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Rename defs to qh
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / accuracy.qh
1 #ifndef ACCURACY_H
2 #define ACCURACY_H
3
4 #if defined(CSQC)
5 #elif defined(MENUQC)
6 #elif defined(SVQC)
7     #include "../../common/util-pre.qh"
8     #include "../sys-pre.qh"
9     #include "../../dpdefs/progsdefs.qh"
10     #include "../../dpdefs/dpextensions.qh"
11     #include "../sys-post.qh"
12     #include "../../warpzonelib/anglestransform.qh"
13     #include "../../warpzonelib/mathlib.qh"
14     #include "../../warpzonelib/common.qh"
15     #include "../../warpzonelib/util_server.qh"
16     #include "../../warpzonelib/server.qh"
17     #include "../../common/constants.qh"
18     #include "../../common/stats.qh"
19     #include "../../common/teams.qh"
20     #include "../../common/util.qh"
21     #include "../../common/nades.qh"
22     #include "../../common/buffs.qh"
23     #include "../../common/test.qh"
24     #include "../../common/counting.qh"
25     #include "../../common/urllib.qh"
26     #include "../../common/command/markup.qh"
27     #include "../../common/command/rpn.qh"
28     #include "../../common/command/generic.qh"
29     #include "../../common/command/shared_defs.qh"
30     #include "../../common/net_notice.qh"
31     #include "../../common/animdecide.qh"
32     #include "../../common/monsters/monsters.qh"
33     #include "../../common/monsters/sv_monsters.qh"
34     #include "../../common/monsters/spawn.qh"
35     #include "../../common/weapons/config.qh"
36     #include "../../common/weapons/weapons.qh"
37 #endif
38
39 .float cvar_cl_accuracy_data_share;
40 .float cvar_cl_accuracy_data_receive;
41
42 .entity accuracy;
43 .float accuracy_frags[WEP_MAXCOUNT];
44
45 .float accuracy_hit[WEP_MAXCOUNT];
46 .float accuracy_fired[WEP_MAXCOUNT];
47 .float accuracy_cnt_hit[WEP_MAXCOUNT];
48 .float accuracy_cnt_fired[WEP_MAXCOUNT];
49
50
51 // init/free
52 void accuracy_init(entity e);
53 void accuracy_free(entity e);
54
55 // force a resend of a player's accuracy stats
56 void accuracy_resend(entity e);
57
58 // update accuracy stats
59 void accuracy_add(entity e, float w, float fired, float hit);
60
61 // helper
62 float accuracy_isgooddamage(entity attacker, entity targ);
63 float accuracy_canbegooddamage(entity attacker);
64 #endif