Don't apply picmip to the RPC's texture, possible fix for #2447. Also whitelist ...
[xonotic/xonotic-data.pk3dir.git] / scripts / okweapons.shader
1 OK_SMG
2 {
3         dpglossexponentmod  64
4         dpreflectcube env/exomorph/exomorph
5         {
6                 map textures/weapons/ok_smg.tga
7                 rgbgen lightingDiffuse
8         }
9 }
10
11 OK_Railgun
12 {
13         dpglossexponentmod  64
14         dpreflectcube env/exomorph/exomorph
15         {
16                 map textures/weapons/ok_railgun.tga
17                 rgbgen lightingDiffuse
18         }
19 }
20
21 OK_shotgun
22 {
23         dpglossexponentmod  64
24         dpreflectcube env/exomorph/exomorph
25         {
26                 map textures/weapons/ok_shotgun.tga
27                 rgbgen lightingDiffuse
28         }
29 }
30
31
32 minsta
33 {
34         nopicmip
35         nomipmaps
36         dpglossexponentmod  64
37         dpreflectcube env/exomorph/exomorph
38         {
39                 map models/weapons/okweapons.tga
40                 rgbgen lightingDiffuse
41         }
42 }
43
44 okrocketthrust
45 {
46         deformVertexes autosprite2
47         cull none
48         {
49                 map models/weapons/okrocketthrust.tga
50                 tcmod page 4 4 0.01
51                 blendfunc add
52         }
53 }
54
55 okrocketthrust2
56 {
57         deformVertexes autosprite
58         {
59                 map models/weapons/okrocketthrust.tga
60                 tcmod page 4 4 0.01
61                 blendfunc add
62         }
63         
64 }