ctf_win_mode == 2)
243                 {
244                         fraglimit_override = autocvar_g_ctf_capture_limit;
245                         leadlimit_override = autocvar_g_ctf_capture_leadlimit;
246                 }
247                 else
248                 {
249                         fraglimit_override = autocvar_capturelimit_override;
250                         leadlimit_override = autocvar_captureleadlimit_override;
251                 }
252                 ctf_init();
253                 have_team_spawns = -1; // request team spawns
254         }
255
256         if(g_runematch)
257         {
258                 game = GAME_RUNEMATCH;
259                 gamemode_name = "Rune Match";
260                 if(autocvar_deathmatch_force_teamplay)
261                         ActivateTeamplay();
262                 fraglimit_override = autocvar_g_runematch_point_limit;
263                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
264                 runematch_init();
265         }
266
267         if(g_lms)
268         {
269                 game = GAME_LMS;
270                 gamemode_name = "Last Man Standing";
271                 fraglimit_override = autocvar_g_lms_lives_override;
272                 leadlimit_override = 0; // not supported by LMS
273                 if(fraglimit_override == 0)
274                         fraglimit_override = -1;
275                 lms_lowest_lives = 9999;
276                 lms_next_place = 0;
277                 ScoreRules_lms();
278         }
279
280         if(g_arena)
281         {
282                 game = GAME_ARENA;
283                 gamemode_name = "Arena";
284                 fraglimit_override = autocvar_g_arena_point_limit;
285                 leadlimit_override = autocvar_g_arena_point_leadlimit;
286                 maxspawned = autocvar_g_arena_maxspawned;
287                 if(maxspawned < 2)
288                         maxspawned = 2;
289                 arena_roundbased = autocvar_g_arena_roundbased;
290         }
291
292         if(g_ca)
293         {
294                 game = GAME_CA;
295                 gamemode_name = "Clan Arena";
296                 ActivateTeamplay();
297                 fraglimit_override = autocvar_g_ca_point_limit;
298                 leadlimit_override = autocvar_g_ca_point_leadlimit;
299                 precache_sound("ctf/red_capture.wav");
300                 precache_sound("ctf/blue_capture.wav");
301         }
302         if(g_keyhunt)
303         {
304                 game = GAME_KEYHUNT;
305                 gamemode_name = "Key Hunt";
306                 ActivateTeamplay();
307                 fraglimit_override = autocvar_g_keyhunt_point_limit;
308                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
309                 MUTATOR_ADD(gamemode_keyhunt);
310         }
311
312         if(g_freezetag)
313         {
314                 game = GAME_FREEZETAG;
315                 gamemode_name = "Freeze Tag";
316                 ActivateTeamplay();
317                 fraglimit_override = autocvar_g_freezetag_point_limit;
318                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
319                 MUTATOR_ADD(gamemode_freezetag);
320         }
321
322         if(g_assault)
323         {
324                 game = GAME_ASSAULT;
325                 gamemode_name = "Assault";
326                 ActivateTeamplay();
327                 ScoreRules_assault();
328                 have_team_spawns = -1; // request team spawns
329         }
330
331         if(g_onslaught)
332         {
333                 game = GAME_ONSLAUGHT;
334                 gamemode_name = "Onslaught";
335                 ActivateTeamplay();
336                 have_team_spawns = -1; // request team spawns
337         }
338
339         if(g_race)
340         {
341                 game = GAME_RACE;
342                 gamemode_name = "Race";
343
344                 if(autocvar_g_race_teams)
345                 {
346                         ActivateTeamplay();
347                         race_teams = bound(2, autocvar_g_race_teams, 4);
348                         have_team_spawns = -1; // request team spawns
349                 }
350                 else
351                         race_teams = 0;
352
353                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
354                 fraglimit_override = autocvar_g_race_laps_limit;
355                 leadlimit_override = 0; // currently not supported by race
356         }
357
358         if(g_cts)
359         {
360                 game = GAME_CTS;
361                 gamemode_name = "CTS";
362                 g_race_qualifying = 1;
363                 fraglimit_override = 0;
364                 leadlimit_override = 0;
365         }
366
367         if(g_nexball)
368         {
369                 game = GAME_NEXBALL;
370                 gamemode_name = "Nexball";
371                 fraglimit_override = autocvar_g_nexball_goallimit;
372                 leadlimit_override = autocvar_g_nexball_goalleadlimit;
373                 ActivateTeamplay();
374                 nb_init();
375                 have_team_spawns = -1; // request team spawns
376         }
377
378         if(g_keepaway)
379         {
380                 game = GAME_KEEPAWAY;
381                 gamemode_name = "Keepaway";
382                 MUTATOR_ADD(gamemode_keepaway);
383         }
384
385         if(teamplay)
386                 entcs_init();
387
388         // save it (for the next startup)
389         cvar_set("gamecfg", ftos(game));
390
391         cache_mutatormsg = strzone("");
392         cache_lastmutatormsg = strzone("");
393
394         // enforce the server's universal frag/time limits
395         if(!autocvar_g_campaign)
396         {
397                 if(fraglimit_override >= 0)
398                         cvar_set("fraglimit", ftos(fraglimit_override));
399                 if(timelimit_override >= 0)
400                         cvar_set("timelimit", ftos(timelimit_override));
401                 if(leadlimit_override >= 0)
402                         cvar_set("leadlimit", ftos(leadlimit_override));
403                 if(qualifying_override >= 0)
404                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
405         }
406
407         if(g_race)
408         {
409                 // we need to find out the correct value for g_race_qualifying
410                 if(autocvar_g_campaign)
411                 {
412                         g_race_qualifying = 1;
413                 }
414                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
415                 {
416                         g_race_qualifying = 2;
417                         race_fraglimit = autocvar_fraglimit;
418                         race_leadlimit = autocvar_leadlimit;
419                         race_timelimit = autocvar_timelimit;
420                         cvar_set("fraglimit", "0");
421                         cvar_set("leadlimit", "0");
422                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
423                 }
424                 else
425                         g_race_qualifying = 0;
426         }
427
428         if(g_race || g_cts)
429         {
430                 if(g_race_qualifying)
431                         independent_players = 1;
432
433                 ScoreRules_race();
434         }
435
436         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
437 }
438
439 string GetClientVersionMessage() {
440         string versionmsg;
441         if (self.version_mismatch) {
442                 if(self.version < autocvar_gameversion) {
443                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
444                 } else {
445                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
446                 }
447         } else {
448                 versionmsg = "^2client version and server version are compatible.^8";
449         }
450         return versionmsg;
451 }
452
453 string getwelcomemessage(void)
454 {
455         string s, modifications, motd;
456
457         ret_string = "";
458         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
459         modifications = ret_string;
460         
461         if(g_minstagib)
462                 modifications = strcat(modifications, ", MinstaGib");
463         if(g_weaponarena)
464         {
465                 if(g_weaponarena_random)
466                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
467                 else
468                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
469         }
470         if(autocvar_g_start_weapon_laser == 0)
471                 modifications = strcat(modifications, ", No start weapons");
472         if(autocvar_sv_gravity < 800)
473                 modifications = strcat(modifications, ", Low gravity");
474         if(g_cloaked && !g_cts)
475                 modifications = strcat(modifications, ", Cloaked");
476         if(g_grappling_hook)
477                 modifications = strcat(modifications, ", Hook");
478         if(g_midair)
479                 modifications = strcat(modifications, ", Midair");
480         if(g_pinata)
481                 modifications = strcat(modifications, ", Piñata");
482         if(g_weapon_stay && !g_cts)
483                 modifications = strcat(modifications, ", Weapons stay");
484         if(g_bloodloss > 0)
485                 modifications = strcat(modifications, ", Blood loss");
486         if(g_jetpack)
487                 modifications = strcat(modifications, ", Jet pack");
488         modifications = substring(modifications, 2, strlen(modifications) - 2);
489
490         string versionmessage;
491         versionmessage = GetClientVersionMessage();
492
493         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
494         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
495
496         if(modifications != "")
497                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
498
499         if (g_grappling_hook)
500                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
501
502         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
503         {
504                 if(cache_lastmutatormsg)
505                         strunzone(cache_lastmutatormsg);
506                 if(cache_mutatormsg)
507                         strunzone(cache_mutatormsg);
508                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
509                 cache_mutatormsg = strzone(cache_lastmutatormsg);
510         }
511
512         if (cache_mutatormsg != "") {
513                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
514         }
515
516         motd = autocvar_sv_motd;
517         if (motd != "") {
518                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
519         }
520         return s;
521 }
522
523 void SetPlayerColors(entity pl, float _color)
524 {
525         /*string s;
526         s = ftos(cl);
527         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
528         pl.team = cl + 1;
529         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
530         pl.clientcolors = 16*cl + cl;*/
531
532         float pants, shirt;
533         pants = _color & 0x0F;
534         shirt = _color & 0xF0;
535
536
537         if(teamplay) {
538                 setcolor(pl, 16*pants + pants);
539         } else {
540                 setcolor(pl, shirt + pants);
541         }
542 }
543
544 void SetPlayerTeam(entity pl, float t, float s, float noprint)
545 {
546         float _color;
547
548         if(t == 4)
549                 _color = COLOR_TEAM4 - 1;
550         else if(t == 3)
551                 _color = COLOR_TEAM3 - 1;
552         else if(t == 2)
553                 _color = COLOR_TEAM2 - 1;
554         else
555                 _color = COLOR_TEAM1 - 1;
556
557         SetPlayerColors(pl,_color);
558
559         if(t != s) {
560                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
561
562                 if(!noprint)
563                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
564         }
565
566 }
567
568 // set c1...c4 to show what teams are allowed
569 void CheckAllowedTeams (entity for_whom)
570 {
571         float dm;
572         entity head;
573         string teament_name;
574
575         c1 = c2 = c3 = c4 = -1;
576         cb1 = cb2 = cb3 = cb4 = 0;
577
578         if(g_onslaught)
579         {
580                 // onslaught is special
581                 head = findchain(classname, "onslaught_generator");
582                 while (head)
583                 {
584                         if (head.team == COLOR_TEAM1) c1 = 0;
585                         if (head.team == COLOR_TEAM2) c2 = 0;
586                         if (head.team == COLOR_TEAM3) c3 = 0;
587                         if (head.team == COLOR_TEAM4) c4 = 0;
588                         head = head.chain;
589                 }
590         }
591         else if(g_domination)
592                 teament_name = "dom_team";
593         else if(g_ctf)
594                 teament_name = "ctf_team";
595         else if(g_tdm)
596                 teament_name = "tdm_team";
597         else if(g_nexball)
598                 teament_name = "nexball_team";
599         else if(g_assault)
600                 c1 = c2 = 0; // Assault always has 2 teams
601         else
602         {
603                 // cover anything else by treating it like tdm with no teams spawned
604                 if(g_race)
605                         dm = race_teams;
606                 else
607                         dm = 2;
608
609                 ret_float = dm;
610                 MUTATOR_CALLHOOK(GetTeamCount);
611                 dm = ret_float;
612
613                 if(dm >= 4)
614                         c1 = c2 = c3 = c4 = 0;
615                 else if(dm >= 3)
616                         c1 = c2 = c3 = 0;
617                 else
618                         c1 = c2 = 0;
619         }
620
621         // find out what teams are allowed if necessary
622         if(teament_name)
623         {
624                 head = find(world, classname, teament_name);
625                 while(head)
626                 {
627                         if(!(g_domination && head.netname == ""))
628                         {
629                                 if(head.team == COLOR_TEAM1)
630                                         c1 = 0;
631                                 else if(head.team == COLOR_TEAM2)
632                                         c2 = 0;
633                                 else if(head.team == COLOR_TEAM3)
634                                         c3 = 0;
635                                 else if(head.team == COLOR_TEAM4)
636                                         c4 = 0;
637                         }
638                         head = find(head, classname, teament_name);
639                 }
640         }
641
642         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
643         if(c3==-1 && c4==-1)
644         if(autocvar_bot_vs_human && for_whom)
645         {
646                 if(autocvar_bot_vs_human > 0)
647                 {
648                         // bots are all blue
649                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
650                                 c1 = c3 = c4 = -1;
651                         else
652                                 c2 = -1;
653                 }
654                 else
655                 {
656                         // bots are all red
657                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
658                                 c2 = c3 = c4 = -1;
659                         else
660                                 c1 = -1;
661                 }
662         }
663
664         // if player has a forced team, ONLY allow that one
665         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
666                 c2 = c3 = c4 = -1;
667         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
668                 c1 = c3 = c4 = -1;
669         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
670                 c1 = c2 = c4 = -1;
671         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
672                 c1 = c2 = c3 = -1;
673 }
674
675 float PlayerValue(entity p)
676 {
677         if(IsTeamBalanceForced() == 1)
678                 return 1;
679         return 1;
680         // FIXME: it always returns 1...
681 }
682
683 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
684 // teams that are allowed will now have their player counts stored in c1...c4
685 void GetTeamCounts(entity ignore)
686 {
687         entity head;
688         float value, bvalue;
689         // now count how many players are on each team already
690
691         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
692         // also remember the lowest-scoring player
693
694         FOR_EACH_CLIENT(head)
695         {
696                 float t;
697                 if(head.classname == "player")
698                         t = head.team;
699                 else if(head.team_forced > 0)
700                         t = head.team_forced; // reserve the spot
701                 else
702                         continue;
703                 if(head != ignore)// && head.netname != "")
704                 {
705                         value = PlayerValue(head);
706                         if(clienttype(head) == CLIENTTYPE_BOT)
707                                 bvalue = value;
708                         else
709                                 bvalue = 0;
710                         if(t == COLOR_TEAM1)
711                         {
712                                 if(c1 >= 0)
713                                 {
714                                         c1 = c1 + value;
715                                         cb1 = cb1 + bvalue;
716                                 }
717                         }
718                         if(t == COLOR_TEAM2)
719                         {
720                                 if(c2 >= 0)
721                                 {
722                                         c2 = c2 + value;
723                                         cb2 = cb2 + bvalue;
724                                 }
725                         }
726                         if(t == COLOR_TEAM3)
727                         {
728                                 if(c3 >= 0)
729                                 {
730                                         c3 = c3 + value;
731                                         cb3 = cb3 + bvalue;
732                                 }
733                         }
734                         if(t == COLOR_TEAM4)
735                         {
736                                 if(c4 >= 0)
737                                 {
738                                         c4 = c4 + value;
739                                         cb4 = cb4 + bvalue;
740                                 }
741                         }
742                 }
743         }
744
745         // if the player who has a forced team has not joined yet, reserve the spot
746         if(autocvar_g_campaign)
747         {
748                 switch(autocvar_g_campaign_forceteam)
749                 {
750                         case 1: if(c1 == cb1) ++c1; break;
751                         case 2: if(c2 == cb2) ++c2; break;
752                         case 3: if(c3 == cb3) ++c3; break;
753                         case 4: if(c4 == cb4) ++c4; break;
754                 }
755         }
756 }
757
758 // returns # of smallest team (1, 2, 3, 4)
759 // NOTE: Assumes CheckAllowedTeams has already been called!
760 float FindSmallestTeam(entity pl, float ignore_pl)
761 {
762         float totalteams, balance_type, maxc;
763         totalteams = 0;
764
765         // find out what teams are available
766         //CheckAllowedTeams();
767
768         // make sure there are at least 2 teams to join
769         if(c1 >= 0)
770                 totalteams = totalteams + 1;
771         if(c2 >= 0)
772                 totalteams = totalteams + 1;
773         if(c3 >= 0)
774                 totalteams = totalteams + 1;
775         if(c4 >= 0)
776                 totalteams = totalteams + 1;
777
778         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
779                 totalteams += 1;
780
781         if(totalteams <= 1)
782         {
783                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
784                         return 1; // special case for campaign and player joining
785                 else if(g_domination)
786                         error("Too few teams available for domination\n");
787                 else if(g_ctf)
788                         error("Too few teams available for ctf\n");
789                 else if(g_keyhunt)
790                         error("Too few teams available for key hunt\n");
791                 else if(g_freezetag)
792                         error("Too few teams available for freeze tag\n");
793                 else
794                         error("Too few teams available for team deathmatch\n");
795         }
796
797         // count how many players are in each team
798         if(ignore_pl)
799                 GetTeamCounts(pl);
800         else
801                 GetTeamCounts(world);
802
803         // c1...c4 now have counts of each team
804         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
805
806         // 2 gives priority to what team you're already on, 1 goes in order
807         // 2 doesn't seem to work though...
808         balance_type = 1;
809
810         if(bots_would_leave)
811         //if(pl.classname != "player")
812         if(clienttype(pl) != CLIENTTYPE_BOT)
813         {
814                 c1 -= cb1 * 255.0/256.0;
815                 c2 -= cb2 * 255.0/256.0;
816                 c3 -= cb3 * 255.0/256.0;
817                 c4 -= cb4 * 255.0/256.0;
818         }
819         maxc = max4(c1, c2, c3, c4);
820
821         RandomSelection_Init();
822         if(balance_type == 1)
823         {
824                 // 1: use team count, then score (note: can only use 8 significant bits of score)
825                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
826                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
827                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
828                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
829         }
830         else if(balance_type == 2)
831         {
832                 // 1: use team count, if equal prefer own team
833                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
834                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
835                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
836                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
837         }
838         else if(balance_type == 3)
839         {
840                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
841                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
842                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
843                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
844                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
845         }
846         return RandomSelection_chosen_float;
847 }
848
849 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
850 {
851         float smallest, selectedteam;
852
853         // don't join a team if we're not playing a team game
854         if(!teamplay)
855                 return 0;
856
857         // find out what teams are available
858         CheckAllowedTeams(pl);
859
860         // if we don't care what team he ends up on, put him on whatever team he entered as.
861         // if he's not on a valid team, then let other code put him on the smallest team
862         if(!forcebestteam)
863         {
864                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
865                         selectedteam = pl.team;
866                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
867                         selectedteam = pl.team;
868                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
869                         selectedteam = pl.team;
870                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
871                         selectedteam = pl.team;
872                 else
873                         selectedteam = -1;
874
875                 if(selectedteam > 0)
876                 {
877                         if(!only_return_best)
878                         {
879                                 SetPlayerColors(pl, selectedteam - 1);
880
881                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
882                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
883                                 LogTeamchange(pl.playerid, pl.team, 99);
884                         }
885                         return selectedteam;
886                 }
887                 // otherwise end up on the smallest team (handled below)
888         }
889
890         smallest = FindSmallestTeam(pl, TRUE);
891
892         if(!only_return_best && !pl.bot_forced_team)
893         {
894                 TeamchangeFrags(self);
895                 if(smallest == 1)
896                 {
897                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
898                 }
899                 else if(smallest == 2)
900                 {
901                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
902                 }
903                 else if(smallest == 3)
904                 {
905                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
906                 }
907                 else if(smallest == 4)
908                 {
909                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
910                 }
911                 else
912                 {
913                         error("smallest team: invalid team\n");
914                 }
915
916                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
917
918                 if(pl.deadflag == DEAD_NO)
919                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
920         }
921
922         return smallest;
923 }
924
925 //void() ctf_playerchanged;
926 void SV_ChangeTeam(float _color)
927 {
928         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
929
930         // in normal deathmatch we can just apply the color and we're done
931         if(!teamplay) {
932                 SetPlayerColors(self, _color);
933                 return;
934         }
935
936         scolor = self.clientcolors & 0x0F;
937         dcolor = _color & 0x0F;
938
939         if(scolor == COLOR_TEAM1 - 1)
940                 steam = 1;
941         else if(scolor == COLOR_TEAM2 - 1)
942                 steam = 2;
943         else if(scolor == COLOR_TEAM3 - 1)
944                 steam = 3;
945         else // if(scolor == COLOR_TEAM4 - 1)
946                 steam = 4;
947         if(dcolor == COLOR_TEAM1 - 1)
948                 dteam = 1;
949         else if(dcolor == COLOR_TEAM2 - 1)
950                 dteam = 2;
951         else if(dcolor == COLOR_TEAM3 - 1)
952                 dteam = 3;
953         else // if(dcolor == COLOR_TEAM4 - 1)
954                 dteam = 4;
955
956         CheckAllowedTeams(self);
957
958         if(dteam == 1 && c1 < 0) dteam = 4;
959         if(dteam == 4 && c4 < 0) dteam = 3;
960         if(dteam == 3 && c3 < 0) dteam = 2;
961         if(dteam == 2 && c2 < 0) dteam = 1;
962
963         // not changing teams
964         if(scolor == dcolor)
965         {
966                 //bprint("same team change\n");
967                 SetPlayerTeam(self, dteam, steam, TRUE);
968                 return;
969         }
970
971         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
972                 sprint(self, "Team changes not allowed\n");
973                 return; // changing teams is not allowed
974         }
975
976         if(autocvar_g_balance_teams_prevent_imbalance)
977         {
978                 // only allow changing to a smaller or equal size team
979
980                 // find out what teams are available
981                 //CheckAllowedTeams();
982                 // count how many players on each team
983                 GetTeamCounts(world);
984
985                 // get desired team
986                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
987                 {
988                         dcount = c1;
989                         dbotcount = cb1;
990                 }
991                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
992                 {
993                         dcount = c2;
994                         dbotcount = cb2;
995                 }
996                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
997                 {
998                         dcount = c3;
999                         dbotcount = cb3;
1000                 }
1001                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1002                 {
1003                         dcount = c4;
1004                         dbotcount = cb4;
1005                 }
1006                 else
1007                 {
1008                         sprint(self, "Cannot change to an invalid team\n");
1009
1010                         return;
1011                 }
1012
1013                 // get starting team
1014                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1015                         scount = c1;
1016                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1017                         scount = c2;
1018                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1019                         scount = c3;
1020                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1021                         scount = c4;
1022
1023                 if(scount) // started at a valid, nonempty team
1024                 {
1025                         // check if we're trying to change to a larger team that doens't have bots to swap with
1026                         if(dcount >= scount && dbotcount <= 0)
1027                         {
1028                                 sprint(self, "Cannot change to a larger team\n");
1029                                 return; // can't change to a larger team
1030                         }
1031                 }
1032         }
1033
1034 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1035
1036         if(self.classname == "player" && steam != dteam)
1037         {
1038                 // reduce frags during a team change
1039                 TeamchangeFrags(self);
1040         }
1041
1042         SetPlayerTeam(self, dteam, steam, FALSE);
1043
1044         if(self.classname == "player" && steam != dteam)
1045         {
1046                 // kill player when changing teams
1047                 if(self.deadflag == DEAD_NO)
1048                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1049         }
1050         //ctf_playerchanged();
1051 }
1052
1053 void ShufflePlayerOutOfTeam (float source_team)
1054 {
1055         float smallestteam, smallestteam_count, steam;
1056         float lowest_bot_score, lowest_player_score;
1057         entity head, lowest_bot, lowest_player, selected;
1058
1059         smallestteam = 0;
1060         smallestteam_count = 999999999;
1061
1062         if(c1 >= 0 && c1 < smallestteam_count)
1063         {
1064                 smallestteam = 1;
1065                 smallestteam_count = c1;
1066         }
1067         if(c2 >= 0 && c2 < smallestteam_count)
1068         {
1069                 smallestteam = 2;
1070                 smallestteam_count = c2;
1071         }
1072         if(c3 >= 0 && c3 < smallestteam_count)
1073         {
1074                 smallestteam = 3;
1075                 smallestteam_count = c3;
1076         }
1077         if(c4 >= 0 && c4 < smallestteam_count)
1078         {
1079                 smallestteam = 4;
1080                 smallestteam_count = c4;
1081         }
1082
1083         if(!smallestteam)
1084         {
1085                 bprint("warning: no smallest team\n");
1086                 return;
1087         }
1088
1089         if(source_team == 1)
1090                 steam = COLOR_TEAM1;
1091         else if(source_team == 2)
1092                 steam = COLOR_TEAM2;
1093         else if(source_team == 3)
1094                 steam = COLOR_TEAM3;
1095         else if(source_team == 4)
1096                 steam = COLOR_TEAM4;
1097
1098         lowest_bot = world;
1099         lowest_bot_score = 999999999;
1100         lowest_player = world;
1101         lowest_player_score = 999999999;
1102
1103         // find the lowest-scoring player & bot of that team
1104         FOR_EACH_PLAYER(head)
1105         {
1106                 if(head.team == steam)
1107                 {
1108                         if(head.isbot)
1109                         {
1110                                 if(head.totalfrags < lowest_bot_score)
1111                                 {
1112                                         lowest_bot = head;
1113                                         lowest_bot_score = head.totalfrags;
1114                                 }
1115                         }
1116                         else
1117                         {
1118                                 if(head.totalfrags < lowest_player_score)
1119                                 {
1120                                         lowest_player = head;
1121                                         lowest_player_score = head.totalfrags;
1122                                 }
1123                         }
1124                 }
1125         }
1126
1127         // prefers to move a bot...
1128         if(lowest_bot != world)
1129                 selected = lowest_bot;
1130         // but it will move a player if it has to
1131         else
1132                 selected = lowest_player;
1133         // don't do anything if it couldn't find anyone
1134         if(!selected)
1135         {
1136                 bprint("warning: couldn't find a player to move from team\n");
1137                 return;
1138         }
1139
1140         // smallest team gains a member
1141         if(smallestteam == 1)
1142         {
1143                 c1 = c1 + 1;
1144         }
1145         else if(smallestteam == 2)
1146         {
1147                 c2 = c2 + 1;
1148         }
1149         else if(smallestteam == 3)
1150         {
1151                 c3 = c3 + 1;
1152         }
1153         else if(smallestteam == 4)
1154         {
1155                 c4 = c4 + 1;
1156         }
1157         else
1158         {
1159                 bprint("warning: destination team invalid\n");
1160                 return;
1161         }
1162         // source team loses a member
1163         if(source_team == 1)
1164         {
1165                 c1 = c1 + 1;
1166         }
1167         else if(source_team == 2)
1168         {
1169                 c2 = c2 + 2;
1170         }
1171         else if(source_team == 3)
1172         {
1173                 c3 = c3 + 3;
1174         }
1175         else if(source_team == 4)
1176         {
1177                 c4 = c4 + 4;
1178         }
1179         else
1180         {
1181                 bprint("warning: source team invalid\n");
1182                 return;
1183         }
1184
1185         // move the player to the new team
1186         TeamchangeFrags(selected);
1187         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1188
1189         if(selected.deadflag == DEAD_NO)
1190                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1191         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1192 }
1193
1194 void CauseRebalance(float source_team, float howmany_toomany)
1195 {
1196         if(IsTeamBalanceForced() == 1)
1197         {
1198                 bprint("Rebalancing Teams\n");
1199                 ShufflePlayerOutOfTeam(source_team);
1200         }
1201 }
1202
1203 // part of g_balance_teams_force
1204 // occasionally perform an audit of the teams to make
1205 // sure they're more or less balanced in player count.
1206 void AuditTeams()
1207 {
1208         float numplayers, numteams, smallest, toomany;
1209         float balance;
1210         balance = IsTeamBalanceForced();
1211         if(balance == 0)
1212                 return;
1213
1214         if(audit_teams_time > time)
1215                 return;
1216
1217         audit_teams_time = time + 4 + random();
1218
1219 //      bprint("Auditing teams\n");
1220
1221         CheckAllowedTeams(world);
1222         GetTeamCounts(world);
1223
1224
1225         numteams = numplayers = smallest = 0;
1226         if(c1 >= 0)
1227         {
1228                 numteams = numteams + 1;
1229                 numplayers = numplayers + c1;
1230                 smallest = c1;
1231         }
1232         if(c2 >= 0)
1233         {
1234                 numteams = numteams + 1;
1235                 numplayers = numplayers + c2;
1236                 if(c2 < smallest)
1237                         smallest = c2;
1238         }
1239         if(c3 >= 0)
1240         {
1241                 numteams = numteams + 1;
1242                 numplayers = numplayers + c3;
1243                 if(c3 < smallest)
1244                         smallest = c3;
1245         }
1246         if(c4 >= 0)
1247         {
1248                 numteams = numteams + 1;
1249                 numplayers = numplayers + c4;
1250                 if(c4 < smallest)
1251                         smallest = c4;
1252         }
1253
1254         if(numplayers <= 0)
1255                 return; // no players to move around
1256         if(numteams < 2)
1257                 return; // don't bother shuffling if for some reason there aren't any teams
1258
1259         toomany = smallest + 1;
1260
1261         if(c1 && c1 > toomany)
1262                 CauseRebalance(1, c1 - toomany);
1263         if(c2 && c2 > toomany)
1264                 CauseRebalance(2, c2 - toomany);
1265         if(c3 && c3 > toomany)
1266                 CauseRebalance(3, c3 - toomany);
1267         if(c4 && c4 > toomany)
1268                 CauseRebalance(4, c4 - toomany);
1269
1270         // if teams are still unbalanced, balance them further in the next audit,
1271         // which will happen sooner (keep doing rapid audits until things are in order)
1272         audit_teams_time = time + 0.7 + random()*0.3;
1273 }
1274
1275 // code from here on is just to support maps that don't have team entities
1276 void tdm_spawnteam (string teamname, float teamcolor)
1277 {
1278         entity e;
1279         e = spawn();
1280         e.classname = "tdm_team";
1281         e.netname = teamname;
1282         e.cnt = teamcolor;
1283         e.team = e.cnt + 1;
1284 }
1285
1286 // spawn some default teams if the map is not set up for tdm
1287 void tdm_spawnteams()
1288 {
1289         float numteams;
1290
1291         numteams = autocvar_g_tdm_teams_override;
1292         if(numteams < 2)
1293                 numteams = autocvar_g_tdm_teams;
1294         numteams = bound(2, numteams, 4);
1295
1296         tdm_spawnteam("Red", COLOR_TEAM1-1);
1297         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1298         if(numteams >= 3)
1299                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1300         if(numteams >= 4)
1301                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1302 }
1303
1304 void tdm_delayedinit()
1305 {
1306         // if no teams are found, spawn defaults
1307         if (find(world, classname, "tdm_team") == world)
1308                 tdm_spawnteams();
1309 }
1310
1311 void tdm_init()
1312 {
1313         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1314 }