]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge remote-tracking branch 'origin/terencehill/hud_fixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 void tdm_init();
17 void entcs_init();
18
19 void LogTeamchange(float player_id, float team_number, float type)
20 {
21         if(!autocvar_sv_eventlog)
22                 return;
23
24         if(player_id < 1)
25                 return;
26
27         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
28 }
29
30 void default_delayedinit()
31 {
32         if(!scores_initialized)
33                 ScoreRules_generic();
34 }
35
36 void ActivateTeamplay()
37 {
38         serverflags |= SERVERFLAG_TEAMPLAY;
39         teamplay = 1;
40 }
41
42 void InitGameplayMode()
43 {
44         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45
46         qualifying_override = -1;
47
48         VoteReset();
49
50         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
51         get_mi_min_max(1);
52         world.mins = mi_min;
53         world.maxs = mi_max;
54
55         MapInfo_LoadMapSettings(mapname);
56         teamplay = 0;
57         serverflags &= ~SERVERFLAG_TEAMPLAY;
58
59         if (!cvar_value_issafe(world.fog))
60         {
61                 print("The current map contains a potentially harmful fog setting, ignored\n");
62                 world.fog = string_null;
63         }
64         if(MapInfo_Map_fog != "")
65                 if(MapInfo_Map_fog == "none")
66                         world.fog = string_null;
67                 else
68                         world.fog = strzone(MapInfo_Map_fog);
69         clientstuff = strzone(MapInfo_Map_clientstuff);
70
71         MapInfo_ClearTemps();
72
73         // set both here, gamemode can override it later
74         timelimit_override = autocvar_timelimit_override;
75         fraglimit_override = autocvar_fraglimit_override;
76         leadlimit_override = autocvar_leadlimit_override;
77         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
78
79         if(g_dm)
80         {
81         }
82
83         if(g_tdm)
84         {
85                 ActivateTeamplay();
86                 tdm_init();
87                 if(autocvar_g_tdm_team_spawns)
88                         have_team_spawns = -1; // request team spawns
89         }
90
91         if(g_domination)
92         {
93                 ActivateTeamplay();
94                 fraglimit_override = autocvar_g_domination_point_limit;
95                 leadlimit_override = autocvar_g_domination_point_leadlimit;
96                 MUTATOR_ADD(gamemode_domination);
97                 have_team_spawns = -1; // request team spawns
98         }
99
100         if(g_ctf)
101         {
102                 ActivateTeamplay();
103                 fraglimit_override = autocvar_capturelimit_override;
104                 leadlimit_override = autocvar_captureleadlimit_override;
105                 MUTATOR_ADD(gamemode_ctf);
106                 have_team_spawns = -1; // request team spawns
107         }
108
109         if(g_lms)
110         {
111                 fraglimit_override = autocvar_g_lms_lives_override;
112                 leadlimit_override = 0; // not supported by LMS
113                 if(fraglimit_override == 0)
114                         fraglimit_override = -1;
115                 MUTATOR_ADD(gamemode_lms);
116         }
117
118         if(g_ca)
119         {
120                 ActivateTeamplay();
121                 fraglimit_override = autocvar_g_ca_point_limit;
122                 leadlimit_override = autocvar_g_ca_point_leadlimit;
123                 MUTATOR_ADD(gamemode_ca);
124                 if(autocvar_g_ca_team_spawns)
125                         have_team_spawns = -1; // request team spawns
126         }
127
128         if(g_keyhunt)
129         {
130                 ActivateTeamplay();
131                 fraglimit_override = autocvar_g_keyhunt_point_limit;
132                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133                 MUTATOR_ADD(gamemode_keyhunt);
134         }
135
136         if(g_freezetag)
137         {
138                 ActivateTeamplay();
139                 fraglimit_override = autocvar_g_freezetag_point_limit;
140                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141                 MUTATOR_ADD(gamemode_freezetag);
142                 if(autocvar_g_freezetag_team_spawns)
143                         have_team_spawns = -1; // request team spawns
144         }
145
146         if(g_assault)
147         {
148                 ActivateTeamplay();
149                 MUTATOR_ADD(gamemode_assault);
150                 have_team_spawns = -1; // request team spawns
151         }
152
153         if(g_onslaught)
154         {
155                 ActivateTeamplay();
156                 have_team_spawns = -1; // request team spawns
157                 MUTATOR_ADD(gamemode_onslaught);
158         }
159
160         if(g_race)
161         {
162
163                 if(autocvar_g_race_teams)
164                 {
165                         ActivateTeamplay();
166                         race_teams = bound(2, autocvar_g_race_teams, 4);
167                         have_team_spawns = -1; // request team spawns
168                 }
169                 else
170                         race_teams = 0;
171
172                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
173                 fraglimit_override = autocvar_g_race_laps_limit;
174                 leadlimit_override = 0; // currently not supported by race
175         }
176
177         if(g_cts)
178         {
179                 g_race_qualifying = 1;
180                 fraglimit_override = 0;
181                 leadlimit_override = 0;
182         }
183
184         if(g_nexball)
185         {
186         fraglimit_override = autocvar_g_nexball_goallimit;
187         leadlimit_override = autocvar_g_nexball_goalleadlimit;
188         ActivateTeamplay();
189         have_team_spawns = -1; // request team spawns
190             MUTATOR_ADD(gamemode_nexball);
191         }
192
193         if(g_keepaway)
194         {
195                 MUTATOR_ADD(gamemode_keepaway);
196         }
197
198         if(g_invasion)
199         {
200                 timelimit_override = 0; // no timelimit in invasion, round based
201                 fraglimit_override = autocvar_g_invasion_round_limit;
202                 MUTATOR_ADD(gamemode_invasion);
203         }
204
205         if(teamplay)
206                 entcs_init();
207
208         cache_mutatormsg = strzone("");
209         cache_lastmutatormsg = strzone("");
210
211         // enforce the server's universal frag/time limits
212         if(!autocvar_g_campaign)
213         {
214                 if(fraglimit_override >= 0)
215                         cvar_set("fraglimit", ftos(fraglimit_override));
216                 if(timelimit_override >= 0)
217                         cvar_set("timelimit", ftos(timelimit_override));
218                 if(leadlimit_override >= 0)
219                         cvar_set("leadlimit", ftos(leadlimit_override));
220                 if(qualifying_override >= 0)
221                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
222         }
223
224         if(g_race)
225         {
226                 // we need to find out the correct value for g_race_qualifying
227                 if(autocvar_g_campaign)
228                 {
229                         g_race_qualifying = 1;
230                 }
231                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
232                 {
233                         g_race_qualifying = 2;
234                         race_fraglimit = autocvar_fraglimit;
235                         race_leadlimit = autocvar_leadlimit;
236                         race_timelimit = autocvar_timelimit;
237                         cvar_set("fraglimit", "0");
238                         cvar_set("leadlimit", "0");
239                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
240                 }
241                 else
242                         g_race_qualifying = 0;
243         }
244         
245         if(g_invasion)
246         {
247                 inv_maxrounds = cvar("fraglimit");
248                 cvar_set("fraglimit", "0");
249         }
250
251         if(g_race || g_cts)
252         {
253                 if(g_race_qualifying)
254                         independent_players = 1;
255
256                 ScoreRules_race();
257         }
258
259         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
260 }
261
262 string GetClientVersionMessage() {
263         string versionmsg;
264         if (self.version_mismatch) {
265                 if(self.version < autocvar_gameversion) {
266                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
267                 } else {
268                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
269                 }
270         } else {
271                 versionmsg = "^2client version and server version are compatible.^8";
272         }
273         return versionmsg;
274 }
275
276 string getwelcomemessage(void)
277 {
278         string s, modifications, motd;
279
280         ret_string = "";
281         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
282         modifications = ret_string;
283
284         if(g_weaponarena)
285         {
286                 if(g_weaponarena_random)
287                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
288                 else
289                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
290         }
291         if(autocvar_g_start_weapon_laser == 0)
292                 modifications = strcat(modifications, ", No start weapons");
293         if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
294                 modifications = strcat(modifications, ", Low gravity");
295         if(g_cloaked && !g_cts)
296                 modifications = strcat(modifications, ", Cloaked");
297         if(g_grappling_hook)
298                 modifications = strcat(modifications, ", Hook");
299         if(g_weapon_stay && !g_cts)
300                 modifications = strcat(modifications, ", Weapons stay");
301         if(g_jetpack)
302                 modifications = strcat(modifications, ", Jet pack");
303         if(autocvar_g_powerups == 0)
304                 modifications = strcat(modifications, ", No powerups");
305         if(autocvar_g_powerups > 0)
306                 modifications = strcat(modifications, ", Powerups");
307         modifications = substring(modifications, 2, strlen(modifications) - 2);
308
309         string versionmessage;
310         versionmessage = GetClientVersionMessage();
311
312         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
313         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
314
315         if(modifications != "")
316                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
317
318         if (g_grappling_hook)
319                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
320
321         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
322         {
323                 if(cache_lastmutatormsg)
324                         strunzone(cache_lastmutatormsg);
325                 if(cache_mutatormsg)
326                         strunzone(cache_mutatormsg);
327                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
328                 cache_mutatormsg = strzone(cache_lastmutatormsg);
329         }
330
331         if (cache_mutatormsg != "") {
332                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
333         }
334
335         motd = autocvar_sv_motd;
336         if (motd != "") {
337                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
338         }
339         return s;
340 }
341
342 void SetPlayerColors(entity pl, float _color)
343 {
344         /*string s;
345         s = ftos(cl);
346         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
347         pl.team = cl + 1;
348         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
349         pl.clientcolors = 16*cl + cl;*/
350
351         float pants, shirt;
352         pants = _color & 0x0F;
353         shirt = _color & 0xF0;
354
355
356         if(teamplay) {
357                 setcolor(pl, 16*pants + pants);
358         } else {
359                 setcolor(pl, shirt + pants);
360         }
361 }
362
363 void SetPlayerTeam(entity pl, float t, float s, float noprint)
364 {
365         float _color;
366
367         if(t == 4)
368                 _color = NUM_TEAM_4 - 1;
369         else if(t == 3)
370                 _color = NUM_TEAM_3 - 1;
371         else if(t == 2)
372                 _color = NUM_TEAM_2 - 1;
373         else
374                 _color = NUM_TEAM_1 - 1;
375
376         SetPlayerColors(pl,_color);
377
378         if(t != s) {
379                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
380
381                 if(!noprint)
382                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
383         }
384
385 }
386
387 // set c1...c4 to show what teams are allowed
388 void CheckAllowedTeams (entity for_whom)
389 {
390         float dm;
391         entity head;
392         string teament_name;
393
394         c1 = c2 = c3 = c4 = -1;
395         cb1 = cb2 = cb3 = cb4 = 0;
396
397         teament_name = string_null;
398         if(g_onslaught)
399         {
400                 // onslaught is special
401                 head = findchain(classname, "onslaught_generator");
402                 while (head)
403                 {
404                         if (head.team == NUM_TEAM_1) c1 = 0;
405                         if (head.team == NUM_TEAM_2) c2 = 0;
406                         if (head.team == NUM_TEAM_3) c3 = 0;
407                         if (head.team == NUM_TEAM_4) c4 = 0;
408                         head = head.chain;
409                 }
410         }
411         else if(g_domination)
412                 teament_name = "dom_team";
413         else if(g_ctf)
414                 teament_name = "ctf_team";
415         else if(g_tdm)
416                 teament_name = "tdm_team";
417         else if(g_nexball)
418                 teament_name = "nexball_team";
419         else if(g_assault)
420                 c1 = c2 = 0; // Assault always has 2 teams
421         else
422         {
423                 // cover anything else by treating it like tdm with no teams spawned
424                 if(g_race)
425                         dm = race_teams;
426                 else
427                         dm = 2;
428
429                 ret_float = dm;
430                 MUTATOR_CALLHOOK(GetTeamCount);
431                 dm = ret_float;
432
433                 if(dm >= 4)
434                         c1 = c2 = c3 = c4 = 0;
435                 else if(dm >= 3)
436                         c1 = c2 = c3 = 0;
437                 else
438                         c1 = c2 = 0;
439         }
440
441         // find out what teams are allowed if necessary
442         if(teament_name)
443         {
444                 head = find(world, classname, teament_name);
445                 while(head)
446                 {
447                         if(!(g_domination && head.netname == ""))
448                         {
449                                 if(head.team == NUM_TEAM_1)
450                                         c1 = 0;
451                                 else if(head.team == NUM_TEAM_2)
452                                         c2 = 0;
453                                 else if(head.team == NUM_TEAM_3)
454                                         c3 = 0;
455                                 else if(head.team == NUM_TEAM_4)
456                                         c4 = 0;
457                         }
458                         head = find(head, classname, teament_name);
459                 }
460         }
461
462         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
463         if(c3==-1 && c4==-1)
464         if(autocvar_bot_vs_human && for_whom)
465         {
466                 if(autocvar_bot_vs_human > 0)
467                 {
468                         // bots are all blue
469                         if(IS_BOT_CLIENT(for_whom))
470                                 c1 = c3 = c4 = -1;
471                         else
472                                 c2 = -1;
473                 }
474                 else
475                 {
476                         // bots are all red
477                         if(IS_BOT_CLIENT(for_whom))
478                                 c2 = c3 = c4 = -1;
479                         else
480                                 c1 = -1;
481                 }
482         }
483
484         // if player has a forced team, ONLY allow that one
485         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
486                 c2 = c3 = c4 = -1;
487         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
488                 c1 = c3 = c4 = -1;
489         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
490                 c1 = c2 = c4 = -1;
491         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
492                 c1 = c2 = c3 = -1;
493 }
494
495 float PlayerValue(entity p)
496 {
497         return 1;
498         // FIXME: it always returns 1...
499 }
500
501 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
502 // teams that are allowed will now have their player counts stored in c1...c4
503 void GetTeamCounts(entity ignore)
504 {
505         entity head;
506         float value, bvalue;
507         // now count how many players are on each team already
508
509         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
510         // also remember the lowest-scoring player
511
512         FOR_EACH_CLIENT(head)
513         {
514                 float t;
515                 if(IS_PLAYER(head))
516                         t = head.team;
517                 else if(head.team_forced > 0)
518                         t = head.team_forced; // reserve the spot
519                 else
520                         continue;
521                 if(head != ignore)// && head.netname != "")
522                 {
523                         value = PlayerValue(head);
524                         if(IS_BOT_CLIENT(head))
525                                 bvalue = value;
526                         else
527                                 bvalue = 0;
528                         if(t == NUM_TEAM_1)
529                         {
530                                 if(c1 >= 0)
531                                 {
532                                         c1 = c1 + value;
533                                         cb1 = cb1 + bvalue;
534                                 }
535                         }
536                         if(t == NUM_TEAM_2)
537                         {
538                                 if(c2 >= 0)
539                                 {
540                                         c2 = c2 + value;
541                                         cb2 = cb2 + bvalue;
542                                 }
543                         }
544                         if(t == NUM_TEAM_3)
545                         {
546                                 if(c3 >= 0)
547                                 {
548                                         c3 = c3 + value;
549                                         cb3 = cb3 + bvalue;
550                                 }
551                         }
552                         if(t == NUM_TEAM_4)
553                         {
554                                 if(c4 >= 0)
555                                 {
556                                         c4 = c4 + value;
557                                         cb4 = cb4 + bvalue;
558                                 }
559                         }
560                 }
561         }
562
563         // if the player who has a forced team has not joined yet, reserve the spot
564         if(autocvar_g_campaign)
565         {
566                 switch(autocvar_g_campaign_forceteam)
567                 {
568                         case 1: if(c1 == cb1) ++c1; break;
569                         case 2: if(c2 == cb2) ++c2; break;
570                         case 3: if(c3 == cb3) ++c3; break;
571                         case 4: if(c4 == cb4) ++c4; break;
572                 }
573         }
574 }
575
576 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
577 {
578         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
579         float f;
580         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
581
582         switch(ta)
583         {
584                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
585                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
586                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
587                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
588         }
589         switch(tb)
590         {
591                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
592                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
593                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
594                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
595         }
596
597         // invalid
598         if(ca < 0 || cb < 0)
599                 return FALSE;
600
601         // equal
602         if(ta == tb)
603                 return TRUE;
604
605         if(IS_REAL_CLIENT(e))
606         {
607                 if(bots_would_leave)
608                 {
609                         ca -= cba * 0.999;
610                         cb -= cbb * 0.999;
611                 }
612         }
613
614         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
615         if(ca < 1)
616                 if(cb >= 1)
617                         return TRUE;
618         if(ca >= 1)
619                 if(cb < 1)
620                         return FALSE;
621
622         // first, normalize
623         f = max(ca, cb, 1);
624         ca /= f;
625         cb /= f;
626         f = max(sa, sb, 1);
627         sa /= f;
628         sb /= f;
629
630         // the more we're at the end of the match, the more take scores into account
631         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
632         ca += (sa - ca) * f;
633         cb += (sb - cb) * f;
634
635         return ca <= cb;
636 }
637
638 // returns # of smallest team (1, 2, 3, 4)
639 // NOTE: Assumes CheckAllowedTeams has already been called!
640 float FindSmallestTeam(entity pl, float ignore_pl)
641 {
642         float totalteams, t;
643         totalteams = 0;
644
645         // find out what teams are available
646         //CheckAllowedTeams();
647
648         // make sure there are at least 2 teams to join
649         if(c1 >= 0)
650                 totalteams = totalteams + 1;
651         if(c2 >= 0)
652                 totalteams = totalteams + 1;
653         if(c3 >= 0)
654                 totalteams = totalteams + 1;
655         if(c4 >= 0)
656                 totalteams = totalteams + 1;
657
658         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
659                 totalteams += 1;
660
661         if(totalteams <= 1)
662         {
663                 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
664                         return 1; // special case for campaign and player joining
665                 else if(g_domination)
666                         error("Too few teams available for domination\n");
667                 else if(g_ctf)
668                         error("Too few teams available for ctf\n");
669                 else if(g_keyhunt)
670                         error("Too few teams available for key hunt\n");
671                 else if(g_freezetag)
672                         error("Too few teams available for freeze tag\n");
673                 else
674                         error("Too few teams available for team deathmatch\n");
675         }
676
677         // count how many players are in each team
678         if(ignore_pl)
679                 GetTeamCounts(pl);
680         else
681                 GetTeamCounts(world);
682
683         RandomSelection_Init();
684
685         t = 1;
686         if(TeamSmallerEqThanTeam(2, t, pl))
687                 t = 2;
688         if(TeamSmallerEqThanTeam(3, t, pl))
689                 t = 3;
690         if(TeamSmallerEqThanTeam(4, t, pl))
691                 t = 4;
692
693         // now t is the minimum, or A minimum!
694         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
695                 RandomSelection_Add(world, 1, string_null, 1, 1);
696         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
697                 RandomSelection_Add(world, 2, string_null, 1, 1);
698         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
699                 RandomSelection_Add(world, 3, string_null, 1, 1);
700         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
701                 RandomSelection_Add(world, 4, string_null, 1, 1);
702
703         return RandomSelection_chosen_float;
704 }
705
706 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
707 {
708         float smallest, selectedteam;
709
710         // don't join a team if we're not playing a team game
711         if(!teamplay)
712                 return 0;
713
714         // find out what teams are available
715         CheckAllowedTeams(pl);
716
717         // if we don't care what team he ends up on, put him on whatever team he entered as.
718         // if he's not on a valid team, then let other code put him on the smallest team
719         if(!forcebestteam)
720         {
721                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
722                         selectedteam = pl.team;
723                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
724                         selectedteam = pl.team;
725                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
726                         selectedteam = pl.team;
727                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
728                         selectedteam = pl.team;
729                 else
730                         selectedteam = -1;
731
732                 if(selectedteam > 0)
733                 {
734                         if(!only_return_best)
735                         {
736                                 SetPlayerColors(pl, selectedteam - 1);
737
738                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
739                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
740                                 LogTeamchange(pl.playerid, pl.team, 99);
741                         }
742                         return selectedteam;
743                 }
744                 // otherwise end up on the smallest team (handled below)
745         }
746
747         smallest = FindSmallestTeam(pl, TRUE);
748
749         if(!only_return_best && !pl.bot_forced_team)
750         {
751                 TeamchangeFrags(self);
752                 if(smallest == 1)
753                 {
754                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
755                 }
756                 else if(smallest == 2)
757                 {
758                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
759                 }
760                 else if(smallest == 3)
761                 {
762                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
763                 }
764                 else if(smallest == 4)
765                 {
766                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
767                 }
768                 else
769                 {
770                         error("smallest team: invalid team\n");
771                 }
772
773                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
774
775                 if(pl.deadflag == DEAD_NO)
776                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
777         }
778
779         return smallest;
780 }
781
782 //void() ctf_playerchanged;
783 void SV_ChangeTeam(float _color)
784 {
785         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
786
787         // in normal deathmatch we can just apply the color and we're done
788         if(!teamplay) {
789                 SetPlayerColors(self, _color);
790                 return;
791         }
792
793         scolor = self.clientcolors & 0x0F;
794         dcolor = _color & 0x0F;
795
796         if(scolor == NUM_TEAM_1 - 1)
797                 steam = 1;
798         else if(scolor == NUM_TEAM_2 - 1)
799                 steam = 2;
800         else if(scolor == NUM_TEAM_3 - 1)
801                 steam = 3;
802         else // if(scolor == NUM_TEAM_4 - 1)
803                 steam = 4;
804         if(dcolor == NUM_TEAM_1 - 1)
805                 dteam = 1;
806         else if(dcolor == NUM_TEAM_2 - 1)
807                 dteam = 2;
808         else if(dcolor == NUM_TEAM_3 - 1)
809                 dteam = 3;
810         else // if(dcolor == NUM_TEAM_4 - 1)
811                 dteam = 4;
812
813         CheckAllowedTeams(self);
814
815         if(dteam == 1 && c1 < 0) dteam = 4;
816         if(dteam == 4 && c4 < 0) dteam = 3;
817         if(dteam == 3 && c3 < 0) dteam = 2;
818         if(dteam == 2 && c2 < 0) dteam = 1;
819
820         // not changing teams
821         if(scolor == dcolor)
822         {
823                 //bprint("same team change\n");
824                 SetPlayerTeam(self, dteam, steam, TRUE);
825                 return;
826         }
827
828         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
829                 sprint(self, "Team changes not allowed\n");
830                 return; // changing teams is not allowed
831         }
832
833         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
834         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
835         {
836                 GetTeamCounts(self);
837                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
838                 {
839                         sprint(self, "Cannot change to a larger/better/shinier team\n");
840                         return;
841                 }
842         }
843
844 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
845
846         if(IS_PLAYER(self) && steam != dteam)
847         {
848                 // reduce frags during a team change
849                 TeamchangeFrags(self);
850         }
851
852         SetPlayerTeam(self, dteam, steam, FALSE);
853
854         if(IS_PLAYER(self) && steam != dteam)
855         {
856                 // kill player when changing teams
857                 if(self.deadflag == DEAD_NO)
858                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
859         }
860 }
861
862 void ShufflePlayerOutOfTeam (float source_team)
863 {
864         float smallestteam, smallestteam_count, steam;
865         float lowest_bot_score, lowest_player_score;
866         entity head, lowest_bot, lowest_player, selected;
867
868         smallestteam = 0;
869         smallestteam_count = 999999999;
870
871         if(c1 >= 0 && c1 < smallestteam_count)
872         {
873                 smallestteam = 1;
874                 smallestteam_count = c1;
875         }
876         if(c2 >= 0 && c2 < smallestteam_count)
877         {
878                 smallestteam = 2;
879                 smallestteam_count = c2;
880         }
881         if(c3 >= 0 && c3 < smallestteam_count)
882         {
883                 smallestteam = 3;
884                 smallestteam_count = c3;
885         }
886         if(c4 >= 0 && c4 < smallestteam_count)
887         {
888                 smallestteam = 4;
889                 smallestteam_count = c4;
890         }
891
892         if(!smallestteam)
893         {
894                 bprint("warning: no smallest team\n");
895                 return;
896         }
897
898         if(source_team == 1)
899                 steam = NUM_TEAM_1;
900         else if(source_team == 2)
901                 steam = NUM_TEAM_2;
902         else if(source_team == 3)
903                 steam = NUM_TEAM_3;
904         else // if(source_team == 4)
905                 steam = NUM_TEAM_4;
906
907         lowest_bot = world;
908         lowest_bot_score = 999999999;
909         lowest_player = world;
910         lowest_player_score = 999999999;
911
912         // find the lowest-scoring player & bot of that team
913         FOR_EACH_PLAYER(head)
914         {
915                 if(head.team == steam)
916                 {
917                         if(head.isbot)
918                         {
919                                 if(head.totalfrags < lowest_bot_score)
920                                 {
921                                         lowest_bot = head;
922                                         lowest_bot_score = head.totalfrags;
923                                 }
924                         }
925                         else
926                         {
927                                 if(head.totalfrags < lowest_player_score)
928                                 {
929                                         lowest_player = head;
930                                         lowest_player_score = head.totalfrags;
931                                 }
932                         }
933                 }
934         }
935
936         // prefers to move a bot...
937         if(lowest_bot != world)
938                 selected = lowest_bot;
939         // but it will move a player if it has to
940         else
941                 selected = lowest_player;
942         // don't do anything if it couldn't find anyone
943         if(!selected)
944         {
945                 bprint("warning: couldn't find a player to move from team\n");
946                 return;
947         }
948
949         // smallest team gains a member
950         if(smallestteam == 1)
951         {
952                 c1 = c1 + 1;
953         }
954         else if(smallestteam == 2)
955         {
956                 c2 = c2 + 1;
957         }
958         else if(smallestteam == 3)
959         {
960                 c3 = c3 + 1;
961         }
962         else if(smallestteam == 4)
963         {
964                 c4 = c4 + 1;
965         }
966         else
967         {
968                 bprint("warning: destination team invalid\n");
969                 return;
970         }
971         // source team loses a member
972         if(source_team == 1)
973         {
974                 c1 = c1 + 1;
975         }
976         else if(source_team == 2)
977         {
978                 c2 = c2 + 2;
979         }
980         else if(source_team == 3)
981         {
982                 c3 = c3 + 3;
983         }
984         else if(source_team == 4)
985         {
986                 c4 = c4 + 4;
987         }
988         else
989         {
990                 bprint("warning: source team invalid\n");
991                 return;
992         }
993
994         // move the player to the new team
995         TeamchangeFrags(selected);
996         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
997
998         if(selected.deadflag == DEAD_NO)
999                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1000         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1001 }
1002
1003 // code from here on is just to support maps that don't have team entities
1004 void tdm_spawnteam (string teamname, float teamcolor)
1005 {
1006         entity e;
1007         e = spawn();
1008         e.classname = "tdm_team";
1009         e.netname = teamname;
1010         e.cnt = teamcolor;
1011         e.team = e.cnt + 1;
1012 }
1013
1014 // spawn some default teams if the map is not set up for tdm
1015 void tdm_spawnteams()
1016 {
1017         float numteams;
1018
1019         numteams = autocvar_g_tdm_teams_override;
1020         if(numteams < 2)
1021                 numteams = autocvar_g_tdm_teams;
1022         numteams = bound(2, numteams, 4);
1023
1024         tdm_spawnteam("Red", NUM_TEAM_1-1);
1025         tdm_spawnteam("Blue", NUM_TEAM_2-1);
1026         if(numteams >= 3)
1027                 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1028         if(numteams >= 4)
1029                 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1030 }
1031
1032 void tdm_delayedinit()
1033 {
1034         // if no teams are found, spawn defaults
1035         if (find(world, classname, "tdm_team") == world)
1036                 tdm_spawnteams();
1037 }
1038
1039 void tdm_init()
1040 {
1041         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1042 }