Merge branch 'master' into Lyberta/KillSound
[xonotic/xonotic-data.pk3dir.git] / ruleset-overkill.cfg
1 // ==============
2 //  Overkill Mod
3 // ==============
4
5 exec xonotic-server.cfg
6 exec balance-overkill.cfg
7 exec physicsOverkill.cfg
8
9 // general gameplay
10 set g_overkill 1
11
12 // hack - eventually, we should be able to choose overkill models in menu like for vanilla
13 set sv_defaultcharacter 1
14 set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
15 set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
16 set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
17 set sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
18 set sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
19
20 set g_respawn_ghosts 0
21
22 set g_nades 1
23 set g_nades_nade_small 1
24 set g_nades_spread 0
25 set g_nades_nade_refire 10
26 set g_nades_nade_newton_style 2
27
28 set g_dodging 1
29 set sv_dodging_wall_dodging 1
30
31 set g_spawn_near_teammate "!g_assault !g_freezetag"
32 set g_spawn_near_teammate_ignore_spawnpoint 1
33 set g_spawnshieldtime 0.5
34 set g_respawn_delay_forced 2
35
36 set g_lms_start_armor 100