]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Another attempt to move race and cts to the mutator system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 void tdm_init();
17 void entcs_init();
18
19 void LogTeamchange(float player_id, float team_number, float type)
20 {
21         if(!autocvar_sv_eventlog)
22                 return;
23
24         if(player_id < 1)
25                 return;
26
27         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
28 }
29
30 void default_delayedinit()
31 {
32         if(!scores_initialized)
33                 ScoreRules_generic();
34 }
35
36 void ActivateTeamplay()
37 {
38         serverflags |= SERVERFLAG_TEAMPLAY;
39         teamplay = 1;
40 }
41
42 void InitGameplayMode()
43 {
44         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45
46         qualifying_override = -1;
47
48         VoteReset();
49
50         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
51         get_mi_min_max(1);
52         world.mins = mi_min;
53         world.maxs = mi_max;
54
55         MapInfo_LoadMapSettings(mapname);
56         teamplay = 0;
57         serverflags &= ~SERVERFLAG_TEAMPLAY;
58
59         if (!cvar_value_issafe(world.fog))
60         {
61                 print("The current map contains a potentially harmful fog setting, ignored\n");
62                 world.fog = string_null;
63         }
64         if(MapInfo_Map_fog != "")
65                 if(MapInfo_Map_fog == "none")
66                         world.fog = string_null;
67                 else
68                         world.fog = strzone(MapInfo_Map_fog);
69         clientstuff = strzone(MapInfo_Map_clientstuff);
70
71         MapInfo_ClearTemps();
72
73         // set both here, gamemode can override it later
74         timelimit_override = autocvar_timelimit_override;
75         fraglimit_override = autocvar_fraglimit_override;
76         leadlimit_override = autocvar_leadlimit_override;
77         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
78
79         if(g_dm)
80         {
81         }
82
83         if(g_tdm)
84         {
85                 ActivateTeamplay();
86                 tdm_init();
87                 if(autocvar_g_tdm_team_spawns)
88                         have_team_spawns = -1; // request team spawns
89         }
90
91         if(g_domination)
92         {
93                 ActivateTeamplay();
94                 fraglimit_override = autocvar_g_domination_point_limit;
95                 leadlimit_override = autocvar_g_domination_point_leadlimit;
96                 MUTATOR_ADD(gamemode_domination);
97                 have_team_spawns = -1; // request team spawns
98         }
99
100         if(g_ctf)
101         {
102                 ActivateTeamplay();
103                 fraglimit_override = autocvar_capturelimit_override;
104                 leadlimit_override = autocvar_captureleadlimit_override;
105                 MUTATOR_ADD(gamemode_ctf);
106                 have_team_spawns = -1; // request team spawns
107         }
108
109         if(g_lms)
110         {
111                 fraglimit_override = autocvar_g_lms_lives_override;
112                 leadlimit_override = 0; // not supported by LMS
113                 if(fraglimit_override == 0)
114                         fraglimit_override = -1;
115                 MUTATOR_ADD(gamemode_lms);
116         }
117
118         if(g_ca)
119         {
120                 ActivateTeamplay();
121                 fraglimit_override = autocvar_g_ca_point_limit;
122                 leadlimit_override = autocvar_g_ca_point_leadlimit;
123                 MUTATOR_ADD(gamemode_ca);
124                 if(autocvar_g_ca_team_spawns)
125                         have_team_spawns = -1; // request team spawns
126         }
127
128         if(g_keyhunt)
129         {
130                 ActivateTeamplay();
131                 fraglimit_override = autocvar_g_keyhunt_point_limit;
132                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133                 MUTATOR_ADD(gamemode_keyhunt);
134         }
135
136         if(g_freezetag)
137         {
138                 ActivateTeamplay();
139                 fraglimit_override = autocvar_g_freezetag_point_limit;
140                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141                 MUTATOR_ADD(gamemode_freezetag);
142                 if(autocvar_g_freezetag_team_spawns)
143                         have_team_spawns = -1; // request team spawns
144         }
145
146         if(g_assault)
147         {
148                 ActivateTeamplay();
149                 MUTATOR_ADD(gamemode_assault);
150                 have_team_spawns = -1; // request team spawns
151         }
152
153         if(g_onslaught)
154         {
155                 ActivateTeamplay();
156                 have_team_spawns = -1; // request team spawns
157                 MUTATOR_ADD(gamemode_onslaught);
158         }
159
160         if(g_race)
161         {
162                 if(autocvar_g_race_teams)
163                 {
164                         ActivateTeamplay();
165                         race_teams = bound(2, autocvar_g_race_teams, 4);
166                         have_team_spawns = -1; // request team spawns
167                 }
168                 else
169                         race_teams = 0;
170
171                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
172                 fraglimit_override = autocvar_g_race_laps_limit;
173                 leadlimit_override = 0; // currently not supported by race
174
175                 MUTATOR_ADD(gamemode_race);
176         }
177
178         if(g_cts)
179         {
180                 g_race_qualifying = 1;
181                 fraglimit_override = 0;
182                 leadlimit_override = 0;
183                 MUTATOR_ADD(gamemode_cts);
184         }
185
186         if(g_nexball)
187         {
188         fraglimit_override = autocvar_g_nexball_goallimit;
189         leadlimit_override = autocvar_g_nexball_goalleadlimit;
190         ActivateTeamplay();
191         have_team_spawns = -1; // request team spawns
192             MUTATOR_ADD(gamemode_nexball);
193         }
194
195         if(g_keepaway)
196         {
197                 MUTATOR_ADD(gamemode_keepaway);
198         }
199
200         if(g_invasion)
201         {
202                 timelimit_override = 0; // no timelimit in invasion, round based
203                 fraglimit_override = autocvar_g_invasion_round_limit;
204                 MUTATOR_ADD(gamemode_invasion);
205         }
206
207         if(teamplay)
208                 entcs_init();
209
210         cache_mutatormsg = strzone("");
211         cache_lastmutatormsg = strzone("");
212
213         // enforce the server's universal frag/time limits
214         if(!autocvar_g_campaign)
215         {
216                 if(fraglimit_override >= 0)
217                         cvar_set("fraglimit", ftos(fraglimit_override));
218                 if(timelimit_override >= 0)
219                         cvar_set("timelimit", ftos(timelimit_override));
220                 if(leadlimit_override >= 0)
221                         cvar_set("leadlimit", ftos(leadlimit_override));
222                 if(qualifying_override >= 0)
223                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
224         }
225
226         if(g_race)
227         {
228                 // we need to find out the correct value for g_race_qualifying
229                 if(autocvar_g_campaign)
230                 {
231                         g_race_qualifying = 1;
232                 }
233                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
234                 {
235                         g_race_qualifying = 2;
236                         race_fraglimit = autocvar_fraglimit;
237                         race_leadlimit = autocvar_leadlimit;
238                         race_timelimit = autocvar_timelimit;
239                         cvar_set("fraglimit", "0");
240                         cvar_set("leadlimit", "0");
241                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
242                 }
243                 else
244                         g_race_qualifying = 0;
245         }
246         
247         if(g_invasion)
248         {
249                 inv_maxrounds = cvar("fraglimit");
250                 cvar_set("fraglimit", "0");
251         }
252
253         if(g_race || g_cts)
254         if(g_race_qualifying)
255                 independent_players = 1;
256
257         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
258 }
259
260 string GetClientVersionMessage() {
261         string versionmsg;
262         if (self.version_mismatch) {
263                 if(self.version < autocvar_gameversion) {
264                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
265                 } else {
266                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
267                 }
268         } else {
269                 versionmsg = "^2client version and server version are compatible.^8";
270         }
271         return versionmsg;
272 }
273
274 string getwelcomemessage(void)
275 {
276         string s, modifications, motd;
277
278         ret_string = "";
279         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
280         modifications = ret_string;
281
282         if(g_weaponarena)
283         {
284                 if(g_weaponarena_random)
285                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
286                 else
287                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
288         }
289         if(autocvar_g_start_weapon_laser == 0)
290                 modifications = strcat(modifications, ", No start weapons");
291         if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
292                 modifications = strcat(modifications, ", Low gravity");
293         if(g_cloaked && !g_cts)
294                 modifications = strcat(modifications, ", Cloaked");
295         if(g_grappling_hook)
296                 modifications = strcat(modifications, ", Hook");
297         if(g_weapon_stay && !g_cts)
298                 modifications = strcat(modifications, ", Weapons stay");
299         if(g_jetpack)
300                 modifications = strcat(modifications, ", Jet pack");
301         if(autocvar_g_powerups == 0)
302                 modifications = strcat(modifications, ", No powerups");
303         if(autocvar_g_powerups > 0)
304                 modifications = strcat(modifications, ", Powerups");
305         modifications = substring(modifications, 2, strlen(modifications) - 2);
306
307         string versionmessage;
308         versionmessage = GetClientVersionMessage();
309
310         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
311         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
312
313         if(modifications != "")
314                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
315
316         if (g_grappling_hook)
317                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
318
319         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
320         {
321                 if(cache_lastmutatormsg)
322                         strunzone(cache_lastmutatormsg);
323                 if(cache_mutatormsg)
324                         strunzone(cache_mutatormsg);
325                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
326                 cache_mutatormsg = strzone(cache_lastmutatormsg);
327         }
328
329         if (cache_mutatormsg != "") {
330                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
331         }
332
333         motd = autocvar_sv_motd;
334         if (motd != "") {
335                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
336         }
337         return s;
338 }
339
340 void SetPlayerColors(entity pl, float _color)
341 {
342         /*string s;
343         s = ftos(cl);
344         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
345         pl.team = cl + 1;
346         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
347         pl.clientcolors = 16*cl + cl;*/
348
349         float pants, shirt;
350         pants = _color & 0x0F;
351         shirt = _color & 0xF0;
352
353
354         if(teamplay) {
355                 setcolor(pl, 16*pants + pants);
356         } else {
357                 setcolor(pl, shirt + pants);
358         }
359 }
360
361 void SetPlayerTeam(entity pl, float t, float s, float noprint)
362 {
363         float _color;
364
365         if(t == 4)
366                 _color = NUM_TEAM_4 - 1;
367         else if(t == 3)
368                 _color = NUM_TEAM_3 - 1;
369         else if(t == 2)
370                 _color = NUM_TEAM_2 - 1;
371         else
372                 _color = NUM_TEAM_1 - 1;
373
374         SetPlayerColors(pl,_color);
375
376         if(t != s) {
377                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
378
379                 if(!noprint)
380                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
381         }
382
383 }
384
385 // set c1...c4 to show what teams are allowed
386 void CheckAllowedTeams (entity for_whom)
387 {
388         float dm;
389         entity head;
390         string teament_name;
391
392         c1 = c2 = c3 = c4 = -1;
393         cb1 = cb2 = cb3 = cb4 = 0;
394
395         teament_name = string_null;
396         if(g_onslaught)
397         {
398                 // onslaught is special
399                 head = findchain(classname, "onslaught_generator");
400                 while (head)
401                 {
402                         if (head.team == NUM_TEAM_1) c1 = 0;
403                         if (head.team == NUM_TEAM_2) c2 = 0;
404                         if (head.team == NUM_TEAM_3) c3 = 0;
405                         if (head.team == NUM_TEAM_4) c4 = 0;
406                         head = head.chain;
407                 }
408         }
409         else if(g_domination)
410                 teament_name = "dom_team";
411         else if(g_ctf)
412                 teament_name = "ctf_team";
413         else if(g_tdm)
414                 teament_name = "tdm_team";
415         else if(g_nexball)
416                 teament_name = "nexball_team";
417         else if(g_assault)
418                 c1 = c2 = 0; // Assault always has 2 teams
419         else
420         {
421                 // cover anything else by treating it like tdm with no teams spawned
422                 dm = 2;
423
424                 ret_float = dm;
425                 MUTATOR_CALLHOOK(GetTeamCount);
426                 dm = ret_float;
427
428                 if(dm >= 4)
429                         c1 = c2 = c3 = c4 = 0;
430                 else if(dm >= 3)
431                         c1 = c2 = c3 = 0;
432                 else
433                         c1 = c2 = 0;
434         }
435
436         // find out what teams are allowed if necessary
437         if(teament_name)
438         {
439                 head = find(world, classname, teament_name);
440                 while(head)
441                 {
442                         if(!(g_domination && head.netname == ""))
443                         {
444                                 if(head.team == NUM_TEAM_1)
445                                         c1 = 0;
446                                 else if(head.team == NUM_TEAM_2)
447                                         c2 = 0;
448                                 else if(head.team == NUM_TEAM_3)
449                                         c3 = 0;
450                                 else if(head.team == NUM_TEAM_4)
451                                         c4 = 0;
452                         }
453                         head = find(head, classname, teament_name);
454                 }
455         }
456
457         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
458         if(c3==-1 && c4==-1)
459         if(autocvar_bot_vs_human && for_whom)
460         {
461                 if(autocvar_bot_vs_human > 0)
462                 {
463                         // bots are all blue
464                         if(IS_BOT_CLIENT(for_whom))
465                                 c1 = c3 = c4 = -1;
466                         else
467                                 c2 = -1;
468                 }
469                 else
470                 {
471                         // bots are all red
472                         if(IS_BOT_CLIENT(for_whom))
473                                 c2 = c3 = c4 = -1;
474                         else
475                                 c1 = -1;
476                 }
477         }
478
479         // if player has a forced team, ONLY allow that one
480         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
481                 c2 = c3 = c4 = -1;
482         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
483                 c1 = c3 = c4 = -1;
484         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
485                 c1 = c2 = c4 = -1;
486         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
487                 c1 = c2 = c3 = -1;
488 }
489
490 float PlayerValue(entity p)
491 {
492         return 1;
493         // FIXME: it always returns 1...
494 }
495
496 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
497 // teams that are allowed will now have their player counts stored in c1...c4
498 void GetTeamCounts(entity ignore)
499 {
500         entity head;
501         float value, bvalue;
502         // now count how many players are on each team already
503
504         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
505         // also remember the lowest-scoring player
506
507         FOR_EACH_CLIENT(head)
508         {
509                 float t;
510                 if(IS_PLAYER(head))
511                         t = head.team;
512                 else if(head.team_forced > 0)
513                         t = head.team_forced; // reserve the spot
514                 else
515                         continue;
516                 if(head != ignore)// && head.netname != "")
517                 {
518                         value = PlayerValue(head);
519                         if(IS_BOT_CLIENT(head))
520                                 bvalue = value;
521                         else
522                                 bvalue = 0;
523                         if(t == NUM_TEAM_1)
524                         {
525                                 if(c1 >= 0)
526                                 {
527                                         c1 = c1 + value;
528                                         cb1 = cb1 + bvalue;
529                                 }
530                         }
531                         if(t == NUM_TEAM_2)
532                         {
533                                 if(c2 >= 0)
534                                 {
535                                         c2 = c2 + value;
536                                         cb2 = cb2 + bvalue;
537                                 }
538                         }
539                         if(t == NUM_TEAM_3)
540                         {
541                                 if(c3 >= 0)
542                                 {
543                                         c3 = c3 + value;
544                                         cb3 = cb3 + bvalue;
545                                 }
546                         }
547                         if(t == NUM_TEAM_4)
548                         {
549                                 if(c4 >= 0)
550                                 {
551                                         c4 = c4 + value;
552                                         cb4 = cb4 + bvalue;
553                                 }
554                         }
555                 }
556         }
557
558         // if the player who has a forced team has not joined yet, reserve the spot
559         if(autocvar_g_campaign)
560         {
561                 switch(autocvar_g_campaign_forceteam)
562                 {
563                         case 1: if(c1 == cb1) ++c1; break;
564                         case 2: if(c2 == cb2) ++c2; break;
565                         case 3: if(c3 == cb3) ++c3; break;
566                         case 4: if(c4 == cb4) ++c4; break;
567                 }
568         }
569 }
570
571 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
572 {
573         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
574         float f;
575         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
576
577         switch(ta)
578         {
579                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
580                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
581                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
582                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
583         }
584         switch(tb)
585         {
586                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
587                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
588                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
589                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
590         }
591
592         // invalid
593         if(ca < 0 || cb < 0)
594                 return FALSE;
595
596         // equal
597         if(ta == tb)
598                 return TRUE;
599
600         if(IS_REAL_CLIENT(e))
601         {
602                 if(bots_would_leave)
603                 {
604                         ca -= cba * 0.999;
605                         cb -= cbb * 0.999;
606                 }
607         }
608
609         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
610         if(ca < 1)
611                 if(cb >= 1)
612                         return TRUE;
613         if(ca >= 1)
614                 if(cb < 1)
615                         return FALSE;
616
617         // first, normalize
618         f = max(ca, cb, 1);
619         ca /= f;
620         cb /= f;
621         f = max(sa, sb, 1);
622         sa /= f;
623         sb /= f;
624
625         // the more we're at the end of the match, the more take scores into account
626         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
627         ca += (sa - ca) * f;
628         cb += (sb - cb) * f;
629
630         return ca <= cb;
631 }
632
633 // returns # of smallest team (1, 2, 3, 4)
634 // NOTE: Assumes CheckAllowedTeams has already been called!
635 float FindSmallestTeam(entity pl, float ignore_pl)
636 {
637         float totalteams, t;
638         totalteams = 0;
639
640         // find out what teams are available
641         //CheckAllowedTeams();
642
643         // make sure there are at least 2 teams to join
644         if(c1 >= 0)
645                 totalteams = totalteams + 1;
646         if(c2 >= 0)
647                 totalteams = totalteams + 1;
648         if(c3 >= 0)
649                 totalteams = totalteams + 1;
650         if(c4 >= 0)
651                 totalteams = totalteams + 1;
652
653         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
654                 totalteams += 1;
655
656         if(totalteams <= 1)
657         {
658                 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
659                         return 1; // special case for campaign and player joining
660                 else if(g_domination)
661                         error("Too few teams available for domination\n");
662                 else if(g_ctf)
663                         error("Too few teams available for ctf\n");
664                 else if(g_keyhunt)
665                         error("Too few teams available for key hunt\n");
666                 else if(g_freezetag)
667                         error("Too few teams available for freeze tag\n");
668                 else
669                         error("Too few teams available for team deathmatch\n");
670         }
671
672         // count how many players are in each team
673         if(ignore_pl)
674                 GetTeamCounts(pl);
675         else
676                 GetTeamCounts(world);
677
678         RandomSelection_Init();
679
680         t = 1;
681         if(TeamSmallerEqThanTeam(2, t, pl))
682                 t = 2;
683         if(TeamSmallerEqThanTeam(3, t, pl))
684                 t = 3;
685         if(TeamSmallerEqThanTeam(4, t, pl))
686                 t = 4;
687
688         // now t is the minimum, or A minimum!
689         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
690                 RandomSelection_Add(world, 1, string_null, 1, 1);
691         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
692                 RandomSelection_Add(world, 2, string_null, 1, 1);
693         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
694                 RandomSelection_Add(world, 3, string_null, 1, 1);
695         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
696                 RandomSelection_Add(world, 4, string_null, 1, 1);
697
698         return RandomSelection_chosen_float;
699 }
700
701 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
702 {
703         float smallest, selectedteam;
704
705         // don't join a team if we're not playing a team game
706         if(!teamplay)
707                 return 0;
708
709         // find out what teams are available
710         CheckAllowedTeams(pl);
711
712         // if we don't care what team he ends up on, put him on whatever team he entered as.
713         // if he's not on a valid team, then let other code put him on the smallest team
714         if(!forcebestteam)
715         {
716                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
717                         selectedteam = pl.team;
718                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
719                         selectedteam = pl.team;
720                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
721                         selectedteam = pl.team;
722                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
723                         selectedteam = pl.team;
724                 else
725                         selectedteam = -1;
726
727                 if(selectedteam > 0)
728                 {
729                         if(!only_return_best)
730                         {
731                                 SetPlayerColors(pl, selectedteam - 1);
732
733                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
734                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
735                                 LogTeamchange(pl.playerid, pl.team, 99);
736                         }
737                         return selectedteam;
738                 }
739                 // otherwise end up on the smallest team (handled below)
740         }
741
742         smallest = FindSmallestTeam(pl, TRUE);
743
744         if(!only_return_best && !pl.bot_forced_team)
745         {
746                 TeamchangeFrags(self);
747                 if(smallest == 1)
748                 {
749                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
750                 }
751                 else if(smallest == 2)
752                 {
753                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
754                 }
755                 else if(smallest == 3)
756                 {
757                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
758                 }
759                 else if(smallest == 4)
760                 {
761                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
762                 }
763                 else
764                 {
765                         error("smallest team: invalid team\n");
766                 }
767
768                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
769
770                 if(pl.deadflag == DEAD_NO)
771                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
772         }
773
774         return smallest;
775 }
776
777 //void() ctf_playerchanged;
778 void SV_ChangeTeam(float _color)
779 {
780         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
781
782         // in normal deathmatch we can just apply the color and we're done
783         if(!teamplay) {
784                 SetPlayerColors(self, _color);
785                 return;
786         }
787
788         scolor = self.clientcolors & 0x0F;
789         dcolor = _color & 0x0F;
790
791         if(scolor == NUM_TEAM_1 - 1)
792                 steam = 1;
793         else if(scolor == NUM_TEAM_2 - 1)
794                 steam = 2;
795         else if(scolor == NUM_TEAM_3 - 1)
796                 steam = 3;
797         else // if(scolor == NUM_TEAM_4 - 1)
798                 steam = 4;
799         if(dcolor == NUM_TEAM_1 - 1)
800                 dteam = 1;
801         else if(dcolor == NUM_TEAM_2 - 1)
802                 dteam = 2;
803         else if(dcolor == NUM_TEAM_3 - 1)
804                 dteam = 3;
805         else // if(dcolor == NUM_TEAM_4 - 1)
806                 dteam = 4;
807
808         CheckAllowedTeams(self);
809
810         if(dteam == 1 && c1 < 0) dteam = 4;
811         if(dteam == 4 && c4 < 0) dteam = 3;
812         if(dteam == 3 && c3 < 0) dteam = 2;
813         if(dteam == 2 && c2 < 0) dteam = 1;
814
815         // not changing teams
816         if(scolor == dcolor)
817         {
818                 //bprint("same team change\n");
819                 SetPlayerTeam(self, dteam, steam, TRUE);
820                 return;
821         }
822
823         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
824                 sprint(self, "Team changes not allowed\n");
825                 return; // changing teams is not allowed
826         }
827
828         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
829         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
830         {
831                 GetTeamCounts(self);
832                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
833                 {
834                         sprint(self, "Cannot change to a larger/better/shinier team\n");
835                         return;
836                 }
837         }
838
839 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
840
841         if(IS_PLAYER(self) && steam != dteam)
842         {
843                 // reduce frags during a team change
844                 TeamchangeFrags(self);
845         }
846
847         SetPlayerTeam(self, dteam, steam, FALSE);
848
849         if(IS_PLAYER(self) && steam != dteam)
850         {
851                 // kill player when changing teams
852                 if(self.deadflag == DEAD_NO)
853                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
854         }
855 }
856
857 void ShufflePlayerOutOfTeam (float source_team)
858 {
859         float smallestteam, smallestteam_count, steam;
860         float lowest_bot_score, lowest_player_score;
861         entity head, lowest_bot, lowest_player, selected;
862
863         smallestteam = 0;
864         smallestteam_count = 999999999;
865
866         if(c1 >= 0 && c1 < smallestteam_count)
867         {
868                 smallestteam = 1;
869                 smallestteam_count = c1;
870         }
871         if(c2 >= 0 && c2 < smallestteam_count)
872         {
873                 smallestteam = 2;
874                 smallestteam_count = c2;
875         }
876         if(c3 >= 0 && c3 < smallestteam_count)
877         {
878                 smallestteam = 3;
879                 smallestteam_count = c3;
880         }
881         if(c4 >= 0 && c4 < smallestteam_count)
882         {
883                 smallestteam = 4;
884                 smallestteam_count = c4;
885         }
886
887         if(!smallestteam)
888         {
889                 bprint("warning: no smallest team\n");
890                 return;
891         }
892
893         if(source_team == 1)
894                 steam = NUM_TEAM_1;
895         else if(source_team == 2)
896                 steam = NUM_TEAM_2;
897         else if(source_team == 3)
898                 steam = NUM_TEAM_3;
899         else // if(source_team == 4)
900                 steam = NUM_TEAM_4;
901
902         lowest_bot = world;
903         lowest_bot_score = 999999999;
904         lowest_player = world;
905         lowest_player_score = 999999999;
906
907         // find the lowest-scoring player & bot of that team
908         FOR_EACH_PLAYER(head)
909         {
910                 if(head.team == steam)
911                 {
912                         if(head.isbot)
913                         {
914                                 if(head.totalfrags < lowest_bot_score)
915                                 {
916                                         lowest_bot = head;
917                                         lowest_bot_score = head.totalfrags;
918                                 }
919                         }
920                         else
921                         {
922                                 if(head.totalfrags < lowest_player_score)
923                                 {
924                                         lowest_player = head;
925                                         lowest_player_score = head.totalfrags;
926                                 }
927                         }
928                 }
929         }
930
931         // prefers to move a bot...
932         if(lowest_bot != world)
933                 selected = lowest_bot;
934         // but it will move a player if it has to
935         else
936                 selected = lowest_player;
937         // don't do anything if it couldn't find anyone
938         if(!selected)
939         {
940                 bprint("warning: couldn't find a player to move from team\n");
941                 return;
942         }
943
944         // smallest team gains a member
945         if(smallestteam == 1)
946         {
947                 c1 = c1 + 1;
948         }
949         else if(smallestteam == 2)
950         {
951                 c2 = c2 + 1;
952         }
953         else if(smallestteam == 3)
954         {
955                 c3 = c3 + 1;
956         }
957         else if(smallestteam == 4)
958         {
959                 c4 = c4 + 1;
960         }
961         else
962         {
963                 bprint("warning: destination team invalid\n");
964                 return;
965         }
966         // source team loses a member
967         if(source_team == 1)
968         {
969                 c1 = c1 + 1;
970         }
971         else if(source_team == 2)
972         {
973                 c2 = c2 + 2;
974         }
975         else if(source_team == 3)
976         {
977                 c3 = c3 + 3;
978         }
979         else if(source_team == 4)
980         {
981                 c4 = c4 + 4;
982         }
983         else
984         {
985                 bprint("warning: source team invalid\n");
986                 return;
987         }
988
989         // move the player to the new team
990         TeamchangeFrags(selected);
991         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
992
993         if(selected.deadflag == DEAD_NO)
994                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
995         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
996 }
997
998 // code from here on is just to support maps that don't have team entities
999 void tdm_spawnteam (string teamname, float teamcolor)
1000 {
1001         entity e;
1002         e = spawn();
1003         e.classname = "tdm_team";
1004         e.netname = teamname;
1005         e.cnt = teamcolor;
1006         e.team = e.cnt + 1;
1007 }
1008
1009 // spawn some default teams if the map is not set up for tdm
1010 void tdm_spawnteams()
1011 {
1012         float numteams;
1013
1014         numteams = autocvar_g_tdm_teams_override;
1015         if(numteams < 2)
1016                 numteams = autocvar_g_tdm_teams;
1017         numteams = bound(2, numteams, 4);
1018
1019         tdm_spawnteam("Red", NUM_TEAM_1-1);
1020         tdm_spawnteam("Blue", NUM_TEAM_2-1);
1021         if(numteams >= 3)
1022                 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1023         if(numteams >= 4)
1024                 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1025 }
1026
1027 void tdm_delayedinit()
1028 {
1029         // if no teams are found, spawn defaults
1030         if (find(world, classname, "tdm_team") == world)
1031                 tdm_spawnteams();
1032 }
1033
1034 void tdm_init()
1035 {
1036         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1037 }