// ================ // Xonotic Defrag // ================ exec defaultXonotic.cfg exec balance-xdf.cfg exec physicsXDF.cfg // general gameplay set g_jump_grunt 1 // make enemies even easier to hear when they're jumping around set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) set g_balance_kill_antispam 0 set g_forced_respawn 1 set g_jump_grunt 1 // g_playerclip_collisions 0 // do not check playerclips set g_powerups 0 // set to -1 or patch xonotic set g_spawnpoints_auto_move_out_of_solid 1 set g_start_delay 3 set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition" set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" set teamplay_mode 2 // friendly fire and self damage set sv_vote_nospectators 1 set timelimit_override 20 // game mode settings set g_cts_finish_kill_delay 2 set g_cts_respawn_delay 0 set g_cts_selfdamage 0