1 #include "../../g_subs.qh"
3 void spawnfunc_turret_targettrigger();
4 void turret_targettrigger_touch();
6 void turret_targettrigger_touch()
9 if (self.cnt > time) return;
13 e = find(world, targetname, self.target);
16 if (e.turrcaps_flags & TFL_TURRCAPS_RECIVETARGETS)
19 if(e.turret_addtarget)
20 e.turret_addtarget(other,oldself);
23 e = find(e, targetname, oldself.target);
26 oldself.cnt = time + 0.5;
31 /*QUAKED turret_targettrigger (.5 .5 .5) ?
33 void spawnfunc_turret_targettrigger()
35 if (!autocvar_g_turrets)
43 self.touch = turret_targettrigger_touch;