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Don't apply picmip to the RPC's texture, possible fix for #2447. Also whitelist ...
[xonotic/xonotic-data.pk3dir.git] / scripts / projectiles.shader
1 arc_projectile_core
2 {
3         surfaceparm nonsolid
4         surfaceparm nolightmap
5         deformVertexes autosprite
6         {
7                 map textures/projectiles/arc_projectile_core.tga
8                 blendfunc GL_SRC_ALPHA GL_ONE
9                 rgbGen lightingDiffuse
10         }
11 }
12 arc_projectile_long
13 {
14         surfaceparm nonsolid
15         surfaceparm nolightmap
16         deformVertexes autosprite2
17         {
18                 map textures/projectiles/arc_projectile_long.tga
19                 blendfunc GL_SRC_ALPHA GL_ONE
20                 rgbGen lightingDiffuse
21         }
22 }
23 crylink_projectile_core
24 {
25         surfaceparm nonsolid
26         surfaceparm nolightmap
27         deformVertexes autosprite
28         {
29                 map textures/projectiles/crylink_projectile_core.tga
30                 blendfunc GL_SRC_ALPHA GL_ONE
31                 rgbGen lightingDiffuse
32         }
33 }
34 crylink_projectile_long
35 {
36         surfaceparm nonsolid
37         surfaceparm nolightmap
38         deformVertexes autosprite2
39         {
40                 map textures/projectiles/crylink_projectile_long.tga
41                 blendfunc GL_SRC_ALPHA GL_ONE
42                 rgbGen lightingDiffuse
43         }
44 }
45 hlac_projectile_core
46 {
47         surfaceparm nonsolid
48         surfaceparm nolightmap
49         deformVertexes autosprite
50         {
51                 map textures/projectiles/hlac_projectile_core.tga
52                 blendfunc add
53                 rgbGen lightingDiffuse
54         }
55 }
56 hlac_projectile_long
57 {
58         surfaceparm nonsolid
59         surfaceparm nolightmap
60         deformVertexes autosprite2
61         {
62                 map textures/projectiles/hlac_projectile_long.tga
63                 blendfunc add
64                 rgbGen lightingDiffuse
65         }
66 }
67 electro_projectile_core
68 {
69         surfaceparm nonsolid
70         surfaceparm nolightmap
71         deformVertexes autosprite
72         {
73                 map textures/projectiles/electro_projectile_core.tga
74                 blendfunc add
75                 tcmod page 4 1 0.1
76                 rgbGen lightingDiffuse
77         }
78 }
79 electro_projectile_long
80 {
81         surfaceparm nonsolid
82         surfaceparm nolightmap
83         deformVertexes autosprite2
84         {
85                 map textures/projectiles/electro_projectile_long.tga
86                 blendfunc add
87                 tcmod page 4 1 0.1
88                 rgbGen lightingDiffuse
89         }
90 }
91 laser_projectile_core
92 {
93         surfaceparm nonsolid
94         surfaceparm nolightmap
95         deformVertexes autosprite
96         {
97                 map textures/projectiles/laser_projectile_core.tga
98                 blendfunc add
99                 rgbGen lightingDiffuse
100         }
101 }
102 laser_projectile_long
103 {
104         surfaceparm nonsolid
105         surfaceparm nolightmap
106         deformVertexes autosprite2
107         {
108                 map textures/projectiles/laser_projectile_long.tga
109                 blendfunc add
110                 rgbGen lightingDiffuse
111         }
112 }