1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
76 void LogTeamchange(float player_id, float team_number, float type)
78 if(!autocvar_sv_eventlog)
84 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
89 cvar_set("g_dm", ftos(g_dm));
90 cvar_set("g_tdm", ftos(g_tdm));
91 cvar_set("g_domination", ftos(g_domination));
92 cvar_set("g_ctf", ftos(g_ctf));
93 cvar_set("g_runematch", ftos(g_runematch));
94 cvar_set("g_lms", ftos(g_lms));
95 cvar_set("g_arena", ftos(g_arena));
96 cvar_set("g_ca", ftos(g_ca));
97 cvar_set("g_keyhunt", ftos(g_keyhunt));
98 cvar_set("g_assault", ftos(g_assault));
99 cvar_set("g_onslaught", ftos(g_onslaught));
100 cvar_set("g_race", ftos(g_race));
101 cvar_set("g_nexball", ftos(g_nexball));
102 cvar_set("g_cts", ftos(g_cts));
103 cvar_set("g_freezetag", ftos(g_freezetag));
104 cvar_set("g_keepaway", ftos(g_keepaway));
114 prev = autocvar_gamecfg;
115 for(i = 0; i < 2; ++i)
117 //#NO AUTOCVARS START
118 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
119 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
120 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
121 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
122 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
123 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
124 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
125 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
126 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
127 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
128 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
129 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
130 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
131 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
132 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
133 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
139 prev = -1; // second attempt takes place WITHOUT prev set
146 serverflags &~= SERVERFLAG_TEAMPLAY;
149 void default_delayedinit()
151 if(!scores_initialized)
152 ScoreRules_generic();
155 void ActivateTeamplay()
157 serverflags |= SERVERFLAG_TEAMPLAY;
161 void InitGameplayMode()
163 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
165 qualifying_override = -1;
169 // make sure only ONE type is selected
173 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
178 MapInfo_LoadMapSettings(mapname);
180 if not(cvar_value_issafe(world.fog))
182 print("The current map contains a potentially harmful fog setting, ignored\n");
183 world.fog = string_null;
185 if(MapInfo_Map_fog != "")
186 if(MapInfo_Map_fog == "none")
187 world.fog = string_null;
189 world.fog = strzone(MapInfo_Map_fog);
190 clientstuff = strzone(MapInfo_Map_clientstuff);
192 MapInfo_ClearTemps();
194 // in case mapinfo switched the type
197 // set both here, gamemode can override it later
198 timelimit_override = autocvar_timelimit_override;
199 fraglimit_override = autocvar_fraglimit_override;
200 leadlimit_override = autocvar_leadlimit_override;
204 game = GAME_DEATHMATCH;
205 gamemode_name = "Deathmatch";
210 game = GAME_TEAM_DEATHMATCH;
211 gamemode_name = "Team Deathmatch";
214 if(autocvar_g_tdm_team_spawns)
215 have_team_spawns = -1; // request team spawns
220 game = GAME_DOMINATION;
221 gamemode_name = "Domination";
223 fraglimit_override = autocvar_g_domination_point_limit;
224 leadlimit_override = autocvar_g_domination_point_leadlimit;
226 have_team_spawns = -1; // request team spawns
232 gamemode_name = "Capture the Flag";
234 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
235 if(g_ctf_win_mode == 2)
237 fraglimit_override = autocvar_g_ctf_capture_limit;
238 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
242 fraglimit_override = autocvar_capturelimit_override;
243 leadlimit_override = autocvar_captureleadlimit_override;
246 have_team_spawns = -1; // request team spawns
251 game = GAME_RUNEMATCH;
252 gamemode_name = "Rune Match";
253 // ActivateTeamplay();
254 fraglimit_override = autocvar_g_runematch_point_limit;
255 leadlimit_override = autocvar_g_runematch_point_leadlimit;
262 gamemode_name = "Last Man Standing";
263 fraglimit_override = autocvar_g_lms_lives_override;
264 leadlimit_override = 0; // not supported by LMS
265 if(fraglimit_override == 0)
266 fraglimit_override = -1;
267 lms_lowest_lives = 9999;
275 gamemode_name = "Arena";
276 fraglimit_override = autocvar_g_arena_point_limit;
277 leadlimit_override = autocvar_g_arena_point_leadlimit;
278 maxspawned = autocvar_g_arena_maxspawned;
281 arena_roundbased = autocvar_g_arena_roundbased;
287 gamemode_name = "Clan Arena";
289 fraglimit_override = autocvar_g_ca_point_limit;
290 leadlimit_override = autocvar_g_ca_point_leadlimit;
291 precache_sound("ctf/red_capture.wav");
292 precache_sound("ctf/blue_capture.wav");
297 gamemode_name = "Key Hunt";
299 fraglimit_override = autocvar_g_keyhunt_point_limit;
300 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
301 MUTATOR_ADD(gamemode_keyhunt);
306 game = GAME_FREEZETAG;
307 gamemode_name = "Freeze Tag";
309 fraglimit_override = autocvar_g_freezetag_point_limit;
310 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
311 MUTATOR_ADD(gamemode_freezetag);
317 gamemode_name = "Assault";
319 ScoreRules_assault();
320 have_team_spawns = -1; // request team spawns
325 game = GAME_ONSLAUGHT;
326 gamemode_name = "Onslaught";
328 have_team_spawns = -1; // request team spawns
334 gamemode_name = "Race";
336 if(autocvar_g_race_teams)
339 race_teams = bound(2, autocvar_g_race_teams, 4);
340 have_team_spawns = -1; // request team spawns
345 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
346 fraglimit_override = autocvar_g_race_laps_limit;
347 leadlimit_override = 0; // currently not supported by race
353 gamemode_name = "CTS";
354 g_race_qualifying = 1;
355 fraglimit_override = 0;
356 leadlimit_override = 0;
362 gamemode_name = "Nexball";
363 fraglimit_override = autocvar_g_nexball_goallimit;
364 leadlimit_override = autocvar_g_nexball_goalleadlimit;
366 have_team_spawns = -1; // request team spawns
368 MUTATOR_ADD(gamemode_nexball);
374 game = GAME_KEEPAWAY;
375 gamemode_name = "Keepaway";
376 MUTATOR_ADD(gamemode_keepaway);
382 // save it (for the next startup)
383 cvar_set("gamecfg", ftos(game));
385 cache_mutatormsg = strzone("");
386 cache_lastmutatormsg = strzone("");
388 // enforce the server's universal frag/time limits
389 if(!autocvar_g_campaign)
391 if(fraglimit_override >= 0)
392 cvar_set("fraglimit", ftos(fraglimit_override));
393 if(timelimit_override >= 0)
394 cvar_set("timelimit", ftos(timelimit_override));
395 if(leadlimit_override >= 0)
396 cvar_set("leadlimit", ftos(leadlimit_override));
397 if(qualifying_override >= 0)
398 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
403 // we need to find out the correct value for g_race_qualifying
404 if(autocvar_g_campaign)
406 g_race_qualifying = 1;
408 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
410 g_race_qualifying = 2;
411 race_fraglimit = autocvar_fraglimit;
412 race_leadlimit = autocvar_leadlimit;
413 race_timelimit = autocvar_timelimit;
414 cvar_set("fraglimit", "0");
415 cvar_set("leadlimit", "0");
416 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
419 g_race_qualifying = 0;
424 if(g_race_qualifying)
425 independent_players = 1;
430 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
433 string GetClientVersionMessage() {
435 if (self.version_mismatch) {
436 if(self.version < autocvar_gameversion) {
437 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
439 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
442 versionmsg = "^2client version and server version are compatible.^8";
447 string getwelcomemessage(void)
449 string s, modifications, motd;
452 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
453 modifications = ret_string;
456 modifications = strcat(modifications, ", MinstaGib");
459 if(g_weaponarena_random)
460 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
462 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
464 if(autocvar_g_start_weapon_laser == 0)
465 modifications = strcat(modifications, ", No start weapons");
466 if(autocvar_sv_gravity < 800)
467 modifications = strcat(modifications, ", Low gravity");
468 if(g_cloaked && !g_cts)
469 modifications = strcat(modifications, ", Cloaked");
471 modifications = strcat(modifications, ", Hook");
473 modifications = strcat(modifications, ", Midair");
475 modifications = strcat(modifications, ", Piñata");
476 if(g_weapon_stay && !g_cts)
477 modifications = strcat(modifications, ", Weapons stay");
479 modifications = strcat(modifications, ", Blood loss");
481 modifications = strcat(modifications, ", Jet pack");
482 if(autocvar_g_powerups == 0)
483 modifications = strcat(modifications, ", No powerups");
484 if(autocvar_g_powerups > 0)
485 modifications = strcat(modifications, ", Powerups");
486 modifications = substring(modifications, 2, strlen(modifications) - 2);
488 string versionmessage;
489 versionmessage = GetClientVersionMessage();
491 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
492 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
494 if(modifications != "")
495 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
497 if (g_grappling_hook)
498 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
500 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
502 if(cache_lastmutatormsg)
503 strunzone(cache_lastmutatormsg);
505 strunzone(cache_mutatormsg);
506 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
507 cache_mutatormsg = strzone(cache_lastmutatormsg);
510 if (cache_mutatormsg != "") {
511 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
514 motd = autocvar_sv_motd;
516 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
521 void SetPlayerColors(entity pl, float _color)
525 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
527 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
528 pl.clientcolors = 16*cl + cl;*/
531 pants = _color & 0x0F;
532 shirt = _color & 0xF0;
536 setcolor(pl, 16*pants + pants);
538 setcolor(pl, shirt + pants);
542 void SetPlayerTeam(entity pl, float t, float s, float noprint)
547 _color = COLOR_TEAM4 - 1;
549 _color = COLOR_TEAM3 - 1;
551 _color = COLOR_TEAM2 - 1;
553 _color = COLOR_TEAM1 - 1;
555 SetPlayerColors(pl,_color);
558 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
561 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
566 // set c1...c4 to show what teams are allowed
567 void CheckAllowedTeams (entity for_whom)
573 c1 = c2 = c3 = c4 = -1;
574 cb1 = cb2 = cb3 = cb4 = 0;
578 // onslaught is special
579 head = findchain(classname, "onslaught_generator");
582 if (head.team == COLOR_TEAM1) c1 = 0;
583 if (head.team == COLOR_TEAM2) c2 = 0;
584 if (head.team == COLOR_TEAM3) c3 = 0;
585 if (head.team == COLOR_TEAM4) c4 = 0;
589 else if(g_domination)
590 teament_name = "dom_team";
592 teament_name = "ctf_team";
594 teament_name = "tdm_team";
596 teament_name = "nexball_team";
598 c1 = c2 = 0; // Assault always has 2 teams
601 // cover anything else by treating it like tdm with no teams spawned
608 MUTATOR_CALLHOOK(GetTeamCount);
612 c1 = c2 = c3 = c4 = 0;
619 // find out what teams are allowed if necessary
622 head = find(world, classname, teament_name);
625 if(!(g_domination && head.netname == ""))
627 if(head.team == COLOR_TEAM1)
629 else if(head.team == COLOR_TEAM2)
631 else if(head.team == COLOR_TEAM3)
633 else if(head.team == COLOR_TEAM4)
636 head = find(head, classname, teament_name);
640 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
642 if(autocvar_bot_vs_human && for_whom)
644 if(autocvar_bot_vs_human > 0)
647 if(clienttype(for_whom) == CLIENTTYPE_BOT)
655 if(clienttype(for_whom) == CLIENTTYPE_BOT)
662 // if player has a forced team, ONLY allow that one
663 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
665 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
667 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
669 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
673 float PlayerValue(entity p)
675 if(IsTeamBalanceForced() == 1)
678 // FIXME: it always returns 1...
681 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
682 // teams that are allowed will now have their player counts stored in c1...c4
683 void GetTeamCounts(entity ignore)
687 // now count how many players are on each team already
689 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
690 // also remember the lowest-scoring player
692 FOR_EACH_CLIENT(head)
695 if(head.classname == "player")
697 else if(head.team_forced > 0)
698 t = head.team_forced; // reserve the spot
701 if(head != ignore)// && head.netname != "")
703 value = PlayerValue(head);
704 if(clienttype(head) == CLIENTTYPE_BOT)
743 // if the player who has a forced team has not joined yet, reserve the spot
744 if(autocvar_g_campaign)
746 switch(autocvar_g_campaign_forceteam)
748 case 1: if(c1 == cb1) ++c1; break;
749 case 2: if(c2 == cb2) ++c2; break;
750 case 3: if(c3 == cb3) ++c3; break;
751 case 4: if(c4 == cb4) ++c4; break;
756 // returns # of smallest team (1, 2, 3, 4)
757 // NOTE: Assumes CheckAllowedTeams has already been called!
758 float FindSmallestTeam(entity pl, float ignore_pl)
760 float totalteams, balance_type, maxc;
763 // find out what teams are available
764 //CheckAllowedTeams();
766 // make sure there are at least 2 teams to join
768 totalteams = totalteams + 1;
770 totalteams = totalteams + 1;
772 totalteams = totalteams + 1;
774 totalteams = totalteams + 1;
776 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
781 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
782 return 1; // special case for campaign and player joining
783 else if(g_domination)
784 error("Too few teams available for domination\n");
786 error("Too few teams available for ctf\n");
788 error("Too few teams available for key hunt\n");
790 error("Too few teams available for freeze tag\n");
792 error("Too few teams available for team deathmatch\n");
795 // count how many players are in each team
799 GetTeamCounts(world);
801 // c1...c4 now have counts of each team
802 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
804 // 2 gives priority to what team you're already on, 1 goes in order
805 // 2 doesn't seem to work though...
809 //if(pl.classname != "player")
810 if(clienttype(pl) != CLIENTTYPE_BOT)
812 c1 -= cb1 * 255.0/256.0;
813 c2 -= cb2 * 255.0/256.0;
814 c3 -= cb3 * 255.0/256.0;
815 c4 -= cb4 * 255.0/256.0;
817 maxc = max4(c1, c2, c3, c4);
819 RandomSelection_Init();
820 if(balance_type == 1)
822 // 1: use team count, then score (note: can only use 8 significant bits of score)
823 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
824 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
825 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
826 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
828 else if(balance_type == 2)
830 // 1: use team count, if equal prefer own team
831 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
832 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
833 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
834 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
836 else if(balance_type == 3)
838 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
839 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
840 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
841 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
842 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
844 return RandomSelection_chosen_float;
847 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
849 float smallest, selectedteam;
851 // don't join a team if we're not playing a team game
855 // find out what teams are available
856 CheckAllowedTeams(pl);
858 // if we don't care what team he ends up on, put him on whatever team he entered as.
859 // if he's not on a valid team, then let other code put him on the smallest team
862 if( c1 >= 0 && pl.team == COLOR_TEAM1)
863 selectedteam = pl.team;
864 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
865 selectedteam = pl.team;
866 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
867 selectedteam = pl.team;
868 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
869 selectedteam = pl.team;
875 if(!only_return_best)
877 SetPlayerColors(pl, selectedteam - 1);
879 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
880 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
881 LogTeamchange(pl.playerid, pl.team, 99);
885 // otherwise end up on the smallest team (handled below)
888 smallest = FindSmallestTeam(pl, TRUE);
890 if(!only_return_best && !pl.bot_forced_team)
892 TeamchangeFrags(self);
895 SetPlayerColors(pl, COLOR_TEAM1 - 1);
897 else if(smallest == 2)
899 SetPlayerColors(pl, COLOR_TEAM2 - 1);
901 else if(smallest == 3)
903 SetPlayerColors(pl, COLOR_TEAM3 - 1);
905 else if(smallest == 4)
907 SetPlayerColors(pl, COLOR_TEAM4 - 1);
911 error("smallest team: invalid team\n");
914 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
916 if(pl.deadflag == DEAD_NO)
917 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
923 //void() ctf_playerchanged;
924 void SV_ChangeTeam(float _color)
926 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
928 // in normal deathmatch we can just apply the color and we're done
930 SetPlayerColors(self, _color);
934 scolor = self.clientcolors & 0x0F;
935 dcolor = _color & 0x0F;
937 if(scolor == COLOR_TEAM1 - 1)
939 else if(scolor == COLOR_TEAM2 - 1)
941 else if(scolor == COLOR_TEAM3 - 1)
943 else // if(scolor == COLOR_TEAM4 - 1)
945 if(dcolor == COLOR_TEAM1 - 1)
947 else if(dcolor == COLOR_TEAM2 - 1)
949 else if(dcolor == COLOR_TEAM3 - 1)
951 else // if(dcolor == COLOR_TEAM4 - 1)
954 CheckAllowedTeams(self);
956 if(dteam == 1 && c1 < 0) dteam = 4;
957 if(dteam == 4 && c4 < 0) dteam = 3;
958 if(dteam == 3 && c3 < 0) dteam = 2;
959 if(dteam == 2 && c2 < 0) dteam = 1;
961 // not changing teams
964 //bprint("same team change\n");
965 SetPlayerTeam(self, dteam, steam, TRUE);
969 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
970 sprint(self, "Team changes not allowed\n");
971 return; // changing teams is not allowed
974 if(autocvar_g_balance_teams_prevent_imbalance)
976 // only allow changing to a smaller or equal size team
978 // find out what teams are available
979 //CheckAllowedTeams();
980 // count how many players on each team
981 GetTeamCounts(world);
984 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
989 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
994 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
999 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1006 sprint(self, "Cannot change to an invalid team\n");
1011 // get starting team
1012 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1014 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1016 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1018 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1021 if(scount) // started at a valid, nonempty team
1023 // check if we're trying to change to a larger team that doens't have bots to swap with
1024 if(dcount >= scount && dbotcount <= 0)
1026 sprint(self, "Cannot change to a larger team\n");
1027 return; // can't change to a larger team
1032 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1034 if(self.classname == "player" && steam != dteam)
1036 // reduce frags during a team change
1037 TeamchangeFrags(self);
1040 SetPlayerTeam(self, dteam, steam, FALSE);
1042 if(self.classname == "player" && steam != dteam)
1044 // kill player when changing teams
1045 if(self.deadflag == DEAD_NO)
1046 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1048 //ctf_playerchanged();
1051 void ShufflePlayerOutOfTeam (float source_team)
1053 float smallestteam, smallestteam_count, steam;
1054 float lowest_bot_score, lowest_player_score;
1055 entity head, lowest_bot, lowest_player, selected;
1058 smallestteam_count = 999999999;
1060 if(c1 >= 0 && c1 < smallestteam_count)
1063 smallestteam_count = c1;
1065 if(c2 >= 0 && c2 < smallestteam_count)
1068 smallestteam_count = c2;
1070 if(c3 >= 0 && c3 < smallestteam_count)
1073 smallestteam_count = c3;
1075 if(c4 >= 0 && c4 < smallestteam_count)
1078 smallestteam_count = c4;
1083 bprint("warning: no smallest team\n");
1087 if(source_team == 1)
1088 steam = COLOR_TEAM1;
1089 else if(source_team == 2)
1090 steam = COLOR_TEAM2;
1091 else if(source_team == 3)
1092 steam = COLOR_TEAM3;
1093 else if(source_team == 4)
1094 steam = COLOR_TEAM4;
1097 lowest_bot_score = 999999999;
1098 lowest_player = world;
1099 lowest_player_score = 999999999;
1101 // find the lowest-scoring player & bot of that team
1102 FOR_EACH_PLAYER(head)
1104 if(head.team == steam)
1108 if(head.totalfrags < lowest_bot_score)
1111 lowest_bot_score = head.totalfrags;
1116 if(head.totalfrags < lowest_player_score)
1118 lowest_player = head;
1119 lowest_player_score = head.totalfrags;
1125 // prefers to move a bot...
1126 if(lowest_bot != world)
1127 selected = lowest_bot;
1128 // but it will move a player if it has to
1130 selected = lowest_player;
1131 // don't do anything if it couldn't find anyone
1134 bprint("warning: couldn't find a player to move from team\n");
1138 // smallest team gains a member
1139 if(smallestteam == 1)
1143 else if(smallestteam == 2)
1147 else if(smallestteam == 3)
1151 else if(smallestteam == 4)
1157 bprint("warning: destination team invalid\n");
1160 // source team loses a member
1161 if(source_team == 1)
1165 else if(source_team == 2)
1169 else if(source_team == 3)
1173 else if(source_team == 4)
1179 bprint("warning: source team invalid\n");
1183 // move the player to the new team
1184 TeamchangeFrags(selected);
1185 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1187 if(selected.deadflag == DEAD_NO)
1188 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1189 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1192 void CauseRebalance(float source_team, float howmany_toomany)
1194 if(IsTeamBalanceForced() == 1)
1196 bprint("Rebalancing Teams\n");
1197 ShufflePlayerOutOfTeam(source_team);
1201 // part of g_balance_teams_force
1202 // occasionally perform an audit of the teams to make
1203 // sure they're more or less balanced in player count.
1206 float numplayers, numteams, smallest, toomany;
1208 balance = IsTeamBalanceForced();
1212 if(audit_teams_time > time)
1215 audit_teams_time = time + 4 + random();
1217 // bprint("Auditing teams\n");
1219 CheckAllowedTeams(world);
1220 GetTeamCounts(world);
1223 numteams = numplayers = smallest = 0;
1226 numteams = numteams + 1;
1227 numplayers = numplayers + c1;
1232 numteams = numteams + 1;
1233 numplayers = numplayers + c2;
1239 numteams = numteams + 1;
1240 numplayers = numplayers + c3;
1246 numteams = numteams + 1;
1247 numplayers = numplayers + c4;
1253 return; // no players to move around
1255 return; // don't bother shuffling if for some reason there aren't any teams
1257 toomany = smallest + 1;
1259 if(c1 && c1 > toomany)
1260 CauseRebalance(1, c1 - toomany);
1261 if(c2 && c2 > toomany)
1262 CauseRebalance(2, c2 - toomany);
1263 if(c3 && c3 > toomany)
1264 CauseRebalance(3, c3 - toomany);
1265 if(c4 && c4 > toomany)
1266 CauseRebalance(4, c4 - toomany);
1268 // if teams are still unbalanced, balance them further in the next audit,
1269 // which will happen sooner (keep doing rapid audits until things are in order)
1270 audit_teams_time = time + 0.7 + random()*0.3;
1273 // code from here on is just to support maps that don't have team entities
1274 void tdm_spawnteam (string teamname, float teamcolor)
1278 e.classname = "tdm_team";
1279 e.netname = teamname;
1284 // spawn some default teams if the map is not set up for tdm
1285 void tdm_spawnteams()
1289 numteams = autocvar_g_tdm_teams_override;
1291 numteams = autocvar_g_tdm_teams;
1292 numteams = bound(2, numteams, 4);
1294 tdm_spawnteam("Red", COLOR_TEAM1-1);
1295 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1297 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1299 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1302 void tdm_delayedinit()
1304 // if no teams are found, spawn defaults
1305 if (find(world, classname, "tdm_team") == world)
1311 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);