]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/weapons/spawning.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
1 #include "spawning.qh"
2
3 #include "weaponsystem.qh"
4 #include "../resources.qh"
5 #include <server/mutators/_mod.qh>
6 #include <common/t_items.qh>
7 #include <server/items.qh>
8 #include <common/weapons/_all.qh>
9
10 .bool m_isreplaced; ///< Holds whether the weapon has been replaced.
11
12 string W_Apply_Weaponreplace(string in)
13 {
14         string out = "";
15         FOREACH_WORD(in, true, {
16                 string replacement = "";
17                 Weapon w = Weapons_fromstr(it);
18                 if (w)
19                 {
20             replacement = w.weaponreplace;
21             if (replacement == "") replacement = it;
22                 }
23                 if (replacement == "0") continue;
24                 out = cons(out, replacement);
25         });
26         return out;
27 }
28
29 void weapon_defaultspawnfunc(entity this, Weapon e)
30 {
31         Weapon wpn = e;
32         e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
33         this.classname = wpn.m_canonical_spawnfunc;
34         if (!Item_IsLoot(this) && !this.m_isreplaced)
35         {
36                 if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
37                 {
38                         LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this);
39                         startitem_failed = true;
40                         return;
41                 }
42
43                 string s = W_Apply_Weaponreplace(e.netname);
44                 MUTATOR_CALLHOOK(SetWeaponreplace, this, e, s);
45                 s = M_ARGV(2, string);
46                 if (s == "")
47                 {
48                         delete(this);
49                         startitem_failed = true;
50                         return;
51                 }
52                 int t = tokenize_console(s);
53                 if (t >= 2)
54                 {
55                         this.team = --internalteam;
56                         for (int i = 1; i < t; ++i)
57                         {
58                                 s = argv(i);
59                                 Weapon wep = Weapons_fromstr(s);
60                                 if(wep != WEP_Null)
61                                 {
62                                         entity replacement = spawn();
63                                         copyentity(this, replacement);
64                                         replacement.m_isreplaced = true;
65                                         weapon_defaultspawnfunc(replacement, wep);
66                                 }
67                         }
68                 }
69                 if (t >= 1) // always the case!
70                 {
71                         s = argv(0);
72                         wpn = Weapons_fromstr(s);
73                 }
74                 if (wpn == WEP_Null)
75                 {
76                         delete(this);
77                         startitem_failed = true;
78                         return;
79                 }
80         }
81
82         if (!Item_IsDefinitionAllowed(wpn.m_pickup))
83         {
84                 delete(this);
85                 startitem_failed = true;
86                 return;
87         }
88
89         if (!this.respawntime)
90         {
91                 if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON)
92                 {
93                         this.respawntime = g_pickup_respawntime_superweapon;
94                         this.respawntimejitter = g_pickup_respawntimejitter_superweapon;
95                 }
96                 else
97                 {
98                         this.respawntime = g_pickup_respawntime_weapon;
99                         this.respawntimejitter = g_pickup_respawntimejitter_weapon;
100                 }
101         }
102
103         if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON)
104                 if (!this.superweapons_finished)
105                         this.superweapons_finished = autocvar_g_balance_superweapons_time;
106
107         // if we don't already have ammo, give us some ammo
108         if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type))
109         {
110                 switch (wpn.ammo_type)
111                 {
112                         case RES_SHELLS:  SetResource(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
113                         case RES_BULLETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
114                         case RES_ROCKETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
115                         case RES_CELLS:   SetResource(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
116                         case RES_PLASMA:  SetResource(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
117                         case RES_FUEL:    SetResource(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
118                 }
119         }
120
121         #if 0 // WEAPONTODO
122         if (wpn.items)
123         {
124                 for (int i = 0, j = 1; i < 24; ++i, j <<= 1)
125                 {
126                         if (wpn.items & j)
127                         {
128                                 ammotype = Item_CounterField(j);
129                                 if (!this.ammotype)
130                                         this.ammotype = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon"));
131                         }
132                 }
133         }
134         #endif
135
136         // pickup anyway
137         if (g_pickup_weapons_anyway)
138                 this.pickup_anyway = true;
139
140         if(!this.owner)
141                 this.glowmod = wpn.wpcolor;
142
143         GameItem def = wpn.m_pickup;
144         _StartItem(
145                 this,
146                 this.itemdef = def,
147                 this.respawntime, // defaultrespawntime
148                 this.respawntimejitter // defaultrespawntimejitter
149         );
150         #if 0 // WEAPONTODO
151         if (this.modelindex) { // don't precache if this was removed
152                 wpn.wr_init(wpn);
153         }
154         #endif
155 }