]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge branch 'Mario/cursor' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 #include "teamplay.qh"
2
3 #include "client.qh"
4 #include "race.qh"
5 #include "scores.qh"
6 #include "scores_rules.qh"
7
8 #include "bot/api.qh"
9
10 #include "command/vote.qh"
11
12 #include <server/mutators/_mod.qh>
13
14 #include "../common/deathtypes/all.qh"
15 #include <common/gamemodes/_mod.qh>
16 #include "../common/teams.qh"
17
18 /// \brief Describes a state of team balance entity.
19 enum
20 {
21         TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22         /// \brief TeamBalance_CheckAllowedTeams has been called.
23         TEAM_BALANCE_TEAMS_CHECKED,
24         /// \brief TeamBalance_GetTeamCounts has been called.
25         TEAM_BALANCE_TEAM_COUNTS_FILLED
26 };
27
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
30
31 .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
32
33 .int m_team_balance_state; ///< Holds the state of the team balance entity.
34 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
35
36 .float m_team_score; ///< The score of the team.
37 .int m_num_players; ///< Number of players (both humans and bots) in a team.
38 .int m_num_bots; ///< Number of bots in a team.
39 .int m_num_players_alive; ///< Number of alive players in a team.
40 .int m_num_control_points; ///< Number of control points owned by a team.
41
42 string autocvar_g_forced_team_red;
43 string autocvar_g_forced_team_blue;
44 string autocvar_g_forced_team_yellow;
45 string autocvar_g_forced_team_pink;
46
47 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
48
49 STATIC_INIT(g_team_entities)
50 {
51         for (int i = 0; i < NUM_TEAMS; ++i)
52         {
53                 g_team_entities[i] = spawn();
54         }
55 }
56
57 entity Team_GetTeamFromIndex(int index)
58 {
59         if (!Team_IsValidIndex(index))
60         {
61                 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
62         }
63         return g_team_entities[index - 1];
64 }
65
66 entity Team_GetTeam(int team_num)
67 {
68         if (!Team_IsValidTeam(team_num))
69         {
70                 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
71         }
72         return g_team_entities[Team_TeamToIndex(team_num) - 1];
73 }
74
75 float Team_GetTeamScore(entity team_ent)
76 {
77         return team_ent.m_team_score;
78 }
79
80 void Team_SetTeamScore(entity team_ent, float score)
81 {
82         team_ent.m_team_score = score;
83 }
84
85 int Team_GetNumberOfAlivePlayers(entity team_ent)
86 {
87         return team_ent.m_num_players_alive;
88 }
89
90 void Team_SetNumberOfAlivePlayers(entity team_ent, int number)
91 {
92         team_ent.m_num_players_alive = number;
93 }
94
95 int Team_GetNumberOfAliveTeams()
96 {
97         int result = 0;
98         for (int i = 0; i < NUM_TEAMS; ++i)
99         {
100                 if (g_team_entities[i].m_num_players_alive > 0)
101                 {
102                         ++result;
103                 }
104         }
105         return result;
106 }
107
108 int Team_GetNumberOfControlPoints(entity team_ent)
109 {
110         return team_ent.m_num_control_points;
111 }
112
113 void Team_SetNumberOfControlPoints(entity team_ent, int number)
114 {
115         team_ent.m_num_control_points = number;
116 }
117
118 int Team_GetNumberOfTeamsWithControlPoints()
119 {
120         int result = 0;
121         for (int i = 0; i < NUM_TEAMS; ++i)
122         {
123                 if (g_team_entities[i].m_num_control_points > 0)
124                 {
125                         ++result;
126                 }
127         }
128         return result;
129 }
130
131 void setcolor(entity this, int clr)
132 {
133 #if 0
134         this.clientcolors = clr;
135         this.team = (clr & 15) + 1;
136 #else
137         builtin_setcolor(this, clr);
138 #endif
139 }
140
141 bool Entity_HasValidTeam(entity this)
142 {
143         return Team_IsValidTeam(this.team);
144 }
145
146 int Entity_GetTeamIndex(entity this)
147 {
148         return Team_TeamToIndex(this.team);
149 }
150
151 entity Entity_GetTeam(entity this)
152 {
153         int index = Entity_GetTeamIndex(this);
154         if (!Team_IsValidIndex(index))
155         {
156                 return NULL;
157         }
158         return Team_GetTeamFromIndex(index);
159 }
160
161 void SetPlayerColors(entity player, float _color)
162 {
163         float pants = _color & 0x0F;
164         float shirt = _color & 0xF0;
165         if (teamplay)
166         {
167                 setcolor(player, 16 * pants + pants);
168         }
169         else
170         {
171                 setcolor(player, shirt + pants);
172         }
173 }
174
175 bool Player_SetTeamIndex(entity player, int index)
176 {
177         int new_team = Team_IndexToTeam(index);
178         if (player.team == new_team)
179         {
180                 if (new_team != -1)
181                 {
182                         // This is important when players join the game and one of their
183                         // color matches the team color while other doesn't. For example
184                         // [BOT]Lion.
185                         SetPlayerColors(player, new_team - 1);
186                 }
187                 return true;
188         }
189         int old_index = Team_TeamToIndex(player.team);
190         if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
191         {
192                 // Mutator has blocked team change.
193                 return false;
194         }
195         if (new_team == -1)
196         {
197                 player.team = -1;
198         }
199         else
200         {
201                 SetPlayerColors(player, new_team - 1);
202         }
203         MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
204         return true;
205 }
206
207 bool SetPlayerTeam(entity player, int team_index, int type)
208 {
209         int old_team_index = Entity_GetTeamIndex(player);
210         if (!Player_SetTeamIndex(player, team_index))
211         {
212                 return false;
213         }
214         LogTeamChange(player.playerid, player.team, type);
215         if (team_index != old_team_index)
216         {
217                 PlayerScore_Clear(player);
218                 if (team_index != -1)
219                 {
220                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(
221                                 player.team, INFO_JOIN_PLAY_TEAM), player.netname);
222                 }
223                 else
224                 {
225                         if (!CS(player).just_joined)
226                         {
227                                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE,
228                                         player.netname);
229                         }
230                         else
231                         {
232                                 CS(player).just_joined = false;
233                         }
234                 }
235                 KillPlayerForTeamChange(player);
236                 if (!IS_BOT_CLIENT(player))
237                 {
238                         TeamBalance_AutoBalanceBots();
239                 }
240         }
241         return true;
242 }
243
244 void Player_SetTeamIndexChecked(entity player, int team_index)
245 {
246         if (!teamplay)
247         {
248                 return;
249         }
250         if (!Team_IsValidIndex(team_index))
251         {
252                 return;
253         }
254         if ((autocvar_g_campaign) || (autocvar_g_changeteam_banned &&
255                 CS(player).wasplayer))
256         {
257                 Send_Notification(NOTIF_ONE, player, MSG_INFO,
258                         INFO_TEAMCHANGE_NOTALLOWED);
259                 return;
260         }
261         entity balance = TeamBalance_CheckAllowedTeams(player);
262         if (team_index == 1 && !TeamBalance_IsTeamAllowedInternal(balance, 1))
263         {
264                 team_index = 4;
265         }
266         if (team_index == 4 && !TeamBalance_IsTeamAllowedInternal(balance, 4))
267         {
268                 team_index = 3;
269         }
270         if (team_index == 3 && !TeamBalance_IsTeamAllowedInternal(balance, 3))
271         {
272                 team_index = 2;
273         }
274         if (team_index == 2 && !TeamBalance_IsTeamAllowedInternal(balance, 2))
275         {
276                 team_index = 1;
277         }
278         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
279         if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
280         {
281                 TeamBalance_GetTeamCounts(balance, player);
282                 if ((Team_IndexToBit(team_index) & TeamBalance_FindBestTeams(balance,
283                         player, false)) == 0)
284                 {
285                         Send_Notification(NOTIF_ONE, player, MSG_INFO,
286                                 INFO_TEAMCHANGE_LARGERTEAM);
287                         TeamBalance_Destroy(balance);
288                         return;
289                 }
290         }
291         TeamBalance_Destroy(balance);
292         SetPlayerTeam(player, team_index, TEAM_CHANGE_MANUAL);
293 }
294
295 bool MoveToTeam(entity client, int team_index, int type)
296 {
297         //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
298         int lockteams_backup = lockteams;  // backup any team lock
299         lockteams = 0;  // disable locked teams
300         if (!SetPlayerTeam(client, team_index, type))
301         {
302                 lockteams = lockteams_backup;  // restore the team lock
303                 return false;
304         }
305         lockteams = lockteams_backup;  // restore the team lock
306         return true;
307 }
308
309 bool Player_HasRealForcedTeam(entity player)
310 {
311         return player.team_forced > TEAM_FORCE_DEFAULT;
312 }
313
314 int Player_GetForcedTeamIndex(entity player)
315 {
316         return player.team_forced;
317 }
318
319 void Player_SetForcedTeamIndex(entity player, int team_index)
320 {
321         switch (team_index)
322         {
323                 case TEAM_FORCE_SPECTATOR:
324                 case TEAM_FORCE_DEFAULT:
325                 {
326                         player.team_forced = team_index;
327                         break;
328                 }
329                 default:
330                 {
331                         if (!Team_IsValidIndex(team_index))
332                         {
333                                 LOG_FATAL("Player_SetForcedTeamIndex: Invalid team index.");
334                         }
335                         else
336                         {
337                                 player.team_forced = team_index;
338                                 break;
339                         }
340                 }
341         }
342 }
343
344 void Player_DetermineForcedTeam(entity player)
345 {
346         if (autocvar_g_campaign)
347         {
348                 if (IS_REAL_CLIENT(player)) // only players, not bots
349                 {
350                         if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
351                         {
352                                 player.team_forced = autocvar_g_campaign_forceteam;
353                         }
354                         else
355                         {
356                                 player.team_forced = TEAM_FORCE_DEFAULT;
357                         }
358                 }
359         }
360         else if (PlayerInList(player, autocvar_g_forced_team_red))
361         {
362                 player.team_forced = 1;
363         }
364         else if (PlayerInList(player, autocvar_g_forced_team_blue))
365         {
366                 player.team_forced = 2;
367         }
368         else if (PlayerInList(player, autocvar_g_forced_team_yellow))
369         {
370                 player.team_forced = 3;
371         }
372         else if (PlayerInList(player, autocvar_g_forced_team_pink))
373         {
374                 player.team_forced = 4;
375         }
376         else
377         {
378                 switch (autocvar_g_forced_team_otherwise)
379                 {
380                         case "red":
381                         {
382                                 player.team_forced = 1;
383                                 break;
384                         }
385                         case "blue":
386                         {
387                                 player.team_forced = 2;
388                                 break;
389                         }
390                         case "yellow":
391                         {
392                                 player.team_forced = 3;
393                                 break;
394                         }
395                         case "pink":
396                         {
397                                 player.team_forced = 4;
398                                 break;
399                         }
400                         case "spectate":
401                         case "spectator":
402                         {
403                                 player.team_forced = TEAM_FORCE_SPECTATOR;
404                                 break;
405                         }
406                         default:
407                         {
408                                 player.team_forced = TEAM_FORCE_DEFAULT;
409                                 break;
410                         }
411                 }
412         }
413         if (!teamplay && Player_HasRealForcedTeam(player))
414         {
415                 player.team_forced = TEAM_FORCE_DEFAULT;
416         }
417 }
418
419 void TeamBalance_JoinBestTeam(entity player)
420 {
421         //PrintToChatAll(sprintf("TeamBalance_JoinBestTeam: %s", player.netname));
422         if (!teamplay)
423         {
424                 return;
425         }
426         if (player.bot_forced_team)
427         {
428                 return;
429         }
430         entity balance = TeamBalance_CheckAllowedTeams(player);
431         if (Player_HasRealForcedTeam(player))
432         {
433                 int forced_team_index = player.team_forced;
434                 bool is_team_allowed = TeamBalance_IsTeamAllowedInternal(balance,
435                         forced_team_index);
436                 TeamBalance_Destroy(balance);
437                 if (!is_team_allowed)
438                 {
439                         return;
440                 }
441                 if (!SetPlayerTeam(player, forced_team_index, TEAM_CHANGE_AUTO))
442                 {
443                         return;
444                 }
445                 return;
446         }
447         int best_team_index = TeamBalance_FindBestTeam(balance, player, true);
448         TeamBalance_Destroy(balance);
449         if (!SetPlayerTeam(player, best_team_index, TEAM_CHANGE_AUTO))
450         {
451                 return;
452         }
453 }
454
455 entity TeamBalance_CheckAllowedTeams(entity for_whom)
456 {
457         entity balance = spawn();
458         for (int i = 0; i < NUM_TEAMS; ++i)
459         {
460                 entity team_ent = balance.m_team_balance_team[i] = spawn();
461                 team_ent.m_team_score = g_team_entities[i].m_team_score;
462                 team_ent.m_num_players = TEAM_NOT_ALLOWED;
463                 team_ent.m_num_bots = 0;
464         }
465         setthink(balance, TeamBalance_Destroy);
466         
467         int teams_mask = 0;     
468         string teament_name = string_null;
469         bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
470                 teams_mask, teament_name, for_whom);
471         teams_mask = M_ARGV(0, float);
472         teament_name = M_ARGV(1, string);
473         if (mutator_returnvalue)
474         {
475                 for (int i = 0; i < NUM_TEAMS; ++i)
476                 {
477                         if (teams_mask & BIT(i))
478                         {
479                                 balance.m_team_balance_team[i].m_num_players = 0;
480                         }
481                 }
482         }
483
484         if (teament_name)
485         {
486                 entity head = find(NULL, classname, teament_name);
487                 while (head)
488                 {
489                         if (Team_IsValidTeam(head.team))
490                         {
491                                 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
492                         }
493                         head = find(head, classname, teament_name);
494                 }
495         }
496
497         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
498         if (AvailableTeams() == 2)
499         if (autocvar_bot_vs_human && for_whom)
500         {
501                 if (autocvar_bot_vs_human > 0)
502                 {
503                         // find last team available
504                         if (IS_BOT_CLIENT(for_whom))
505                         {
506                                 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
507                                 {
508                                         TeamBalance_BanTeamsExcept(balance, 4);
509                                 }
510                                 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
511                                 {
512                                         TeamBalance_BanTeamsExcept(balance, 3);
513                                 }
514                                 else
515                                 {
516                                         TeamBalance_BanTeamsExcept(balance, 2);
517                                 }
518                                 // no further cases, we know at least 2 teams exist
519                         }
520                         else
521                         {
522                                 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
523                                 {
524                                         TeamBalance_BanTeamsExcept(balance, 1);
525                                 }
526                                 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
527                                 {
528                                         TeamBalance_BanTeamsExcept(balance, 2);
529                                 }
530                                 else
531                                 {
532                                         TeamBalance_BanTeamsExcept(balance, 3);
533                                 }
534                                 // no further cases, bots have one of the teams
535                         }
536                 }
537                 else
538                 {
539                         // find first team available
540                         if (IS_BOT_CLIENT(for_whom))
541                         {
542                                 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
543                                 {
544                                         TeamBalance_BanTeamsExcept(balance, 1);
545                                 }
546                                 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
547                                 {
548                                         TeamBalance_BanTeamsExcept(balance, 2);
549                                 }
550                                 else
551                                 {
552                                         TeamBalance_BanTeamsExcept(balance, 3);
553                                 }
554                                 // no further cases, we know at least 2 teams exist
555                         }
556                         else
557                         {
558                                 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
559                                 {
560                                         TeamBalance_BanTeamsExcept(balance, 4);
561                                 }
562                                 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
563                                 {
564                                         TeamBalance_BanTeamsExcept(balance, 3);
565                                 }
566                                 else
567                                 {
568                                         TeamBalance_BanTeamsExcept(balance, 2);
569                                 }
570                                 // no further cases, bots have one of the teams
571                         }
572                 }
573         }
574
575         if (!for_whom)
576         {
577                 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
578                 return balance;
579         }
580
581         // if player has a forced team, ONLY allow that one
582         for (int i = 1; i <= NUM_TEAMS; ++i)
583         {
584                 if (for_whom.team_forced == i &&
585                         TeamBalance_IsTeamAllowedInternal(balance, i))
586                 {
587                         TeamBalance_BanTeamsExcept(balance, i);
588                         break;
589                 }
590         }
591         balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
592         return balance;
593 }
594
595 void TeamBalance_Destroy(entity balance)
596 {
597         if (balance == NULL)
598         {
599                 return;
600         }
601         for (int i = 0; i < NUM_TEAMS; ++i)
602         {
603                 delete(balance.(m_team_balance_team[i]));
604         }
605         delete(balance);
606 }
607
608 int TeamBalance_GetAllowedTeams(entity balance)
609 {
610         if (balance == NULL)
611         {
612                 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
613         }
614         if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
615         {
616                 LOG_FATAL("TeamBalance_GetAllowedTeams: "
617                         "Team balance entity is not initialized.");
618         }
619         int result = 0;
620         for (int i = 1; i <= NUM_TEAMS; ++i)
621         {
622                 if (TeamBalance_IsTeamAllowedInternal(balance, i))
623                 {
624                         result |= Team_IndexToBit(i);
625                 }
626         }
627         return result;
628 }
629
630 bool TeamBalance_IsTeamAllowed(entity balance, int index)
631 {
632         if (balance == NULL)
633         {
634                 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
635         }
636         if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
637         {
638                 LOG_FATAL("TeamBalance_IsTeamAllowed: "
639                         "Team balance entity is not initialized.");
640         }
641         if (!Team_IsValidIndex(index))
642         {
643                 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
644                         index);
645         }
646         return TeamBalance_IsTeamAllowedInternal(balance, index);
647 }
648
649 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
650 {
651         if (balance == NULL)
652         {
653                 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
654         }
655         if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
656         {
657                 LOG_FATAL("TeamBalance_GetTeamCounts: "
658                         "Team balance entity is not initialized.");
659         }
660         if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
661         {
662                 // Mutator has overriden the configuration.
663                 for (int i = 1; i <= NUM_TEAMS; ++i)
664                 {
665                         entity team_ent = TeamBalance_GetTeamFromIndex(balance, i);
666                         if (TeamBalanceTeam_IsAllowed(team_ent))
667                         {
668                                 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore);
669                                 team_ent.m_num_players = M_ARGV(2, float);
670                                 team_ent.m_num_bots = M_ARGV(3, float);
671                         }
672                 }
673         }
674         else
675         {
676                 // Manually count all players.
677                 FOREACH_CLIENT(true,
678                 {
679                         if (it == ignore)
680                         {
681                                 continue;
682                         }
683                         int team_num;
684                         // TODO: Reconsider when the player is truly on the team.
685                         if (IS_CLIENT(it) || (it.caplayer))
686                         {
687                                 team_num = it.team;
688                         }
689                         else if (Player_HasRealForcedTeam(it))
690                         {
691                                 // Do we really need this? Probably not.
692                                 team_num = Team_IndexToTeam(it.team_forced); // reserve the spot
693                         }
694                         else
695                         {
696                                 continue;
697                         }
698                         if (!Team_IsValidTeam(team_num))
699                         {
700                                 continue;
701                         }
702                         entity team_ent = TeamBalance_GetTeam(balance, team_num);
703                         if (!TeamBalanceTeam_IsAllowed(team_ent))
704                         {
705                                 continue;
706                         }
707                         ++team_ent.m_num_players;
708                         if (IS_BOT_CLIENT(it))
709                         {
710                                 ++team_ent.m_num_bots;
711                         }
712                 });
713         }
714
715         // if the player who has a forced team has not joined yet, reserve the spot
716         if (autocvar_g_campaign)
717         {
718                 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
719                 {
720                         entity team_ent = TeamBalance_GetTeamFromIndex(balance,
721                                 autocvar_g_campaign_forceteam);
722                         if (team_ent.m_num_players == team_ent.m_num_bots)
723                         {
724                                 ++team_ent.m_num_players;
725                         }
726                 }
727         }
728         balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
729 }
730
731 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
732 {
733         if (balance == NULL)
734         {
735                 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
736                         "Team balance entity is NULL.");
737         }
738         if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
739         {
740                 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
741                         "TeamBalance_GetTeamCounts has not been called.");
742         }
743         if (!Team_IsValidIndex(index))
744         {
745                 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
746                         index);
747         }
748         return balance.m_team_balance_team[index - 1].m_num_players;
749 }
750
751 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
752 {
753         if (balance == NULL)
754         {
755                 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
756         }
757         if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
758         {
759                 LOG_FATAL("TeamBalance_FindBestTeam: "
760                         "Team balance entity is not initialized.");
761         }
762         // count how many players are in each team
763         if (ignore_player)
764         {
765                 TeamBalance_GetTeamCounts(balance, player);
766         }
767         else
768         {
769                 TeamBalance_GetTeamCounts(balance, NULL);
770         }
771         int team_bits = TeamBalance_FindBestTeams(balance, player, true);
772         if (team_bits == 0)
773         {
774                 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
775                         MapInfo_Type_ToString(MapInfo_CurrentGametype()));
776         }
777         RandomSelection_Init();
778         for (int i = 1; i <= NUM_TEAMS; ++i)
779         {
780                 if (team_bits & Team_IndexToBit(i))
781                 {
782                         RandomSelection_AddFloat(i, 1, 1);
783                 }
784         }
785         return RandomSelection_chosen_float;
786 }
787
788 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
789 {
790         if (balance == NULL)
791         {
792                 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
793         }
794         if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
795         {
796                 LOG_FATAL("TeamBalance_FindBestTeams: "
797                         "TeamBalance_GetTeamCounts has not been called.");
798         }
799         if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
800         {
801                 return M_ARGV(1, float);
802         }
803         int team_bits = 0;
804         int previous_team = 0;
805         for (int i = 1; i <= NUM_TEAMS; ++i)
806         {
807                 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
808                 {
809                         continue;
810                 }
811                 if (previous_team == 0)
812                 {
813                         team_bits = Team_IndexToBit(i);
814                         previous_team = i;
815                         continue;
816                 }
817                 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
818                         player, use_score);
819                 if (compare == TEAMS_COMPARE_LESS)
820                 {
821                         team_bits = Team_IndexToBit(i);
822                         previous_team = i;
823                         continue;
824                 }
825                 if (compare == TEAMS_COMPARE_EQUAL)
826                 {
827                         team_bits |= Team_IndexToBit(i);
828                         previous_team = i;
829                 }
830         }
831         return team_bits;
832 }
833
834 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
835         entity player, bool use_score)
836 {
837         if (balance == NULL)
838         {
839                 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
840         }
841         if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
842         {
843                 LOG_FATAL("TeamBalance_CompareTeams: "
844                         "TeamBalance_GetTeamCounts has not been called.");
845         }
846         if (!Team_IsValidIndex(team_index_a))
847         {
848                 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
849                         team_index_a);
850         }
851         if (!Team_IsValidIndex(team_index_b))
852         {
853                 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
854                         team_index_b);
855         }
856         if (team_index_a == team_index_b)
857         {
858                 return TEAMS_COMPARE_EQUAL;
859         }
860         entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
861         entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
862         return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
863 }
864
865 void TeamBalance_AutoBalanceBots()
866 {
867         if (!autocvar_g_balance_teams ||
868                 !autocvar_g_balance_teams_prevent_imbalance)
869         {
870                 return;
871         }
872         //PrintToChatAll("TeamBalance_AutoBalanceBots");
873         entity balance = TeamBalance_CheckAllowedTeams(NULL);
874         TeamBalance_GetTeamCounts(balance, NULL);
875         int smallest_team_index = 0;
876         int smallest_team_player_count = 0;
877         for (int i = 1; i <= NUM_TEAMS; ++i)
878         {
879                 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
880                 if (!TeamBalanceTeam_IsAllowed(team_))
881                 {
882                         continue;
883                 }
884                 int playercount = TeamBalanceTeam_GetNumberOfPlayers(team_);
885                 if (smallest_team_index == 0)
886                 {
887                         smallest_team_index = i;
888                         smallest_team_player_count = playercount;
889                 }
890                 else if (playercount < smallest_team_player_count)
891                 {
892                         smallest_team_index = i;
893                         smallest_team_player_count = playercount;
894                 }
895         }
896         //PrintToChatAll(sprintf("Smallest team: %f", smallest_team_index));
897         //PrintToChatAll(sprintf("Smallest team players: %f", smallest_team_player_count));
898         entity switchable_bot = NULL;
899         int teams = BITS(NUM_TEAMS);
900         while (teams != 0)
901         {
902                 int largest_team_index = TeamBalance_GetLargestTeamIndex(balance,
903                         teams);
904                 if (smallest_team_index == largest_team_index)
905                 {
906                         TeamBalance_Destroy(balance);
907                         return;
908                 }
909                 entity largest_team = TeamBalance_GetTeamFromIndex(balance,
910                         largest_team_index);
911                 int largest_team_player_count = TeamBalanceTeam_GetNumberOfPlayers(
912                         largest_team);
913                 if (largest_team_player_count - smallest_team_player_count < 2)
914                 {
915                         TeamBalance_Destroy(balance);
916                         return;
917                 }
918                 //PrintToChatAll(sprintf("Largest team: %f", largest_team_index));
919                 //PrintToChatAll(sprintf("Largest team players: %f", largest_team_player_count));
920                 switchable_bot = TeamBalance_GetPlayerForTeamSwitch(largest_team_index,
921                         smallest_team_index, true);
922                 if (switchable_bot != NULL)
923                 {
924                         break;
925                 }
926                 teams &= ~Team_IndexToBit(largest_team_index);
927         }
928         TeamBalance_Destroy(balance);
929         if (switchable_bot == NULL)
930         {
931                 //PrintToChatAll("No bot found after searching through all the teams");
932                 return;
933         }
934         SetPlayerTeam(switchable_bot, smallest_team_index, TEAM_CHANGE_AUTO);
935 }
936
937 int TeamBalance_GetLargestTeamIndex(entity balance, int teams)
938 {
939         int largest_team_index = 0;
940         int largest_team_player_count = 0;
941         for (int i = 1; i <= NUM_TEAMS; ++i)
942         {
943                 if (!(Team_IndexToBit(i) & teams))
944                 {
945                         continue;
946                 }
947                 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
948                 if (!TeamBalanceTeam_IsAllowed(team_))
949                 {
950                         continue;
951                 }
952                 int playercount = TeamBalanceTeam_GetNumberOfPlayers(team_);
953                 if (largest_team_index == 0)
954                 {
955                         largest_team_index = i;
956                         largest_team_player_count = playercount;
957                 }
958                 else if (playercount > largest_team_player_count)
959                 {
960                         largest_team_index = i;
961                         largest_team_player_count = playercount;
962                 }
963         }
964         return largest_team_index;
965 }
966
967 entity TeamBalance_GetPlayerForTeamSwitch(int source_team_index,
968         int destination_team_index, bool is_bot)
969 {
970         if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index,
971                 destination_team_index, is_bot))
972         {
973                 return M_ARGV(3, entity);
974         }
975         entity lowest_player = NULL;
976         float lowest_score = FLOAT_MAX;
977         FOREACH_CLIENT(Entity_GetTeamIndex(it) == source_team_index,
978         {
979                 if (IS_BOT_CLIENT(it) != is_bot)
980                 {
981                         continue;
982                 }
983                 float temp_score = PlayerScore_Get(it, SP_SCORE);
984                 if (temp_score >= lowest_score)
985                 {
986                         continue;
987                 }
988                 //PrintToChatAll(sprintf(
989                 //      "Found %s with lowest score, checking allowed teams", it.netname));
990                 entity balance = TeamBalance_CheckAllowedTeams(it);
991                 if (TeamBalance_IsTeamAllowed(balance, source_team_index))
992                 {
993                         //PrintToChatAll("Allowed");
994                         lowest_player = it;
995                         lowest_score = temp_score;
996                 }
997                 else
998                 {
999                         //PrintToChatAll("Not allowed");
1000                 }
1001                 TeamBalance_Destroy(balance);
1002         });
1003         return lowest_player;
1004 }
1005
1006 void LogTeamChange(float player_id, float team_number, int type)
1007 {
1008         if (!autocvar_sv_eventlog)
1009         {
1010                 return;
1011         }
1012         if (player_id < 1)
1013         {
1014                 return;
1015         }
1016         GameLogEcho(sprintf(":team:%f:%f:%f", player_id, team_number, type));
1017 }
1018
1019 void KillPlayerForTeamChange(entity player)
1020 {
1021         if (IS_DEAD(player))
1022         {
1023                 return;
1024         }
1025         if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
1026         {
1027                 return;
1028         }
1029         Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
1030                 player.origin, '0 0 0');
1031 }
1032
1033 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
1034 {
1035         return balance.m_team_balance_team[index - 1].m_num_players !=
1036                 TEAM_NOT_ALLOWED;
1037 }
1038
1039 void TeamBalance_BanTeamsExcept(entity balance, int index)
1040 {
1041         for (int i = 1; i <= NUM_TEAMS; ++i)
1042         {
1043                 if (i != index)
1044                 {
1045                         balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
1046                 }
1047         }
1048 }
1049
1050 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
1051 {
1052         if (!Team_IsValidIndex(index))
1053         {
1054                 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
1055         }
1056         return balance.m_team_balance_team[index - 1];
1057 }
1058
1059 entity TeamBalance_GetTeam(entity balance, int team_num)
1060 {
1061         return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
1062 }
1063
1064 bool TeamBalanceTeam_IsAllowed(entity team_ent)
1065 {
1066         return team_ent.m_num_players != TEAM_NOT_ALLOWED;
1067 }
1068
1069 int TeamBalanceTeam_GetNumberOfPlayers(entity team_ent)
1070 {
1071         return team_ent.m_num_players;
1072 }
1073
1074 int TeamBalanceTeam_GetNumberOfBots(entity team_ent)
1075 {
1076         return team_ent.m_num_bots;
1077 }
1078
1079 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
1080         entity player, bool use_score)
1081 {
1082         if (team_a == team_b)
1083         {
1084                 return TEAMS_COMPARE_EQUAL;
1085         }
1086         if (!TeamBalanceTeam_IsAllowed(team_a) ||
1087                 !TeamBalanceTeam_IsAllowed(team_b))
1088         {
1089                 return TEAMS_COMPARE_INVALID;
1090         }
1091         int num_players_team_a = team_a.m_num_players;
1092         int num_players_team_b = team_b.m_num_players;
1093         if (IS_REAL_CLIENT(player) && bots_would_leave)
1094         {
1095                 num_players_team_a -= team_a.m_num_bots;
1096                 num_players_team_b -= team_b.m_num_bots;
1097         }
1098         if (num_players_team_a < num_players_team_b)
1099         {
1100                 return TEAMS_COMPARE_LESS;
1101         }
1102         if (num_players_team_a > num_players_team_b)
1103         {
1104                 return TEAMS_COMPARE_GREATER;
1105         }
1106         if (!use_score)
1107         {
1108                 return TEAMS_COMPARE_EQUAL;
1109         }
1110         if (team_a.m_team_score < team_b.m_team_score)
1111         {
1112                 return TEAMS_COMPARE_LESS;
1113         }
1114         if (team_a.m_team_score > team_b.m_team_score)
1115         {
1116                 return TEAMS_COMPARE_GREATER;
1117         }
1118         return TEAMS_COMPARE_EQUAL;
1119 }
1120
1121 void SV_ChangeTeam(entity player, int new_color)
1122 {
1123         if (!teamplay)
1124         {
1125                 SetPlayerColors(player, new_color);
1126         }
1127         // TODO: Should we really bother with this?
1128         if(!IS_CLIENT(player))
1129         {
1130                 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
1131                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING,
1132                         player.netname);
1133                 return;
1134         }
1135         if (!teamplay)
1136         {
1137                 return;
1138         }
1139         Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) +
1140                 1));
1141 }