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Rework turrets to most use the same projectile code (reduce duplication). Give each...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / units / unit_flac.qc
1 void spawnfunc_turret_flac();
2 void turret_flac_dinit();
3 void turret_flac_attack();
4
5 void turret_flac_projectile_think_explode()
6 {
7     if(self.enemy != world)
8     if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
9         setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
10         
11     self.takedamage = DAMAGE_NO;
12     self.event_damage = SUB_Null;
13     
14 #ifdef TURRET_DEBUG
15     float d;
16     d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, self.owner.shot_force, self.totalfrags, world);
17     self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
18     self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
19 #else
20     RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, self.owner.shot_force, self.totalfrags, world);
21 #endif
22     remove(self);
23 }
24
25 void turret_flac_attack()
26 {
27     entity proj;
28
29     turret_tag_fire_update();
30     
31     proj = turret_projectile("weapons/hagar_fire.wav", 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);    
32     pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
33     proj.think      = turret_flac_projectile_think_explode;
34     proj.nextthink  = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
35
36     self.tur_head.frame = self.tur_head.frame + 1;
37     if (self.tur_head.frame >= 4) 
38         self.tur_head.frame = 0;
39
40 }
41
42 void turret_flac_dinit()
43 {
44     if (self.netname == "")      
45         self.netname  = "FLAC Cannon";
46
47     self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL;
48     self.ammo_flags     = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
49     self.aim_flags      = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
50     
51     if (turret_stdproc_init("flac_std", "models/turrets/base.md3", "models/turrets/flac.md3", TID_FLAC) == 0)
52     {
53         remove(self);
54         return;
55     }
56     setsize(self.tur_head,'-32 -32 0','32 32 64');
57
58     self.damage_flags |= TFL_DMG_HEADSHAKE;
59     self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
60     
61     // Our fire routine
62     self.turret_firefunc  = turret_flac_attack;
63
64 }
65 /*QUAKED turret_flac (0 .5 .8) ?
66 */
67
68 void spawnfunc_turret_flac()
69 {
70     precache_model ("models/turrets/base.md3");
71     precache_model ("models/turrets/flac.md3");
72
73     self.think = turret_flac_dinit;
74     self.nextthink = time + 0.5;
75 }
76