7 float autocvar_g_vehicle_bumblebee_speed_forward;
8 float autocvar_g_vehicle_bumblebee_speed_strafe;
9 float autocvar_g_vehicle_bumblebee_speed_up;
10 float autocvar_g_vehicle_bumblebee_speed_down;
11 float autocvar_g_vehicle_bumblebee_turnspeed;
12 float autocvar_g_vehicle_bumblebee_pitchspeed;
13 float autocvar_g_vehicle_bumblebee_pitchlimit;
14 float autocvar_g_vehicle_bumblebee_friction;
16 float autocvar_g_vehicle_bumblebee_energy;
17 float autocvar_g_vehicle_bumblebee_energy_regen;
18 float autocvar_g_vehicle_bumblebee_energy_regen_pause;
20 float autocvar_g_vehicle_bumblebee_health;
21 float autocvar_g_vehicle_bumblebee_health_regen;
22 float autocvar_g_vehicle_bumblebee_health_regen_pause;
24 float autocvar_g_vehicle_bumblebee_shield;
25 float autocvar_g_vehicle_bumblebee_shield_regen;
26 float autocvar_g_vehicle_bumblebee_shield_regen_pause;
28 float autocvar_g_vehicle_bumblebee_cannon_cost;
29 float autocvar_g_vehicle_bumblebee_cannon_damage;
30 float autocvar_g_vehicle_bumblebee_cannon_radius;
31 float autocvar_g_vehicle_bumblebee_cannon_refire;
32 float autocvar_g_vehicle_bumblebee_cannon_speed;
33 float autocvar_g_vehicle_bumblebee_cannon_spread;
34 float autocvar_g_vehicle_bumblebee_cannon_force;
36 float autocvar_g_vehicle_bumblebee_cannon_ammo;
37 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
38 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
40 var float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
42 float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
43 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
44 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
45 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
46 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
49 float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
50 float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
51 float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
52 float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
54 float autocvar_g_vehicle_bumblebee_raygun_range;
55 float autocvar_g_vehicle_bumblebee_raygun_dps;
56 float autocvar_g_vehicle_bumblebee_raygun_aps;
57 float autocvar_g_vehicle_bumblebee_raygun_fps;
59 float autocvar_g_vehicle_bumblebee_raygun;
60 float autocvar_g_vehicle_bumblebee_healgun_hps;
61 float autocvar_g_vehicle_bumblebee_healgun_hmax;
62 float autocvar_g_vehicle_bumblebee_healgun_aps;
63 float autocvar_g_vehicle_bumblebee_healgun_amax;
64 float autocvar_g_vehicle_bumblebee_healgun_sps;
66 float autocvar_g_vehicle_bumblebee_respawntime;
68 float autocvar_g_vehicle_bumblebee_blowup_radius;
69 float autocvar_g_vehicle_bumblebee_blowup_coredamage;
70 float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
71 float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
73 var float autocvar_g_vehicle_bumblebee = 0;
76 float bumble_raygun_send(entity to, float sf);
78 #define BUMB_MIN '-120 -120 -120'
79 #define BUMB_MAX '120 120 120'
81 void bumb_fire_cannon(entity _gun, string _tagname, entity _owner)
83 vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
84 vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
85 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
86 autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
87 DEATH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
90 float bumb_gunner_frame()
92 entity vehic = self.vehicle.owner;
93 entity gun = self.vehicle;
97 vehic.solid = SOLID_NOT;
98 setorigin(gunner, vehic.origin);
99 gunner.velocity = vehic.velocity;
100 crosshair_trace(gunner);
101 vector _ct = trace_endpos;
104 float _in = ((gun == vehic.gun1) ? autocvar_g_vehicle_bumblebee_cannon_turnlimit_in : autocvar_g_vehicle_bumblebee_cannon_turnlimit_out);
105 float _out = ((gun == vehic.gun1) ? autocvar_g_vehicle_bumblebee_cannon_turnlimit_out : autocvar_g_vehicle_bumblebee_cannon_turnlimit_in);
107 if(autocvar_g_vehicle_bumblebee_cannon_lock)
109 if(gun.lock_time < time)
113 if(trace_ent.movetype)
114 if(trace_ent.takedamage)
115 if(!trace_ent.deadflag)
119 if(trace_ent.team != gunner.team)
121 gun.enemy = trace_ent;
122 gun.lock_time = time + 5;
127 gun.enemy = trace_ent;
128 gun.lock_time = time + 5;
135 float i, distance, impact_time;
137 vector vf = real_origin(gun.enemy);
138 vector _vel = gun.enemy.velocity;
139 if(gun.enemy.movetype == MOVETYPE_WALK)
144 for(i = 0; i < 4; ++i)
146 distance = vlen(ad - gunner.origin);
147 impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
148 ad = vf + _vel * impact_time;
153 UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
154 vehicle_aimturret(vehic, trace_endpos, gun, "fire",
155 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
156 _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
160 vehicle_aimturret(vehic, _ct, gun, "fire",
161 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
162 _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
164 if(gunner.BUTTON_ATCK)
165 if(time > gun.attack_finished_single)
166 if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
168 gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
169 bumb_fire_cannon(gun, "fire", gunner);
171 gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
174 VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
176 if(vehic.vehicle_flags & VHF_HASSHIELD)
177 VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
179 ad = gettaginfo(gun, gettagindex(gun, "fire"));
180 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
182 UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
185 UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
187 vehic.solid = SOLID_BBOX;
188 gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
189 gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
195 void bumb_gunner_exit(float _exitflag)
197 if(clienttype(self) == CLIENTTYPE_REAL)
200 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
201 WriteEntity(MSG_ONE, self);
203 WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
204 WriteAngle(MSG_ONE, 0);
205 WriteAngle(MSG_ONE, self.vehicle.angles_y);
206 WriteAngle(MSG_ONE, 0);
209 CSQCVehicleSetup(self, HUD_NORMAL);
210 setsize(self, PL_MIN, PL_MAX);
212 self.takedamage = DAMAGE_AIM;
213 self.solid = SOLID_SLIDEBOX;
214 self.movetype = MOVETYPE_WALK;
215 self.effects &~= EF_NODRAW;
217 self.PlayerPhysplug = SUB_Null;
218 self.view_ofs = PL_VIEW_OFS;
219 self.event_damage = PlayerDamage;
220 self.hud = HUD_NORMAL;
221 self.switchweapon = self.vehicle.switchweapon;
225 self.flagcarried.scale = 0.6;
226 setattachment(self.flagcarried, self, "");
227 setorigin(self.flagcarried, FLAG_CARRY_POS);
230 self.vehicle.vehicle_hudmodel.viewmodelforclient = self.vehicle;
232 if(self == self.vehicle.owner.gunner1)
233 self.vehicle.owner.gunner1 = world;
234 else if(self == self.vehicle.owner.gunner2)
235 self.vehicle.owner.gunner2 = world;
237 dprint("^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n");
239 self.vehicle.phase = time + 5;
240 self.vehicle = world;
243 float bumb_gunner_enter()
245 RemoveGrapplingHook(other);
246 entity _gun, _gunner;
250 _gunner = self.gunner1;
251 self.gunner1 = other;
253 else if(!self.gunner2)
256 _gunner = self.gunner2;
257 self.gunner2 = other;
261 dprint("^1ERROR:^7Tried to enter a fully occupied vehicle!\n");
266 _gunner.vehicle = _gun;
267 _gun.switchweapon = other.switchweapon;
268 _gun.vehicle_exit = bumb_gunner_exit;
270 other.angles = self.angles;
271 other.takedamage = DAMAGE_NO;
272 other.solid = SOLID_NOT;
273 other.movetype = MOVETYPE_NOCLIP;
275 other.event_damage = SUB_Null;
276 other.view_ofs = '0 0 0';
277 other.hud = _gun.hud;
278 other.PlayerPhysplug = _gun.PlayerPhysplug;
279 other.vehicle_ammo1 = self.vehicle_ammo1;
280 other.vehicle_ammo2 = self.vehicle_ammo2;
281 other.vehicle_reload1 = self.vehicle_reload1;
282 other.vehicle_reload2 = self.vehicle_reload2;
283 other.vehicle_energy = self.vehicle_energy;
284 other.PlayerPhysplug = bumb_gunner_frame;
285 other.flags &~= FL_ONGROUND;
288 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
289 WriteEntity(MSG_ONE, _gun.vehicle_viewport);
290 WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
291 WriteAngle(MSG_ONE, _gun.angles_x + self.angles_x); // tilt
292 WriteAngle(MSG_ONE, _gun.angles_y + self.angles_y); // yaw
293 WriteAngle(MSG_ONE, 0); // roll
294 _gun.vehicle_hudmodel.viewmodelforclient = other;
296 CSQCVehicleSetup(other, other.hud);
298 if(other.flagcarried)
300 if(!autocvar_g_vehicles_allow_flagcarry)
301 DropFlag(other.flagcarried, world, world);
304 other.flagcarried.scale = 1;
305 setattachment(other.flagcarried, self, "");
306 setorigin(other.flagcarried, '0 0 1' * self.maxs_z);
313 float vehicles_valid_pilot()
315 if(other.classname != "player")
318 if(other.deadflag != DEAD_NO)
321 if(other.vehicle != world)
324 if(clienttype(other) != CLIENTTYPE_REAL)
325 if(!autocvar_g_vehicles_allow_bots)
328 if(teamplay && other.team != self.team)
337 if(self.gunner1 != world && self.gunner2 != world)
343 if(vehicles_valid_pilot())
345 if(self.gun1.phase <= time)
346 if(bumb_gunner_enter())
349 if(self.gun2.phase <= time)
350 if(bumb_gunner_enter())
359 if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
360 self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
361 self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
363 if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
364 self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
365 self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
367 if(self.vehicle_flags & VHF_SHIELDREGEN)
368 vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE);
370 if(self.vehicle_flags & VHF_HEALTHREGEN)
371 vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE);
373 if(self.vehicle_flags & VHF_ENERGYREGEN)
374 vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE);
378 float bumb_pilot_frame()
384 vehic = self.vehicle;
388 if(vehic.deadflag != DEAD_NO)
391 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
397 crosshair_trace(pilot);
403 newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
406 if(newvel_x > 180) newvel_x -= 360;
407 if(newvel_x < -180) newvel_x += 360;
408 if(newvel_y > 180) newvel_y -= 360;
409 if(newvel_y < -180) newvel_y += 360;
411 ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
412 if(ftmp > 180) ftmp -= 360;
413 if(ftmp < -180) ftmp += 360;
414 vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
418 if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 5;
419 else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -20;
421 newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
422 ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
423 vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
425 vehic.angles_x = anglemods(vehic.angles_x);
426 vehic.angles_y = anglemods(vehic.angles_y);
427 vehic.angles_z = anglemods(vehic.angles_z);
429 makevectors('0 1 0' * vehic.angles_y);
430 newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
432 if(pilot.movement_x != 0)
434 if(pilot.movement_x > 0)
435 newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
436 else if(pilot.movement_x < 0)
437 newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
440 if(pilot.movement_y != 0)
442 if(pilot.movement_y < 0)
443 newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
444 else if(pilot.movement_y > 0)
445 newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
446 ftmp = newvel * v_right;
447 ftmp *= frametime * 0.1;
448 vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
452 vehic.angles_z *= 0.95;
453 if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
457 if(pilot.BUTTON_CROUCH)
458 newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
459 else if(pilot.BUTTON_JUMP)
460 newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
462 vehic.velocity += newvel * frametime;
463 pilot.velocity = pilot.movement = vehic.velocity;
464 setorigin(pilot, vehic.origin + '0 0 32');
466 if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
467 vehic.tur_head.enemy = world;
470 if(trace_ent.movetype)
471 if(trace_ent.takedamage)
472 if(!trace_ent.deadflag)
476 if(trace_ent.team == pilot.team)
478 vehic.tur_head.enemy = trace_ent;
479 vehic.tur_head.lock_time = time + 1;
484 vehic.tur_head.enemy = trace_ent;
485 vehic.tur_head.lock_time = time + 0.5;
489 if(vehic.tur_head.enemy)
491 trace_endpos = real_origin(vehic.tur_head.enemy);
492 UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.5 0', 0);
495 vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
496 autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
497 autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
499 if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
504 if(vehic.gun3.enemy == world)
506 vehic.gun3.enemy = spawn();
507 Net_LinkEntity(vehic.gun3.enemy, FALSE, 0, bumble_raygun_send);
508 vehic.gun3.enemy.SendFlags = BRG_SETUP;
509 vehic.gun3.enemy.think = SUB_Remove;
510 vehic.gun3.enemy.realowner = pilot;
511 vehic.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
514 vehic.gun3.enemy.nextthink = time + 0.1;
515 setorigin(vehic.gun3.enemy, gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire")));
516 traceline(vehic.gun3.enemy.origin, vehic.gun3.enemy.origin + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
519 if(autocvar_g_vehicle_bumblebee_raygun)
521 Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
522 vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
526 if(trace_ent.deadflag == DEAD_NO)
527 if((teamplay && trace_ent.team == pilot.team) || !teamplay)
530 if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
532 if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.tur_health)
533 trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.tur_health);
535 if(autocvar_g_vehicle_bumblebee_healgun_hps)
536 trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health);
538 else if(trace_ent.flags & FL_CLIENT)
540 if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
541 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
543 if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
544 trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
546 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
548 else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
550 if(trace_ent.health <= trace_ent.tur_health && autocvar_g_vehicle_bumblebee_healgun_hps)
551 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health);
552 //else ..hmmm what? ammo?
554 trace_ent.SendFlags |= TNSF_STATUS;
559 vehic.gun3.enemy.hook_end = trace_endpos;
560 vehic.gun3.enemy.SendFlags |= BRG_START;
561 vehic.gun3.enemy.SendFlags |= BRG_END;
562 vehic.wait = time + 1;
567 remove(vehic.gun3.enemy);
569 vehic.gun3.enemy = world;
572 VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
573 VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
575 pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
576 pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
578 if(vehic.vehicle_flags & VHF_HASSHIELD)
579 VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
582 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
590 self.velocity = self.velocity * 0.5;
591 self.nextthink = time + 0.1;
595 entity oldself = self;
599 oldself.gun1.vehicle_exit(VHEF_EJECT);
600 entity oldother = other;
612 oldself.gun2.vehicle_exit(VHEF_EJECT);
613 entity oldother = other;
626 self.touch = bumb_touch;
630 void bumb_exit(float eject)
634 self.touch = vehicles_touch;
635 self.think = bumb_think;
636 self.nextthink = time;
641 self.deadflag = DEAD_DEAD;
643 RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
644 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
645 autocvar_g_vehicle_bumblebee_blowup_radius, self,
646 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
647 DEATH_WAKIBLOWUP, world);
649 self.movetype = MOVETYPE_NONE;
650 self.effects = EF_NODRAW;
651 self.colormod = '0 0 0';
652 self.avelocity = '0 0 0';
653 self.velocity = '0 0 0';
655 //entity vehicle_tossgib(entity _template, vector _vel, string _tag, float _burn, float _explode, float _maxtime)
656 fixedmakevectors(self.angles);
657 vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 300);
658 vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 300);
659 vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
661 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
662 pointparticles(particleeffectnum("explosion_large"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
664 setorigin(self, self.pos1);
665 self.touch = SUB_Null;
671 if(time >= self.wait)
672 self.think = bumb_blowup;
676 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
677 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
680 self.nextthink = time + 0.1;
685 entity oldself = self;
689 oldself.gun1.vehicle_exit(VHEF_EJECT);
696 oldself.gun2.vehicle_exit(VHEF_EJECT);
700 self.vehicle_exit(VHEF_EJECT);
703 self.event_damage = SUB_Null;
704 self.solid = SOLID_CORPSE;
705 self.takedamage = DAMAGE_NO;
706 self.deadflag = DEAD_DYING;
707 self.movetype = MOVETYPE_BOUNCE;
708 self.think = bumb_diethink;
709 self.nextthink = time;
710 self.wait = time + 2 + (random() * 8);
712 self.avelocity = '0 0.5 1' * (random() * 400);
713 self.avelocity -= '0 0.5 1' * (random() * 400);
715 self.colormod = '-0.5 -0.5 -0.5';
716 self.touch = bumb_blowup;
718 pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
722 void bumb_spawn(float _f)
726 for(i=1; gettaginfo(self.gun1, i), gettaginfo_name; ++i)
729 dprint(" ------- ^1gettaginfo_name^2(",ftos(i),") ^3=", gettaginfo_name, "\n");
735 // for some reason, autosizing of the shiled entity refuses to work for this one so set it up in advance.
736 self.vehicle_shieldent = spawn();
737 self.vehicle_shieldent.effects = EF_LOWPRECISION;
738 setmodel(self.vehicle_shieldent, "models/vhshield.md3");
739 setattachment(self.vehicle_shieldent, self, "");
740 setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
741 self.vehicle_shieldent.scale = 512 / vlen(self.maxs - self.mins);
742 self.vehicle_shieldent.think = shieldhit_think;
743 self.vehicle_shieldent.alpha = -1;
744 self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
750 self.vehicle_flags |= VHF_MULTISLOT;
752 self.gun1.owner = self;
753 self.gun2.owner = self;
754 self.gun3.owner = self;
756 setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
757 setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
758 setmodel(self.gun3, "models/vehicles/bumblebee_ray.dpm");
760 setattachment(self.gun1, self, "cannon_right");
761 setattachment(self.gun2, self, "cannon_left");
763 // Angled bones are no fun, messes up gun-aim; so work arround it.
764 self.gun3.pos1 = self.angles;
765 self.angles = '0 0 0';
766 vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
768 setattachment(self.gun3, self, "");
769 setorigin(self.gun3, ofs);
770 self.angles = self.gun3.pos1;
772 vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumb_gunner_frame, bumb_gunner_exit);
773 vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumb_gunner_frame, bumb_gunner_exit);
775 setorigin(self.vehicle_hudmodel, '45 0 45'); // Move cockpit up-forward.
776 setorigin(self.vehicle_viewport, '8 0 5'); // Move camera up-forward too.
779 setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
780 setorigin(self.gun1.vehicle_viewport, '-85 0 50');
782 setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
783 setorigin(self.gun2.vehicle_viewport, '-85 0 50');
788 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
789 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
790 self.solid = SOLID_BBOX;
791 self.movetype = MOVETYPE_BOUNCEMISSILE;
792 setorigin(self, self.origin + '0 0 25');
795 void spawnfunc_vehicle_bumblebee()
797 if(!autocvar_g_vehicle_bumblebee)
803 precache_model("models/vehicles/bumblebee_body.dpm");
804 precache_model("models/vehicles/bumblebee_plasma_left.dpm");
805 precache_model("models/vehicles/bumblebee_plasma_right.dpm");
806 precache_model("models/vehicles/bumblebee_ray.dpm");
807 precache_model("models/vehicles/wakizashi_cockpit.dpm");
808 precache_model("models/vehicles/spiderbot_cockpit.dpm");
809 precache_model("models/vehicles/raptor_cockpit.dpm");
811 if(autocvar_g_vehicle_bumblebee_energy)
812 if(autocvar_g_vehicle_bumblebee_energy_regen)
813 self.vehicle_flags |= VHF_ENERGYREGEN;
815 if(autocvar_g_vehicle_bumblebee_shield)
816 self.vehicle_flags |= VHF_HASSHIELD;
818 if(autocvar_g_vehicle_bumblebee_shield_regen)
819 self.vehicle_flags |= VHF_SHIELDREGEN;
821 if(autocvar_g_vehicle_bumblebee_health_regen)
822 self.vehicle_flags |= VHF_HEALTHREGEN;
824 if not(vehicle_initialize(
825 "Bumblebee", "models/vehicles/bumblebee_body.dpm",
826 "", "models/vehicles/spiderbot_cockpit.dpm", "", "", "tag_viewport",
827 HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, FALSE,
828 bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
829 bumb_pilot_frame, bumb_enter, bumb_exit,
830 bumb_die, bumb_think, FALSE, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
837 float bumble_raygun_send(entity to, float sf)
839 WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
841 WriteByte(MSG_ENTITY, sf);
844 WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
845 WriteByte(MSG_ENTITY, self.realowner.team);
846 WriteByte(MSG_ENTITY, self.cnt);
851 WriteCoord(MSG_ENTITY, self.origin_x);
852 WriteCoord(MSG_ENTITY, self.origin_y);
853 WriteCoord(MSG_ENTITY, self.origin_z);
858 WriteCoord(MSG_ENTITY, self.hook_end_x);
859 WriteCoord(MSG_ENTITY, self.hook_end_y);
860 WriteCoord(MSG_ENTITY, self.hook_end_z);
874 void bumble_raygun_draw()
878 vector _vtmp1, _vtmp2;
880 _len = vlen(self.origin - self.move_origin);
881 _dir = normalize(self.move_origin - self.origin);
883 if(self.total_damages < time)
885 boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
886 boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
887 self.total_damages = time + 0.1;
891 for(i = -0.1; i < 0.2; i += 0.1)
893 df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
894 sz = 5 + random() * 5;
895 al = 0.25 + random() * 0.5;
896 _vtmp1 = self.origin + _dir * _len * (0.25 + i);
897 _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2)); //self.raygun_l1;
898 Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
900 _vtmp2 = self.origin + _dir * _len * (0.5 + i);
901 _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5)); //self.raygun_l2;
902 Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
904 _vtmp1 = self.origin + _dir * _len * (0.75 + i);
905 _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //self.raygun_l3;
906 Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
908 Draw_CylindricLine(_vtmp1, self.move_origin + randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
912 void bumble_raygun_read(float bIsNew)
914 float sf = ReadByte();
918 self.cnt = ReadByte();
919 self.team = ReadByte();
920 self.cnt = ReadByte();
923 self.colormod = '1 0 0';
925 self.colormod = '0 1 0';
927 self.traileffect = particleeffectnum("healray_muzzleflash");
928 self.lip = particleeffectnum("healray_impact");
930 self.draw = bumble_raygun_draw;
936 self.origin_x = ReadCoord();
937 self.origin_y = ReadCoord();
938 self.origin_z = ReadCoord();
939 setorigin(self, self.origin);
944 self.move_origin_x = ReadCoord();
945 self.move_origin_y = ReadCoord();
946 self.move_origin_z = ReadCoord();
950 void bumblebee_draw()
955 void bumblebee_draw2d()
960 void bumblebee_read_extra()
965 void vehicle_bumblebee_assemble()