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MG solpen value from my server, HMG to match
[xonotic/xonotic-data.pk3dir.git] / ruleset-overkill.cfg
1 // ==============
2 //  Overkill Mod
3 // ==============
4
5 exec xonotic-server.cfg
6 exec balance-overkill.cfg
7 exec physicsOverkill.cfg
8 exec randomitems-overkill.cfg
9 if_dedicated exec help-overkill.cfg
10
11 // workaround because overkill has no bal-wep file
12 g_balance_blaster_primary_force 375
13 g_balance_blaster_primary_force_zscale 1
14
15 // general gameplay
16 set g_overkill 1
17
18 // hack - eventually, we should be able to choose overkill models in menu like for vanilla
19 set sv_defaultcharacter 1
20 set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
21 set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
22 set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
23 set sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
24 set sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
25
26 set g_respawn_ghosts 0
27
28 set g_nades 1
29 set g_nades_nade_small 1
30 set g_nades_spread 0
31 set g_nades_nade_refire 10
32 set g_nades_nade_newton_style 2
33
34 set g_dodging 1
35 set sv_dodging_wall_dodging 1
36
37 set g_spawn_near_teammate "!g_assault !g_freezetag"
38 set g_spawn_near_teammate_ignore_spawnpoint 1
39 set g_spawnshieldtime 0.5
40 set g_respawn_delay_forced 2
41
42 g_buffs_resistance_blockpercent 0.5