Morphed's nice new projecile models.
[xonotic/xonotic-data.pk3dir.git] / scripts / projectiles.shader
1 crylink_projectile_core
2 {
3         surfaceparm nonsolid
4         surfaceparm nolightmap
5         deformVertexes autosprite
6         {
7                 map textures/projectiles/crylink_projectile_core.tga
8                 blendfunc add
9                 rgbGen lightingDiffuse
10         }
11 }
12 crylink_projectile_long
13 {
14         surfaceparm nonsolid
15         surfaceparm nolightmap
16         deformVertexes autosprite2
17         {
18                 map textures/projectiles/crylink_projectile_long.tga
19                 blendfunc add
20                 rgbGen lightingDiffuse
21         }
22 }
23 hlac_projectile_core
24 {
25         surfaceparm nonsolid
26         surfaceparm nolightmap
27         deformVertexes autosprite
28         {
29                 map textures/projectiles/hlac_projectile_core.tga
30                 blendfunc add
31                 rgbGen lightingDiffuse
32         }
33 }
34 hlac_projectile_long
35 {
36         surfaceparm nonsolid
37         surfaceparm nolightmap
38         deformVertexes autosprite2
39         {
40                 map textures/projectiles/hlac_projectile_long.tga
41                 blendfunc add
42                 rgbGen lightingDiffuse
43         }
44 }
45 electro_projectile_core
46 {
47         surfaceparm nonsolid
48         surfaceparm nolightmap
49         deformVertexes autosprite
50         {
51                 map textures/projectiles/electro_projectile_core.tga
52                 blendfunc add
53                 tcmod page 4 1 0.1
54                 rgbGen lightingDiffuse
55         }
56 }
57 electro_projectile_long
58 {
59         surfaceparm nonsolid
60         surfaceparm nolightmap
61         deformVertexes autosprite2
62         {
63                 map textures/projectiles/electro_projectile_long.tga
64                 blendfunc add
65                 tcmod page 4 1 0.1
66                 rgbGen lightingDiffuse
67         }
68 }
69 laser_projectile_core
70 {
71         surfaceparm nonsolid
72         surfaceparm nolightmap
73         deformVertexes autosprite
74         {
75                 map textures/projectiles/laser_projectile_core.tga
76                 blendfunc add
77                 rgbGen lightingDiffuse
78         }
79 }
80 laser_projectile_long
81 {
82         surfaceparm nonsolid
83         surfaceparm nolightmap
84         deformVertexes autosprite2
85         {
86                 map textures/projectiles/laser_projectile_long.tga
87                 blendfunc add
88                 rgbGen lightingDiffuse
89         }
90 }