set g_ctf_flagscore_pickup_base 0 set g_ctf_flagscore_pickup_dropped_early 1 set g_ctf_flagscore_pickup_dropped_late 1 set g_ctf_flagscore_capture 25 set g_ctf_flagscore_kill 3 set g_ctf_flagpenalty_drop 2 set g_ctf_flagpenalty_suicidedrop 2 set g_ctf_flagpenalty_returned 1 set g_ctf_flagscore_return 5 // not adjusted as this would suck for team game set g_ctf_flagscore_return_rogue 10 set g_ctf_flagscore_return_by_killer 5 set g_ctf_flagscore_return_rogue_by_killer 10 // succeeded capture (pickup capture) 25 (0 for enemy) // failed capture (pickup kill drop return) -3 (8 for enemy) // failed (shot into void) (pickup kill drop) -2 (3 for enemy) // capture retry (kill drop pickup) -1 (3 for enemy) // suicide, then retake (suicidedrop pickup) -1 (0 for enemy) set g_ctf_personalscore_pickup_base 0 set g_ctf_personalscore_pickup_dropped_early 1 set g_ctf_personalscore_pickup_dropped_late 1 set g_ctf_personalscore_capture 25 set g_ctf_personalscore_kill 3 set g_ctf_personalpenalty_drop 2 set g_ctf_personalpenalty_suicidedrop 2 set g_ctf_personalpenalty_returned 1 set g_ctf_personalscore_return 2 // lowered so it's better if the killer does the return set g_ctf_personalscore_return_rogue 10 set g_ctf_personalscore_return_by_killer 5 set g_ctf_personalscore_return_rogue_by_killer 10 // AWIN = 25 // AFAIL = -3 // AFAILVOID = -2 // DWIN = 8 (5 if someone else returned) // ARETRY = -1 // DRETRY = 3 // ATAKE = 0