]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/vehicles/spiderbot.qc
Merge branch 'master' into terencehill/vehicles_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot;
6
7 float autocvar_g_vehicle_spiderbot_respawntime;
8
9 float autocvar_g_vehicle_spiderbot_speed_stop;
10 float autocvar_g_vehicle_spiderbot_speed_strafe;
11 float autocvar_g_vehicle_spiderbot_speed_walk;
12 float autocvar_g_vehicle_spiderbot_turnspeed;
13 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
14 float autocvar_g_vehicle_spiderbot_movement_inertia;
15
16 float autocvar_g_vehicle_spiderbot_springlength;
17 float autocvar_g_vehicle_spiderbot_springup;
18 float autocvar_g_vehicle_spiderbot_springblend;
19 float autocvar_g_vehicle_spiderbot_tiltlimit;
20
21 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
22 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
23 float autocvar_g_vehicle_spiderbot_head_turnlimit;
24 float autocvar_g_vehicle_spiderbot_head_turnspeed;
25
26 //float autocvar_g_vehicle_spiderbot_energy;
27 //float autocvar_g_vehicle_spiderbot_energy_regen;
28 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
29
30 float autocvar_g_vehicle_spiderbot_health;
31 float autocvar_g_vehicle_spiderbot_health_regen;
32 float autocvar_g_vehicle_spiderbot_health_regen_pause;
33
34 float autocvar_g_vehicle_spiderbot_shield;
35 float autocvar_g_vehicle_spiderbot_shield_regen;
36 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
37
38 float autocvar_g_vehicle_spiderbot_minigun_damage;
39 float autocvar_g_vehicle_spiderbot_minigun_refire;
40 float autocvar_g_vehicle_spiderbot_minigun_spread;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
42 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
43 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
44 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
45 float autocvar_g_vehicle_spiderbot_minigun_force;
46 float autocvar_g_vehicle_spiderbot_minigun_speed;
47 float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
48
49 float autocvar_g_vehicle_spiderbot_rocket_damage;
50 float autocvar_g_vehicle_spiderbot_rocket_force;
51 float autocvar_g_vehicle_spiderbot_rocket_radius;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_spread;
54 float autocvar_g_vehicle_spiderbot_rocket_refire;
55 float autocvar_g_vehicle_spiderbot_rocket_refire2;
56 float autocvar_g_vehicle_spiderbot_rocket_reload;
57 float autocvar_g_vehicle_spiderbot_rocket_health;
58 float autocvar_g_vehicle_spiderbot_rocket_noise;
59 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
60 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
61
62 float autocvar_g_vehicle_spiderbot_blowup_radius;
63 float autocvar_g_vehicle_spiderbot_blowup_coredamage;
64 float autocvar_g_vehicle_spiderbot_blowup_edgedamage;
65 float autocvar_g_vehicle_spiderbot_blowup_forceintensity;
66
67 vector autocvar_g_vehicle_spiderbot_bouncepain;
68
69
70 void spiderbot_exit(float eject);
71 void spiderbot_enter();
72 void spiderbot_spawn(float);
73 #define SBRM_FIRST 0
74 #define SBRM_VOLLY 0
75 #define SBRM_GUIDE 1
76 #define SBRM_ARTILLERY 2
77 #define SBRM_LAST 2
78
79 void spiderbot_rocket_artillery()
80 {
81     self.nextthink  = time;
82     UpdateCSQCProjectile(self);
83 }
84
85 void spiderbot_rocket_unguided()
86 {
87     vector newdir, olddir;
88
89     self.nextthink  = time;
90
91     olddir = normalize(self.velocity);
92     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
93     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
94
95     UpdateCSQCProjectile(self);
96
97     if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
98         self.use();
99 }
100
101 void spiderbot_rocket_guided()
102 {
103     vector newdir, olddir;
104
105     self.nextthink  = time;
106
107     if not (self.realowner.vehicle)
108         self.think = spiderbot_rocket_unguided;
109
110     crosshair_trace(self.realowner);
111     olddir = normalize(self.velocity);
112     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
113     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
114
115     UpdateCSQCProjectile(self);
116
117     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
118         self.use();
119 }
120
121 void spiderbot_guide_release()
122 {
123     entity rkt;
124     rkt = findchainentity(realowner, self.owner);
125     if not (rkt)
126         return;
127
128     crosshair_trace(self.owner);
129     while(rkt)
130     {
131         if(rkt.think == spiderbot_rocket_guided)
132         {
133             rkt.pos1 = trace_endpos;
134             rkt.think = spiderbot_rocket_unguided;
135         }
136         rkt = rkt.chain;
137     }
138 }
139
140 float spiberbot_calcartillery_flighttime;  
141 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
142 {
143         float grav, sdist, zdist, vs, vz, jumpheight;
144         vector sdir;
145         
146         grav  = autocvar_sv_gravity;
147         zdist = tgt_z - org_z;
148         sdist = vlen(tgt - org - zdist * '0 0 1');
149         sdir  = normalize(tgt - org - zdist * '0 0 1');
150
151         // how high do we need to go?
152         jumpheight = fabs(ht);
153         if(zdist > 0)
154                 jumpheight = jumpheight + zdist;
155
156         // push so high...
157         vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
158
159         // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
160         if(ht < 0)
161                 if(zdist < 0)
162                         vz = -vz;
163
164         vector solution;
165         solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
166         // ALWAYS solvable because jumpheight >= zdist
167         if(!solution_z)
168                 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
169         if(zdist == 0)
170                 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
171
172         if(zdist < 0)
173         {
174                 // down-jump
175                 if(ht < 0)
176                 {
177                         // almost straight line type
178                         // jump apex is before the jump
179                         // we must take the larger one
180                         spiberbot_calcartillery_flighttime = solution_y;
181                 }
182                 else
183                 {
184                         // regular jump
185                         // jump apex is during the jump
186                         // we must take the larger one too
187                         spiberbot_calcartillery_flighttime = solution_y;
188                 }
189         }
190         else
191         {
192                 // up-jump
193                 if(ht < 0)
194                 {
195                         // almost straight line type
196                         // jump apex is after the jump
197                         // we must take the smaller one
198                         spiberbot_calcartillery_flighttime = solution_x;
199                 }
200                 else
201                 {
202                         // regular jump
203                         // jump apex is during the jump
204                         // we must take the larger one
205                         spiberbot_calcartillery_flighttime = solution_y;
206                 }
207         }
208         vs = sdist / spiberbot_calcartillery_flighttime;
209
210         // finally calculate the velocity
211         return sdir * vs + '0 0 1' * vz;
212 }
213
214 void spiderbot_rocket_do()
215 {
216
217     vector v;
218     entity rocket = world;
219
220     if (self.wait != -10)
221     {        
222         if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
223         {
224             if (self.wait == 1)
225             if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
226             {
227                 if(self.gun2.cnt < time && self.tur_head.frame == 9)
228                     self.tur_head.frame = 1;
229
230                 return;
231             }
232             self.wait = 1;
233         }
234         else
235         {
236             if(self.wait)
237                 spiderbot_guide_release();
238
239             self.wait = 0;
240         }
241     }
242     
243     if(self.gun2.cnt > time)
244         return;
245
246     if (self.tur_head.frame >= 9)
247     {
248         self.tur_head.frame = 1;
249         self.wait = 0;
250     }
251         
252     if (self.wait != -10)
253         if not (self.owner.BUTTON_ATCK2)
254             return;
255
256
257     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
258     
259     switch(self.vehicle_weapon2mode)
260     {
261         case SBRM_VOLLY:
262             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
263                                    v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
264                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
265                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
266             crosshair_trace(self.owner);
267             float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
268             _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
269             rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
270             rocket.think     = vehicles_projectile_explode;
271
272             if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
273                 self.wait = -10;
274             break;
275         case SBRM_GUIDE:
276             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
277                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
278                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
279                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
280             crosshair_trace(self.owner);
281             rocket.pos1       = trace_endpos;
282             rocket.nextthink  = time;
283             rocket.think      = spiderbot_rocket_guided;
284
285                 
286         break;
287         case SBRM_ARTILLERY:
288             rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
289                                    v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
290                                    autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
291                                    DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
292             
293             crosshair_trace(self.owner);
294             
295             rocket.pos1       = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
296             rocket.pos1_z       = trace_endpos_z;
297             
298             traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);             
299             float h1 = 0.75 * vlen(v - trace_endpos);
300             
301             //v = trace_endpos;
302             traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self); 
303             float h2 = 0.75 * vlen(rocket.pos1 - v);
304             
305             rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
306             rocket.movetype  = MOVETYPE_TOSS;            
307             rocket.gravity   = 1;
308             //rocket.think     = spiderbot_rocket_artillery;   
309         break;
310     }
311     rocket.classname  = "spiderbot_rocket";
312     
313     rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
314     
315     self.tur_head.frame += 1;
316     if (self.tur_head.frame == 9)
317         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
318     else
319         self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
320
321     self.gun2.cnt = time + self.attack_finished_single;
322 }
323
324 float spiderbot_aiframe()
325 {
326     return FALSE;
327 }
328
329 float spiderbot_frame()
330 {
331     vector ad, vf;
332     entity player, spider;
333     float ftmp;
334
335         if(intermission_running)
336                 return 1;
337                 
338     player = self;
339     spider = self.vehicle;
340     self   = spider;
341
342     vehicles_painframe();
343     
344     player.BUTTON_ZOOM      = 0;
345     player.BUTTON_CROUCH    = 0;
346     player.switchweapon     = 0;
347     
348
349 #if 1 // 0 to enable per-gun impact aux crosshairs
350     // Avarage gun impact point's -> aux cross
351     ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
352     vf = v_forward;
353     ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
354     vf += v_forward;
355     ad = ad * 0.5;
356     v_forward = vf * 0.5;
357     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
358     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
359 #else
360     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
361     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
362     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
363     vf = ad;
364     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
365     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
366     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
367     ad = 0.5 * (ad + vf);
368 #endif
369
370     crosshair_trace(player);
371     ad = vectoangles(normalize(trace_endpos - ad));
372     ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
373     ad = AnglesTransform_Normalize(ad, TRUE);
374     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
375     
376     // Rotate head
377     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;    
378     ad_y = bound(-ftmp, ad_y, ftmp);
379     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
380
381     // Pitch head
382     ad_x = bound(ftmp * -1, ad_x, ftmp);
383     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
384
385
386     //fixedmakevectors(spider.angles);
387     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
388     
389     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
390
391     if(spider.flags & FL_ONGROUND)
392     {
393         if(spider.frame == 4 && self.tur_head.wait != 0)
394         {
395             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
396             spider.frame = 5;            
397         }
398         
399         if(player.BUTTON_JUMP && self.tur_head.wait < time)
400         {        
401             sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
402             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
403             self.delay = 0;
404
405             self.tur_head.wait = time + 2;
406             player.BUTTON_JUMP = 0;
407             spider.velocity   = v_forward * 700 + v_up * 600;
408             spider.frame = 4;
409         }
410         else
411         {
412             if(vlen(player.movement) == 0)
413             {
414                 if(self.sound_nexttime < time || self.delay != 3)
415                 {                        
416                     self.delay = 3;
417                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
418                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
419                     sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
420                 }                
421                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
422                 spider.frame = 5;
423             }
424             else
425             {
426                 // Turn Body
427                 if(player.movement_x == 0 && player.movement_y != 0)
428                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
429                 else
430                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
431                 
432                 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);                
433                 spider.angles_y = anglemods(spider.angles_y + ftmp);
434                 spider.tur_head.angles_y -= ftmp;
435
436                 if(player.movement_x != 0)
437                 {
438                     if(player.movement_x > 0)
439                     {
440                         player.movement_x = 1;
441                         spider.frame = 0;
442                     }
443                     else if(player.movement_x < 0)
444                     {
445                         player.movement_x = -1;
446                         spider.frame = 1;
447                     }
448                     player.movement_y = 0;
449                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
450
451                     if(self.sound_nexttime < time || self.delay != 1)
452                     {                        
453                         self.delay = 1;
454                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
455                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
456                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
457                     }
458                 }
459                 else if(player.movement_y != 0)
460                 {
461                     if(player.movement_y < 0)
462                     {
463                         player.movement_y = -1;
464                         spider.frame = 2;
465                     }
466                     else if(player.movement_y > 0)
467                     {
468                         player.movement_y = 1;
469                         spider.frame = 3;
470                     }
471                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
472                     if(self.sound_nexttime < time || self.delay != 2)
473                     {                        
474                         self.delay = 2;
475                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
476                         sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
477                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
478                     }
479                 }
480             }
481         }
482     }
483
484     self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
485     self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
486
487     if(player.BUTTON_ATCK)
488     {
489         spider.cnt = time;
490         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
491         {
492             entity gun;
493             vector v;
494             spider.misc_bulletcounter += 1;
495
496             self = player;
497
498             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
499             v = gettaginfo(gun, gettagindex(gun, "barrels"));
500             v_forward = normalize(v_forward);
501             v += v_forward * 50;
502
503 //void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant)
504
505             fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
506                                 5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, 1, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
507
508             endFireBallisticBullet();
509
510 //            fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
511 //                autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
512
513             sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
514             //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
515             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
516
517             self = spider;
518
519             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
520             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
521             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
522             spider.gun1.angles_z += 45;
523             spider.gun2.angles_z -= 45;
524             if(spider.gun1.angles_z >= 360)
525             {
526                 spider.gun1.angles_z = 0;
527                 spider.gun2.angles_z = 0;
528             }
529         }
530     }
531     else
532         vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
533                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
534                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
535         
536
537     spiderbot_rocket_do();
538
539     if(self.vehicle_flags  & VHF_SHIELDREGEN)
540         vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
541
542     if(self.vehicle_flags  & VHF_HEALTHREGEN)
543         vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
544
545     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
546     player.vehicle_ammo2 = spider.tur_head.frame;
547
548     if(spider.gun2.cnt <= time)
549         player.vehicle_reload2 = 100;
550     else
551         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
552
553     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
554     player.velocity = spider.velocity;
555
556     VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
557
558     if(self.vehicle_flags & VHF_HASSHIELD)
559         VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
560
561     self = player;
562     return 1;    
563 }
564 void spiderbot_think()
565 {
566     if(self.flags & FL_ONGROUND)
567         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
568
569     self.nextthink = time;
570 }
571
572 void spiderbot_enter()
573 {
574     self.vehicle_weapon2mode = SBRM_GUIDE;
575     self.movetype   = MOVETYPE_WALK;
576     CSQCVehicleSetup(self.owner, 0);
577     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
578     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
579
580     if(self.owner.flagcarried)
581     {
582         setattachment(self.owner.flagcarried, self.tur_head, ""); 
583         setorigin(self.owner.flagcarried, '-20 0 120'); 
584     }
585 }
586
587 void spiderbot_exit(float eject)
588 {
589     entity e;
590     vector spot;
591     
592     e = findchain(classname,"spiderbot_rocket");
593     while(e)
594     {
595         if(e.owner == self.owner)
596         {
597             e.realowner = self.owner;
598             e.owner = world;
599         }
600         e = e.chain;
601     }
602
603     //self.velocity   = '0 0 0';
604     self.think      = spiderbot_think;
605     self.nextthink  = time;
606     self.frame      = 5;
607     self.movetype   = MOVETYPE_WALK;
608     
609     if not (self.owner)
610         return;
611
612         makevectors(self.angles);
613         if(eject)
614         {
615             spot = self.origin + v_forward * 100 + '0 0 64';
616             spot = vehicles_findgoodexit(spot);
617             setorigin(self.owner , spot);
618             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
619             self.owner.oldvelocity = self.owner.velocity;
620         }
621         else
622         {
623                 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
624                 {
625                         self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
626                         self.owner.velocity_z += 200;
627                         spot = self.origin + v_forward * 128 + '0 0 64';
628                         spot = vehicles_findgoodexit(spot);
629                 }
630                 else
631                 {
632                         self.owner.velocity = self.velocity * 0.5;
633                         self.owner.velocity_z += 10;
634                         spot = self.origin + v_forward * 256 + '0 0 64';
635                         spot = vehicles_findgoodexit(spot);
636                 }
637             self.owner.oldvelocity = self.owner.velocity;
638             setorigin(self.owner , spot);
639         }
640         
641         antilag_clear(self.owner);
642     self.owner = world;
643 }
644
645 void spider_impact()
646 {
647         if(autocvar_g_vehicle_spiderbot_bouncepain_x)
648                 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
649 }
650
651 void spiderbot_headfade()
652 {
653         self.think = spiderbot_headfade;
654         self.nextthink = self.fade_time;
655         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
656
657     if(self.cnt < time || self.alpha < 0.1)
658     {
659         if(self.alpha > 0.1)
660         {
661             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
662             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
663         }
664         remove(self);
665     }
666 }
667
668 void spiderbot_blowup()
669 {
670     if(self.cnt > time)
671     {
672         if(random() < 0.1)
673         {
674             sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
675             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
676         }
677         self.nextthink = time + 0.1;
678         return;
679     }
680     
681     entity h, g1, g2, b;
682     b = spawn();
683     h = spawn();
684     g1 = spawn();
685     g2 = spawn();
686
687     setmodel(b,  "models/vehicles/spiderbot.dpm");
688     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
689     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
690     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
691
692     setorigin(b, self.origin);
693     b.frame         = 11;
694     b.angles        = self.angles;
695     setsize(b, self.mins, self.maxs);
696
697     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
698     h.movetype      = MOVETYPE_BOUNCE;
699     h.solid         = SOLID_BBOX;
700     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
701     h.modelflags    = MF_ROCKET;
702     h.effects       = EF_FLAME | EF_LOWPRECISION;
703     h.avelocity     = randomvec() * 360;
704
705     h.alpha         = 1;
706     h.cnt           = time + (3.5 * random());
707     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
708     h.fade_time     = time;
709     h.think         = spiderbot_headfade;
710     h.nextthink     = time;
711
712     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
713     g1.movetype     = MOVETYPE_TOSS;
714     g1.solid        = SOLID_CORPSE;
715     g1.velocity     = v_forward * 700 + (randomvec() * 32);
716     g1.avelocity    = randomvec() * 180;
717
718     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
719     g2.movetype     = MOVETYPE_TOSS;
720     g2.solid        = SOLID_CORPSE;
721     g2.velocity     = v_forward * 700 + (randomvec() * 32);
722     g2.avelocity    = randomvec() * 180;
723
724     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
725
726     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
727     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
728     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
729     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
730
731         RadiusDamage(self, self.enemy, autocvar_g_vehicle_spiderbot_blowup_coredamage,
732                                 autocvar_g_vehicle_spiderbot_blowup_edgedamage,
733                                 autocvar_g_vehicle_spiderbot_blowup_radius, world,
734                                 autocvar_g_vehicle_spiderbot_blowup_forceintensity, DEATH_VH_SPID_DEATH, world);
735
736     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
737     self.movetype   = MOVETYPE_NONE;
738     self.deadflag   = DEAD_DEAD;
739     self.solid      = SOLID_NOT;
740     self.tur_head.effects  &=  ~EF_FLAME;
741         self.vehicle_hudmodel.viewmodelforclient = self;
742         setorigin(self, self.pos1);
743 }
744
745 void spiderbot_die()
746 {
747     self.health             = 0;
748     self.event_damage       = func_null;
749     self.takedamage         = DAMAGE_NO;
750     self.touch              = func_null;
751     self.cnt                = 3.4 + time + random() * 2;
752     self.think              = spiderbot_blowup;
753     self.nextthink          = time;
754     self.deadflag           = DEAD_DYING;
755         self.frame              = 5;
756         self.tur_head.effects  |= EF_FLAME;
757         self.colormod           = self.tur_head.colormod = '-1 -1 -1';
758         self.frame              = 10;
759         self.movetype           = MOVETYPE_TOSS;
760 }
761
762 float spiderbot_impulse(float _imp)
763 {
764     switch(_imp)
765     {
766         case 10:
767         case 15:        
768         case 18:
769             self.vehicle.vehicle_weapon2mode += 1;
770             if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
771                 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
772             
773             //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
774             CSQCVehicleSetup(self, 0);
775             return TRUE;
776         case 12:
777         case 16:
778         case 19:
779             self.vehicle.vehicle_weapon2mode -= 1;
780             if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
781                 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
782             
783             //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
784             CSQCVehicleSetup(self, 0);
785             return TRUE;
786
787         /*                      
788         case 17: // toss gun, could be used to exit?
789             break;
790         case 20: // Manual minigun reload?
791             break;
792         */
793     }    
794     return FALSE;
795 }
796
797 void spiderbot_spawn(float _f)
798 {
799     if(!self.gun1)
800     {        
801         self.vehicles_impulse   = spiderbot_impulse;
802         self.gun1               = spawn();
803         self.gun2               = spawn();    
804         setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
805         setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
806         setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
807         setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
808         self.gravity            = 2;
809         self.mass               = 5000;
810     }
811
812     self.frame              = 5;
813     self.tur_head.frame     = 1;
814     self.think              = spiderbot_think;
815     self.nextthink          = time;
816     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
817     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
818     self.movetype           = MOVETYPE_WALK;
819     self.solid              = SOLID_SLIDEBOX;
820     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
821     self.tur_head.angles    = '0 0 0';    
822
823     setorigin(self, self.pos1 + '0 0 128');
824     self.angles = self.pos2;
825     self.vehicle_impact = spider_impact;
826     self.damageforcescale = 0.03;
827 }
828
829 void spawnfunc_vehicle_spiderbot()
830 {
831     if(!autocvar_g_vehicle_spiderbot)
832     {
833         remove(self);
834         return;
835     }        
836
837     self.vehicle_flags |= VHF_DMGSHAKE;
838     //self.vehicle_flags |= VHF_DMGROLL;
839     //self.vehicle_flags |= VHF_DMGHEADROLL;
840     
841     precache_model ( "models/vhshield.md3");
842     precache_model ( "models/vehicles/spiderbot.dpm");
843     precache_model ( "models/vehicles/spiderbot_top.dpm");
844     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
845     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
846     precache_model ( "models/uziflash.md3");
847
848     precache_sound ( "weapons/uzi_fire.wav" );
849     precache_sound ( "weapons/rocket_impact.wav");
850     
851     precache_sound ( "vehicles/spiderbot_die.wav");
852     precache_sound ( "vehicles/spiderbot_idle.wav");
853     precache_sound ( "vehicles/spiderbot_jump.wav");
854     precache_sound ( "vehicles/spiderbot_strafe.wav");
855     precache_sound ( "vehicles/spiderbot_walk.wav");
856     precache_sound ( "vehicles/spiderbot_land.wav");
857
858     if(autocvar_g_vehicle_spiderbot_shield)
859         self.vehicle_flags |= VHF_HASSHIELD;
860
861     if(autocvar_g_vehicle_spiderbot_shield_regen)
862         self.vehicle_flags |= VHF_SHIELDREGEN;
863
864     if(autocvar_g_vehicle_spiderbot_health_regen)
865         self.vehicle_flags |= VHF_HEALTHREGEN;
866         
867     if not (vehicle_initialize(
868              "Spiderbot",
869              "models/vehicles/spiderbot.dpm",
870              "models/vehicles/spiderbot_top.dpm",
871              "models/vehicles/spiderbot_cockpit.dpm",
872              "tag_head", "tag_hud", "",
873              HUD_SPIDERBOT,
874              SPIDERBOT_MIN, SPIDERBOT_MAX,
875              FALSE,
876              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
877              spiderbot_frame,
878              spiderbot_enter, spiderbot_exit,
879              spiderbot_die,   spiderbot_think,
880              FALSE, 
881              autocvar_g_vehicle_spiderbot_health,
882              autocvar_g_vehicle_spiderbot_shield))
883     {
884         remove(self);
885         return;
886     }
887 }
888 #endif // SVQC