1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(cvar("bot_vs_human") && (c3==-1 && c4==-1))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!cvar("sv_eventlog"))
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
105 cvar_set("g_keepaway", ftos(g_keepaway));
115 prev = cvar("gamecfg");
116 for(i = 0; i < 2; ++i)
118 //#NO AUTOCVARS START
119 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
140 prev = -1; // second attempt takes place WITHOUT prev set
146 if(g_dm && cvar("deathmatch_force_teamplay"))
155 void default_delayedinit()
157 if(!scores_initialized)
158 ScoreRules_generic();
161 void ActivateTeamplay()
163 float teamplay_default;
164 teamplay_default = cvar("teamplay_default");
167 teamplay = teamplay_default;
170 cvar_set("teamplay", ftos(teamplay));
175 void InitGameplayMode()
177 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
179 qualifying_override = -1;
184 cvar_set("teamplay", "0");
186 // make sure only ONE type is selected
190 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
195 MapInfo_LoadMapSettings(mapname);
197 if not(cvar_value_issafe(world.fog))
199 print("The current map contains a potentially harmful fog setting, ignored\n");
200 world.fog = string_null;
202 if(MapInfo_Map_fog != "")
203 if(MapInfo_Map_fog == "none")
204 world.fog = string_null;
206 world.fog = strzone(MapInfo_Map_fog);
207 clientstuff = strzone(MapInfo_Map_clientstuff);
209 MapInfo_ClearTemps();
211 // in case mapinfo switched the type
214 // set both here, gamemode can override it later
215 timelimit_override = cvar("timelimit_override");
216 fraglimit_override = cvar("fraglimit_override");
217 leadlimit_override = cvar("leadlimit_override");
221 game = GAME_DEATHMATCH;
222 gamemode_name = "Deathmatch";
227 game = GAME_TEAM_DEATHMATCH;
228 gamemode_name = "Team Deathmatch";
231 if(cvar("g_tdm_team_spawns"))
232 have_team_spawns = -1; // request team spawns
237 game = GAME_DOMINATION;
238 gamemode_name = "Domination";
240 fraglimit_override = cvar("g_domination_point_limit");
241 leadlimit_override = cvar("g_domination_point_leadlimit");
243 have_team_spawns = -1; // request team spawns
249 gamemode_name = "Capture the Flag";
251 if(cvar("g_campaign"))
254 g_ctf_win_mode = cvar("g_ctf_win_mode");
255 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
256 if(g_ctf_win_mode == 2)
258 fraglimit_override = cvar("g_ctf_capture_limit");
259 leadlimit_override = cvar("g_ctf_capture_leadlimit");
263 fraglimit_override = cvar("capturelimit_override");
264 leadlimit_override = cvar("captureleadlimit_override");
267 have_team_spawns = -1; // request team spawns
272 game = GAME_RUNEMATCH;
273 gamemode_name = "Rune Match";
274 if(cvar("deathmatch_force_teamplay"))
276 fraglimit_override = cvar("g_runematch_point_limit");
277 leadlimit_override = cvar("g_runematch_point_leadlimit");
284 gamemode_name = "Last Man Standing";
285 fraglimit_override = cvar("g_lms_lives_override");
286 leadlimit_override = 0; // not supported by LMS
287 if(fraglimit_override == 0)
288 fraglimit_override = -1;
289 lms_lowest_lives = 9999;
297 gamemode_name = "Arena";
298 fraglimit_override = cvar("g_arena_point_limit");
299 leadlimit_override = cvar("g_arena_point_leadlimit");
300 maxspawned = cvar("g_arena_maxspawned");
303 arena_roundbased = cvar("g_arena_roundbased");
309 gamemode_name = "Clan Arena";
311 fraglimit_override = cvar("g_ca_point_limit");
312 leadlimit_override = cvar("g_ca_point_leadlimit");
313 precache_sound("ctf/red_capture.wav");
314 precache_sound("ctf/blue_capture.wav");
319 gamemode_name = "Key Hunt";
321 fraglimit_override = cvar("g_keyhunt_point_limit");
322 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
323 MUTATOR_ADD(gamemode_keyhunt);
328 game = GAME_FREEZETAG;
329 gamemode_name = "Freeze Tag";
331 fraglimit_override = cvar("g_freezetag_point_limit");
332 leadlimit_override = cvar("g_freezetag_point_leadlimit");
333 MUTATOR_ADD(gamemode_freezetag);
339 gamemode_name = "Assault";
341 ScoreRules_assault();
342 have_team_spawns = -1; // request team spawns
347 game = GAME_ONSLAUGHT;
348 gamemode_name = "Onslaught";
350 have_team_spawns = -1; // request team spawns
356 gamemode_name = "Race";
358 if(cvar("g_race_teams"))
361 race_teams = bound(2, cvar("g_race_teams"), 4);
362 have_team_spawns = -1; // request team spawns
367 qualifying_override = cvar("g_race_qualifying_timelimit_override");
368 fraglimit_override = cvar("g_race_laps_limit");
369 leadlimit_override = 0; // currently not supported by race
375 gamemode_name = "CTS";
376 g_race_qualifying = 1;
377 fraglimit_override = 0;
378 leadlimit_override = 0;
384 gamemode_name = "Nexball";
385 fraglimit_override = cvar("g_nexball_goallimit");
386 leadlimit_override = cvar("g_nexball_goalleadlimit");
389 have_team_spawns = -1; // request team spawns
394 game = GAME_KEEPAWAY;
395 gamemode_name = "Keepaway";
396 MUTATOR_ADD(gamemode_keepaway);
402 // save it (for the next startup)
403 cvar_set("gamecfg", ftos(game));
405 cache_mutatormsg = strzone("");
406 cache_lastmutatormsg = strzone("");
408 // enforce the server's universal frag/time limits
409 if(!cvar("g_campaign"))
411 if(fraglimit_override >= 0)
412 cvar_set("fraglimit", ftos(fraglimit_override));
413 if(timelimit_override >= 0)
414 cvar_set("timelimit", ftos(timelimit_override));
415 if(leadlimit_override >= 0)
416 cvar_set("leadlimit", ftos(leadlimit_override));
417 if(qualifying_override >= 0)
418 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
423 // we need to find out the correct value for g_race_qualifying
424 if(cvar("g_campaign"))
426 g_race_qualifying = 1;
428 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
430 g_race_qualifying = 2;
431 race_fraglimit = cvar("fraglimit");
432 race_leadlimit = cvar("leadlimit");
433 race_timelimit = cvar("timelimit");
434 cvar_set("fraglimit", "0");
435 cvar_set("leadlimit", "0");
436 cvar_set("timelimit", ftos(cvar("g_race_qualifying_timelimit")));
439 g_race_qualifying = 0;
444 if(g_race_qualifying)
445 independent_players = 1;
450 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
453 string GetClientVersionMessage() {
454 local string versionmsg;
455 if (self.version_mismatch) {
456 if(self.version < cvar("gameversion")) {
457 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
459 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
462 versionmsg = "^2client version and server version are compatible.^8";
468 void PrintWelcomeMessage(entity pl)
470 string s, modifications, motd;
472 if(self.cvar_scr_centertime == 0) return;
474 if(cvar("g_campaign"))
476 if(self.classname == "player" && !self.BUTTON_INFO)
481 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
485 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
486 if(self.welcomemessage_time > time) return;
487 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
490 if(cvar("g_campaign"))
492 centerprint(pl, campaign_message);
496 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
497 if(!self.BUTTON_INFO)
499 // TODO get rid of this too
500 local string specString;
501 specString = NEWLINES;
502 //if(time < game_starttime) //also show the countdown when being a spectator
503 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
505 if (timeoutStatus != 0)
506 specString = strcat(specString, "\n\n", getTimeoutText(1));
509 if(self.classname == "player")
513 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
518 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
519 modifications = ret_string;
522 modifications = strcat(modifications, ", MinstaGib");
525 if(g_weaponarena_random)
526 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
528 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
530 if(cvar("g_start_weapon_laser") == 0)
531 modifications = strcat(modifications, ", No start weapons");
532 if(cvar("sv_gravity") < 800)
533 modifications = strcat(modifications, ", Low gravity");
535 modifications = strcat(modifications, ", Cloaked");
537 modifications = strcat(modifications, ", Hook");
539 modifications = strcat(modifications, ", Midair");
541 modifications = strcat(modifications, ", Pinata");
543 modifications = strcat(modifications, ", Weapons stay");
545 modifications = strcat(modifications, ", Bloodloss");
547 modifications = strcat(modifications, ", Jet pack");
548 modifications = substring(modifications, 2, strlen(modifications) - 2);
550 local string versionmessage;
551 versionmessage = GetClientVersionMessage();
553 s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
554 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
556 if(modifications != "")
557 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
559 if(timeoutStatus != 0)
560 s = strcat(s, "\n\n", getTimeoutText(1));
562 if (g_grappling_hook)
563 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
565 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
567 if(cache_lastmutatormsg)
568 strunzone(cache_lastmutatormsg);
570 strunzone(cache_mutatormsg);
571 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
572 cache_mutatormsg = strzone(cache_lastmutatormsg);
575 if (cache_mutatormsg != "") {
576 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
579 motd = cvar_string("sv_motd");
581 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
589 void SetPlayerColors(entity pl, float _color)
593 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
595 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
596 pl.clientcolors = 16*cl + cl;*/
599 pants = _color & 0x0F;
600 shirt = _color & 0xF0;
604 setcolor(pl, 16*pants + pants);
606 setcolor(pl, shirt + pants);
610 void SetPlayerTeam(entity pl, float t, float s, float noprint)
615 _color = COLOR_TEAM4 - 1;
617 _color = COLOR_TEAM3 - 1;
619 _color = COLOR_TEAM2 - 1;
621 _color = COLOR_TEAM1 - 1;
623 SetPlayerColors(pl,_color);
626 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
629 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
634 // set c1...c4 to show what teams are allowed
635 void CheckAllowedTeams (entity for_whom)
641 c1 = c2 = c3 = c4 = -1;
642 cb1 = cb2 = cb3 = cb4 = 0;
644 if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
646 c1 = 0; // only allow RED team for player joining
650 // onslaught is special
651 head = findchain(classname, "onslaught_generator");
654 if (head.team == COLOR_TEAM1) c1 = 0;
655 if (head.team == COLOR_TEAM2) c2 = 0;
656 if (head.team == COLOR_TEAM3) c3 = 0;
657 if (head.team == COLOR_TEAM4) c4 = 0;
661 else if(g_domination)
662 teament_name = "dom_team";
664 teament_name = "ctf_team";
666 teament_name = "tdm_team";
668 teament_name = "nexball_team";
670 c1 = c2 = 0; // Assault always has 2 teams
673 // cover anything else by treating it like tdm with no teams spawned
680 MUTATOR_CALLHOOK(GetTeamCount);
684 c1 = c2 = c3 = c4 = 0;
691 // find out what teams are allowed if necessary
694 head = find(world, classname, teament_name);
697 if(!(g_domination && head.netname == ""))
699 if(head.team == COLOR_TEAM1)
701 else if(head.team == COLOR_TEAM2)
703 else if(head.team == COLOR_TEAM3)
705 else if(head.team == COLOR_TEAM4)
708 head = find(head, classname, teament_name);
712 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
714 if(cvar("bot_vs_human") && for_whom)
716 if(cvar("bot_vs_human") > 0)
719 if(clienttype(for_whom) == CLIENTTYPE_BOT)
727 if(clienttype(for_whom) == CLIENTTYPE_BOT)
734 // if player has a forced team, ONLY allow that one
735 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
737 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
739 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
741 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
745 float PlayerValue(entity p)
747 if(IsTeamBalanceForced() == 1)
750 // FIXME: it always returns 1...
753 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
754 // teams that are allowed will now have their player counts stored in c1...c4
755 void GetTeamCounts(entity ignore)
759 // now count how many players are on each team already
761 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
762 // also remember the lowest-scoring player
764 FOR_EACH_PLAYER(head)
766 if(head != ignore)// && head.netname != "")
768 value = PlayerValue(head);
769 if(clienttype(head) == CLIENTTYPE_BOT)
773 if(head.team == COLOR_TEAM1)
781 if(head.team == COLOR_TEAM2)
789 if(head.team == COLOR_TEAM3)
797 if(head.team == COLOR_TEAM4)
809 // returns # of smallest team (1, 2, 3, 4)
810 // NOTE: Assumes CheckAllowedTeams has already been called!
811 float FindSmallestTeam(entity pl, float ignore_pl)
813 float totalteams, balance_type, maxc;
816 // find out what teams are available
817 //CheckAllowedTeams();
819 // make sure there are at least 2 teams to join
821 totalteams = totalteams + 1;
823 totalteams = totalteams + 1;
825 totalteams = totalteams + 1;
827 totalteams = totalteams + 1;
829 if((cvar("bot_vs_human") || pl.team_forced > 0) && totalteams == 1)
834 if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
835 return 1; // special case for campaign and player joining
836 else if(g_domination)
837 error("Too few teams available for domination\n");
839 error("Too few teams available for ctf\n");
841 error("Too few teams available for key hunt\n");
843 error("Too few teams available for freeze tag\n");
845 error("Too few teams available for team deathmatch\n");
848 // count how many players are in each team
852 GetTeamCounts(world);
854 // c1...c4 now have counts of each team
855 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
857 // 2 gives priority to what team you're already on, 1 goes in order
858 // 2 doesn't seem to work though...
862 //if(pl.classname != "player")
863 if(clienttype(pl) != CLIENTTYPE_BOT)
865 c1 -= cb1 * 255.0/256.0;
866 c2 -= cb2 * 255.0/256.0;
867 c3 -= cb3 * 255.0/256.0;
868 c4 -= cb4 * 255.0/256.0;
870 maxc = max4(c1, c2, c3, c4);
872 RandomSelection_Init();
873 if(balance_type == 1)
875 // 1: use team count, then score (note: can only use 8 significant bits of score)
876 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
877 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
878 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
879 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
881 else if(balance_type == 2)
883 // 1: use team count, if equal prefer own team
884 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
885 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
886 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
887 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
889 else if(balance_type == 3)
891 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
892 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
893 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
894 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
895 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
897 return RandomSelection_chosen_float;
900 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
902 float smallest, selectedteam;
904 // don't join a team if we're not playing a team game
908 // find out what teams are available
909 CheckAllowedTeams(pl);
911 // if we want the player in a certain team for campaign, force him there
912 if(cvar("g_campaign"))
913 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
915 switch(cvar("g_campaign_forceteam"))
918 SetPlayerColors(pl, COLOR_TEAM1 - 1);
919 LogTeamchange(pl.playerid, pl.team, 2);
922 SetPlayerColors(pl, COLOR_TEAM2 - 1);
923 LogTeamchange(pl.playerid, pl.team, 2);
926 SetPlayerColors(pl, COLOR_TEAM3 - 1);
927 LogTeamchange(pl.playerid, pl.team, 2);
930 SetPlayerColors(pl, COLOR_TEAM4 - 1);
931 LogTeamchange(pl.playerid, pl.team, 2);
938 // if we don't care what team he ends up on, put him on whatever team he entered as.
939 // if he's not on a valid team, then let other code put him on the smallest team
942 if( c1 >= 0 && pl.team == COLOR_TEAM1)
943 selectedteam = pl.team;
944 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
945 selectedteam = pl.team;
946 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
947 selectedteam = pl.team;
948 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
949 selectedteam = pl.team;
955 if(!only_return_best)
957 SetPlayerColors(pl, selectedteam - 1);
959 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
960 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
961 LogTeamchange(pl.playerid, pl.team, 99);
965 // otherwise end up on the smallest team (handled below)
968 smallest = FindSmallestTeam(pl, TRUE);
970 if(!only_return_best && !pl.bot_forced_team)
972 TeamchangeFrags(self);
975 SetPlayerColors(pl, COLOR_TEAM1 - 1);
977 else if(smallest == 2)
979 SetPlayerColors(pl, COLOR_TEAM2 - 1);
981 else if(smallest == 3)
983 SetPlayerColors(pl, COLOR_TEAM3 - 1);
985 else if(smallest == 4)
987 SetPlayerColors(pl, COLOR_TEAM4 - 1);
991 error("smallest team: invalid team\n");
994 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
996 if(pl.deadflag == DEAD_NO)
997 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
1003 //void() ctf_playerchanged;
1004 void SV_ChangeTeam(float _color)
1006 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
1008 // in normal deathmatch we can just apply the color and we're done
1010 SetPlayerColors(self, _color);
1014 scolor = self.clientcolors & 0x0F;
1015 dcolor = _color & 0x0F;
1017 if(scolor == COLOR_TEAM1 - 1)
1019 else if(scolor == COLOR_TEAM2 - 1)
1021 else if(scolor == COLOR_TEAM3 - 1)
1023 else // if(scolor == COLOR_TEAM4 - 1)
1025 if(dcolor == COLOR_TEAM1 - 1)
1027 else if(dcolor == COLOR_TEAM2 - 1)
1029 else if(dcolor == COLOR_TEAM3 - 1)
1031 else // if(dcolor == COLOR_TEAM4 - 1)
1034 CheckAllowedTeams(self);
1036 if(dteam == 1 && c1 < 0) dteam = 4;
1037 if(dteam == 4 && c4 < 0) dteam = 3;
1038 if(dteam == 3 && c3 < 0) dteam = 2;
1039 if(dteam == 2 && c2 < 0) dteam = 1;
1041 // not changing teams
1042 if(scolor == dcolor)
1044 //bprint("same team change\n");
1045 SetPlayerTeam(self, dteam, steam, TRUE);
1049 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
1050 sprint(self, "Team changes not allowed\n");
1051 return; // changing teams is not allowed
1054 if(cvar("g_balance_teams_prevent_imbalance"))
1056 // only allow changing to a smaller or equal size team
1058 // find out what teams are available
1059 //CheckAllowedTeams();
1060 // count how many players on each team
1061 GetTeamCounts(world);
1064 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1069 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1074 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1079 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1086 sprint(self, "Cannot change to an invalid team\n");
1091 // get starting team
1092 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1094 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1096 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1098 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1101 if(scount) // started at a valid, nonempty team
1103 // check if we're trying to change to a larger team that doens't have bots to swap with
1104 if(dcount >= scount && dbotcount <= 0)
1106 sprint(self, "Cannot change to a larger team\n");
1107 return; // can't change to a larger team
1112 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1114 if(self.classname == "player" && steam != dteam)
1116 // reduce frags during a team change
1117 TeamchangeFrags(self);
1120 SetPlayerTeam(self, dteam, steam, FALSE);
1122 if(self.classname == "player" && steam != dteam)
1124 // kill player when changing teams
1125 if(self.deadflag == DEAD_NO)
1126 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1128 //ctf_playerchanged();
1131 void ShufflePlayerOutOfTeam (float source_team)
1133 float smallestteam, smallestteam_count, steam;
1134 float lowest_bot_score, lowest_player_score;
1135 entity head, lowest_bot, lowest_player, selected;
1138 smallestteam_count = 999999999;
1140 if(c1 >= 0 && c1 < smallestteam_count)
1143 smallestteam_count = c1;
1145 if(c2 >= 0 && c2 < smallestteam_count)
1148 smallestteam_count = c2;
1150 if(c3 >= 0 && c3 < smallestteam_count)
1153 smallestteam_count = c3;
1155 if(c4 >= 0 && c4 < smallestteam_count)
1158 smallestteam_count = c4;
1163 bprint("warning: no smallest team\n");
1167 if(source_team == 1)
1168 steam = COLOR_TEAM1;
1169 else if(source_team == 2)
1170 steam = COLOR_TEAM2;
1171 else if(source_team == 3)
1172 steam = COLOR_TEAM3;
1173 else if(source_team == 4)
1174 steam = COLOR_TEAM4;
1177 lowest_bot_score = 999999999;
1178 lowest_player = world;
1179 lowest_player_score = 999999999;
1181 // find the lowest-scoring player & bot of that team
1182 FOR_EACH_PLAYER(head)
1184 if(head.team == steam)
1188 if(head.totalfrags < lowest_bot_score)
1191 lowest_bot_score = head.totalfrags;
1196 if(head.totalfrags < lowest_player_score)
1198 lowest_player = head;
1199 lowest_player_score = head.totalfrags;
1205 // prefers to move a bot...
1206 if(lowest_bot != world)
1207 selected = lowest_bot;
1208 // but it will move a player if it has to
1210 selected = lowest_player;
1211 // don't do anything if it couldn't find anyone
1214 bprint("warning: couldn't find a player to move from team\n");
1218 // smallest team gains a member
1219 if(smallestteam == 1)
1223 else if(smallestteam == 2)
1227 else if(smallestteam == 3)
1231 else if(smallestteam == 4)
1237 bprint("warning: destination team invalid\n");
1240 // source team loses a member
1241 if(source_team == 1)
1245 else if(source_team == 2)
1249 else if(source_team == 3)
1253 else if(source_team == 4)
1259 bprint("warning: source team invalid\n");
1263 // move the player to the new team
1264 TeamchangeFrags(selected);
1265 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1267 if(selected.deadflag == DEAD_NO)
1268 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1269 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1272 void CauseRebalance(float source_team, float howmany_toomany)
1274 if(IsTeamBalanceForced() == 1)
1276 bprint("Rebalancing Teams\n");
1277 ShufflePlayerOutOfTeam(source_team);
1281 // part of g_balance_teams_force
1282 // occasionally perform an audit of the teams to make
1283 // sure they're more or less balanced in player count.
1286 float numplayers, numteams, smallest, toomany;
1288 balance = IsTeamBalanceForced();
1292 if(audit_teams_time > time)
1295 audit_teams_time = time + 4 + random();
1297 // bprint("Auditing teams\n");
1299 CheckAllowedTeams(world);
1300 GetTeamCounts(world);
1303 numteams = numplayers = smallest = 0;
1306 numteams = numteams + 1;
1307 numplayers = numplayers + c1;
1312 numteams = numteams + 1;
1313 numplayers = numplayers + c2;
1319 numteams = numteams + 1;
1320 numplayers = numplayers + c3;
1326 numteams = numteams + 1;
1327 numplayers = numplayers + c4;
1333 return; // no players to move around
1335 return; // don't bother shuffling if for some reason there aren't any teams
1337 toomany = smallest + 1;
1339 if(c1 && c1 > toomany)
1340 CauseRebalance(1, c1 - toomany);
1341 if(c2 && c2 > toomany)
1342 CauseRebalance(2, c2 - toomany);
1343 if(c3 && c3 > toomany)
1344 CauseRebalance(3, c3 - toomany);
1345 if(c4 && c4 > toomany)
1346 CauseRebalance(4, c4 - toomany);
1348 // if teams are still unbalanced, balance them further in the next audit,
1349 // which will happen sooner (keep doing rapid audits until things are in order)
1350 audit_teams_time = time + 0.7 + random()*0.3;
1353 // code from here on is just to support maps that don't have team entities
1354 void tdm_spawnteam (string teamname, float teamcolor)
1358 e.classname = "tdm_team";
1359 e.netname = teamname;
1364 // spawn some default teams if the map is not set up for tdm
1365 void tdm_spawnteams()
1369 numteams = cvar("g_tdm_teams_override");
1371 numteams = cvar("g_tdm_teams");
1372 numteams = bound(2, numteams, 4);
1374 tdm_spawnteam("Red", COLOR_TEAM1-1);
1375 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1377 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1379 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1382 void tdm_delayedinit()
1384 // if no teams are found, spawn defaults
1385 if (find(world, classname, "tdm_team") == world)
1391 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);