1 float trace_dphitcontents;
2 .float dphitcontentsmask;
4 void WarpZone_Accumulator_Clear(entity acc)
6 acc.warpzone_transform = '0 0 0';
7 acc.warpzone_shift = '0 0 0';
9 void WarpZone_Accumulator_AddTransform(entity acc, vector t, vector s)
12 tr = AnglesTransform_Multiply(t, acc.warpzone_transform);
13 st = AnglesTransform_Multiply_GetPostShift(t, s, acc.warpzone_transform, acc.warpzone_shift);
14 acc.warpzone_transform = tr;
15 acc.warpzone_shift = st;
17 void WarpZone_Accumulator_Add(entity acc, entity wz)
20 t = AnglesTransform_Multiply(wz.warpzone_transform, acc.warpzone_transform);
21 st = AnglesTransform_Multiply_GetPostShift(wz.warpzone_transform, wz.warpzone_shift, acc.warpzone_transform, acc.warpzone_shift);
22 acc.warpzone_transform = t;
23 acc.warpzone_shift = st;
26 .vector(vector, vector) camera_transform;
27 var float autocvar_cl_warpzone_usetrace = 1;
28 vector WarpZone_camera_transform(vector org, vector ang)
31 if(self.warpzone_fadestart)
32 if(vlen(org - self.origin - 0.5 * (self.mins + self.maxs)) > self.warpzone_fadeend + 400)
34 // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
35 // unneeded on client, on server this helps a lot
39 org = WarpZone_TransformOrigin(self, org);
40 vf = WarpZone_TransformVelocity(self, vf);
41 vr = WarpZone_TransformVelocity(self, vr);
42 vu = WarpZone_TransformVelocity(self, vu);
43 if(autocvar_cl_warpzone_usetrace)
44 traceline(self.warpzone_targetorigin, org, MOVE_NOMONSTERS, world);
46 trace_endpos = self.warpzone_targetorigin;
53 void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang)
55 e.warpzone_transform = AnglesTransform_Divide(other_ang, AnglesTransform_TurnDirectionFR(my_ang));
56 e.warpzone_shift = AnglesTransform_PrePostShift_GetPostShift(my_org, e.warpzone_transform, other_org);
57 e.warpzone_origin = my_org;
58 e.warpzone_targetorigin = other_org;
59 e.warpzone_angles = my_ang;
60 e.warpzone_targetangles = other_ang;
61 fixedmakevectors(my_ang); e.warpzone_forward = v_forward;
62 fixedmakevectors(other_ang); e.warpzone_targetforward = v_forward;
63 e.camera_transform = WarpZone_camera_transform;
66 vector WarpZone_Camera_camera_transform(vector org, vector ang)
68 // a fixed camera view
69 if(self.warpzone_fadestart)
70 if(vlen(org - self.origin - 0.5 * (self.mins + self.maxs)) > self.warpzone_fadeend + 400)
72 // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
73 // unneeded on client, on server this helps a lot
74 trace_endpos = self.warpzone_origin;
75 makevectors(self.warpzone_angles);
76 return self.warpzone_origin;
79 void WarpZone_Camera_SetUp(entity e, vector my_org, vector my_ang) // we assume that e.oldorigin and e.avelocity point to view origin and direction
81 e.warpzone_origin = my_org;
82 e.warpzone_angles = my_ang;
83 e.camera_transform = WarpZone_Camera_camera_transform;
88 vector WarpZoneLib_BoxTouchesBrush_mins;
89 vector WarpZoneLib_BoxTouchesBrush_maxs;
90 entity WarpZoneLib_BoxTouchesBrush_ent;
91 entity WarpZoneLib_BoxTouchesBrush_ignore;
92 float WarpZoneLib_BoxTouchesBrush_Recurse()
98 tracebox('0 0 0', WarpZoneLib_BoxTouchesBrush_mins, WarpZoneLib_BoxTouchesBrush_maxs, '0 0 0', MOVE_NOMONSTERS, WarpZoneLib_BoxTouchesBrush_ignore);
100 if (trace_networkentity)
102 dprint("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
103 // we cannot continue, as a player blocks us...
110 if (trace_ent == WarpZoneLib_BoxTouchesBrush_ent)
115 se.solid = SOLID_NOT;
116 f = WarpZoneLib_BoxTouchesBrush_Recurse();
122 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
126 if(!e.modelindex || e.warpzone_isboxy)
131 WarpZoneLib_BoxTouchesBrush_mins = mi;
132 WarpZoneLib_BoxTouchesBrush_maxs = ma;
133 WarpZoneLib_BoxTouchesBrush_ent = e;
134 WarpZoneLib_BoxTouchesBrush_ignore = ig;
135 f = WarpZoneLib_BoxTouchesBrush_Recurse();
141 entity WarpZone_Find(vector mi, vector ma)
143 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
145 if(!warpzone_warpzones_exist)
147 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
148 if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
153 void WarpZone_MakeAllSolid()
156 if(!warpzone_warpzones_exist)
158 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
162 void WarpZone_MakeAllOther()
165 if(!warpzone_warpzones_exist)
167 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
168 e.solid = SOLID_TRIGGER;
171 void WarpZone_Trace_InitTransform()
173 if(!WarpZone_trace_transform)
175 WarpZone_trace_transform = spawn();
176 WarpZone_trace_transform.classname = "warpzone_trace_transform";
178 WarpZone_Accumulator_Clear(WarpZone_trace_transform);
180 void WarpZone_Trace_AddTransform(entity wz)
182 WarpZone_Accumulator_Add(WarpZone_trace_transform, wz);
185 void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent, entity zone, WarpZone_trace_callback_t cb)
187 float nomonsters_adjusted;
194 WarpZone_trace_firstzone = world;
195 WarpZone_Trace_InitTransform();
196 if(!warpzone_warpzones_exist)
198 if(nomonsters == MOVE_NOTHING)
203 cb(org, trace_endpos, end);
208 tracebox(org, mi, ma, end, nomonsters, forent);
210 cb(org, trace_endpos, end);
225 nomonsters_adjusted = MOVE_NOMONSTERS;
228 nomonsters_adjusted = nomonsters;
231 if((contentshack = (forent.dphitcontentsmask && !(forent.dphitcontentsmask & DPCONTENTS_SOLID))))
232 forent.dphitcontentsmask |= DPCONTENTS_SOLID;
234 // if starting in warpzone, first transform
235 wz = WarpZone_Find(org + mi, org + ma);
238 WarpZone_trace_firstzone = wz;
239 if(zone && wz != zone)
241 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
247 WarpZone_Trace_AddTransform(wz);
248 org = WarpZone_TransformOrigin(wz, org);
249 end = WarpZone_TransformOrigin(wz, end);
251 WarpZone_MakeAllSolid();
259 dprint("Too many warpzones in sequence, aborting trace.\n");
263 tracebox(org, mi, ma, end, nomonsters_adjusted, forent);
265 cb(org, trace_endpos, end);
267 sol = trace_startsolid;
269 frac = trace_fraction = frac + (1 - frac) * trace_fraction;
270 if(trace_fraction >= 1)
272 if(trace_ent.classname != "trigger_warpzone")
274 if((nomonsters == MOVE_NOTHING) || ((nomonsters == MOVE_WORLDONLY) && trace_ent) || (contentshack && (trace_dphitcontents & forent.dphitcontentsmask) == DPCONTENTS_SOLID))
276 // continue the trace, ignoring this hit (we only care for warpzones)
277 org = trace_endpos + normalize(end - org);
279 // we cannot do an inverted trace here, as we do care for further warpzones inside that "solid" to be found
280 // otherwise, players could block entrances that way
286 // FIXME can this check be removed? Do we really need it?
287 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
292 WarpZone_trace_firstzone = wz;
293 if(zone && wz != zone)
295 WarpZone_Trace_AddTransform(wz);
296 // we hit a warpzone... so, let's perform the trace after the warp again
297 org = WarpZone_TransformOrigin(wz, trace_endpos);
298 end = WarpZone_TransformOrigin(wz, end);
300 WarpZone_MakeAllOther();
303 forent.dphitcontentsmask &~= DPCONTENTS_SOLID;
304 trace_startsolid = sol;
310 void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
312 WarpZone_TraceBox_ThroughZone(org, mi, ma, end, nomonsters, forent, world, WarpZone_trace_callback_t_null);
315 void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
317 WarpZone_TraceBox(org, '0 0 0', '0 0 0', end, nomonsters, forent);
320 void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZone_trace_callback_t cb)
323 vector vf, vr, vu, v0, o0;
329 WarpZone_Trace_InitTransform();
330 WarpZone_trace_firstzone = world;
331 WarpZone_tracetoss_time = 0;
332 if(!warpzone_warpzones_exist)
334 tracetoss(e, forent);
336 cb(e.origin, trace_endpos, trace_endpos);
337 dt = vlen(e.origin - o0) / vlen(e.velocity);
338 WarpZone_tracetoss_time += dt;
339 e.velocity_z -= dt * g;
340 WarpZone_tracetoss_velocity = e.velocity;
349 // if starting in warpzone, first transform
350 wz = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
353 WarpZone_trace_firstzone = wz;
354 if(zone && wz != zone)
356 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
358 WarpZone_tracetoss_time = 0;
362 WarpZone_Trace_AddTransform(wz);
363 setorigin(e, WarpZone_TransformOrigin(wz, e.origin));
364 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
366 WarpZone_MakeAllSolid();
367 g = cvar("sv_gravity") * e.gravity;
373 dprint("Too many warpzones in sequence, aborting trace.\n");
377 tracetoss(e, forent);
379 cb(e.origin, trace_endpos, trace_endpos);
380 e.origin = trace_endpos;
381 dt = vlen(e.origin - o0) / vlen(e.velocity);
382 WarpZone_tracetoss_time += dt;
383 e.velocity_z -= dt * g;
384 if(trace_fraction >= 1)
386 if(trace_ent.classname != "trigger_warpzone")
390 // FIXME can this check be removed? Do we really need it?
391 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
396 WarpZone_trace_firstzone = wz;
397 if(zone && wz != zone)
399 WarpZone_Trace_AddTransform(wz);
400 // we hit a warpzone... so, let's perform the trace after the warp again
401 e.origin = WarpZone_TransformOrigin(wz, e.origin);
402 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
404 WarpZone_MakeAllOther();
406 WarpZone_tracetoss_velocity = e.velocity;
410 // restore old entity data (caller just uses trace_endpos, WarpZone_tracetoss_velocity and the transform)
415 void WarpZone_TraceToss(entity e, entity forent)
417 WarpZone_TraceToss_ThroughZone(e, forent, world, WarpZone_trace_callback_t_null);
420 entity WarpZone_TrailParticles_trace_callback_own;
421 float WarpZone_TrailParticles_trace_callback_eff;
422 void WarpZone_TrailParticles_trace_callback(vector from, vector endpos, vector to)
424 trailparticles(WarpZone_TrailParticles_trace_callback_own, WarpZone_TrailParticles_trace_callback_eff, from, endpos);
427 void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
429 WarpZone_TrailParticles_trace_callback_own = own;
430 WarpZone_TrailParticles_trace_callback_eff = eff;
431 WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_trace_callback);
435 float WarpZone_TrailParticles_trace_callback_f;
436 float WarpZone_TrailParticles_trace_callback_flags;
437 void WarpZone_TrailParticles_WithMultiplier_trace_callback(vector from, vector endpos, vector to)
439 boxparticles(WarpZone_TrailParticles_trace_callback_eff, WarpZone_TrailParticles_trace_callback_own, from, endpos, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_f, WarpZone_TrailParticles_trace_callback_flags);
442 void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, float boxflags)
444 WarpZone_TrailParticles_trace_callback_own = own;
445 WarpZone_TrailParticles_trace_callback_eff = eff;
446 WarpZone_TrailParticles_trace_callback_f = f;
447 WarpZone_TrailParticles_trace_callback_flags = boxflags;
448 WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_WithMultiplier_trace_callback);
452 float WarpZone_PlaneDist(entity wz, vector v)
454 return (v - wz.warpzone_origin) * wz.warpzone_forward;
457 float WarpZone_TargetPlaneDist(entity wz, vector v)
459 return (v - wz.warpzone_targetorigin) * wz.warpzone_targetforward;
462 vector WarpZone_TransformOrigin(entity wz, vector v)
464 return wz.warpzone_shift + AnglesTransform_Apply(wz.warpzone_transform, v);
467 vector WarpZone_TransformVelocity(entity wz, vector v)
469 return AnglesTransform_Apply(wz.warpzone_transform, v);
472 vector WarpZone_TransformAngles(entity wz, vector v)
474 return AnglesTransform_ApplyToAngles(wz.warpzone_transform, v);
477 vector WarpZone_TransformVAngles(entity wz, vector ang)
485 ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
488 ang = AnglesTransform_Normalize(ang, TRUE);
489 ang = AnglesTransform_CancelRoll(ang);
492 ang = AnglesTransform_Normalize(ang, FALSE);
498 vector WarpZone_UnTransformOrigin(entity wz, vector v)
500 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v - wz.warpzone_shift);
503 vector WarpZone_UnTransformVelocity(entity wz, vector v)
505 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v);
508 vector WarpZone_UnTransformAngles(entity wz, vector v)
510 return AnglesTransform_ApplyToAngles(AnglesTransform_Invert(wz.warpzone_transform), v);
513 vector WarpZone_UnTransformVAngles(entity wz, vector ang)
520 ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
521 ang = AnglesTransform_Normalize(ang, TRUE);
522 ang = AnglesTransform_CancelRoll(ang);
528 vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
531 nearest_x = bound(mi_x, org_x, ma_x);
532 nearest_y = bound(mi_y, org_y, ma_y);
533 nearest_z = bound(mi_z, org_z, ma_z);
537 .float WarpZone_findradius_hit;
538 .entity WarpZone_findradius_next;
539 void WarpZone_FindRadius_Recurse(vector org, float rad, vector org0, vector transform, vector shift, float needlineofsight)
540 // blast origin of current search original blast origin how to untransform (victim to blast system)
544 vector shift_new, transform_new;
550 e0 = findradius(org, rad);
553 for(e = e0; e; e = e.chain)
555 p = WarpZoneLib_NearestPointOnBox(e.origin + e.mins, e.origin + e.maxs, org0);
558 traceline(org, p, MOVE_NOMONSTERS, e);
559 if(trace_fraction < 1)
562 if(!e.WarpZone_findradius_hit || vlen(e.WarpZone_findradius_dist) > vlen(org0 - p))
564 e.WarpZone_findradius_nearest = p;
565 e.WarpZone_findradius_dist = org0 - p;
566 e.WarpZone_findradius_findorigin = org;
567 e.WarpZone_findradius_findradius = rad;
568 if(e.classname == "warpzone_refsys")
570 // ignore, especially: do not overwrite the refsys parameters
572 else if(e.classname == "trigger_warpzone")
574 e.WarpZone_findradius_next = wz;
576 e.WarpZone_findradius_hit = 1;
577 e.enemy.WarpZone_findradius_dist = '0 0 0'; // we don't want to go through this zone ever again
578 e.enemy.WarpZone_findradius_hit = 1;
582 e.warpzone_transform = transform;
583 e.warpzone_shift = shift;
584 e.WarpZone_findradius_hit = 1;
588 for(e = wz; e; e = e.WarpZone_findradius_next)
590 org0_new = WarpZone_TransformOrigin(e, org);
591 traceline(e.warpzone_targetorigin, org0_new, MOVE_NOMONSTERS, e);
592 org_new = trace_endpos;
594 transform_new = AnglesTransform_Multiply(e.warpzone_transform, transform);
595 shift_new = AnglesTransform_Multiply_GetPostShift(e.warpzone_transform, e.warpzone_shift, transform, shift);
596 WarpZone_FindRadius_Recurse(
598 bound(0, rad - vlen(org_new - org0_new), rad - 8),
600 transform_new, shift_new,
602 e.WarpZone_findradius_hit = 0;
603 e.enemy.WarpZone_findradius_hit = 0;
606 entity WarpZone_FindRadius(vector org, float rad, float needlineofsight)
609 WarpZone_FindRadius_Recurse(org, rad, org, '0 0 0', '0 0 0', needlineofsight);
610 e0 = findchainfloat(WarpZone_findradius_hit, 1);
611 for(e = e0; e; e = e.chain)
612 e.WarpZone_findradius_hit = 0;
616 .entity WarpZone_refsys;
617 void WarpZone_RefSys_GC()
619 // garbage collect unused reference systems
620 self.nextthink = time + 1;
621 if(self.owner.WarpZone_refsys != self)
624 void WarpZone_RefSys_Add(entity me, entity wz)
626 if(me.WarpZone_refsys.owner != me)
628 me.WarpZone_refsys = spawn();
629 me.WarpZone_refsys.classname = "warpzone_refsys";
630 me.WarpZone_refsys.owner = me;
631 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
632 me.WarpZone_refsys.nextthink = time + 1;
633 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
636 WarpZone_Accumulator_Add(me.WarpZone_refsys, wz);
638 .vector WarpZone_refsys_incremental_shift;
639 .vector WarpZone_refsys_incremental_transform;
640 void WarpZone_RefSys_AddIncrementally(entity me, entity ref)
643 if(me.WarpZone_refsys_incremental_transform == ref.WarpZone_refsys.warpzone_transform)
644 if(me.WarpZone_refsys_incremental_shift == ref.WarpZone_refsys.warpzone_shift)
646 if(me.WarpZone_refsys.owner != me)
648 me.WarpZone_refsys = spawn();
649 me.WarpZone_refsys.classname = "warpzone_refsys";
650 me.WarpZone_refsys.owner = me;
651 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
652 me.WarpZone_refsys.nextthink = time + 1;
653 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
655 t = AnglesTransform_Invert(me.WarpZone_refsys_incremental_transform);
656 s = AnglesTransform_PrePostShift_GetPostShift(me.WarpZone_refsys_incremental_shift, t, '0 0 0');
657 WarpZone_Accumulator_AddTransform(me.WarpZone_refsys, t, s);
658 WarpZone_Accumulator_Add(me.WarpZone_refsys, ref);
659 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
660 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
662 void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref)
664 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
665 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
667 vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org)
669 if(from.WarpZone_refsys)
670 org = WarpZone_UnTransformOrigin(from.WarpZone_refsys, org);
671 if(to.WarpZone_refsys)
672 org = WarpZone_TransformOrigin(to.WarpZone_refsys, org);
675 vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
677 if(from.WarpZone_refsys)
678 vel = WarpZone_UnTransformVelocity(from.WarpZone_refsys, vel);
679 if(to.WarpZone_refsys)
680 vel = WarpZone_TransformVelocity(to.WarpZone_refsys, vel);
683 vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
685 if(from.WarpZone_refsys)
686 ang = WarpZone_UnTransformAngles(from.WarpZone_refsys, ang);
687 if(to.WarpZone_refsys)
688 ang = WarpZone_TransformAngles(to.WarpZone_refsys, ang);
691 vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang)
693 if(from.WarpZone_refsys)
694 ang = WarpZone_UnTransformVAngles(from.WarpZone_refsys, ang);
695 if(to.WarpZone_refsys)
696 ang = WarpZone_TransformVAngles(to.WarpZone_refsys, ang);
699 entity WarpZone_RefSys_SpawnSameRefSys(entity me)
703 if(me.WarpZone_refsys)
705 e.WarpZone_refsys = spawn();
706 e.WarpZone_refsys.classname = "warpzone_refsys";
707 e.WarpZone_refsys.owner = e;
708 e.WarpZone_refsys.think = WarpZone_RefSys_GC;
709 e.WarpZone_refsys.nextthink = time + 1;
710 e.WarpZone_refsys.warpzone_shift = me.WarpZone_refsys.warpzone_shift;
711 e.WarpZone_refsys.warpzone_transform = me.WarpZone_refsys.warpzone_transform;