// ============== // Overkill Mod // ============== exec defaultServer.cfg exec balance-overkill.cfg exec physicsOverkill.cfg // general gameplay set g_overkill 1 // hack - eventually, we should be able to choose overkill models in menu like for vanilla set sv_defaultcharacter 1 set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" set sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" set sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" set g_respawn_ghosts 0 set g_nades 1 set g_nades_nade_small 1 set g_nades_spread 0 set g_nades_nade_refire 10 set g_nades_nade_newton_style 2 set g_dodging 1 set sv_dodging_wall_dodging 1 set g_spawn_near_teammate 1 set g_spawn_near_teammate_ignore_spawnpoint 1 set g_spawnshieldtime 0.5 set g_respawn_delay_forced 2 set g_lms_start_armor 100