Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / vehicle_racer.cfg
1 set g_vehicle_racer_respawntime             35
2
3 set g_vehicle_racer_health              200
4 set g_vehicle_racer_health_regen        0
5 set g_vehicle_racer_health_regen_pause  0
6
7 set g_vehicle_racer_shield              100
8 set g_vehicle_racer_shield_regen        30
9 set g_vehicle_racer_shield_regen_pause  1
10
11 set g_vehicle_racer_energy              100
12 set g_vehicle_racer_energy_regen        50
13 set g_vehicle_racer_energy_regen_pause  1
14
15 set g_vehicle_racer_speed_stop          2500
16 set g_vehicle_racer_speed_forward       650
17 set g_vehicle_racer_speed_strafe        650
18 set g_vehicle_racer_speed_afterburn     3000
19 set g_vehicle_racer_friction            0.45
20 set g_vehicle_racer_afterburn_cost      100       // energy consumed per second
21
22 set g_vehicle_racer_waterburn_speed 750
23 set g_vehicle_racer_waterburn_cost 5
24 set g_vehicle_racer_water_speed_forward 600
25 set g_vehicle_racer_water_speed_strafe 600
26
27 set g_vehicle_racer_hovertype           0       // 0 = hover, != 0 = maglev
28 set g_vehicle_racer_hoverpower          8000    // NOTE!! x 4 (4 engines)
29 set g_vehicle_racer_upforcedamper       10
30
31 set g_vehicle_racer_downforce            0.01
32 set g_vehicle_racer_springlength         70
33 set g_vehicle_racer_collision_multiplier 0.05
34 set g_vehicle_racer_anglestabilizer      1.75
35
36 set g_vehicle_racer_turnspeed          220
37 set g_vehicle_racer_pitchspeed         125
38 set g_vehicle_racer_maxpitch           25
39 set g_vehicle_racer_turnroll           30
40
41 set g_vehicle_racer_cannon_speed        15000
42 set g_vehicle_racer_cannon_damage       15
43 set g_vehicle_racer_cannon_radius       100
44 set g_vehicle_racer_cannon_refire       0.05
45 set g_vehicle_racer_cannon_cost         2
46 set g_vehicle_racer_cannon_spread       0.0125
47 set g_vehicle_racer_cannon_force        50
48
49 set g_vehicle_racer_rocket_speed       900
50 set g_vehicle_racer_rocket_accel       1600
51 set g_vehicle_racer_rocket_turnrate    0.2
52 set g_vehicle_racer_rocket_damage      100
53 set g_vehicle_racer_rocket_force       350
54 set g_vehicle_racer_rocket_radius      125
55 set g_vehicle_racer_rocket_refire      3
56 set g_vehicle_racer_rocket_cost        0
57 set g_vehicle_racer_rocket_climbspeed  1600
58
59 set g_vehicle_racer_rocket_locktarget           1
60 set g_vehicle_racer_rocket_locking_time         0.9
61 set g_vehicle_racer_rocket_locking_releasetime  0.5
62 set g_vehicle_racer_rocket_locked_time          4
63 set g_vehicle_racer_rocket_locked_maxangle      1.8
64
65 set g_vehicle_racer_blowup_radius           250
66 set g_vehicle_racer_blowup_coredamage       250
67 set g_vehicle_racer_blowup_edgedamage       15
68 set g_vehicle_racer_blowup_forceintensity   250
69
70 set g_vehicle_racer_bouncefactor 0.25   // Factor of old velocity to keep after colission
71 set g_vehicle_racer_bouncestop 0        // if != 0, New veloctiy after bounce = 0 if new velocity < this
72 set g_vehicle_racer_bouncepain "60 0.75 300" // "minspeed_for_pain speedchange_to_pain_factor max_damage"
73
74 set g_vehicle_racer_mass                    900