Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / hitplot.qh
1 #pragma once
2
3 .float hitplotfh;
4
5 void W_HitPlotAnalysis(entity player, Weapon wep, vector screenforward, vector screenright, vector screenup);
6 void W_HitPlotOpen(entity player);
7 void W_HitPlotClose(entity player);