1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &= ~SERVERFLAG_TEAMPLAY;
59 if (!cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = autocvar_g_lms_lives_override;
112 leadlimit_override = 0; // not supported by LMS
113 if(fraglimit_override == 0)
114 fraglimit_override = -1;
115 MUTATOR_ADD(gamemode_lms);
121 fraglimit_override = autocvar_g_ca_point_limit;
122 leadlimit_override = autocvar_g_ca_point_leadlimit;
123 MUTATOR_ADD(gamemode_ca);
124 if(autocvar_g_ca_team_spawns)
125 have_team_spawns = -1; // request team spawns
131 fraglimit_override = autocvar_g_keyhunt_point_limit;
132 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133 MUTATOR_ADD(gamemode_keyhunt);
139 fraglimit_override = autocvar_g_freezetag_point_limit;
140 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141 MUTATOR_ADD(gamemode_freezetag);
142 if(autocvar_g_freezetag_team_spawns)
143 have_team_spawns = -1; // request team spawns
149 MUTATOR_ADD(gamemode_assault);
150 have_team_spawns = -1; // request team spawns
156 have_team_spawns = -1; // request team spawns
157 MUTATOR_ADD(gamemode_onslaught);
162 if(autocvar_g_race_teams)
165 race_teams = bound(2, autocvar_g_race_teams, 4);
166 have_team_spawns = -1; // request team spawns
171 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
172 fraglimit_override = autocvar_g_race_laps_limit;
173 leadlimit_override = 0; // currently not supported by race
175 MUTATOR_ADD(gamemode_race);
180 g_race_qualifying = 1;
181 fraglimit_override = 0;
182 leadlimit_override = 0;
183 MUTATOR_ADD(gamemode_cts);
188 fraglimit_override = autocvar_g_nexball_goallimit;
189 leadlimit_override = autocvar_g_nexball_goalleadlimit;
191 have_team_spawns = -1; // request team spawns
192 MUTATOR_ADD(gamemode_nexball);
197 MUTATOR_ADD(gamemode_keepaway);
202 timelimit_override = 0; // no timelimit in invasion, round based
203 fraglimit_override = autocvar_g_invasion_round_limit;
204 MUTATOR_ADD(gamemode_invasion);
210 cache_mutatormsg = strzone("");
211 cache_lastmutatormsg = strzone("");
213 // enforce the server's universal frag/time limits
214 if(!autocvar_g_campaign)
216 if(fraglimit_override >= 0)
217 cvar_set("fraglimit", ftos(fraglimit_override));
218 if(timelimit_override >= 0)
219 cvar_set("timelimit", ftos(timelimit_override));
220 if(leadlimit_override >= 0)
221 cvar_set("leadlimit", ftos(leadlimit_override));
222 if(qualifying_override >= 0)
223 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
228 // we need to find out the correct value for g_race_qualifying
229 if(autocvar_g_campaign)
231 g_race_qualifying = 1;
233 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
235 g_race_qualifying = 2;
236 race_fraglimit = autocvar_fraglimit;
237 race_leadlimit = autocvar_leadlimit;
238 race_timelimit = autocvar_timelimit;
239 cvar_set("fraglimit", "0");
240 cvar_set("leadlimit", "0");
241 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
244 g_race_qualifying = 0;
249 inv_maxrounds = cvar("fraglimit");
250 cvar_set("fraglimit", "0");
254 if(g_race_qualifying)
255 independent_players = 1;
257 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
260 string GetClientVersionMessage() {
262 if (self.version_mismatch) {
263 if(self.version < autocvar_gameversion) {
264 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
266 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
269 versionmsg = "^2client version and server version are compatible.^8";
274 string getwelcomemessage(void)
276 string s, modifications, motd;
279 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
280 modifications = ret_string;
284 if(g_weaponarena_random)
285 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
287 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
289 if(autocvar_g_start_weapon_laser == 0)
290 modifications = strcat(modifications, ", No start weapons");
291 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
292 modifications = strcat(modifications, ", Low gravity");
293 if(g_cloaked && !g_cts)
294 modifications = strcat(modifications, ", Cloaked");
296 modifications = strcat(modifications, ", Hook");
297 if(g_weapon_stay && !g_cts)
298 modifications = strcat(modifications, ", Weapons stay");
300 modifications = strcat(modifications, ", Jet pack");
301 if(autocvar_g_powerups == 0)
302 modifications = strcat(modifications, ", No powerups");
303 if(autocvar_g_powerups > 0)
304 modifications = strcat(modifications, ", Powerups");
305 modifications = substring(modifications, 2, strlen(modifications) - 2);
307 string versionmessage;
308 versionmessage = GetClientVersionMessage();
310 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
311 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
313 if(modifications != "")
314 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
316 if (g_grappling_hook)
317 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
319 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
321 if(cache_lastmutatormsg)
322 strunzone(cache_lastmutatormsg);
324 strunzone(cache_mutatormsg);
325 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
326 cache_mutatormsg = strzone(cache_lastmutatormsg);
329 if (cache_mutatormsg != "") {
330 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
333 motd = autocvar_sv_motd;
335 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
340 void SetPlayerColors(entity pl, float _color)
344 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
346 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
347 pl.clientcolors = 16*cl + cl;*/
350 pants = _color & 0x0F;
351 shirt = _color & 0xF0;
355 setcolor(pl, 16*pants + pants);
357 setcolor(pl, shirt + pants);
361 void SetPlayerTeam(entity pl, float t, float s, float noprint)
366 _color = NUM_TEAM_4 - 1;
368 _color = NUM_TEAM_3 - 1;
370 _color = NUM_TEAM_2 - 1;
372 _color = NUM_TEAM_1 - 1;
374 SetPlayerColors(pl,_color);
377 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
380 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
385 // set c1...c4 to show what teams are allowed
386 void CheckAllowedTeams (entity for_whom)
392 c1 = c2 = c3 = c4 = -1;
393 cb1 = cb2 = cb3 = cb4 = 0;
395 teament_name = string_null;
398 // onslaught is special
399 head = findchain(classname, "onslaught_generator");
402 if (head.team == NUM_TEAM_1) c1 = 0;
403 if (head.team == NUM_TEAM_2) c2 = 0;
404 if (head.team == NUM_TEAM_3) c3 = 0;
405 if (head.team == NUM_TEAM_4) c4 = 0;
409 else if(g_domination)
410 teament_name = "dom_team";
412 teament_name = "ctf_team";
414 teament_name = "tdm_team";
416 teament_name = "nexball_team";
418 c1 = c2 = 0; // Assault always has 2 teams
421 // cover anything else by treating it like tdm with no teams spawned
425 MUTATOR_CALLHOOK(GetTeamCount);
429 c1 = c2 = c3 = c4 = 0;
436 // find out what teams are allowed if necessary
439 head = find(world, classname, teament_name);
442 if(!(g_domination && head.netname == ""))
444 if(head.team == NUM_TEAM_1)
446 else if(head.team == NUM_TEAM_2)
448 else if(head.team == NUM_TEAM_3)
450 else if(head.team == NUM_TEAM_4)
453 head = find(head, classname, teament_name);
457 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
459 if(autocvar_bot_vs_human && for_whom)
461 if(autocvar_bot_vs_human > 0)
464 if(IS_BOT_CLIENT(for_whom))
472 if(IS_BOT_CLIENT(for_whom))
479 // if player has a forced team, ONLY allow that one
480 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
482 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
484 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
486 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
490 float PlayerValue(entity p)
493 // FIXME: it always returns 1...
496 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
497 // teams that are allowed will now have their player counts stored in c1...c4
498 void GetTeamCounts(entity ignore)
502 // now count how many players are on each team already
504 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
505 // also remember the lowest-scoring player
507 FOR_EACH_CLIENT(head)
512 else if(head.team_forced > 0)
513 t = head.team_forced; // reserve the spot
516 if(head != ignore)// && head.netname != "")
518 value = PlayerValue(head);
519 if(IS_BOT_CLIENT(head))
558 // if the player who has a forced team has not joined yet, reserve the spot
559 if(autocvar_g_campaign)
561 switch(autocvar_g_campaign_forceteam)
563 case 1: if(c1 == cb1) ++c1; break;
564 case 2: if(c2 == cb2) ++c2; break;
565 case 3: if(c3 == cb3) ++c3; break;
566 case 4: if(c4 == cb4) ++c4; break;
571 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
573 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
575 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
579 case 1: ca = c1; cba = cb1; sa = team1_score; break;
580 case 2: ca = c2; cba = cb2; sa = team2_score; break;
581 case 3: ca = c3; cba = cb3; sa = team3_score; break;
582 case 4: ca = c4; cba = cb4; sa = team4_score; break;
586 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
587 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
588 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
589 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
600 if(IS_REAL_CLIENT(e))
609 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
625 // the more we're at the end of the match, the more take scores into account
626 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
633 // returns # of smallest team (1, 2, 3, 4)
634 // NOTE: Assumes CheckAllowedTeams has already been called!
635 float FindSmallestTeam(entity pl, float ignore_pl)
640 // find out what teams are available
641 //CheckAllowedTeams();
643 // make sure there are at least 2 teams to join
645 totalteams = totalteams + 1;
647 totalteams = totalteams + 1;
649 totalteams = totalteams + 1;
651 totalteams = totalteams + 1;
653 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
658 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
659 return 1; // special case for campaign and player joining
660 else if(g_domination)
661 error("Too few teams available for domination\n");
663 error("Too few teams available for ctf\n");
665 error("Too few teams available for key hunt\n");
667 error("Too few teams available for freeze tag\n");
669 error("Too few teams available for team deathmatch\n");
672 // count how many players are in each team
676 GetTeamCounts(world);
678 RandomSelection_Init();
681 if(TeamSmallerEqThanTeam(2, t, pl))
683 if(TeamSmallerEqThanTeam(3, t, pl))
685 if(TeamSmallerEqThanTeam(4, t, pl))
688 // now t is the minimum, or A minimum!
689 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
690 RandomSelection_Add(world, 1, string_null, 1, 1);
691 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
692 RandomSelection_Add(world, 2, string_null, 1, 1);
693 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
694 RandomSelection_Add(world, 3, string_null, 1, 1);
695 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
696 RandomSelection_Add(world, 4, string_null, 1, 1);
698 return RandomSelection_chosen_float;
701 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
703 float smallest, selectedteam;
705 // don't join a team if we're not playing a team game
709 // find out what teams are available
710 CheckAllowedTeams(pl);
712 // if we don't care what team he ends up on, put him on whatever team he entered as.
713 // if he's not on a valid team, then let other code put him on the smallest team
716 if( c1 >= 0 && pl.team == NUM_TEAM_1)
717 selectedteam = pl.team;
718 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
719 selectedteam = pl.team;
720 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
721 selectedteam = pl.team;
722 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
723 selectedteam = pl.team;
729 if(!only_return_best)
731 SetPlayerColors(pl, selectedteam - 1);
733 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
734 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
735 LogTeamchange(pl.playerid, pl.team, 99);
739 // otherwise end up on the smallest team (handled below)
742 smallest = FindSmallestTeam(pl, TRUE);
744 if(!only_return_best && !pl.bot_forced_team)
746 TeamchangeFrags(self);
749 SetPlayerColors(pl, NUM_TEAM_1 - 1);
751 else if(smallest == 2)
753 SetPlayerColors(pl, NUM_TEAM_2 - 1);
755 else if(smallest == 3)
757 SetPlayerColors(pl, NUM_TEAM_3 - 1);
759 else if(smallest == 4)
761 SetPlayerColors(pl, NUM_TEAM_4 - 1);
765 error("smallest team: invalid team\n");
768 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
770 if(pl.deadflag == DEAD_NO)
771 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
777 //void() ctf_playerchanged;
778 void SV_ChangeTeam(float _color)
780 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
782 // in normal deathmatch we can just apply the color and we're done
784 SetPlayerColors(self, _color);
788 scolor = self.clientcolors & 0x0F;
789 dcolor = _color & 0x0F;
791 if(scolor == NUM_TEAM_1 - 1)
793 else if(scolor == NUM_TEAM_2 - 1)
795 else if(scolor == NUM_TEAM_3 - 1)
797 else // if(scolor == NUM_TEAM_4 - 1)
799 if(dcolor == NUM_TEAM_1 - 1)
801 else if(dcolor == NUM_TEAM_2 - 1)
803 else if(dcolor == NUM_TEAM_3 - 1)
805 else // if(dcolor == NUM_TEAM_4 - 1)
808 CheckAllowedTeams(self);
810 if(dteam == 1 && c1 < 0) dteam = 4;
811 if(dteam == 4 && c4 < 0) dteam = 3;
812 if(dteam == 3 && c3 < 0) dteam = 2;
813 if(dteam == 2 && c2 < 0) dteam = 1;
815 // not changing teams
818 //bprint("same team change\n");
819 SetPlayerTeam(self, dteam, steam, TRUE);
823 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
824 sprint(self, "Team changes not allowed\n");
825 return; // changing teams is not allowed
828 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
829 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
832 if(!TeamSmallerEqThanTeam(dteam, steam, self))
834 sprint(self, "Cannot change to a larger/better/shinier team\n");
839 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
841 if(IS_PLAYER(self) && steam != dteam)
843 // reduce frags during a team change
844 TeamchangeFrags(self);
847 SetPlayerTeam(self, dteam, steam, FALSE);
849 if(IS_PLAYER(self) && steam != dteam)
851 // kill player when changing teams
852 if(self.deadflag == DEAD_NO)
853 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
857 void ShufflePlayerOutOfTeam (float source_team)
859 float smallestteam, smallestteam_count, steam;
860 float lowest_bot_score, lowest_player_score;
861 entity head, lowest_bot, lowest_player, selected;
864 smallestteam_count = 999999999;
866 if(c1 >= 0 && c1 < smallestteam_count)
869 smallestteam_count = c1;
871 if(c2 >= 0 && c2 < smallestteam_count)
874 smallestteam_count = c2;
876 if(c3 >= 0 && c3 < smallestteam_count)
879 smallestteam_count = c3;
881 if(c4 >= 0 && c4 < smallestteam_count)
884 smallestteam_count = c4;
889 bprint("warning: no smallest team\n");
895 else if(source_team == 2)
897 else if(source_team == 3)
899 else // if(source_team == 4)
903 lowest_bot_score = 999999999;
904 lowest_player = world;
905 lowest_player_score = 999999999;
907 // find the lowest-scoring player & bot of that team
908 FOR_EACH_PLAYER(head)
910 if(head.team == steam)
914 if(head.totalfrags < lowest_bot_score)
917 lowest_bot_score = head.totalfrags;
922 if(head.totalfrags < lowest_player_score)
924 lowest_player = head;
925 lowest_player_score = head.totalfrags;
931 // prefers to move a bot...
932 if(lowest_bot != world)
933 selected = lowest_bot;
934 // but it will move a player if it has to
936 selected = lowest_player;
937 // don't do anything if it couldn't find anyone
940 bprint("warning: couldn't find a player to move from team\n");
944 // smallest team gains a member
945 if(smallestteam == 1)
949 else if(smallestteam == 2)
953 else if(smallestteam == 3)
957 else if(smallestteam == 4)
963 bprint("warning: destination team invalid\n");
966 // source team loses a member
971 else if(source_team == 2)
975 else if(source_team == 3)
979 else if(source_team == 4)
985 bprint("warning: source team invalid\n");
989 // move the player to the new team
990 TeamchangeFrags(selected);
991 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
993 if(selected.deadflag == DEAD_NO)
994 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
995 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
998 // code from here on is just to support maps that don't have team entities
999 void tdm_spawnteam (string teamname, float teamcolor)
1003 e.classname = "tdm_team";
1004 e.netname = teamname;
1009 // spawn some default teams if the map is not set up for tdm
1010 void tdm_spawnteams()
1014 numteams = autocvar_g_tdm_teams_override;
1016 numteams = autocvar_g_tdm_teams;
1017 numteams = bound(2, numteams, 4);
1019 tdm_spawnteam("Red", NUM_TEAM_1-1);
1020 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1022 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1024 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1027 void tdm_delayedinit()
1029 // if no teams are found, spawn defaults
1030 if (find(world, classname, "tdm_team") == world)
1036 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);