1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
19 float autocvar_g_vehicle_racer_friction;
21 float autocvar_g_vehicle_racer_hovertype;
22 float autocvar_g_vehicle_racer_hoverpower;
24 float autocvar_g_vehicle_racer_turnroll;
25 float autocvar_g_vehicle_racer_turnspeed;
26 float autocvar_g_vehicle_racer_pitchspeed;
28 float autocvar_g_vehicle_racer_energy;
29 float autocvar_g_vehicle_racer_energy_regen;
30 float autocvar_g_vehicle_racer_energy_regen_pause;
32 float autocvar_g_vehicle_racer_health;
33 float autocvar_g_vehicle_racer_health_regen;
34 float autocvar_g_vehicle_racer_health_regen_pause;
36 float autocvar_g_vehicle_racer_shield;
37 float autocvar_g_vehicle_racer_shield_regen;
38 float autocvar_g_vehicle_racer_shield_regen_pause;
40 float autocvar_g_vehicle_racer_cannon_cost;
41 float autocvar_g_vehicle_racer_cannon_damage;
42 float autocvar_g_vehicle_racer_cannon_radius;
43 float autocvar_g_vehicle_racer_cannon_refire;
44 float autocvar_g_vehicle_racer_cannon_speed;
45 float autocvar_g_vehicle_racer_cannon_spread;
46 float autocvar_g_vehicle_racer_cannon_force;
48 float autocvar_g_vehicle_racer_rocket_accel;
49 float autocvar_g_vehicle_racer_rocket_damage;
50 float autocvar_g_vehicle_racer_rocket_radius;
51 float autocvar_g_vehicle_racer_rocket_force;
52 float autocvar_g_vehicle_racer_rocket_refire;
53 float autocvar_g_vehicle_racer_rocket_speed;
54 float autocvar_g_vehicle_racer_rocket_turnrate;
56 float autocvar_g_vehicle_racer_rocket_locktarget;
57 float autocvar_g_vehicle_racer_rocket_locking_time;
58 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
59 float autocvar_g_vehicle_racer_rocket_locked_time;
60 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
62 float autocvar_g_vehicle_racer_respawntime;
64 float autocvar_g_vehicle_racer_blowup_radius;
65 float autocvar_g_vehicle_racer_blowup_coredamage;
66 float autocvar_g_vehicle_racer_blowup_edgedamage;
67 float autocvar_g_vehicle_racer_blowup_forceintensity;
69 float autocvar_g_vehicle_racer_bouncefactor;
70 float autocvar_g_vehicle_racer_bouncestop;
71 vector autocvar_g_vehicle_racer_bouncepain;
73 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
75 void racer_align4point(float _delta)
78 float fl_push, fr_push, bl_push, br_push;
80 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
81 fr_push = force_fromtag_normpower;
82 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
84 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
85 fl_push = force_fromtag_normpower;
86 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
88 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
89 br_push = force_fromtag_normpower;
90 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
92 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
93 bl_push = force_fromtag_normpower;
94 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
96 self.velocity += push_vector * _delta;
99 if(self.velocity_z > 0)
100 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
102 push_vector_x = (fl_push - bl_push);
103 push_vector_x += (fr_push - br_push);
104 push_vector_x *= 360;
106 push_vector_z = (fr_push - fl_push);
107 push_vector_z += (br_push - bl_push);
108 push_vector_z *= 360;
110 // Apply angle diffrance
111 self.angles_z += push_vector_z * _delta;
112 self.angles_x += push_vector_x * _delta;
115 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
116 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
119 void racer_fire_cannon(string tagname)
124 v = gettaginfo(self, gettagindex(self, tagname));
125 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
126 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
127 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
128 DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
130 // Fix z-aim (for chase mode)
131 v = normalize(trace_endpos - bolt.origin);
132 v_forward_z = v_z * 0.5;
133 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
136 void racer_rocket_groundhugger()
138 vector olddir, newdir;
139 float oldvel, newvel;
141 self.nextthink = time;
143 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
149 if not (self.realowner.vehicle)
151 UpdateCSQCProjectile(self);
155 olddir = normalize(self.velocity);
156 oldvel = vlen(self.velocity);
157 newvel = oldvel + self.lip;
159 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
160 if(trace_fraction <= 0.5)
162 // Hitting somethign soon, just speed ahead
163 self.velocity = olddir * newvel;
164 UpdateCSQCProjectile(self);
168 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
169 if(trace_fraction != 1.0)
171 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
172 self.velocity = normalize(olddir + newdir) * newvel;
176 self.velocity = olddir * newvel;
177 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
180 UpdateCSQCProjectile(self);
184 void racer_rocket_tracker()
186 vector olddir, newdir;
187 float oldvel, newvel;
189 self.nextthink = time;
191 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
197 if not (self.realowner.vehicle)
199 UpdateCSQCProjectile(self);
203 olddir = normalize(self.velocity);
204 oldvel = vlen(self.velocity);
205 newvel = oldvel + self.lip;
206 makevectors(vectoangles(olddir));
208 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
209 newdir = normalize(self.enemy.origin - self.origin);
212 float height_diff = self.enemy.origin_z - self.origin_z;
214 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
216 //bprint("Target lost!\n");
217 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
218 self.think = racer_rocket_groundhugger;
222 if(trace_fraction != 1.0 && trace_ent != self.enemy)
223 newdir_z += 16 * sys_frametime;
225 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
226 self.velocity_z -= 800 * sys_frametime ;
227 self.velocity_z += max(height_diff, cvar("bajs")) * sys_frametime ;
229 UpdateCSQCProjectile(self);
233 void racer_fire_rocket(string tagname, entity trg)
235 vector v = gettaginfo(self, gettagindex(self, tagname));
236 entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
237 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
238 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
239 DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
241 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
242 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
243 rocket.nextthink = time;
245 rocket.cnt = time + 15;
248 rocket.think = racer_rocket_tracker;
250 rocket.think = racer_rocket_groundhugger;
255 entity player, racer;
259 if(intermission_running)
263 racer = self.vehicle;
266 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
268 vehicles_painframe();
270 if(racer.deadflag != DEAD_NO)
273 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
277 racer_align4point(frametime);
279 crosshair_trace(player);
281 racer.angles_x *= -1;
284 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
285 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
286 racer.angles_y = anglemods(racer.angles_y + ftmp);
289 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
292 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
293 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
294 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
296 makevectors(racer.angles);
297 racer.angles_x *= -1;
299 //ftmp = racer.velocity_z;
300 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
301 //racer.velocity_z = ftmp;
303 if(vlen(player.movement) != 0)
305 if(player.movement_x)
306 df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
308 if(player.movement_y)
309 df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
311 if(self.sound_nexttime < time || self.sounds != 1)
314 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
315 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
320 if(self.sound_nexttime < time || self.sounds != 0)
323 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
324 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
329 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
331 if(time - racer.wait > 0.2)
332 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
335 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
336 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
338 if(racer.invincible_finished < time)
340 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
341 if(trace_fraction != 1.0)
342 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
344 racer.invincible_finished = time + 0.1 + (random() * 0.1);
347 if(racer.strength_finished < time)
349 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
350 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
355 racer.strength_finished = 0;
356 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
359 df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
360 player.movement = racer.velocity += df * frametime;
362 if(player.BUTTON_ATCK)
363 if(time > racer.attack_finished_single)
364 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
366 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
369 crosshair_trace(player);
372 racer_fire_cannon("tag_fire1");
377 racer_fire_cannon("tag_fire2");
380 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
383 if(autocvar_g_vehicle_racer_rocket_locktarget)
385 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
386 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
387 autocvar_g_vehicle_racer_rocket_locked_time);
391 if(racer.lock_strength == 1)
392 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
393 else if(self.lock_strength > 0.5)
394 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
395 else if(self.lock_strength < 0.5)
396 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
400 if(time > racer.delay)
401 if(player.BUTTON_ATCK2)
403 racer.misc_bulletcounter += 1;
404 racer.delay = time + 0.3;
406 if(racer.misc_bulletcounter == 1)
407 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
408 else if(racer.misc_bulletcounter == 2)
410 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
411 racer.lock_strength = 0;
412 racer.lock_target = world;
413 racer.misc_bulletcounter = 0;
415 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
419 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
421 if(racer.vehicle_flags & VHF_SHIELDREGEN)
422 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
424 if(racer.vehicle_flags & VHF_HEALTHREGEN)
425 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
427 if(racer.vehicle_flags & VHF_ENERGYREGEN)
428 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
431 VEHICLE_UPDATE_PLAYER(health, racer);
432 VEHICLE_UPDATE_PLAYER(energy, racer);
434 if(racer.vehicle_flags & VHF_HASSHIELD)
435 VEHICLE_UPDATE_PLAYER(shield, racer);
437 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
438 setorigin(player,racer.origin + '0 0 32');
439 player.velocity = racer.velocity;
447 self.nextthink = time;
449 float pushdeltatime = time - self.lastpushtime;
450 if (pushdeltatime > 0.15) pushdeltatime = 0;
451 self.lastpushtime = time;
452 if(!pushdeltatime) return;
454 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
456 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
457 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
459 self.velocity += df * pushdeltatime;
460 if(self.velocity_z > 0)
461 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
463 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
464 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
469 self.movetype = MOVETYPE_BOUNCE;
470 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
471 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
473 if(self.owner.flagcarried)
474 setorigin(self.owner.flagcarried, '-190 0 96');
477 void racer_exit(float eject)
481 self.think = racer_think;
482 self.nextthink = time;
483 self.movetype = MOVETYPE_BOUNCE;
484 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
489 makevectors(self.angles);
492 spot = self.origin + v_forward * 100 + '0 0 64';
493 spot = vehicles_findgoodexit(spot);
494 setorigin(self.owner , spot);
495 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
496 self.owner.oldvelocity = self.owner.velocity;
500 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
502 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
503 self.owner.velocity_z += 200;
504 spot = self.origin + v_forward * 32 + '0 0 32';
505 spot = vehicles_findgoodexit(spot);
509 self.owner.velocity = self.velocity * 0.5;
510 self.owner.velocity_z += 10;
511 spot = self.origin - v_forward * 200 + '0 0 32';
512 spot = vehicles_findgoodexit(spot);
514 self.owner.oldvelocity = self.owner.velocity;
515 setorigin(self.owner , spot);
517 antilag_clear(self.owner);
523 if(autocvar_g_vehicle_racer_bouncepain_x)
524 vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
529 self.think = racer_think;
530 self.nextthink = time;
531 self.vehicle_health = autocvar_g_vehicle_racer_health;
532 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
534 self.movetype = MOVETYPE_TOSS;
535 self.solid = SOLID_SLIDEBOX;
539 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
540 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
541 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
542 self.vehicle_impact = racer_impact;
543 //self.destvec = autocvar_g_vehicle_racer_bouncepain;
549 self.deadflag = DEAD_DEAD;
550 self.vehicle_exit(VHEF_NORMAL);
552 RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
553 autocvar_g_vehicle_racer_blowup_edgedamage,
554 autocvar_g_vehicle_racer_blowup_radius, world,
555 autocvar_g_vehicle_racer_blowup_forceintensity,
556 DEATH_WAKIBLOWUP, world);
558 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
559 self.think = racer_spawn;
560 self.movetype = MOVETYPE_NONE;
561 self.effects = EF_NODRAW;
563 self.colormod = '0 0 0';
564 self.avelocity = '0 0 0';
565 self.velocity = '0 0 0';
567 setorigin(self, self.pos1);
568 self.think = racer_spawn;
569 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
572 void racer_deadtouch()
574 self.avelocity_x *= 0.7;
583 self.event_damage = SUB_Null;
584 self.solid = SOLID_CORPSE;
585 self.takedamage = DAMAGE_NO;
586 self.deadflag = DEAD_DYING;
587 self.movetype = MOVETYPE_BOUNCE;
589 self.cnt = 1 + random() * 2;
590 self.touch = racer_deadtouch;
592 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
595 self.avelocity_z = 32;
597 self.avelocity_z = -32;
599 self.avelocity_x = -vlen(self.velocity) * 0.2;
600 self.velocity += '0 0 700';
601 self.colormod = '-0.5 -0.5 -0.5';
603 self.think = racer_blowup;
604 self.nextthink = 2 + time + random() * 3;
609 if not (vehicle_initialize(
611 "models/vehicles/wakizashi.dpm",
612 "null", // we need this so tur_head is networked and usable for sounds
613 "models/vehicles/wakizashi_cockpit.dpm",
614 "", "", "tag_viewport",
616 0.5 * RACER_MIN, 0.5 * RACER_MAX,
618 racer_spawn, autocvar_g_vehicle_racer_respawntime,
620 racer_enter, racer_exit,
621 racer_die, racer_think,
628 if(autocvar_g_vehicle_racer_hovertype != 0)
629 racer_force_from_tag = vehicles_force_fromtag_maglev;
631 racer_force_from_tag = vehicles_force_fromtag_hover;
633 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
635 setattachment(self.vehicle_hudmodel, self, "");
636 setattachment(self.vehicle_viewport, self, "tag_viewport");
641 void spawnfunc_vehicle_racer()
643 self.vehicle_flags |= VHF_DMGSHAKE;
644 self.vehicle_flags |= VHF_DMGROLL;
646 precache_sound ("weapons/lasergun_fire.wav");
647 precache_sound ("weapons/rocket_fire.wav");
649 precache_sound ("vehicles/racer_idle.wav");
650 precache_sound ("vehicles/racer_move.wav");
651 precache_sound ("vehicles/racer_boost.wav");
653 precache_model ("models/vhshield.md3");
654 precache_model ("models/vehicles/wakizashi.dpm");
655 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
657 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
658 if(autocvar_g_vehicle_racer_energy)
659 if(autocvar_g_vehicle_racer_energy_regen)
660 self.vehicle_flags |= VHF_ENERGYREGEN;
662 if(autocvar_g_vehicle_racer_shield)
663 self.vehicle_flags |= VHF_HASSHIELD;
665 if(autocvar_g_vehicle_racer_shield_regen)
666 self.vehicle_flags |= VHF_SHIELDREGEN;
668 if(autocvar_g_vehicle_racer_health_regen)
669 self.vehicle_flags |= VHF_HEALTHREGEN;
671 self.think = racer_dinit;
674 self.nextthink = time + 0.5;
676 self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);