set g_ctf_flagscore_pickup_base 0 set g_ctf_flagscore_pickup_dropped_early 0 set g_ctf_flagscore_pickup_dropped_late 0 set g_ctf_flagscore_capture 20 set g_ctf_flagscore_kill 0 set g_ctf_flagpenalty_drop 0 set g_ctf_flagpenalty_suicidedrop 0 set g_ctf_flagpenalty_returned 0 set g_ctf_flagscore_return 5 set g_ctf_flagscore_return_rogue 10 set g_ctf_flagscore_return_by_killer 5 set g_ctf_flagscore_return_rogue_by_killer 10 // succeeded capture (pickup capture) 20 (0 for enemy) // failed capture (pickup kill drop return) 0 (5 for enemy) // failed (shot into void) (pickup kill drop) 0 (0 for enemy) // capture retry (kill drop pickup) 0 (0 for enemy) // suicide, then retake (suicidedrop pickup) 0 (0 for enemy) set g_ctf_personalscore_pickup_base 0 set g_ctf_personalscore_pickup_dropped_early 0 set g_ctf_personalscore_pickup_dropped_late 0 set g_ctf_personalscore_capture 20 set g_ctf_personalscore_kill 0 set g_ctf_personalpenalty_drop 0 set g_ctf_personalpenalty_suicidedrop 0 set g_ctf_personalpenalty_returned 0 set g_ctf_personalscore_return 5 set g_ctf_personalscore_return_rogue 10 set g_ctf_personalscore_return_by_killer 5 set g_ctf_personalscore_return_rogue_by_killer 10 // AWIN = 20 // AFAIL = 0 // AFAILVOID = 0 // DWIN = 5 // ARETRY = 0 // DRETRY = 0 // ATAKE = 0