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Nades code: don't use booleans as array indexes for m_projectile, optimize spawn_held...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / csqcprojectile.qh
1 #pragma once
2
3 .float csqcprojectile_clientanimate;
4
5 void CSQCProjectile(entity e, float clientanimate, float type, float docull);
6 void UpdateCSQCProjectile(entity e);
7 void UpdateCSQCProjectileAfterTeleport(entity e);
8 void CSQCProjectile_Check(entity e);