]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 #include "teamplay.qh"
2 #include "_all.qh"
3
4 #include "cl_client.qh"
5 #include "race.qh"
6 #include "scores.qh"
7 #include "scores_rules.qh"
8
9 #include "bot/bot.qh"
10
11 #include "command/vote.qh"
12
13 #include "mutators/mutators_include.qh"
14
15 #include "../common/deathtypes.qh"
16 #include "../common/teams.qh"
17
18 void TeamchangeFrags(entity e)
19 {
20         PlayerScore_Clear(e);
21 }
22
23 void LogTeamchange(float player_id, float team_number, float type)
24 {
25         if(!autocvar_sv_eventlog)
26                 return;
27
28         if(player_id < 1)
29                 return;
30
31         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
32 }
33
34 void default_delayedinit()
35 {
36         if(!scores_initialized)
37                 ScoreRules_generic();
38 }
39
40 void ActivateTeamplay()
41 {
42         serverflags |= SERVERFLAG_TEAMPLAY;
43         teamplay = 1;
44         cvar_set("teamplay", "2");  // DP needs this for sending proper getstatus replies.
45 }
46
47 void InitGameplayMode()
48 {
49         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
50
51         qualifying_override = -1;
52
53         VoteReset();
54
55         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
56         get_mi_min_max(1);
57         world.mins = mi_min;
58         world.maxs = mi_max;
59
60         MapInfo_LoadMapSettings(mapname);
61         serverflags &= ~SERVERFLAG_TEAMPLAY;
62         teamplay = 0;
63         cvar_set("teamplay", "0");  // DP needs this for sending proper getstatus replies.
64
65         if (!cvar_value_issafe(world.fog))
66         {
67                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored\n");
68                 world.fog = string_null;
69         }
70         if(MapInfo_Map_fog != "")
71                 if(MapInfo_Map_fog == "none")
72                         world.fog = string_null;
73                 else
74                         world.fog = strzone(MapInfo_Map_fog);
75         clientstuff = strzone(MapInfo_Map_clientstuff);
76
77         MapInfo_ClearTemps();
78
79         // set both here, gamemode can override it later
80         timelimit_override = autocvar_timelimit_override;
81         fraglimit_override = autocvar_fraglimit_override;
82         leadlimit_override = autocvar_leadlimit_override;
83         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
84
85         if(g_dm)
86         {
87                 MUTATOR_ADD(gamemode_deathmatch);
88         }
89
90         if(g_tdm)
91         {
92                 ActivateTeamplay();
93                 fraglimit_override = autocvar_g_tdm_point_limit;
94                 leadlimit_override = autocvar_g_tdm_point_leadlimit;
95                 if(autocvar_g_tdm_team_spawns)
96                         have_team_spawns = -1; // request team spawns
97                 MUTATOR_ADD(gamemode_tdm);
98         }
99
100         if(g_domination)
101         {
102                 ActivateTeamplay();
103                 fraglimit_override = autocvar_g_domination_point_limit;
104                 leadlimit_override = autocvar_g_domination_point_leadlimit;
105                 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
106                         fraglimit_override = autocvar_g_domination_roundbased_point_limit;
107                 have_team_spawns = -1; // request team spawns
108                 MUTATOR_ADD(gamemode_domination);
109         }
110
111         if(g_ctf)
112         {
113                 ActivateTeamplay();
114                 fraglimit_override = autocvar_capturelimit_override;
115                 leadlimit_override = autocvar_captureleadlimit_override;
116                 have_team_spawns = -1; // request team spawns
117                 MUTATOR_ADD(gamemode_ctf);
118         }
119
120         if(g_lms)
121         {
122                 fraglimit_override = autocvar_g_lms_lives_override;
123                 leadlimit_override = 0; // not supported by LMS
124                 if(fraglimit_override == 0)
125                         fraglimit_override = -1;
126                 MUTATOR_ADD(gamemode_lms);
127         }
128
129         if(g_ca)
130         {
131                 ActivateTeamplay();
132                 fraglimit_override = autocvar_g_ca_point_limit;
133                 leadlimit_override = autocvar_g_ca_point_leadlimit;
134                 if(autocvar_g_ca_team_spawns)
135                         have_team_spawns = -1; // request team spawns
136                 MUTATOR_ADD(gamemode_ca);
137         }
138
139         if(g_keyhunt)
140         {
141                 ActivateTeamplay();
142                 fraglimit_override = autocvar_g_keyhunt_point_limit;
143                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
144                 if(autocvar_g_keyhunt_team_spawns)
145                         have_team_spawns = -1; // request team spawns
146                 MUTATOR_ADD(gamemode_keyhunt);
147         }
148
149         if(g_freezetag)
150         {
151                 ActivateTeamplay();
152                 fraglimit_override = autocvar_g_freezetag_point_limit;
153                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
154                 if(autocvar_g_freezetag_team_spawns)
155                         have_team_spawns = -1; // request team spawns
156                 MUTATOR_ADD(gamemode_freezetag);
157         }
158
159         if(g_assault)
160         {
161                 ActivateTeamplay();
162                 have_team_spawns = -1; // request team spawns
163                 MUTATOR_ADD(gamemode_assault);
164         }
165
166         if(g_onslaught)
167         {
168                 ActivateTeamplay();
169                 fraglimit_override = autocvar_g_onslaught_point_limit;
170                 have_team_spawns = -1; // request team spawns
171                 MUTATOR_ADD(gamemode_onslaught);
172         }
173
174         if(g_race)
175         {
176                 if(autocvar_g_race_teams)
177                 {
178                         ActivateTeamplay();
179                         race_teams = bound(2, autocvar_g_race_teams, 4);
180                         have_team_spawns = -1; // request team spawns
181                 }
182                 else
183                         race_teams = 0;
184                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
185                 fraglimit_override = autocvar_g_race_laps_limit;
186                 leadlimit_override = 0; // currently not supported by race
187
188                 // we need to find out the correct value for g_race_qualifying
189                 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
190
191                 if(autocvar_g_campaign)
192                 {
193                         g_race_qualifying = 1;
194                         independent_players = 1;
195                 }
196                 else if(!autocvar_g_campaign && want_qualifying)
197                 {
198                         g_race_qualifying = 2;
199                         independent_players = 1;
200                         race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
201                         race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
202                         race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
203                         fraglimit_override = 0;
204                         leadlimit_override = 0;
205                         timelimit_override = autocvar_g_race_qualifying_timelimit;
206                 }
207                 else
208                 {
209                         g_race_qualifying = 0;
210                 }
211
212                 MUTATOR_ADD(gamemode_race);
213         }
214
215         if(g_cts)
216         {
217                 g_race_qualifying = 1;
218                 fraglimit_override = 0;
219                 leadlimit_override = 0;
220                 independent_players = 1;
221                 MUTATOR_ADD(gamemode_cts);
222         }
223
224         if(g_nexball)
225         {
226                 fraglimit_override = autocvar_g_nexball_goallimit;
227                 leadlimit_override = autocvar_g_nexball_goalleadlimit;
228                 ActivateTeamplay();
229                 have_team_spawns = -1; // request team spawns
230                 MUTATOR_ADD(gamemode_nexball);
231         }
232
233         if(g_keepaway)
234         {
235                 MUTATOR_ADD(gamemode_keepaway);
236         }
237
238         if(g_invasion)
239         {
240                 fraglimit_override = autocvar_g_invasion_point_limit;
241                 if(autocvar_g_invasion_teams >= 2)
242                 {
243                         ActivateTeamplay();
244                         if(autocvar_g_invasion_team_spawns)
245                                 have_team_spawns = -1; // request team spawns
246                 }
247                 MUTATOR_ADD(gamemode_invasion);
248         }
249
250         if(teamplay)
251                 entcs_init();
252
253         cache_mutatormsg = strzone("");
254         cache_lastmutatormsg = strzone("");
255
256         // enforce the server's universal frag/time limits
257         if(!autocvar_g_campaign)
258         {
259                 if(fraglimit_override >= 0)
260                         cvar_set("fraglimit", ftos(fraglimit_override));
261                 if(timelimit_override >= 0)
262                         cvar_set("timelimit", ftos(timelimit_override));
263                 if(leadlimit_override >= 0)
264                         cvar_set("leadlimit", ftos(leadlimit_override));
265                 if(qualifying_override >= 0)
266                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
267         }
268
269         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
270 }
271
272 string GetClientVersionMessage() {
273         string versionmsg;
274         if (self.version_mismatch) {
275                 if(self.version < autocvar_gameversion) {
276                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
277                 } else {
278                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
279                 }
280         } else {
281                 versionmsg = "^2client version and server version are compatible.^8";
282         }
283         return versionmsg;
284 }
285
286 string getwelcomemessage(void)
287 {
288         string s, modifications, motd;
289
290         MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
291         modifications = ret_string;
292
293         if(g_weaponarena)
294         {
295                 if(g_weaponarena_random)
296                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
297                 else
298                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
299         }
300         else if(cvar("g_balance_blaster_weaponstart") == 0)
301                 modifications = strcat(modifications, ", No start weapons");
302         if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
303                 modifications = strcat(modifications, ", Low gravity");
304         if(g_cloaked && !g_cts)
305                 modifications = strcat(modifications, ", Cloaked");
306         if(g_grappling_hook)
307                 modifications = strcat(modifications, ", Hook");
308         if(g_weapon_stay && !g_cts)
309                 modifications = strcat(modifications, ", Weapons stay");
310         if(g_jetpack)
311                 modifications = strcat(modifications, ", Jet pack");
312         if(autocvar_g_powerups == 0)
313                 modifications = strcat(modifications, ", No powerups");
314         if(autocvar_g_powerups > 0)
315                 modifications = strcat(modifications, ", Powerups");
316         modifications = substring(modifications, 2, strlen(modifications) - 2);
317
318         string versionmessage;
319         versionmessage = GetClientVersionMessage();
320
321         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
322         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
323
324         if(modifications != "")
325                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
326
327         if (g_grappling_hook)
328                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
329
330         if (cvar("g_nades"))
331                 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
332
333         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
334         {
335                 if(cache_lastmutatormsg)
336                         strunzone(cache_lastmutatormsg);
337                 if(cache_mutatormsg)
338                         strunzone(cache_mutatormsg);
339                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
340                 cache_mutatormsg = strzone(cache_lastmutatormsg);
341         }
342
343         if (cache_mutatormsg != "") {
344                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
345         }
346
347         string mutator_msg = "";
348         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
349         mutator_msg = ret_string;
350
351         s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
352
353         motd = autocvar_sv_motd;
354         if (motd != "") {
355                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
356         }
357         return s;
358 }
359
360 void SetPlayerColors(entity pl, float _color)
361 {
362         /*string s;
363         s = ftos(cl);
364         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
365         pl.team = cl + 1;
366         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
367         pl.clientcolors = 16*cl + cl;*/
368
369         float pants, shirt;
370         pants = _color & 0x0F;
371         shirt = _color & 0xF0;
372
373
374         if(teamplay) {
375                 setcolor(pl, 16*pants + pants);
376         } else {
377                 setcolor(pl, shirt + pants);
378         }
379 }
380
381 void SetPlayerTeam(entity pl, float t, float s, float noprint)
382 {
383         float _color;
384
385         if(t == 4)
386                 _color = NUM_TEAM_4 - 1;
387         else if(t == 3)
388                 _color = NUM_TEAM_3 - 1;
389         else if(t == 2)
390                 _color = NUM_TEAM_2 - 1;
391         else
392                 _color = NUM_TEAM_1 - 1;
393
394         SetPlayerColors(pl,_color);
395
396         if(t != s) {
397                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
398
399                 if(!noprint)
400                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
401         }
402
403 }
404
405 // set c1...c4 to show what teams are allowed
406 void CheckAllowedTeams (entity for_whom)
407 {
408         float dm;
409         entity head;
410         string teament_name;
411
412         c1 = c2 = c3 = c4 = -1;
413         cb1 = cb2 = cb3 = cb4 = 0;
414
415         teament_name = string_null;
416         if(g_onslaught)
417         {
418                 // onslaught is special
419                 head = findchain(classname, "onslaught_generator");
420                 while (head)
421                 {
422                         if (head.team == NUM_TEAM_1) c1 = 0;
423                         if (head.team == NUM_TEAM_2) c2 = 0;
424                         if (head.team == NUM_TEAM_3) c3 = 0;
425                         if (head.team == NUM_TEAM_4) c4 = 0;
426                         head = head.chain;
427                 }
428         }
429         else if(g_domination)
430                 teament_name = "dom_team";
431         else if(g_ctf)
432                 teament_name = "ctf_team";
433         else if(g_tdm)
434                 teament_name = "tdm_team";
435         else if(g_nexball)
436                 teament_name = "nexball_team";
437         else if(g_assault)
438                 c1 = c2 = 0; // Assault always has 2 teams
439         else
440         {
441                 // cover anything else by treating it like tdm with no teams spawned
442                 dm = 2;
443
444                 MUTATOR_CALLHOOK(GetTeamCount, dm);
445                 dm = ret_float;
446
447                 if(dm >= 4)
448                         c1 = c2 = c3 = c4 = 0;
449                 else if(dm >= 3)
450                         c1 = c2 = c3 = 0;
451                 else
452                         c1 = c2 = 0;
453         }
454
455         // find out what teams are allowed if necessary
456         if(teament_name)
457         {
458                 head = find(world, classname, teament_name);
459                 while(head)
460                 {
461                         if(!(g_domination && head.netname == ""))
462                         {
463                                 if(head.team == NUM_TEAM_1)
464                                         c1 = 0;
465                                 else if(head.team == NUM_TEAM_2)
466                                         c2 = 0;
467                                 else if(head.team == NUM_TEAM_3)
468                                         c3 = 0;
469                                 else if(head.team == NUM_TEAM_4)
470                                         c4 = 0;
471                         }
472                         head = find(head, classname, teament_name);
473                 }
474         }
475
476         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
477         if(c3==-1 && c4==-1)
478         if(autocvar_bot_vs_human && for_whom)
479         {
480                 if(autocvar_bot_vs_human > 0)
481                 {
482                         // bots are all blue
483                         if(IS_BOT_CLIENT(for_whom))
484                                 c1 = c3 = c4 = -1;
485                         else
486                                 c2 = -1;
487                 }
488                 else
489                 {
490                         // bots are all red
491                         if(IS_BOT_CLIENT(for_whom))
492                                 c2 = c3 = c4 = -1;
493                         else
494                                 c1 = -1;
495                 }
496         }
497
498         // if player has a forced team, ONLY allow that one
499         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
500                 c2 = c3 = c4 = -1;
501         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
502                 c1 = c3 = c4 = -1;
503         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
504                 c1 = c2 = c4 = -1;
505         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
506                 c1 = c2 = c3 = -1;
507 }
508
509 float PlayerValue(entity p)
510 {
511         return 1;
512         // FIXME: it always returns 1...
513 }
514
515 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
516 // teams that are allowed will now have their player counts stored in c1...c4
517 void GetTeamCounts(entity ignore)
518 {
519         entity head;
520         float value, bvalue;
521         // now count how many players are on each team already
522
523         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
524         // also remember the lowest-scoring player
525
526         FOR_EACH_CLIENT(head)
527         {
528                 float t;
529                 if(IS_PLAYER(head) || head.caplayer)
530                         t = head.team;
531                 else if(head.team_forced > 0)
532                         t = head.team_forced; // reserve the spot
533                 else
534                         continue;
535                 if(head != ignore)// && head.netname != "")
536                 {
537                         value = PlayerValue(head);
538                         if(IS_BOT_CLIENT(head))
539                                 bvalue = value;
540                         else
541                                 bvalue = 0;
542                         if(t == NUM_TEAM_1)
543                         {
544                                 if(c1 >= 0)
545                                 {
546                                         c1 = c1 + value;
547                                         cb1 = cb1 + bvalue;
548                                 }
549                         }
550                         if(t == NUM_TEAM_2)
551                         {
552                                 if(c2 >= 0)
553                                 {
554                                         c2 = c2 + value;
555                                         cb2 = cb2 + bvalue;
556                                 }
557                         }
558                         if(t == NUM_TEAM_3)
559                         {
560                                 if(c3 >= 0)
561                                 {
562                                         c3 = c3 + value;
563                                         cb3 = cb3 + bvalue;
564                                 }
565                         }
566                         if(t == NUM_TEAM_4)
567                         {
568                                 if(c4 >= 0)
569                                 {
570                                         c4 = c4 + value;
571                                         cb4 = cb4 + bvalue;
572                                 }
573                         }
574                 }
575         }
576
577         // if the player who has a forced team has not joined yet, reserve the spot
578         if(autocvar_g_campaign)
579         {
580                 switch(autocvar_g_campaign_forceteam)
581                 {
582                         case 1: if(c1 == cb1) ++c1; break;
583                         case 2: if(c2 == cb2) ++c2; break;
584                         case 3: if(c3 == cb3) ++c3; break;
585                         case 4: if(c4 == cb4) ++c4; break;
586                 }
587         }
588 }
589
590 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
591 {
592         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
593         float f;
594         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
595
596         switch(ta)
597         {
598                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
599                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
600                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
601                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
602         }
603         switch(tb)
604         {
605                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
606                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
607                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
608                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
609         }
610
611         // invalid
612         if(ca < 0 || cb < 0)
613                 return false;
614
615         // equal
616         if(ta == tb)
617                 return true;
618
619         if(IS_REAL_CLIENT(e))
620         {
621                 if(bots_would_leave)
622                 {
623                         ca -= cba * 0.999;
624                         cb -= cbb * 0.999;
625                 }
626         }
627
628         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
629         if(ca < 1)
630                 if(cb >= 1)
631                         return true;
632         if(ca >= 1)
633                 if(cb < 1)
634                         return false;
635
636         // first, normalize
637         f = max(ca, cb, 1);
638         ca /= f;
639         cb /= f;
640         f = max(sa, sb, 1);
641         sa /= f;
642         sb /= f;
643
644         // the more we're at the end of the match, the more take scores into account
645         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
646         ca += (sa - ca) * f;
647         cb += (sb - cb) * f;
648
649         return ca <= cb;
650 }
651
652 // returns # of smallest team (1, 2, 3, 4)
653 // NOTE: Assumes CheckAllowedTeams has already been called!
654 float FindSmallestTeam(entity pl, float ignore_pl)
655 {
656         float totalteams, t;
657         totalteams = 0;
658
659         // find out what teams are available
660         //CheckAllowedTeams();
661
662         // make sure there are at least 2 teams to join
663         if(c1 >= 0)
664                 totalteams = totalteams + 1;
665         if(c2 >= 0)
666                 totalteams = totalteams + 1;
667         if(c3 >= 0)
668                 totalteams = totalteams + 1;
669         if(c4 >= 0)
670                 totalteams = totalteams + 1;
671
672         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
673                 totalteams += 1;
674
675         if(totalteams <= 1)
676         {
677                 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
678                         return 1; // special case for campaign and player joining
679                 else
680                         error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
681         }
682
683         // count how many players are in each team
684         if(ignore_pl)
685                 GetTeamCounts(pl);
686         else
687                 GetTeamCounts(world);
688
689         RandomSelection_Init();
690
691         t = 1;
692         if(TeamSmallerEqThanTeam(2, t, pl))
693                 t = 2;
694         if(TeamSmallerEqThanTeam(3, t, pl))
695                 t = 3;
696         if(TeamSmallerEqThanTeam(4, t, pl))
697                 t = 4;
698
699         // now t is the minimum, or A minimum!
700         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
701                 RandomSelection_Add(world, 1, string_null, 1, 1);
702         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
703                 RandomSelection_Add(world, 2, string_null, 1, 1);
704         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
705                 RandomSelection_Add(world, 3, string_null, 1, 1);
706         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
707                 RandomSelection_Add(world, 4, string_null, 1, 1);
708
709         return RandomSelection_chosen_float;
710 }
711
712 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
713 {
714         float smallest, selectedteam;
715
716         // don't join a team if we're not playing a team game
717         if(!teamplay)
718                 return 0;
719
720         // find out what teams are available
721         CheckAllowedTeams(pl);
722
723         // if we don't care what team he ends up on, put him on whatever team he entered as.
724         // if he's not on a valid team, then let other code put him on the smallest team
725         if(!forcebestteam)
726         {
727                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
728                         selectedteam = pl.team;
729                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
730                         selectedteam = pl.team;
731                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
732                         selectedteam = pl.team;
733                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
734                         selectedteam = pl.team;
735                 else
736                         selectedteam = -1;
737
738                 if(selectedteam > 0)
739                 {
740                         if(!only_return_best)
741                         {
742                                 SetPlayerColors(pl, selectedteam - 1);
743
744                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
745                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
746                                 LogTeamchange(pl.playerid, pl.team, 99);
747                         }
748                         return selectedteam;
749                 }
750                 // otherwise end up on the smallest team (handled below)
751         }
752
753         smallest = FindSmallestTeam(pl, true);
754
755         if(!only_return_best && !pl.bot_forced_team)
756         {
757                 TeamchangeFrags(self);
758                 if(smallest == 1)
759                 {
760                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
761                 }
762                 else if(smallest == 2)
763                 {
764                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
765                 }
766                 else if(smallest == 3)
767                 {
768                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
769                 }
770                 else if(smallest == 4)
771                 {
772                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
773                 }
774                 else
775                 {
776                         error("smallest team: invalid team\n");
777                 }
778
779                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
780
781                 if(pl.deadflag == DEAD_NO)
782                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
783         }
784
785         return smallest;
786 }
787
788 //void() ctf_playerchanged;
789 void SV_ChangeTeam(float _color)
790 {
791         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
792
793         // in normal deathmatch we can just apply the color and we're done
794         if(!teamplay) {
795                 SetPlayerColors(self, _color);
796                 return;
797         }
798
799         scolor = self.clientcolors & 0x0F;
800         dcolor = _color & 0x0F;
801
802         if(scolor == NUM_TEAM_1 - 1)
803                 steam = 1;
804         else if(scolor == NUM_TEAM_2 - 1)
805                 steam = 2;
806         else if(scolor == NUM_TEAM_3 - 1)
807                 steam = 3;
808         else // if(scolor == NUM_TEAM_4 - 1)
809                 steam = 4;
810         if(dcolor == NUM_TEAM_1 - 1)
811                 dteam = 1;
812         else if(dcolor == NUM_TEAM_2 - 1)
813                 dteam = 2;
814         else if(dcolor == NUM_TEAM_3 - 1)
815                 dteam = 3;
816         else // if(dcolor == NUM_TEAM_4 - 1)
817                 dteam = 4;
818
819         CheckAllowedTeams(self);
820
821         if(dteam == 1 && c1 < 0) dteam = 4;
822         if(dteam == 4 && c4 < 0) dteam = 3;
823         if(dteam == 3 && c3 < 0) dteam = 2;
824         if(dteam == 2 && c2 < 0) dteam = 1;
825
826         // not changing teams
827         if(scolor == dcolor)
828         {
829                 //bprint("same team change\n");
830                 SetPlayerTeam(self, dteam, steam, true);
831                 return;
832         }
833
834         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
835                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
836                 return; // changing teams is not allowed
837         }
838
839         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
840         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
841         {
842                 GetTeamCounts(self);
843                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
844                 {
845                         Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
846                         return;
847                 }
848         }
849
850 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
851
852         if(IS_PLAYER(self) && steam != dteam)
853         {
854                 // reduce frags during a team change
855                 TeamchangeFrags(self);
856         }
857
858         // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
859         if(!IS_CLIENT(self))
860                 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_CONNECTING, self.netname);
861
862         SetPlayerTeam(self, dteam, steam, !IS_CLIENT(self));
863
864         if(IS_PLAYER(self) && steam != dteam)
865         {
866                 // kill player when changing teams
867                 if(self.deadflag == DEAD_NO)
868                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
869         }
870 }
871
872 void ShufflePlayerOutOfTeam (float source_team)
873 {
874         float smallestteam, smallestteam_count, steam;
875         float lowest_bot_score, lowest_player_score;
876         entity head, lowest_bot, lowest_player, selected;
877
878         smallestteam = 0;
879         smallestteam_count = 999999999;
880
881         if(c1 >= 0 && c1 < smallestteam_count)
882         {
883                 smallestteam = 1;
884                 smallestteam_count = c1;
885         }
886         if(c2 >= 0 && c2 < smallestteam_count)
887         {
888                 smallestteam = 2;
889                 smallestteam_count = c2;
890         }
891         if(c3 >= 0 && c3 < smallestteam_count)
892         {
893                 smallestteam = 3;
894                 smallestteam_count = c3;
895         }
896         if(c4 >= 0 && c4 < smallestteam_count)
897         {
898                 smallestteam = 4;
899                 smallestteam_count = c4;
900         }
901
902         if(!smallestteam)
903         {
904                 bprint("warning: no smallest team\n");
905                 return;
906         }
907
908         if(source_team == 1)
909                 steam = NUM_TEAM_1;
910         else if(source_team == 2)
911                 steam = NUM_TEAM_2;
912         else if(source_team == 3)
913                 steam = NUM_TEAM_3;
914         else // if(source_team == 4)
915                 steam = NUM_TEAM_4;
916
917         lowest_bot = world;
918         lowest_bot_score = 999999999;
919         lowest_player = world;
920         lowest_player_score = 999999999;
921
922         // find the lowest-scoring player & bot of that team
923         FOR_EACH_PLAYER(head)
924         {
925                 if(head.team == steam)
926                 {
927                         if(head.isbot)
928                         {
929                                 if(head.totalfrags < lowest_bot_score)
930                                 {
931                                         lowest_bot = head;
932                                         lowest_bot_score = head.totalfrags;
933                                 }
934                         }
935                         else
936                         {
937                                 if(head.totalfrags < lowest_player_score)
938                                 {
939                                         lowest_player = head;
940                                         lowest_player_score = head.totalfrags;
941                                 }
942                         }
943                 }
944         }
945
946         // prefers to move a bot...
947         if(lowest_bot != world)
948                 selected = lowest_bot;
949         // but it will move a player if it has to
950         else
951                 selected = lowest_player;
952         // don't do anything if it couldn't find anyone
953         if(!selected)
954         {
955                 bprint("warning: couldn't find a player to move from team\n");
956                 return;
957         }
958
959         // smallest team gains a member
960         if(smallestteam == 1)
961         {
962                 c1 = c1 + 1;
963         }
964         else if(smallestteam == 2)
965         {
966                 c2 = c2 + 1;
967         }
968         else if(smallestteam == 3)
969         {
970                 c3 = c3 + 1;
971         }
972         else if(smallestteam == 4)
973         {
974                 c4 = c4 + 1;
975         }
976         else
977         {
978                 bprint("warning: destination team invalid\n");
979                 return;
980         }
981         // source team loses a member
982         if(source_team == 1)
983         {
984                 c1 = c1 + 1;
985         }
986         else if(source_team == 2)
987         {
988                 c2 = c2 + 2;
989         }
990         else if(source_team == 3)
991         {
992                 c3 = c3 + 3;
993         }
994         else if(source_team == 4)
995         {
996                 c4 = c4 + 4;
997         }
998         else
999         {
1000                 bprint("warning: source team invalid\n");
1001                 return;
1002         }
1003
1004         // move the player to the new team
1005         TeamchangeFrags(selected);
1006         SetPlayerTeam(selected, smallestteam, source_team, false);
1007
1008         if(selected.deadflag == DEAD_NO)
1009                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1010         Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);
1011 }