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Vehicle shiled regeneration decay with low health
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1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
12 float autocvar_g_vehicle_spiderbot_movement_inertia;
13
14 float autocvar_g_vehicle_spiderbot_springlength;
15 float autocvar_g_vehicle_spiderbot_springup;
16 float autocvar_g_vehicle_spiderbot_springblend;
17 float autocvar_g_vehicle_spiderbot_tiltlimit;
18
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_turnlimit;
22 float autocvar_g_vehicle_spiderbot_head_turnspeed;
23
24 //float autocvar_g_vehicle_spiderbot_energy;
25 //float autocvar_g_vehicle_spiderbot_energy_regen;
26 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
27
28 float autocvar_g_vehicle_spiderbot_health;
29 float autocvar_g_vehicle_spiderbot_health_regen;
30 float autocvar_g_vehicle_spiderbot_health_regen_pause;
31
32 float autocvar_g_vehicle_spiderbot_shield;
33 float autocvar_g_vehicle_spiderbot_shield_regen;
34 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
35
36 float autocvar_g_vehicle_spiderbot_minigun_damage;
37 float autocvar_g_vehicle_spiderbot_minigun_refire;
38 float autocvar_g_vehicle_spiderbot_minigun_spread;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
43 float autocvar_g_vehicle_spiderbot_minigun_force;
44 float autocvar_g_vehicle_spiderbot_minigun_speed;
45 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
46
47 float autocvar_g_vehicle_spiderbot_rocket_damage;
48 float autocvar_g_vehicle_spiderbot_rocket_force;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_speed;
51 float autocvar_g_vehicle_spiderbot_rocket_spread;
52 float autocvar_g_vehicle_spiderbot_rocket_refire;
53 float autocvar_g_vehicle_spiderbot_rocket_refire2;
54 float autocvar_g_vehicle_spiderbot_rocket_reload;
55 float autocvar_g_vehicle_spiderbot_rocket_health;
56 float autocvar_g_vehicle_spiderbot_rocket_noise;
57 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
58 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
59
60 vector autocvar_g_vehicle_spiderbot_bouncepain;
61
62
63 void spiderbot_exit(float eject);
64 void spiderbot_enter();
65 void spiderbot_spawn();
66 #define SBRM_FIRST 0
67 #define SBRM_VOLLY 0
68 #define SBRM_GUIDE 1
69 #define SBRM_ARTILLERY 2
70 #define SBRM_LAST 2
71
72 void spiderbot_rocket_artillery()
73 {
74     self.nextthink  = time;
75     UpdateCSQCProjectile(self);
76 }
77
78 void spiderbot_rocket_unguided()
79 {
80     vector newdir, olddir;
81
82     self.nextthink  = time;
83
84     olddir = normalize(self.velocity);
85     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
86     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
87
88     UpdateCSQCProjectile(self);
89
90     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
91         self.use();
92 }
93
94 void spiderbot_rocket_guided()
95 {
96     vector newdir, olddir;
97
98     self.nextthink  = time;
99
100     if not (self.realowner.vehicle)
101         self.think = spiderbot_rocket_unguided;
102
103     crosshair_trace(self.realowner);
104     olddir = normalize(self.velocity);
105     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
106     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
107
108     UpdateCSQCProjectile(self);
109
110     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
111         self.use();
112 }
113
114 void spiderbot_guide_release()
115 {
116     entity rkt;
117     rkt = findchainentity(realowner, self.owner);
118     if not (rkt)
119         return;
120
121     crosshair_trace(self.owner);
122     while(rkt)
123     {
124         if(rkt.think == spiderbot_rocket_guided)
125         {
126             rkt.pos1 = trace_endpos;
127             rkt.think = spiderbot_rocket_unguided;
128         }
129         rkt = rkt.chain;
130     }
131 }
132
133 float spiberbot_calcartillery_flighttime;  
134 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
135 {
136         float grav, sdist, zdist, vs, vz, jumpheight;
137         vector sdir;
138         
139         grav  = autocvar_sv_gravity;
140         zdist = tgt_z - org_z;
141         sdist = vlen(tgt - org - zdist * '0 0 1');
142         sdir  = normalize(tgt - org - zdist * '0 0 1');
143
144         // how high do we need to go?
145         jumpheight = fabs(ht);
146         if(zdist > 0)
147                 jumpheight = jumpheight + zdist;
148
149         // push so high...
150         vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
151
152         // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
153         if(ht < 0)
154                 if(zdist < 0)
155                         vz = -vz;
156
157         vector solution;
158         solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
159         // ALWAYS solvable because jumpheight >= zdist
160         if(!solution_z)
161                 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
162         if(zdist == 0)
163                 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
164
165         if(zdist < 0)
166         {
167                 // down-jump
168                 if(ht < 0)
169                 {
170                         // almost straight line type
171                         // jump apex is before the jump
172                         // we must take the larger one
173                         spiberbot_calcartillery_flighttime = solution_y;
174                 }
175                 else
176                 {
177                         // regular jump
178                         // jump apex is during the jump
179                         // we must take the larger one too
180                         spiberbot_calcartillery_flighttime = solution_y;
181                 }
182         }
183         else
184         {
185                 // up-jump
186                 if(ht < 0)
187                 {
188                         // almost straight line type
189                         // jump apex is after the jump
190                         // we must take the smaller one
191                         spiberbot_calcartillery_flighttime = solution_x;
192                 }
193                 else
194                 {
195                         // regular jump
196                         // jump apex is during the jump
197                         // we must take the larger one
198                         spiberbot_calcartillery_flighttime = solution_y;
199                 }
200         }
201         vs = sdist / spiberbot_calcartillery_flighttime;
202
203         // finally calculate the velocity
204         return sdir * vs + '0 0 1' * vz;
205 }
206
207 void spiderbot_rocket_do()
208 {
209
210     vector v;
211     entity rocket;
212
213     if (self.wait != -10)
214     {        
215         if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
216         {
217             if (self.wait == 1)
218             if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
219             {
220                 if(self.gun2.cnt < time && self.tur_head.frame == 9)
221                     self.tur_head.frame = 1;
222
223                 return;
224             }
225             self.wait = 1;
226         }
227         else
228         {
229             if(self.wait)
230                 spiderbot_guide_release();
231
232             self.wait = 0;
233         }
234     }
235     
236     if(self.gun2.cnt > time)
237         return;
238
239     if (self.tur_head.frame >= 9)
240     {
241         self.tur_head.frame = 1;
242         self.wait = 0;
243     }
244         
245     if (self.wait != -10)
246         if not (self.owner.BUTTON_ATCK2)
247             return;
248
249
250     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
251     
252     switch(self.vehicle_weapon2mode)
253     {
254         case SBRM_VOLLY:
255             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
256                                    v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
257                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
258                                    DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE);
259             crosshair_trace(self.owner);
260             float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
261             _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
262             rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
263             rocket.think     = vehicles_projectile_explode;
264
265             if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
266                 self.wait = -10;
267             break;
268         case SBRM_GUIDE:
269             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
270                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
271                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
272                                    DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
273             crosshair_trace(self.owner);
274             rocket.pos1       = trace_endpos;
275             rocket.nextthink  = time;
276             rocket.think      = spiderbot_rocket_guided;
277
278                 
279         break;
280         case SBRM_ARTILLERY:
281             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
282                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
283                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
284                                    DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE);
285             
286             crosshair_trace(self.owner);
287             rocket.pos1       = trace_endpos;
288             traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);     
289             
290             rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, (0.75 * vlen(v - trace_endpos)));
291             rocket.movetype  = MOVETYPE_TOSS;            
292             rocket.gravity   = 1;
293             //rocket.think     = spiderbot_rocket_artillery;   
294         break;
295     }
296     rocket.classname  = "spiderbot_rocket";
297     
298     rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
299     
300     self.tur_head.frame += 1;
301     if (self.tur_head.frame == 9)
302         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
303     else
304         self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
305
306     self.gun2.cnt = time + self.attack_finished_single;
307 }
308
309 float spiderbot_frame()
310 {
311     vector ad, vf;
312     entity player, spider;
313     float ftmp;
314
315         if(intermission_running)
316                 return 1;
317                 
318     player = self;
319     spider = self.vehicle;
320     self   = spider;
321
322     vehicles_painframe();
323     
324     player.BUTTON_ZOOM      = 0;
325     player.BUTTON_CROUCH    = 0;
326     player.switchweapon     = 0;
327
328     if(player.impulse == 12)
329     {
330         dprint("WOOOOOOOOOOOtotototototOOOOOOOOOOOOttt\n");
331     }
332     
333
334 #if 1 // 0 to enable per-gun impact aux crosshairs
335     // Avarage gun impact point's -> aux cross
336     ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
337     vf = v_forward;
338     ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
339     vf += v_forward;
340     ad = ad * 0.5;
341     v_forward = vf * 0.5;
342     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
343     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
344 #else
345     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
346     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
347     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
348     vf = ad;
349     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
350     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
351     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
352     ad = 0.5 * (ad + vf);
353 #endif
354
355     crosshair_trace(player);
356     ad = vectoangles(normalize(trace_endpos - ad));
357     ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
358     ad = AnglesTransform_Normalize(ad, TRUE);
359     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
360     
361     // Rotate head
362     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;    
363     ad_y = bound(-ftmp, ad_y, ftmp);
364     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
365
366     // Pitch head
367     ad_x = bound(ftmp * -1, ad_x, ftmp);
368     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
369
370
371     //fixedmakevectors(spider.angles);
372     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
373     
374     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
375
376     if(spider.flags & FL_ONGROUND)
377     {
378         if(spider.frame == 4 && self.tur_head.wait != 0)
379         {
380             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
381             spider.frame = 5;            
382         }
383         
384         if(player.BUTTON_JUMP && self.tur_head.wait < time)
385         {        
386             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
387             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
388             self.delay = 0;
389
390             self.tur_head.wait = time + 2;
391             player.BUTTON_JUMP = 0;
392             spider.velocity   = v_forward * 700 + v_up * 600;
393             spider.frame = 4;
394         }
395         else
396         {
397             if(vlen(player.movement) == 0)
398             {
399                 if(self.sound_nexttime < time || self.delay != 3)
400                 {                        
401                     self.delay = 3;
402                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
403                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
404                     sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
405                 }                
406                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
407                 spider.frame = 5;
408             }
409             else
410             {
411                 // Turn Body
412                 if(player.movement_x == 0 && player.movement_y != 0)
413                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
414                 else
415                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
416                 
417                 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);                
418                 spider.angles_y = anglemods(spider.angles_y + ftmp);
419                 spider.tur_head.angles_y -= ftmp;
420
421                 if(player.movement_x != 0)
422                 {
423                     if(player.movement_x > 0)
424                     {
425                         player.movement_x = 1;
426                         spider.frame = 0;
427                     }
428                     else if(player.movement_x < 0)
429                     {
430                         player.movement_x = -1;
431                         spider.frame = 1;
432                     }
433                     player.movement_y = 0;
434                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
435
436                     if(self.sound_nexttime < time || self.delay != 1)
437                     {                        
438                         self.delay = 1;
439                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
440                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
441                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
442                     }
443                 }
444                 else if(player.movement_y != 0)
445                 {
446                     if(player.movement_y < 0)
447                     {
448                         player.movement_y = -1;
449                         spider.frame = 2;
450                     }
451                     else if(player.movement_y > 0)
452                     {
453                         player.movement_y = 1;
454                         spider.frame = 3;
455                     }
456                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
457                     if(self.sound_nexttime < time || self.delay != 2)
458                     {                        
459                         self.delay = 2;
460                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
461                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
462                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
463                     }
464                 }
465             }
466         }
467     }
468
469     self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
470     self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
471
472     if(player.BUTTON_ATCK)
473     {
474         spider.cnt = time;
475         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
476         {
477             entity gun;
478             vector v;
479             spider.misc_bulletcounter += 1;
480
481             self = player;
482
483             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
484             v = gettaginfo(gun, gettagindex(gun, "barrels"));
485             v_forward = normalize(v_forward);
486             v += v_forward * 50;
487
488 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float headshotbonus, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
489
490             fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
491                                 5, autocvar_g_vehicle_spiderbot_minigun_damage, 0, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_SBMINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
492             endFireBallisticBullet();
493
494 //            fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
495 //                autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
496
497             sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
498             //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
499             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
500
501             self = spider;
502
503             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
504             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
505             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
506             spider.gun1.angles_z += 45;
507             spider.gun2.angles_z -= 45;
508             if(spider.gun1.angles_z >= 360)
509             {
510                 spider.gun1.angles_z = 0;
511                 spider.gun2.angles_z = 0;
512             }
513         }
514     }
515     else
516         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
517                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
518                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
519         
520
521     spiderbot_rocket_do();
522
523     if(self.vehicle_flags  & VHF_SHIELDREGEN)
524         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
525
526     if(self.vehicle_flags  & VHF_HEALTHREGEN)
527         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
528
529     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
530     player.vehicle_ammo2 = spider.tur_head.frame;
531
532     if(spider.gun2.cnt <= time)
533         player.vehicle_reload2 = 100;
534     else
535         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
536
537     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
538     player.velocity = spider.velocity;
539
540     VEHICLE_UPDATE_PLAYER(health, spiderbot);
541
542     if(self.vehicle_flags & VHF_HASSHIELD)
543         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
544
545     self = player;
546     return 1;    
547 }
548 void spiderbot_think()
549 {
550     if(self.flags & FL_ONGROUND)
551         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
552
553     self.nextthink = time;
554 }
555
556 void spiderbot_enter()
557 {
558     self.movetype   = MOVETYPE_WALK;
559     CSQCVehicleSetup(self.owner, 0);
560     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
561     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
562
563     if(self.owner.flagcarried)
564     {
565         setattachment(self.owner.flagcarried, self.tur_head, ""); 
566         setorigin(self.owner.flagcarried, '-20 0 120'); 
567     }
568 }
569
570 void spiderbot_exit(float eject)
571 {
572     entity e;
573     vector spot;
574     
575     e = findchain(classname,"spiderbot_rocket");
576     while(e)
577     {
578         if(e.owner == self.owner)
579         {
580             e.realowner = self.owner;
581             e.owner = world;
582         }
583         e = e.chain;
584     }
585
586     self.velocity   = '0 0 0';
587     self.think      = spiderbot_think;
588     self.nextthink  = time;
589     self.frame      = 5;
590     self.movetype   = MOVETYPE_WALK;
591     
592     if not (self.owner)
593         return;
594
595         makevectors(self.angles);
596         if(eject)
597         {
598             spot = self.origin + v_forward * 100 + '0 0 64';
599             spot = vehicles_findgoodexit(spot);
600             setorigin(self.owner , spot);
601             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
602             self.owner.oldvelocity = self.owner.velocity;
603         }
604         else
605         {
606             self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed;
607             self.owner.oldvelocity = self.owner.velocity;           
608             spot = self.origin - v_forward * 200 + '0 0 64';
609             spot = vehicles_findgoodexit(spot);
610             setorigin(self.owner , spot);
611         }
612     antilag_clear(self.owner);
613     self.owner = world;
614 }
615 void spider_impact()
616 {
617     if(autocvar_g_vehicle_spiderbot_bouncepain_x)
618         vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);    
619 }
620 void spiderbot_spawn()
621 {
622     self.frame              = 5;
623     self.tur_head.frame     = 1;
624     self.think              = spiderbot_think;
625     self.nextthink          = time;
626     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
627     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
628     self.movetype           = MOVETYPE_WALK;
629     self.solid              = SOLID_SLIDEBOX;
630     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
631     self.tur_head.angles    = '0 0 0';
632
633     setorigin(self, self.pos1 + '0 0 128');
634     self.angles = self.pos2;
635     self.vehicle_impact = spider_impact;
636 }
637
638 void spiderbot_headfade()
639 {
640         self.think = spiderbot_headfade;
641         self.nextthink = self.fade_time;
642         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
643
644     if(self.cnt < time || self.alpha < 0.1)
645     {
646         if(self.alpha > 0.1)
647         {
648             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
649             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
650         }
651         remove(self);
652     }
653 }
654
655 void spiderbot_blowup()
656 {
657     if(self.cnt > time)
658     {
659         if(random() < 0.1)
660         {
661             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
662             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
663         }
664         self.nextthink = time + 0.1;
665         return;
666     }
667     
668     entity h, g1, g2, b;
669     b = spawn();
670     h = spawn();
671     g1 = spawn();
672     g2 = spawn();
673
674     setmodel(b,  "models/vehicles/spiderbot.dpm");
675     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
676     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
677     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
678
679     setorigin(b, self.origin);
680     b.frame         = 11;
681     b.angles        = self.angles;
682     setsize(b, self.mins, self.maxs);
683
684     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
685     h.movetype      = MOVETYPE_BOUNCE;
686     h.solid         = SOLID_BBOX;
687     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
688     h.modelflags    = MF_ROCKET;
689     h.effects       = EF_FLAME | EF_LOWPRECISION;
690     h.avelocity     = randomvec() * 360;
691
692     h.alpha         = 1;
693     h.cnt           = time + (3.5 * random());
694     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
695     h.fade_time     = time;
696     h.think         = spiderbot_headfade;
697     h.nextthink     = time;
698
699     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
700     g1.movetype     = MOVETYPE_TOSS;
701     g1.solid        = SOLID_CORPSE;
702     g1.velocity     = v_forward * 700 + (randomvec() * 32);
703     g1.avelocity    = randomvec() * 180;
704
705     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
706     g2.movetype     = MOVETYPE_TOSS;
707     g2.solid        = SOLID_CORPSE;
708     g2.velocity     = v_forward * 700 + (randomvec() * 32);
709     g2.avelocity    = randomvec() * 180;
710
711     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
712
713     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
714     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
715     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
716     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
717
718     RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
719
720     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
721     self.movetype   = MOVETYPE_NONE;
722     self.deadflag   = DEAD_DEAD;
723     self.solid      = SOLID_NOT;
724     self.tur_head.effects  &~=  EF_FLAME;
725         self.vehicle_hudmodel.viewmodelforclient = self;
726 }
727
728 void spiderbot_die()
729 {
730     self.health             = 0;
731     self.event_damage       = SUB_Null;
732     self.takedamage         = DAMAGE_NO;
733     self.touch              = SUB_Null;
734     self.cnt                = 3.4 + time + random() * 2;
735     self.think              = spiderbot_blowup;
736     self.nextthink          = time;
737     self.deadflag           = DEAD_DYING;
738         self.frame              = 5;
739         self.tur_head.effects  |= EF_FLAME;
740         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
741         self.frame              = 10;
742         self.movetype           = MOVETYPE_TOSS;
743 }
744
745 float spiderbot_impulse(float _imp)
746 {
747     switch(_imp)
748     {
749         case 10:
750         case 15:        
751         case 18:
752             self.vehicle.vehicle_weapon2mode += 1;
753             if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
754                 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
755             
756             //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
757             CSQCVehicleSetup(self, 0);
758             return TRUE;
759         case 12:
760         case 16:
761         case 19:
762             self.vehicle.vehicle_weapon2mode -= 1;
763             if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
764                 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
765             
766             //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
767             CSQCVehicleSetup(self, 0);
768             return TRUE;
769
770         /*                      
771         case 17: // toss gun, could be used to exit?
772             break;
773         case 20: // Manual minigun reload?
774             break;
775         */
776     }    
777     return FALSE;
778 }
779
780 void vewhicle_spiderbot_dinit()
781 {
782     if not (vehicle_initialize(
783              "Spiderbot",
784              "models/vehicles/spiderbot.dpm",
785              "models/vehicles/spiderbot_top.dpm",
786              "models/vehicles/spiderbot_cockpit.dpm",
787              "tag_head", "tag_hud", "",
788              HUD_SPIDERBOT,
789              SPIDERBOT_MIN, SPIDERBOT_MAX,
790              FALSE,
791              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
792              spiderbot_frame,
793              spiderbot_enter, spiderbot_exit,
794              spiderbot_die,   spiderbot_think,
795              FALSE, 
796              autocvar_g_vehicle_spiderbot_health))
797     {
798         remove(self);
799         return;
800     }
801
802
803     self.gun1               = spawn();
804     self.gun2               = spawn();
805     
806     self.vehicles_impusle   = spiderbot_impulse;
807     
808     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
809     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
810
811     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
812     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
813
814     self.gravity            = 2;
815     self.mass               = 5000;
816 }
817
818 void spawnfunc_vehicle_spiderbot()
819 {
820     self.vehicle_flags |= VHF_DMGSHAKE;
821     //self.vehicle_flags |= VHF_DMGROLL;
822     //self.vehicle_flags |= VHF_DMGHEADROLL;
823     
824     precache_model ( "models/vhshield.md3");
825     precache_model ( "models/vehicles/spiderbot.dpm");
826     precache_model ( "models/vehicles/spiderbot_top.dpm");
827     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
828     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
829     precache_model ( "models/uziflash.md3");
830
831     precache_sound ( "weapons/uzi_fire.wav" );
832     precache_sound ( "weapons/rocket_impact.wav");
833     
834     precache_sound ( "vehicles/spiderbot_die.wav");
835     precache_sound ( "vehicles/spiderbot_idle.wav");
836     precache_sound ( "vehicles/spiderbot_jump.wav");
837     precache_sound ( "vehicles/spiderbot_strafe.wav");
838     precache_sound ( "vehicles/spiderbot_walk.wav");
839     precache_sound ( "vehicles/spiderbot_land.wav");
840
841     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
842     if(autocvar_g_vehicle_spiderbot_shield)
843         self.vehicle_flags |= VHF_HASSHIELD;
844
845     if(autocvar_g_vehicle_spiderbot_shield_regen)
846         self.vehicle_flags |= VHF_SHIELDREGEN;
847
848     if(autocvar_g_vehicle_spiderbot_health_regen)
849         self.vehicle_flags |= VHF_HEALTHREGEN;
850     
851     self.think = vewhicle_spiderbot_dinit;
852     
853     if(g_assault)
854         self.nextthink = time + 0.5;
855     else
856         self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
857 }
858 #endif // SVQC