// changes a cvar and reports it to the server (for the menu to notify the // server about changes) alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" seta cl_firststart "" "how many times the client has been run" seta cl_startcount 0 "how many times the client has been run" // other aliases alias +hook +button6 alias -hook -button6 alias +jetpack +button10 alias -jetpack -button10 alias +dodge +button11 alias -dodge -button11 alias use "impulse 21" // for backwards compatibility // TODO Remove after 0.8 release! cl_particles_forcetraileffects 1 alias dropweapon "impulse 17" alias +show_info +button7 alias -show_info -button7 // player defaults _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set _cl_name "" seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)" _cl_playermodel models/player/erebus.iqm _cl_playerskin 0 seta cl_reticle 1 "enable zoom reticles" seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)" seta cl_reticle_normal 1 "draw an aiming reticle when zooming with the zoom button" seta cl_reticle_normal_alpha 1 "alpha of the normal reticle" seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons" seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle" fov 100 seta cl_velocityzoom_enabled 0 "velocity based zooming of fov" seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)" seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" seta cl_velocityzoom_speed 1000 "target speed for fov factoring" seta cl_velocityzoom_time 0.2 "time value for averaging speed values" seta cl_spawnzoom 1 "zoom effect immediately when a player spawns" seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning" seta cl_spawnzoom_factor 2 "factor of zoom while spawning" seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)" seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn" seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)" seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon" seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon" seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files seta cl_spawn_point_dist_min 1200 seta cl_spawn_point_dist_max 1600 freelook 1 sensitivity 6 v_gamma 1 viewsize 100 bgmvolume 1 volume 0.5 // fullscreen 1024x768x32bit vid_bitsperpixel 32 vid_fullscreen 1 vid_width 1024 vid_height 768 vid_pixelheight 1 vid_resizable 0 // cannot be turned on before it is sure it cannot cause a r_restart vid_desktopfullscreen 1 prvm_language en set _menu_prvm_language "" set _menu_vid_width "$vid_width" set _menu_vid_height "$vid_height" set _menu_vid_pixelheight "$vid_pixelheight" set _menu_vid_desktopfullscreen "$vid_desktopfullscreen" seta menu_vid_scale 0 seta menu_vid_allowdualscreenresolution 0 // 2D resolution 800x600 vid_conwidth 800 vid_conheight 600 // menu_conwidth, menu_conheight are set inside quake.rc v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // we want to use sRGB for our maps! exec sRGB-disable.cfg vid_sRGB_fallback 2 r_hdr_glowintensity 1 // #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f)) set rpn_sRGB_to_linear "dup 0.055 add 1.055 div 2.4 pow exch 12.92 div dup 0.0031308 gt when" // #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f) set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul dup 0.04045 ge when" // -nosRGB to -sRGB sky shader conversion: // // q3map_sunExt 1 0.6875 0.375 340 25 47 0 16 // ^^ elevation // ^^^ sunlight // q3map_skylight 110 3 // ^^^ skylight // // With that, do (the last parameter is the ratio of skylight you assume hits // the surfaces, about 0.25 for inner surfaces near sky, about 1.00 on // terrain): // ]skybox_nosRGB_to_sRGB 340 47 110 0.25 // rpn: still on stack: new_sunlight: // rpn: still on stack: 380.464142 // rpn: still on stack: new_skylight: // rpn: still on stack: 9.32523632 // // The equivalent -sRGB shader then will have: // // q3map_sunExt 1 0.6875 0.375 380.464142 25 47 0 16 // q3map_skylight 9.32523632 3 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:" set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)" set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled" // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" cl_bobfallcycle 3 "speed of the bobfall swing" cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_bobmodel_side 0.2 // amount the gun sways to the sides cl_bobmodel_speed 10 // rate at which the gun sways cl_bobmodel_up 0.1 // amount the gun sways up and down cl_followmodel 1 // enables weapon pushing / pulling effect when walking seta cl_followmodel_speed 0.3 "gun following speed" seta cl_followmodel_limit 135 "gun following limit" seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)" seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time" seta cl_followmodel_highpass 0.05 "gun following highpass averaging time" seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time" cl_leanmodel 1 // enables weapon leaning effect when looking around seta cl_leanmodel_speed 0.3 "gun leaning speed" seta cl_leanmodel_limit 30 "gun leaning limit" seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time" seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time" seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time" cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) r_bloom_blur 4 r_bloom_brighten 2 r_bloom_colorexponent 1 r_bloom_colorscale 1 r_bloom_colorsubtract 0.125 r_bloom_resolution 320 r_bloom_scenebrightness 0.85 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: // "" run as usual // ":n" use DISPLAY=:n, create it if needed // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M // taunts and voices seta cl_autotaunt 0 "automatically taunt enemies when fragging them" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard" seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox" seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox" seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera" seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion" seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a vehicle" seta cl_eventchase_vehicle_viewoffset "0 0 80" seta cl_eventchase_vehicle_distance 250 set _vehicles_shownchasemessage 0 seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)" seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model" seta cl_damageeffect_ticrate 0.1 "particle spawn rate" seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)" seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present" seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount" seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have" seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" cl_movement 1 cl_movement_track_canjump 0 cl_stairsmoothspeed 200 // FIXME test alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" alias g_waypointeditor_relinkall "impulse 105" alias g_waypointeditor_saveall "impulse 106" alias g_waypointeditor_unreachable "impulse 107" seta menu_sandbox_spawn_model "" seta menu_sandbox_attach_bone "" seta menu_sandbox_edit_skin 0 seta menu_sandbox_edit_alpha 1 seta menu_sandbox_edit_color_main "1 1 1" seta menu_sandbox_edit_color_glow "1 1 1" seta menu_sandbox_edit_frame 0 seta menu_sandbox_edit_scale 1 seta menu_sandbox_edit_solidity 1 seta menu_sandbox_edit_physics 1 seta menu_sandbox_edit_force 1 seta menu_sandbox_edit_material "" seta menu_monsters_edit_spawn "" seta menu_monsters_edit_skin 0 seta menu_monsters_edit_movetarget 1