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HEAD
shader to reference the correct nexball texture path, finally works! add a reflectmap...
[xonotic/xonotic-data.pk3dir.git]
/
scripts
/
nexball.shader
1
nexball/ball
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{
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dpreflectcube cubemaps/default/sky
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{
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map textures/nexball/ball.tga
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rgbgen lightingDiffuse
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}
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}