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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / waypointsprites.qc
1 #include "waypointsprites.qh"
2
3 #if defined(CSQC)
4 #elif defined(MENUQC)
5 #elif defined(SVQC)
6     #include "../common/constants.qh"
7     #include "../common/util.qh"
8     #include "../common/buffs.qh"
9     #include "autocvars.qh"
10     #include "constants.qh"
11     #include "defs.qh"
12     #include "../common/deathtypes.qh"
13     #include "mutators/mutators_include.qh"
14     #include "../common/mapinfo.qh"
15     #include "miscfunctions.qh"
16 #endif
17
18 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
19 {
20         if(m1 != e.model1)
21         {
22                 e.model1 = m1;
23                 e.SendFlags |= 2;
24         }
25         if(m2 != e.model2)
26         {
27                 e.model2 = m2;
28                 e.SendFlags |= 4;
29         }
30         if(m3 != e.model3)
31         {
32                 e.model3 = m3;
33                 e.SendFlags |= 8;
34         }
35 }
36
37 void WaypointSprite_UpdateHealth(entity e, float f)
38 {
39         f = bound(0, f, e.max_health);
40         if(f != e.health || e.pain_finished)
41         {
42                 e.health = f;
43                 e.pain_finished = 0;
44                 e.SendFlags |= 0x80;
45         }
46 }
47
48 void WaypointSprite_UpdateMaxHealth(entity e, float f)
49 {
50         if(f != e.max_health || e.pain_finished)
51         {
52                 e.max_health = f;
53                 e.pain_finished = 0;
54                 e.SendFlags |= 0x80;
55         }
56 }
57
58 void WaypointSprite_UpdateBuildFinished(entity e, float f)
59 {
60         if(f != e.pain_finished || e.max_health)
61         {
62                 e.max_health = 0;
63                 e.pain_finished = f;
64                 e.SendFlags |= 0x80;
65         }
66 }
67
68 void WaypointSprite_UpdateOrigin(entity e, vector o)
69 {
70         if(o != e.origin)
71         {
72                 setorigin(e, o);
73                 e.SendFlags |= 64;
74         }
75 }
76
77 void WaypointSprite_UpdateRule(entity e, float t, float r)
78 {
79         // no check, as this is never called without doing an actual change (usually only once)
80         e.rule = r;
81         e.team = t;
82         e.SendFlags |= 1;
83 }
84
85 void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
86 {
87         // no check, as this is never called without doing an actual change (usually only once)
88         e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
89         e.colormod = col;
90         e.SendFlags |= 32;
91 }
92
93 void WaypointSprite_Ping(entity e)
94 {
95         // anti spam
96         if(time < e.waypointsprite_pingtime)
97                 return;
98         e.waypointsprite_pingtime = time + 0.3;
99         // ALWAYS sends (this causes a radar circle), thus no check
100         e.cnt |= 0x80;
101         e.SendFlags |= 32;
102 }
103
104 void WaypointSprite_HelpMePing(entity e)
105 {
106         WaypointSprite_Ping(e);
107         e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
108         e.SendFlags |= 32;
109 }
110
111 void WaypointSprite_FadeOutIn(entity e, float t)
112 {
113         if(!e.fade_time)
114         {
115                 e.fade_time = t;
116                 e.teleport_time = time + t;
117         }
118         else if(t < (e.teleport_time - time))
119         {
120                 // accelerate the waypoint's dying
121                 // ensure:
122                 //   (e.teleport_time - time) / wp.fade_time stays
123                 //   e.teleport_time = time + fadetime
124                 float current_fadetime;
125                 current_fadetime = e.teleport_time - time;
126                 e.teleport_time = time + t;
127                 e.fade_time = e.fade_time * t / current_fadetime;
128         }
129
130         e.SendFlags |= 16;
131 }
132
133 void WaypointSprite_Init()
134 {
135         waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
136         waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
137         waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
138 }
139
140 void WaypointSprite_InitClient(entity e)
141 {
142 }
143
144 void WaypointSprite_Kill(entity wp)
145 {
146         if(!wp)
147                 return;
148         if(wp.owner)
149                 wp.owner.(wp.owned_by_field) = world;
150         remove(wp);
151 }
152
153 void WaypointSprite_Disown(entity wp, float fadetime)
154 {
155         if(!wp)
156                 return;
157         if(wp.classname != "sprite_waypoint")
158         {
159                 backtrace("Trying to disown a non-waypointsprite");
160                 return;
161         }
162         if(wp.owner)
163         {
164                 if(wp.exteriormodeltoclient == wp.owner)
165                         wp.exteriormodeltoclient = world;
166                 wp.owner.(wp.owned_by_field) = world;
167                 wp.owner = world;
168
169                 WaypointSprite_FadeOutIn(wp, fadetime);
170         }
171 }
172
173 void WaypointSprite_Think()
174 {
175         float doremove;
176
177         doremove = false;
178
179         if(self.fade_time)
180         {
181                 if(time >= self.teleport_time)
182                         doremove = true;
183         }
184
185         if(self.exteriormodeltoclient)
186                 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
187
188         if(doremove)
189                 WaypointSprite_Kill(self);
190         else
191                 self.nextthink = time; // WHY?!?
192 }
193
194 float WaypointSprite_visible_for_player(entity e)
195 {
196         // personal waypoints
197         if(self.enemy)
198                 if(self.enemy != e)
199                         return false;
200
201         // team waypoints
202         if(self.rule == SPRITERULE_SPECTATOR)
203         {
204                 if(!autocvar_sv_itemstime)
205                         return FALSE;
206                 if(!warmup_stage && e.classname == "player")
207                         return FALSE;
208         }
209         else if(self.team && self.rule == SPRITERULE_DEFAULT)
210         {
211                 if(self.team != e.team)
212                         return false;
213                 if (!IS_PLAYER(e))
214                         return false;
215         }
216
217         return true;
218 }
219
220 entity WaypointSprite_getviewentity(entity e)
221 {
222         if(IS_SPEC(e))
223                 e = e.enemy;
224         /* TODO idea (check this breaks nothing)
225         else if(e.classname == "observer")
226                 e = world;
227         */
228         return e;
229 }
230
231 float WaypointSprite_isteammate(entity e, entity e2)
232 {
233         if(teamplay)
234         {
235                 if(e2.team != e.team)
236                         return false;
237         }
238         else
239         {
240                 if(e2 != e)
241                         return false;
242         }
243         return true;
244 }
245
246 float WaypointSprite_Customize()
247 {
248         // this is not in SendEntity because it shall run every frame, not just every update
249
250         // make spectators see what the player would see
251         entity e = WaypointSprite_getviewentity(other);
252
253         if(MUTATOR_CALLHOOK(CustomizeWaypoint, self, other))
254                 return false;
255
256         return self.waypointsprite_visible_for_player(e);
257 }
258
259 float WaypointSprite_SendEntity(entity to, float sendflags)
260 {
261         float dt;
262
263         WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
264
265         sendflags = sendflags & 0x7F;
266
267         if(g_nexball)
268                 sendflags &= ~0x80;
269         else if(self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
270                 sendflags |= 0x80;
271
272         WriteByte(MSG_ENTITY, sendflags);
273
274         if(sendflags & 0x80)
275         {
276                 if(self.max_health)
277                 {
278                         WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
279                 }
280                 else
281                 {
282                         dt = self.pain_finished - time;
283                         dt = bound(0, dt * 32, 16383);
284                         WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
285                         WriteByte(MSG_ENTITY, (dt & 0x00FF));
286                 }
287         }
288
289         if(sendflags & 64)
290         {
291                 WriteCoord(MSG_ENTITY, self.origin.x);
292                 WriteCoord(MSG_ENTITY, self.origin.y);
293                 WriteCoord(MSG_ENTITY, self.origin.z);
294         }
295
296         if(sendflags & 1)
297         {
298                 WriteByte(MSG_ENTITY, self.team);
299                 WriteByte(MSG_ENTITY, self.rule);
300         }
301
302         if(sendflags & 2)
303                 WriteString(MSG_ENTITY, self.model1);
304
305         if(sendflags & 4)
306                 WriteString(MSG_ENTITY, self.model2);
307
308         if(sendflags & 8)
309                 WriteString(MSG_ENTITY, self.model3);
310
311         if(sendflags & 16)
312         {
313                 WriteCoord(MSG_ENTITY, self.fade_time);
314                 WriteCoord(MSG_ENTITY, self.teleport_time);
315                 WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
316                 float f;
317                 f = 0;
318                 if(self.currentammo)
319                         f |= 1; // hideable
320                 if(self.exteriormodeltoclient == to)
321                         f |= 2; // my own
322                 WriteByte(MSG_ENTITY, f);
323         }
324
325         if(sendflags & 32)
326         {
327                 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
328                 WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
329                 WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
330                 WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
331
332                 if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
333                 {
334                         dt = (self.waypointsprite_helpmetime - time) / 0.1;
335                         if(dt < 0)
336                                 dt = 0;
337                         if(dt > 255)
338                                 dt = 255;
339                         WriteByte(MSG_ENTITY, dt);
340                 }
341                 else
342                         WriteByte(MSG_ENTITY, 0);
343         }
344
345         return true;
346 }
347
348 void WaypointSprite_Reset()
349 {
350         // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
351
352         if(self.fade_time) // there was there before: || g_keyhunt, do we really need this?
353                 WaypointSprite_Kill(self);
354 }
355
356 entity WaypointSprite_Spawn(
357         string spr, // sprite
358         float _lifetime, float maxdistance, // lifetime, max distance
359         entity ref, vector ofs, // position
360         entity showto, float t, // show to whom? Use a flag to indicate a team
361         entity own, .entity ownfield, // remove when own gets killed
362         float hideable, // true when it should be controlled by cl_hidewaypoints
363         float icon, vector rgb // initial icon and color
364 )
365 {
366         entity wp;
367         wp = spawn();
368         wp.classname = "sprite_waypoint";
369         wp.teleport_time = time + _lifetime;
370         wp.fade_time = _lifetime;
371         wp.exteriormodeltoclient = ref;
372         if(ref)
373         {
374                 wp.view_ofs = ofs;
375                 setorigin(wp, ref.origin + ofs);
376         }
377         else
378                 setorigin(wp, ofs);
379         wp.enemy = showto;
380         wp.team = t;
381         wp.owner = own;
382         wp.currentammo = hideable;
383         if (own)
384         {
385                 if (own.(ownfield))
386                         remove(own.(ownfield));
387                 own.(ownfield) = wp;
388                 wp.owned_by_field = ownfield;
389         }
390         wp.fade_rate = maxdistance;
391         wp.think = WaypointSprite_Think;
392         wp.nextthink = time;
393         wp.model1 = spr;
394         wp.customizeentityforclient = WaypointSprite_Customize;
395         wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
396         wp.reset2 = WaypointSprite_Reset;
397         wp.cnt = icon;
398         wp.colormod = rgb;
399         Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
400         return wp;
401 }
402
403 entity WaypointSprite_SpawnFixed(
404         string spr,
405         vector ofs,
406         entity own,
407         .entity ownfield,
408         float icon, vector rgb // initial icon and color
409 )
410 {
411         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon, rgb);
412 }
413
414 entity WaypointSprite_DeployFixed(
415         string spr,
416         float limited_range,
417         vector ofs,
418         float icon, vector rgb // initial icon and color
419 )
420 {
421         float t, maxdistance;
422         if(teamplay)
423                 t = self.team;
424         else
425                 t = 0;
426         if(limited_range)
427                 maxdistance = waypointsprite_limitedrange;
428         else
429                 maxdistance = 0;
430         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon, rgb);
431 }
432
433 entity WaypointSprite_DeployPersonal(
434         string spr,
435         vector ofs,
436         float icon, vector rgb // initial icon and color
437 )
438 {
439         return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon, rgb);
440 }
441
442 entity WaypointSprite_Attach(
443         string spr,
444         float limited_range,
445         float icon, vector rgb // initial icon and color
446 )
447 {
448         float t, maxdistance;
449         if(self.waypointsprite_attachedforcarrier)
450                 return world; // can't attach to FC
451         if(teamplay)
452                 t = self.team;
453         else
454                 t = 0;
455         if(limited_range)
456                 maxdistance = waypointsprite_limitedrange;
457         else
458                 maxdistance = 0;
459         return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, false, icon, rgb);
460 }
461
462 entity WaypointSprite_AttachCarrier(
463         string spr,
464         entity carrier,
465         float icon, vector rgb // initial icon and color
466 )
467 {
468         entity e;
469         WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
470         e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon, rgb);
471         if(e)
472         {
473                 WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
474                 WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
475         }
476         return e;
477 }
478
479 void WaypointSprite_DetachCarrier(entity carrier)
480 {
481         WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
482 }
483
484 void WaypointSprite_ClearPersonal()
485 {
486         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
487 }
488
489 void WaypointSprite_ClearOwned()
490 {
491         WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
492         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
493         WaypointSprite_Kill(self.waypointsprite_attached);
494 }
495
496 void WaypointSprite_PlayerDead()
497 {
498         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
499         WaypointSprite_DetachCarrier(self);
500 }
501
502 void WaypointSprite_PlayerGone()
503 {
504         WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
505         WaypointSprite_Kill(self.waypointsprite_deployed_personal);
506         WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
507         WaypointSprite_DetachCarrier(self);
508 }