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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / accuracy.qh
1 #pragma once
2
3 #include <common/weapons/_all.qh>
4 #include <common/stats.qh>
5 #include <server/miscfunctions.qh>
6
7 .bool cvar_cl_accuracy_data_share;
8 REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
9 .bool cvar_cl_accuracy_data_receive;
10 REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
11
12 .entity accuracy;
13 .float accuracy_frags[REGISTRY_MAX(Weapons)];
14
15 .float accuracy_hit[REGISTRY_MAX(Weapons)];
16 .float accuracy_fired[REGISTRY_MAX(Weapons)];
17 .float accuracy_cnt_hit[REGISTRY_MAX(Weapons)];
18 .float accuracy_cnt_fired[REGISTRY_MAX(Weapons)];
19
20
21 // init/free
22 void accuracy_init(entity e);
23 void accuracy_free(entity e);
24
25 // force a resend of a player's accuracy stats
26 void accuracy_resend(entity e);
27
28 // update accuracy stats
29 void accuracy_add(entity e, Weapon w, float fired, float hit);
30
31 // helper
32 bool accuracy_isgooddamage(entity attacker, entity targ);
33 bool accuracy_canbegooddamage(entity attacker);