4 #include "cl_client.qh"
7 #include "scores_rules.qh"
11 #include "command/vote.qh"
13 #include "mutators/mutators_include.qh"
15 #include "../common/deathtypes.qh"
16 #include "../common/teams.qh"
18 void TeamchangeFrags(entity e)
23 void LogTeamchange(float player_id, float team_number, float type)
25 if(!autocvar_sv_eventlog)
31 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
34 void default_delayedinit()
36 if(!scores_initialized)
40 void ActivateTeamplay()
42 serverflags |= SERVERFLAG_TEAMPLAY;
44 cvar_set("teamplay", "2"); // DP needs this for sending proper getstatus replies.
47 void InitGameplayMode()
49 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
51 qualifying_override = -1;
55 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
60 MapInfo_LoadMapSettings(mapname);
61 serverflags &= ~SERVERFLAG_TEAMPLAY;
63 cvar_set("teamplay", "0"); // DP needs this for sending proper getstatus replies.
65 if (!cvar_value_issafe(world.fog))
67 LOG_INFO("The current map contains a potentially harmful fog setting, ignored\n");
68 world.fog = string_null;
70 if(MapInfo_Map_fog != "")
71 if(MapInfo_Map_fog == "none")
72 world.fog = string_null;
74 world.fog = strzone(MapInfo_Map_fog);
75 clientstuff = strzone(MapInfo_Map_clientstuff);
79 // set both here, gamemode can override it later
80 timelimit_override = autocvar_timelimit_override;
81 fraglimit_override = autocvar_fraglimit_override;
82 leadlimit_override = autocvar_leadlimit_override;
83 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 MUTATOR_ADD(gamemode_deathmatch);
93 fraglimit_override = autocvar_g_tdm_point_limit;
94 leadlimit_override = autocvar_g_tdm_point_leadlimit;
95 if(autocvar_g_tdm_team_spawns)
96 have_team_spawns = -1; // request team spawns
97 MUTATOR_ADD(gamemode_tdm);
103 fraglimit_override = autocvar_g_domination_point_limit;
104 leadlimit_override = autocvar_g_domination_point_leadlimit;
105 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
106 fraglimit_override = autocvar_g_domination_roundbased_point_limit;
107 have_team_spawns = -1; // request team spawns
108 MUTATOR_ADD(gamemode_domination);
114 fraglimit_override = autocvar_capturelimit_override;
115 leadlimit_override = autocvar_captureleadlimit_override;
116 have_team_spawns = -1; // request team spawns
117 MUTATOR_ADD(gamemode_ctf);
122 fraglimit_override = autocvar_g_lms_lives_override;
123 leadlimit_override = 0; // not supported by LMS
124 if(fraglimit_override == 0)
125 fraglimit_override = -1;
126 MUTATOR_ADD(gamemode_lms);
132 fraglimit_override = autocvar_g_ca_point_limit;
133 leadlimit_override = autocvar_g_ca_point_leadlimit;
134 if(autocvar_g_ca_team_spawns)
135 have_team_spawns = -1; // request team spawns
136 MUTATOR_ADD(gamemode_ca);
142 fraglimit_override = autocvar_g_keyhunt_point_limit;
143 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
144 if(autocvar_g_keyhunt_team_spawns)
145 have_team_spawns = -1; // request team spawns
146 MUTATOR_ADD(gamemode_keyhunt);
152 fraglimit_override = autocvar_g_freezetag_point_limit;
153 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
154 if(autocvar_g_freezetag_team_spawns)
155 have_team_spawns = -1; // request team spawns
156 MUTATOR_ADD(gamemode_freezetag);
162 have_team_spawns = -1; // request team spawns
163 MUTATOR_ADD(gamemode_assault);
169 fraglimit_override = autocvar_g_onslaught_point_limit;
170 have_team_spawns = -1; // request team spawns
171 MUTATOR_ADD(gamemode_onslaught);
176 if(autocvar_g_race_teams)
179 race_teams = bound(2, autocvar_g_race_teams, 4);
180 have_team_spawns = -1; // request team spawns
184 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
185 fraglimit_override = autocvar_g_race_laps_limit;
186 leadlimit_override = 0; // currently not supported by race
188 // we need to find out the correct value for g_race_qualifying
189 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
191 if(autocvar_g_campaign)
193 g_race_qualifying = 1;
194 independent_players = 1;
196 else if(!autocvar_g_campaign && want_qualifying)
198 g_race_qualifying = 2;
199 independent_players = 1;
200 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
201 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
202 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
203 fraglimit_override = 0;
204 leadlimit_override = 0;
205 timelimit_override = autocvar_g_race_qualifying_timelimit;
209 g_race_qualifying = 0;
212 MUTATOR_ADD(gamemode_race);
217 g_race_qualifying = 1;
218 fraglimit_override = 0;
219 leadlimit_override = 0;
220 independent_players = 1;
221 MUTATOR_ADD(gamemode_cts);
226 fraglimit_override = autocvar_g_nexball_goallimit;
227 leadlimit_override = autocvar_g_nexball_goalleadlimit;
229 have_team_spawns = -1; // request team spawns
230 MUTATOR_ADD(gamemode_nexball);
235 MUTATOR_ADD(gamemode_keepaway);
240 fraglimit_override = autocvar_g_invasion_point_limit;
241 if(autocvar_g_invasion_teams >= 2)
244 if(autocvar_g_invasion_team_spawns)
245 have_team_spawns = -1; // request team spawns
247 MUTATOR_ADD(gamemode_invasion);
253 cache_mutatormsg = strzone("");
254 cache_lastmutatormsg = strzone("");
256 // enforce the server's universal frag/time limits
257 if(!autocvar_g_campaign)
259 if(fraglimit_override >= 0)
260 cvar_set("fraglimit", ftos(fraglimit_override));
261 if(timelimit_override >= 0)
262 cvar_set("timelimit", ftos(timelimit_override));
263 if(leadlimit_override >= 0)
264 cvar_set("leadlimit", ftos(leadlimit_override));
265 if(qualifying_override >= 0)
266 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
269 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
272 string GetClientVersionMessage()
275 if (self.version_mismatch) {
276 if(self.version < autocvar_gameversion) {
277 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
279 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
282 versionmsg = "^2client version and server version are compatible.^8";
287 string getwelcomemessage(void)
289 string s, modifications, motd;
291 MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
292 modifications = ret_string;
296 if(g_weaponarena_random)
297 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
299 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
301 else if(cvar("g_balance_blaster_weaponstart") == 0)
302 modifications = strcat(modifications, ", No start weapons");
303 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
304 modifications = strcat(modifications, ", Low gravity");
305 if(g_cloaked && !g_cts)
306 modifications = strcat(modifications, ", Cloaked");
308 modifications = strcat(modifications, ", Hook");
309 if(g_weapon_stay && !g_cts)
310 modifications = strcat(modifications, ", Weapons stay");
312 modifications = strcat(modifications, ", Jet pack");
313 if(autocvar_g_powerups == 0)
314 modifications = strcat(modifications, ", No powerups");
315 if(autocvar_g_powerups > 0)
316 modifications = strcat(modifications, ", Powerups");
317 modifications = substring(modifications, 2, strlen(modifications) - 2);
319 string versionmessage;
320 versionmessage = GetClientVersionMessage();
322 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
323 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
325 if(modifications != "")
326 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
328 if (g_grappling_hook)
329 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
332 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
334 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
336 if(cache_lastmutatormsg)
337 strunzone(cache_lastmutatormsg);
339 strunzone(cache_mutatormsg);
340 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
341 cache_mutatormsg = strzone(cache_lastmutatormsg);
344 if (cache_mutatormsg != "") {
345 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
348 string mutator_msg = "";
349 MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
350 mutator_msg = ret_string;
352 s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
354 motd = autocvar_sv_motd;
356 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
361 void SetPlayerColors(entity pl, float _color)
365 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
367 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
368 pl.clientcolors = 16*cl + cl;*/
371 pants = _color & 0x0F;
372 shirt = _color & 0xF0;
376 setcolor(pl, 16*pants + pants);
378 setcolor(pl, shirt + pants);
382 void SetPlayerTeam(entity pl, float t, float s, float noprint)
387 _color = NUM_TEAM_4 - 1;
389 _color = NUM_TEAM_3 - 1;
391 _color = NUM_TEAM_2 - 1;
393 _color = NUM_TEAM_1 - 1;
395 SetPlayerColors(pl,_color);
398 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
401 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
406 // set c1...c4 to show what teams are allowed
407 void CheckAllowedTeams (entity for_whom)
413 c1 = c2 = c3 = c4 = -1;
414 cb1 = cb2 = cb3 = cb4 = 0;
416 teament_name = string_null;
419 // onslaught is special
420 head = findchain(classname, "onslaught_generator");
423 if (head.team == NUM_TEAM_1) c1 = 0;
424 if (head.team == NUM_TEAM_2) c2 = 0;
425 if (head.team == NUM_TEAM_3) c3 = 0;
426 if (head.team == NUM_TEAM_4) c4 = 0;
430 else if(g_domination)
431 teament_name = "dom_team";
433 teament_name = "ctf_team";
435 teament_name = "tdm_team";
437 teament_name = "nexball_team";
439 c1 = c2 = 0; // Assault always has 2 teams
442 // cover anything else by treating it like tdm with no teams spawned
445 MUTATOR_CALLHOOK(GetTeamCount, dm);
449 c1 = c2 = c3 = c4 = 0;
456 // find out what teams are allowed if necessary
459 head = find(world, classname, teament_name);
462 if(!(g_domination && head.netname == ""))
464 if(head.team == NUM_TEAM_1)
466 else if(head.team == NUM_TEAM_2)
468 else if(head.team == NUM_TEAM_3)
470 else if(head.team == NUM_TEAM_4)
473 head = find(head, classname, teament_name);
477 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
479 if(autocvar_bot_vs_human && for_whom)
481 if(autocvar_bot_vs_human > 0)
484 if(IS_BOT_CLIENT(for_whom))
492 if(IS_BOT_CLIENT(for_whom))
499 // if player has a forced team, ONLY allow that one
500 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
502 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
504 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
506 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
510 float PlayerValue(entity p)
513 // FIXME: it always returns 1...
516 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
517 // teams that are allowed will now have their player counts stored in c1...c4
518 void GetTeamCounts(entity ignore)
522 // now count how many players are on each team already
524 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
525 // also remember the lowest-scoring player
527 FOR_EACH_CLIENT(head)
530 if(IS_PLAYER(head) || head.caplayer)
532 else if(head.team_forced > 0)
533 t = head.team_forced; // reserve the spot
536 if(head != ignore)// && head.netname != "")
538 value = PlayerValue(head);
539 if(IS_BOT_CLIENT(head))
578 // if the player who has a forced team has not joined yet, reserve the spot
579 if(autocvar_g_campaign)
581 switch(autocvar_g_campaign_forceteam)
583 case 1: if(c1 == cb1) ++c1; break;
584 case 2: if(c2 == cb2) ++c2; break;
585 case 3: if(c3 == cb3) ++c3; break;
586 case 4: if(c4 == cb4) ++c4; break;
591 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
593 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
595 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
599 case 1: ca = c1; cba = cb1; sa = team1_score; break;
600 case 2: ca = c2; cba = cb2; sa = team2_score; break;
601 case 3: ca = c3; cba = cb3; sa = team3_score; break;
602 case 4: ca = c4; cba = cb4; sa = team4_score; break;
606 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
607 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
608 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
609 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
620 if(IS_REAL_CLIENT(e))
629 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
645 // the more we're at the end of the match, the more take scores into account
646 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
653 // returns # of smallest team (1, 2, 3, 4)
654 // NOTE: Assumes CheckAllowedTeams has already been called!
655 float FindSmallestTeam(entity pl, float ignore_pl)
660 // find out what teams are available
661 //CheckAllowedTeams();
663 // make sure there are at least 2 teams to join
665 totalteams = totalteams + 1;
667 totalteams = totalteams + 1;
669 totalteams = totalteams + 1;
671 totalteams = totalteams + 1;
673 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
678 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
679 return 1; // special case for campaign and player joining
681 error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
684 // count how many players are in each team
688 GetTeamCounts(world);
690 RandomSelection_Init();
693 if(TeamSmallerEqThanTeam(2, t, pl))
695 if(TeamSmallerEqThanTeam(3, t, pl))
697 if(TeamSmallerEqThanTeam(4, t, pl))
700 // now t is the minimum, or A minimum!
701 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
702 RandomSelection_Add(world, 1, string_null, 1, 1);
703 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
704 RandomSelection_Add(world, 2, string_null, 1, 1);
705 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
706 RandomSelection_Add(world, 3, string_null, 1, 1);
707 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
708 RandomSelection_Add(world, 4, string_null, 1, 1);
710 return RandomSelection_chosen_float;
713 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
715 float smallest, selectedteam;
717 // don't join a team if we're not playing a team game
721 // find out what teams are available
722 CheckAllowedTeams(pl);
724 // if we don't care what team he ends up on, put him on whatever team he entered as.
725 // if he's not on a valid team, then let other code put him on the smallest team
728 if( c1 >= 0 && pl.team == NUM_TEAM_1)
729 selectedteam = pl.team;
730 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
731 selectedteam = pl.team;
732 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
733 selectedteam = pl.team;
734 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
735 selectedteam = pl.team;
741 if(!only_return_best)
743 SetPlayerColors(pl, selectedteam - 1);
745 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
746 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
747 LogTeamchange(pl.playerid, pl.team, 99);
751 // otherwise end up on the smallest team (handled below)
754 smallest = FindSmallestTeam(pl, true);
756 if(!only_return_best && !pl.bot_forced_team)
758 TeamchangeFrags(self);
761 SetPlayerColors(pl, NUM_TEAM_1 - 1);
763 else if(smallest == 2)
765 SetPlayerColors(pl, NUM_TEAM_2 - 1);
767 else if(smallest == 3)
769 SetPlayerColors(pl, NUM_TEAM_3 - 1);
771 else if(smallest == 4)
773 SetPlayerColors(pl, NUM_TEAM_4 - 1);
777 error("smallest team: invalid team\n");
780 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
782 if(pl.deadflag == DEAD_NO)
783 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
789 //void() ctf_playerchanged;
790 void SV_ChangeTeam(float _color)
792 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
794 // in normal deathmatch we can just apply the color and we're done
796 SetPlayerColors(self, _color);
800 scolor = self.clientcolors & 0x0F;
801 dcolor = _color & 0x0F;
803 if(scolor == NUM_TEAM_1 - 1)
805 else if(scolor == NUM_TEAM_2 - 1)
807 else if(scolor == NUM_TEAM_3 - 1)
809 else // if(scolor == NUM_TEAM_4 - 1)
811 if(dcolor == NUM_TEAM_1 - 1)
813 else if(dcolor == NUM_TEAM_2 - 1)
815 else if(dcolor == NUM_TEAM_3 - 1)
817 else // if(dcolor == NUM_TEAM_4 - 1)
820 CheckAllowedTeams(self);
822 if(dteam == 1 && c1 < 0) dteam = 4;
823 if(dteam == 4 && c4 < 0) dteam = 3;
824 if(dteam == 3 && c3 < 0) dteam = 2;
825 if(dteam == 2 && c2 < 0) dteam = 1;
827 // not changing teams
830 //bprint("same team change\n");
831 SetPlayerTeam(self, dteam, steam, true);
835 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
836 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
837 return; // changing teams is not allowed
840 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
841 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
844 if(!TeamSmallerEqThanTeam(dteam, steam, self))
846 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
851 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
853 if(IS_PLAYER(self) && steam != dteam)
855 // reduce frags during a team change
856 TeamchangeFrags(self);
859 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
861 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_CONNECTING, self.netname);
863 SetPlayerTeam(self, dteam, steam, !IS_CLIENT(self));
865 if(IS_PLAYER(self) && steam != dteam)
867 // kill player when changing teams
868 if(self.deadflag == DEAD_NO)
869 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
873 void ShufflePlayerOutOfTeam (float source_team)
875 float smallestteam, smallestteam_count, steam;
876 float lowest_bot_score, lowest_player_score;
877 entity head, lowest_bot, lowest_player, selected;
880 smallestteam_count = 999999999;
882 if(c1 >= 0 && c1 < smallestteam_count)
885 smallestteam_count = c1;
887 if(c2 >= 0 && c2 < smallestteam_count)
890 smallestteam_count = c2;
892 if(c3 >= 0 && c3 < smallestteam_count)
895 smallestteam_count = c3;
897 if(c4 >= 0 && c4 < smallestteam_count)
900 smallestteam_count = c4;
905 bprint("warning: no smallest team\n");
911 else if(source_team == 2)
913 else if(source_team == 3)
915 else // if(source_team == 4)
919 lowest_bot_score = 999999999;
920 lowest_player = world;
921 lowest_player_score = 999999999;
923 // find the lowest-scoring player & bot of that team
924 FOR_EACH_PLAYER(head)
926 if(head.team == steam)
930 if(head.totalfrags < lowest_bot_score)
933 lowest_bot_score = head.totalfrags;
938 if(head.totalfrags < lowest_player_score)
940 lowest_player = head;
941 lowest_player_score = head.totalfrags;
947 // prefers to move a bot...
948 if(lowest_bot != world)
949 selected = lowest_bot;
950 // but it will move a player if it has to
952 selected = lowest_player;
953 // don't do anything if it couldn't find anyone
956 bprint("warning: couldn't find a player to move from team\n");
960 // smallest team gains a member
961 if(smallestteam == 1)
965 else if(smallestteam == 2)
969 else if(smallestteam == 3)
973 else if(smallestteam == 4)
979 bprint("warning: destination team invalid\n");
982 // source team loses a member
987 else if(source_team == 2)
991 else if(source_team == 3)
995 else if(source_team == 4)
1001 bprint("warning: source team invalid\n");
1005 // move the player to the new team
1006 TeamchangeFrags(selected);
1007 SetPlayerTeam(selected, smallestteam, source_team, false);
1009 if(selected.deadflag == DEAD_NO)
1010 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1011 Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);