// item respawn effect // flare particle and light // used in qcsrc/server/bots.qc: //te_wizspike(e.origin) // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint) // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin) effect TE_WIZSPIKE countabsolute 1 type static color 0x63F2EA 0x63f2EA size 20 20 alpha 128 128 128 lightradius 200 lightradiusfade 200 lightcolor 0.4 0.9 0.9 // cloud of particles which expand rapidly and then slow to form a ball effect TE_WIZSPIKE count 50 type static color 0x63F2EA 0x63f2EA size 2 2 alpha 64 64 64 airfriction 2 liquidfriction 2 originjitter 16 16 16 velocityjitter 32 32 32 // laser impact // decal // used in qcsrc/server/w_seeker.qc: te_knightspike(org2) effect TE_KNIGHTSPIKE countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 1000 lightcolor 4 0.2 0.2 // flare effect effect TE_KNIGHTSPIKE countabsolute 1 type static tex 39 39 color 0xFF2010 0xFF2010 alpha 256 256 1024 size 24 24 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect effect TE_KNIGHTSPIKE count 128 type spark color 0x800000 0xFF8020 alpha 256 256 1024 size 4 4 //bounce 1.5 airfriction 6 liquidfriction 6 //originjitter 32 32 32 velocityjitter 256 256 256 // machinegun bullet impact // bullet impact decal // used nowhere in code effect TE_SPIKE countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_SPIKE count 4 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SPIKE count 0.5 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // bouncing sparks effect TE_SPIKE count 10 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 256 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 // electro combo explosion // decal // used nowhere in code effect TE_SPIKEQUAD countabsolute 1 type decal tex 59 59 size 64 64 alpha 256 256 0 originjitter 34 34 34 lightradius 400 lightradiusfade 200 lightcolor 2 2.5 3 // flare effect effect TE_SPIKEQUAD countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 48 48 alpha 256 256 128 // large sparks effect TE_SPIKEQUAD count 10 type static color 0x2030FF 0x80C0FF size 32 32 alpha 256 256 256 //gravity 1 bounce 1.5 airfriction 4 liquidfriction 16 //velocityoffset 0 0 120 velocityjitter 512 512 512 // quake effect // decal // used nowhere in code effect TE_SUPERSPIKE countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_SUPERSPIKE count 4 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SUPERSPIKE count 0.5 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // sparks that disappear on impact effect TE_SUPERSPIKE count 15 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 // quake effect // decal // used nowhere in code effect TE_SUPERSPIKEQUAD countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 lightradius 100 lightradiusfade 500 lightcolor 0.15 0.15 1.5 // dust/smoke drifting away from the impact effect TE_SUPERSPIKEQUAD count 4 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SUPERSPIKEQUAD count 0.5 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // sparks that disappear on impact effect TE_SUPERSPIKEQUAD count 15 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 // shotgun pellet impact // decal // used nowhere in code effect TE_GUNSHOT countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_GUNSHOT count 0.8 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 128 128 64 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_GUNSHOT count 0.2 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 128 128 64 originjitter 0 0 0 velocityjitter 0 0 0 // bouncing sparks effect TE_GUNSHOT count 2.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 64 64 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 // crylink impact effect // decal // used nowhere in code effect TE_GUNSHOTQUAD countabsolute 1 type decal tex 47 47 size 8 8 alpha 256 256 0 originjitter 12 12 12 //lightradius 100 //lightradiusfade 300 //lightcolor 0.5 0.5 0.5 // purple flare effect effect TE_GUNSHOTQUAD countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 8 8 alpha 256 256 512 // purple sparks effect TE_GUNSHOTQUAD count 6 type spark color 0xA040C0 0xFFFFFF size 1 1 alpha 128 128 384 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 128 128 128 // mortar/hagar explosion (smaller than rocket) // decal // used in qcsrc/server/cl_client.qc: te_explosion(org) effect TE_EXPLOSION countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 150 lightradiusfade 300 lightcolor 4 2 0.5 // flare effect effect TE_EXPLOSION countabsolute 1 type static tex 35 37 color 0x404040 0x404040 size 48 48 alpha 192 192 64 // fire effect which expands then slows effect TE_EXPLOSION notunderwater count 64 type static tex 48 55 color 0x902010 0xFFD080 size 16 16 alpha 128 128 256 bounce 1.5 airfriction 4 liquidfriction 4 originjitter 8 8 8 velocityjitter 256 256 256 // underwater bubbles effect TE_EXPLOSION underwater count 16 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect TE_EXPLOSION notunderwater count 16 type spark color 0x903010 0xFFD030 size 2 2 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // quake effect // decal // used nowhere in code effect TE_EXPLOSIONQUAD countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 350 lightradiusfade 700 lightcolor 4 2 8 // smoke cloud effect TE_EXPLOSIONQUAD notunderwater count 16 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 alpha 32 32 64 velocityjitter 48 48 48 // underwater bubbles effect TE_EXPLOSIONQUAD underwater count 16 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // sparks which go through walls effect TE_EXPLOSIONQUAD notunderwater count 64 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // quake effect // decal // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin) effect TE_TAREXPLOSION countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 600 lightradiusfade 1200 lightcolor 1.6 0.8 2 // smoke cloud effect TE_TAREXPLOSION notunderwater count 16 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 alpha 32 32 64 velocityjitter 48 48 48 // underwater bubbles effect TE_TAREXPLOSION underwater count 16 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // sparks which go through walls effect TE_TAREXPLOSION notunderwater count 64 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // bloody impact effect indicating damage // used nowhere in code effect TE_BLOOD count 0.167 type blood tex 24 32 size 8 8 alpha 256 256 64 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 staincolor 0x808080 0x808080 staintex 16 24 // sparks (quake effect) // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32) // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK" effect TE_SPARK count 0.5 type spark tex 40 40 color 0x8f4333 0xfff31b size 0.4 0.6 alpha 64 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 velocitymultiplier 1 // nex impact // decal // used in qcsrc/server/bots.qc: te_plasmaburn(org) effect TE_PLASMABURN countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 400 lightcolor 1 1 1 // flare effect effect TE_PLASMABURN countabsolute 1 type static tex 37 37 color 0x80C0FF 0x80C0FF size 8 8 alpha 256 256 512 // small sparks which form a sphere as they slow down effect TE_PLASMABURN count 128 type spark color 0x2030FF 0x80C0FF size 1 2 alpha 256 256 1024 bounce 2 airfriction 8 liquidfriction 8 velocityjitter 128 128 128 // quake effect // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5) // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5) effect TE_SMALLFLASH lightradius 200 lightradiusfade 1000 lightcolor 2 2 2 // quake effect // used nowhere in code effect TE_FLAMEJET count 0.5 type smoke color 0x6f0f00 0xe3974f size 4 4 alpha 64 128 384 gravity -1 bounce 1.1 airfriction 1 liquidfriction 4 velocityjitter 128 128 128 velocitymultiplier 1 // quake effect // used nowhere in code effect TE_LAVASPLASH count 32 type alphastatic color 0x6f0f00 0xe3974f size 12 12 alpha 256 256 256 gravity 0.05 originoffset 0 0 32 originjitter 128 128 32 velocityoffset 0 0 256 velocityjitter 128 128 0 // player teleport effect // used nowhere in code effect TE_TELEPORT count 56 type static color 0xA0A0A0 0xFFFFFF size 10 10 alpha 64 128 256 airfriction 1 liquidfriction 4 originoffset 0 0 28 originjitter 16 16 28 velocityjitter 0 0 256 // nex beam // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos) // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos) effect TE_TEI_G3 countabsolute 1 type beam tex 200 200 color 0xFFFFFF 0xFFFFFF size 4 4 alpha 128 128 256 // experimental effect TE_TEI_G3 trailspacing 4 type static color 0x202020 0x404040 size 1 1 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 8 8 8 type smoke // smoke effect // used nowhere in code effect TE_TEI_SMOKE count 0.167 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 1 // rocket explosion (bigger than mortar and hagar) // decal // used nowhere in code effect TE_TEI_BIGEXPLOSION countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 40 40 40 lightradius 500 lightradiusfade 500 lightcolor 4 2 0.5 // flare effect effect TE_TEI_BIGEXPLOSION countabsolute 1 type static tex 35 37 color 0x404040 0x404040 size 72 72 alpha 192 192 64 // fire effect effect TE_TEI_BIGEXPLOSION notunderwater count 128 type static tex 48 55 color 0x902010 0xFFD080 size 16 16 alpha 128 128 256 bounce 1.5 airfriction 4 liquidfriction 4 originjitter 8 8 8 velocityjitter 512 512 512 // underwater bubbles effect TE_TEI_BIGEXPLOSION underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 144 144 144 // bouncing sparks effect TE_TEI_BIGEXPLOSION notunderwater count 64 type spark color 0x903010 0xFFD030 size 2 2 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 384 384 384 // electro explosion // decal // used nowhere in code effect TE_TEI_PLASMAHIT countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 20 20 20 lightradius 200 lightradiusfade 600 lightcolor 2.4 4.8 8 // flare effect effect TE_TEI_PLASMAHIT countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 32 32 alpha 256 256 512 // cloud of bouncing sparks effect TE_TEI_PLASMAHIT count 0.5 type spark color 0x2030FF 0x80C0FF size 2 4 alpha 256 256 1024 //gravity 1 bounce 1.5 //velocityoffset 0 0 120 velocityjitter 512 512 512 ////////////////////////////////////////////////// // New effects in 2.4 ////////////////////////////////////////////////// // bloody impact effect indicating damage // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) effect blood count 0.4 type spark blend invmod tex 24 32 size 5 11 alpha 1560 2560 7000 color 0xA8FFFF 0xA8FFFFF bounce -1 airfriction 0.4 velocityjitter 99 99 55 //velocitymultiplier 2 staincolor 0x808080 0x808080 staintex 16 24 stainsize 1 2 stretchfactor 20 sizeincrease 20 //blood mist effect blood countabsolute 1 type alphastatic blend invmod tex 24 32 size 25 30 sizeincrease 20 alpha 100 256 400 color 0x000000 0x420000 originjitter 11 11 11 // player teleport effect // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1) // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1) effect teleport count 500 type spark tex 64 64 color 0x807aff 0x4463d5 size 1 1 alpha 0 256 100 stretchfactor 2 //gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 1000 1000 1500 velocitymultiplier 0.5 airfriction 2 stretchfactor 0.6 effect teleport countabsolute 1 type smoke tex 65 65 size 150 150 alpha 190 190 180 sizeincrease -80 color 0x807aff 0x4463d5 // normal super gory blood trail (used by gibs) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin) effect TR_BLOOD trailspacing 20 type spark blend invmod color 0xA8FFFF 0xA8FFFF tex 24 32 size 4 19 alpha 384 984 1492 bounce -1 gravity 0.4 airfriction -2 liquidfriction 1 velocityjitter 64 64 64 velocitymultiplier -0.1 staincolor 0x808080 0x808080 staintex 16 24 stainsize 1 2 stretchfactor 7 sizeincrease -5 // splash around gib effect TR_BLOOD trailspacing 42 type blood color 0xA8FFFF 0xA8FFFF tex 24 32 size 4 6 alpha 684 684 7492 sizeincrease 500 // thinner blood trail (used by quake zombies) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin) effect TR_SLIGHTBLOOD trailspacing 64 type blood color 0xA8FFFF 0xA8FFFF tex 24 32 size 8 8 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 staincolor 0x808080 0x808080 staintex 16 24 // func_stardust effect, used in some maps to indicate teleporters // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE effect EF_STARDUST count 37.5 type static color 0xfff368 0xfff368 size 1.0 2.0 alpha 64 128 128 gravity -0.1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 64 velocityjitter 32 32 0 //lightradius 200 //lighttime 0 //lightcolor 0.4 0.9 0.9 // flare particle and light // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1) // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1) effect item_respawn countabsolute 1 type static color 0x63F2EA 0x63f2EA size 32 32 alpha 128 128 128 // cloud of particles which expand rapidly and then slow to form a ball effect item_respawn count 128 type spark tex 41 41 color 0x63F2EA 0x63f2EA size 2 2 alpha 256 256 1280 //originjitter 24 24 24 velocityjitter 256 256 256 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1) effect jumppad_activate lightradius 200 lightradiusfade 2000 lightcolor 2 2 2 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect laser_muzzleflash // glow and light countabsolute 1 type smoke color 0xcc0000 0xff0000 tex 65 65 size 10 15 alpha 256 512 6280 airfriction 10 sizeincrease -100 stretchfactor 2 lightradius 200 lightradiusfade 2000 lightcolor 3 0.1 0.1 // electricity effect laser_muzzleflash count 3 type spark color 0xb44215 0xff0000 tex 43 43 size 5 7 alpha 256 512 6280 airfriction 10 originjitter 2 2 2 velocityjitter 150 150 150 velocitymultiplier 0.2 sizeincrease -100 stretchfactor 2.3 rotate -180 180 4000 -4000 // fire effect laser_muzzleflash count 6 type spark color 0xff4200 0xff0000 tex 8 15 size 7 9 alpha 256 512 6280 airfriction 12 originjitter 2 2 2 velocityjitter 100 100 100 velocitymultiplier 0.2 sizeincrease -100 stretchfactor 2 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1) effect laser_impact countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 14 14 14 lightradius 200 lightradiusfade 500 lightcolor 8 0.4 0.4 // flare effect effect laser_impact countabsolute 1 type static tex 39 39 color 0xFF2010 0xFF2010 alpha 256 256 1024 size 24 24 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect effect laser_impact count 128 type spark color 0x800000 0xFF8020 alpha 256 256 1024 size 4 4 //bounce 1.5 airfriction 6 liquidfriction 6 //originjitter 32 32 32 velocityjitter 256 256 256 effect laser_impact count 4 type smoke tex 48 55 color 0x800000 0xFF8020 size 12 12 alpha 128 256 256 originjitter 1 1 1 velocitymultiplier 0.01 velocityjitter 16 16 16 sizeincrease 6 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1) // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo")) // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo")) effect shotgun_muzzleflash count 1.5 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 sizeincrease 12 velocitymultiplier 0.05 effect shotgun_muzzleflash count 16 type spark tex 48 55 color 0xffdb96 0xff5400 size 10 20 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 100 100 100 airfriction 5 stretchfactor 2.5 velocitymultiplier 0.5 // shotgun pellet impact // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1) effect shotgun_impact countabsolute 1 type decal tex 56 59 size 5 8 alpha 256 256 0 originjitter 10 10 10 //lightradius 30 //lightradiusfade 90 //lightcolor 1 1 1 // dust/smoke drifting away from the impact effect shotgun_impact type alphastatic notunderwater tex 0 8 count 1 size 10 20 sizeincrease 25 alpha 300 550 756 velocityjitter 150 150 150 velocitymultiplier 0.2 airfriction 5 color 0x473a37 0x0b0a07 rotate 0 360 -50 50 // dust/smoke staying at the impact effect shotgun_impact type alphastatic notunderwater tex 36 36 count 0.2 size 10 11 sizeincrease 74 alpha 200 350 500 velocityjitter 11 11 11 airfriction 5 color 0x201d1a 0x000000 bounce 6 velocitymultiplier 0.03 rotate 0 360 -50 50 // sparks effect shotgun_impact notunderwater count 0.5 type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.6 0.6 alpha 0 356 268 gravity 1 bounce 1.5 airfriction 1.1 originjitter 1 1 1 velocityjitter 200 200 200 velocitymultiplier 0.2 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect uzi_muzzleflash count 1 type static color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 1 1 1 velocitymultiplier 0.03 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 gravity -0.1 effect uzi_muzzleflash count 3 type spark tex 40 40 color 0xff9c00 0xffd200 size 0.3 0.4 alpha 0 256 6000 originjitter 1 1 1 velocityjitter 555 555 555 velocitymultiplier 3 stretchfactor 0.15 airfriction 12 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1) // decal effect machinegun_impact countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 10 10 10 lightradius 80 lightradiusfade 800 lightcolor 6 3.6 0.6 // dust/smoke drifting away from the impact effect machinegun_impact type alphastatic notunderwater tex 0 8 count 1.5 size 10 20 sizeincrease 15 alpha 300 550 456 velocityjitter 150 150 150 velocitymultiplier 0.1 airfriction 5 color 0x473a37 0x0b0a07 rotate 0 360 -50 50 // dust/smoke staying at the impact effect machinegun_impact type alphastatic notunderwater tex 36 36 count 0.5 size 10 11 sizeincrease 74 alpha 200 350 500 velocityjitter 11 11 11 airfriction 5 color 0x201d1a 0x000000 bounce 6 velocitymultiplier 0.03 rotate 0 360 -50 50 //debris effect machinegun_impact type alphastatic notunderwater tex 66 68 count 1 size 1 5 airfriction 1 gravity 1.4 alpha 300 550 256 velocityjitter 350 350 350 velocitymultiplier 0.2 bounce 1.7 color 0x63493e 0xffffff rotate 0 360 -500 500 // sparks effect machinegun_impact notunderwater count 1 type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.3 0.3 alpha 256 256 168 gravity 1 bounce 1 airfriction 2 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.2 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect grenadelauncher_muzzleflash count 1.5 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 airfriction 12 velocityjitter 20 20 20 velocitymultiplier 0.03 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect grenadelauncher_muzzleflash count 16 type spark tex 48 55 color 0xffdb96 0xff5400 size 10 20 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 100 100 100 velocitymultiplier 0.5 airfriction 5 stretchfactor 2.5 // mortar trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) effect TR_GRENADE trailspacing 4 type smoke color 0x101010 0x000000 tex 0 8 size 3 2 bounce 1 sizeincrease 10 alpha 300 400 780 originjitter 1 1 1 velocityjitter 1 1 1 velocitymultiplier -0.02 //gravity -0.11 // fire effect TR_GRENADE notunderwater trailspacing 4 type static color 0xffdf72 0x811200 tex 48 55 size 5 2 sizeincrease -15 alpha 100 144 988 airfriction 8 velocityjitter 32 32 32 velocitymultiplier -1.0 // bubbles effect TR_GRENADE underwater trailspacing 16 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // hookbomb trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) effect TR_KNIGHTSPIKE // used for MF_TRACER2 notunderwater trailspacing 6 type smoke color 0x303030 0x000000 tex 0 8 size 3 3 bounce 1 sizeincrease 11 alpha 300 400 600 originjitter 2 2 2 velocityjitter 3 3 3 velocitymultiplier -0.02 gravity -0.11 //marker effect TR_KNIGHTSPIKE // used for MF_TRACER2 type alphastatic color 0x666666 0x000000 tex 62 62 size 1 1 sizeincrease -0.1 trailspacing 2 alpha 256 256 720 // bubbles effect TR_KNIGHTSPIKE // used for MF_TRACER2 underwater trailspacing 32 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1) effect grenade_explode countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 26 26 26 lightradius 250 lightradiusfade 400 lightcolor 8 4 1 // fire effect which expands then slows effect grenade_explode notunderwater count 40 type static tex 48 55 color 0xe03f00 0x5e0000 size 16 26 sizeincrease 20 alpha 128 228 356 bounce 4.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // fire effect which make brigt dot inside effect grenade_explode notunderwater count 15 type static tex 48 55 color 0xe03f00 0xffdf92 size 6 16 sizeincrease 40 alpha 228 328 756 bounce 1 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // smoke effect grenade_explode type alphastatic notunderwater tex 0 8 count 10 size 20 40 sizeincrease 34 alpha 300 550 556 velocityjitter 256 256 256 airfriction 5 color 0x000000 0x111111 bounce 6 // underwater bubbles effect grenade_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 6 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 196 196 196 rotate 0 0 0 0 // underwatershockwave effect grenade_explode underwater type smoke countabsolute 1 tex 33 33 size 5 5 sizeincrease 1500 alpha 40 40 300 velocitymultiplier 0.3 // bouncing sparks effect grenade_explode notunderwater count 16 type spark tex 40 40 color 0xffa35b 0xfff2be size 1 0.1 alpha 644 956 484 gravity 1 airfriction 1 bounce 1.6 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // derbis effect grenade_explode notunderwater count 12 type alphastatic tex 66 68 color 0x6a3d25 0xcac5b4 size 2 6 alpha 644 956 684 gravity 1.3 airfriction 0.5 bounce 1.6 velocityjitter 324 324 524 rotate -180 180 -1000 1000 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect electro_muzzleflash countabsolute 1 type smoke color 0x283880 0x283880 // 0x202020 0x404040 tex 65 65 size 15 15 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 sizeincrease -10 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 1.5 3 6 effect electro_muzzleflash count 7 type spark tex 8 15 color 0xD9FDFF 0xD9FDFF size 5 15 alpha 110 228 2024 originjitter 1 1 1 velocityjitter 150 150 150 velocitymultiplier 0.5 airfriction 2 stretchfactor 1.5 effect electro_muzzleflash count 5 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 7 6 alpha 110 228 1024 originjitter 1 1 1 velocityjitter 350 350 350 velocitymultiplier 2.5 airfriction 8 gravity 1.3 stretchfactor 0.1 // electro trail // glowing vapor trail // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to) effect TR_NEXUIZPLASMA trailspacing 2 type static color 0x283880 0x283880 size 3 3 tex 38 38 alpha 256 256 968 //velocityjitter 16 16 16 lightradius 90 lighttime 0 lightcolor 1.5 3 6 velocitymultiplier -0.1 // bright sparks effect TR_NEXUIZPLASMA trailspacing 12 count 1.5 type snow tex 42 42 color 0x629dff 0x0018ff size 2 4 sizeincrease -20 alpha 444 512 1866 bounce 1 velocityoffset 0 0 15 airfriction 12 originjitter 1 1 1 velocityjitter 50 50 50 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1) effect electro_impact countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 17 17 17 lightradius 250 lightradiusfade 250 lightcolor 3.125 4.375 10 // shockwave effect electro_impact type smoke countabsolute 1 tex 33 33 size 32 32 sizeincrease 1000 color 0x80C0FF 0x80C0FF alpha 40 40 350 velocitymultiplier 44 // flare effect effect electro_impact countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 12 32 alpha 256 256 512 // cloud of bouncing sparks effect electro_impact count 30 type smoke tex 42 42 color 0x629dff 0x0018ff size 36 36 sizeincrease -50 alpha 256 256 1024 bounce 2 gravity -0.3 airfriction 6 originjitter 1 1 1 velocityjitter 512 512 512 rotate -180 180 -9999 9999 // inner cloud of smoke effect electro_impact count 30 type smoke color 0x629dff 0x0018ff tex 0 8 size 20 24 sizeincrease 50 alpha 200 256 512 airfriction 30 originjitter 20 20 20 velocityjitter 320 320 320 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1) effect electro_ballexplode countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 17 17 17 lightradius 250 lightradiusfade 250 lightcolor 3.125 4.375 10 // flare effect effect electro_ballexplode countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 32 32 alpha 256 256 512 // cloud of bouncing sparks effect electro_ballexplode count 64 type spark tex 41 41 color 0xFDFFD9 0xFDFFD9 size 1 2 alpha 256 256 1024 bounce 2 stretchfactor 0.4 //airfriction 2 originjitter 1 1 1 velocityjitter 512 512 512 // inner cloud of smoke effect electro_ballexplode count 8 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 256 256 512 originjitter 20 20 20 velocityjitter 32 32 32 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1) effect electro_combo countabsolute 1 type decal tex 59 59 size 64 64 alpha 256 256 0 originjitter 17 17 17 lightradius 400 lightradiusfade 300 lightcolor 4 5 6 // flare effect effect electro_combo countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 48 48 alpha 128 128 64 // large sparks effect electro_combo count 5 type static color 0x2030FF 0x80C0FF size 32 32 sizeincrease 50 tex 0 7 alpha 156 156 156 bounce 2 airfriction 6 liquidfriction 16 //velocityoffset 0 0 120 velocityjitter 512 512 512 effect electro_combo count 32 type spark tex 41 41 color 0xa9cacf 0x0054ff size 2 4 stretchfactor 2 gravity 0.3 alpha 444 512 700 velocitymultiplier 3 bounce 1.6 //airfriction 2 originjitter 1 1 1 velocityjitter 312 312 312 // inner cloud of smoke effect electro_combo count 0.125 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 256 256 256 originjitter 20 20 20 velocityjitter 32 32 32 // shockwave effect electro_combo type smoke countabsolute 1 color 0xa9cacf 0x0054ff tex 33 33 size 30 30 sizeincrease 600 alpha 40 40 100 velocitymultiplier 0.3 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots) // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots) effect crylink_muzzleflash count 0.5 type smoke color 0xdd9cff 0xff0090 tex 65 65 size 15 20 alpha 128 128 2024 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 1.6 0.2 2 effect crylink_muzzleflash count 5 type spark tex 35 36 color 0xA080C0 0xA080C0 size 5 10 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 200 200 200 velocitymultiplier 0.3 airfriction 12 stretchfactor 1.5 // crylink impact effect // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1) effect crylink_impact countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 12 12 12 //lightradius 200 //lightradiusfade 800 //lightcolor 3.2 0.4 4 // purple flare effect effect crylink_impact countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 24 24 alpha 256 256 512 // purple sparks effect crylink_impact count 40 type spark tex 41 41 color 0xA040C0 0xA040C0 bounce 2 size 6 6 alpha 256 256 1024 velocityjitter 512 512 512 // purple splash effect crylink_impact count 1.5 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 512 velocityjitter 32 32 32 // purple splash effect crylink_impact count 3 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 1024 velocityjitter 256 256 256 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1) effect nex_muzzleflash count 12 type spark color 0x202020 0x0072ff tex 48 55 size 16 16 alpha 328 328 4000 originjitter 4 4 4 velocityjitter 180 180 180 velocitymultiplier 1.4 stretchfactor 2 sizeincrease -100 airfriction 9 lightradius 200 lightradiusfade 200 lightcolor 2 2.5 3 effect nex_muzzleflash count 50 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 1 1 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 600 600 600 velocitymultiplier 1.5 airfriction 9 //// nex beam //effect nex_beam //countabsolute 1 //type beam //tex 200 200 //color 0xFFFFFF 0xFFFFFF //size 6 6 //alpha 128 128 192 // nex beam: ring smoke // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos) effect nex_beam trailspacing 64 color 0x1680A0 0x1680A0 size 4 4 tex 32 32 alpha 64 128 64 airfriction 5 sizeincrease 2 type static // nex beam: drifting smoke effect nex_beam trailspacing 12 color 0x5080A0 0x5080A0 size 1 1 tex 0 8 alpha 32 64 32 airfriction 9 sizeincrease 8 velocityjitter 64 64 64 type static // nex beam: bright core effect nex_beam trailspacing 12 color 0x80CDFF 0x80CDFF size 4 4 //tex 48 55 alpha 256 256 1280 type static //sparks effect nex_beam trailspacing 16 color 0x1680A0 0x1680A0 size 1 1 tex 63 63 alpha 64 128 80 airfriction 5 gravity -0.01 type snow // nex impact // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1) effect nex_impact countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 14 14 14 lightradius 200 lightradiusfade 250 lightcolor 4 6 8 rotate -180 180 0 0 // rotating something effect nex_impact count 5 type smoke tex 46 46 color 0x1680A0 0x1680A0 size 25 28 sizeincrease 20 alpha 55 55 50 rotate 180 -180 500 -500 // shockwave effect nex_impact countabsolute 1 type static tex 33 33 color 0x1680A0 0x1680A0 size 16 16 alpha 50 50 400 sizeincrease 900 // shockwave2 effect nex_impact countabsolute 1 type static tex 65 65 color 0x1680A0 0x1680A0 size 5 5 alpha 50 50 100 sizeincrease 500 // flare effect effect nex_impact countabsolute 1 type static tex 37 37 color 0x80C0FF 0x80C0FF size 8 8 alpha 256 256 256 // small sparks which form a sphere as they slow down //effect nex_impact //count 256 //type spark //color 0x2030FF 0x80C0FF //size 1 2 //alpha 256 256 512 //bounce 2 //airfriction 8 //liquidfriction 8 //velocityjitter 384 384 384 // small sparks which glow brightly but live briefly effect nex_impact count 64 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 4 4 alpha 0 128 512 bounce 2 stretchfactor 3 velocityjitter 600 600 600 velocitymultiplier 0.5 airfriction 9 // small sparks that live longer effect nex_impact count 16 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 2 2 alpha 255 255 112 bounce 1.6 stretchfactor 0.7 velocityjitter 300 300 600 velocitymultiplier 2.5 airfriction 2 gravity 1 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect hagar_muzzleflash count 2 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect hagar_muzzleflash count 15 type spark tex 48 55 color 0xff8400 0xff4200 size 5 10 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 200 200 200 velocitymultiplier 0.5 airfriction 12 stretchfactor 2 rotate -180 180 -400 400 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1) effect hagar_bounce count 2 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 256 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 60 lightradiusfade 300 lightcolor 2 1.5 0.2 effect hagar_bounce count 15 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 256 256 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 600 600 600 velocitymultiplier 0.5 airfriction 12 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1) effect hagar_explode countabsolute 1 type decal tex 8 16 size 28 38 alpha 256 256 0 originjitter 14 14 14 lightradius 120 lightradiusfade 400 lightcolor 8 4 1 // fire effect which make bright dot inside effect hagar_explode notunderwater count 3.5 type smoke tex 48 55 color 0xffe955 0xff5a00 size 16 26 sizeincrease 5 alpha 80 200 356 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 156 156 156 // fire effect which expands then slows effect hagar_explode notunderwater count 12 type static tex 48 55 color 0x8f0d00 0xff5a00 size 20 26 sizeincrease 15 alpha 128 256 456 bounce 1.5 airfriction 12 liquidfriction 8 originjitter 8 8 8 velocityjitter 286 286 286 // smoke effect hagar_explode type alphastatic notunderwater tex 0 8 count 7 size 20 40 sizeincrease 20 alpha 200 500 600 velocityjitter 244 244 244 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect hagar_explode underwater count 16 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect hagar_explode notunderwater count 4 type spark tex 40 40 color 0xffa35b 0xfff2be size 1 0.1 alpha 644 956 684 gravity 1 airfriction 1 bounce 1.6 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 224 224 224 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect rocketlauncher_muzzleflash count 10 type smoke color 0x202020 0x404040 tex 0 8 size 1 1 sizeincrease 20 alpha 256 256 256 airfriction 2 originjitter 1.5 1.5 1.5 velocityjitter 40 40 40 velocitymultiplier -0.13 //lightradius 200 //lightradiusfade 2000 //lightcolor 2 1.5 0.2 effect rocketlauncher_muzzleflash count 6 type smoke tex 35 36 color 0xFFFDD9 0xFFFDD9 size 5 10 sizeincrease 20 alpha 10 25 20 originjitter 3 3 3 velocityjitter 100 100 100 velocitymultiplier 0.3 airfriction 9 rotate -180 180 -30 30 // rocket trail // smoke // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to) effect TR_ROCKET trailspacing 10 type smoke notunderwater color 0x000000 0x666666 tex 0 8 size 3 4 bounce 1 sizeincrease 11 alpha 200 300 200 lightradius 150 lighttime 0 lightcolor 6 3 1 originjitter 2 2 2 velocityjitter 3 3 3 velocitymultiplier -0.02 rotate -180 180 -30 30 //gravity -0.11 // fire effect TR_ROCKET trailspacing 4 type static color 0xffdf72 0x811200 tex 48 55 size 7 7 sizeincrease -30 alpha 100 144 588 airfriction 8 velocityjitter 32 32 32 velocitymultiplier -1.5 // bubbles effect TR_ROCKET type bubble underwater trailspacing 16 tex 62 62 size 1 2 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 velocitymultiplier -0.31 rotate 0 0 0 0 // sparks effect TR_ROCKET notunderwater trailspacing 20 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 0.5 0.5 alpha 444 512 1866 stretchfactor 0.3 //gravity 1 bounce 1 //velocityoffset 0 0 15 airfriction 5 originjitter 1 1 1 velocityjitter 100 100 100 velocitymultiplier -0.31 // rocket explosion (bigger than mortar and hagar) effect rocket_explode countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 23 23 23 lightradius 400 lightradiusfade 750 lightcolor 8 4 1 // fire effect effect rocket_explode notunderwater count 32 type static tex 48 55 color 0x8f0d00 0xff5a00 size 33 44 sizeincrease 45 alpha 200 256 512 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 512 512 512 // fire effect 2 effect rocket_explode notunderwater count 14 type smoke tex 48 55 color 0xea691b 0xeed05a size 33 44 sizeincrease 55 alpha 200 256 612 bounce 2.5 airfriction 19 liquidfriction 19 originjitter 8 8 8 velocityjitter 912 912 912 // smoke effect rocket_explode type alphastatic notunderwater tex 0 8 count 32 size 20 40 sizeincrease 44 alpha 200 450 456 velocityjitter 444 444 444 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect rocket_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 144 144 144 // underwatershockwave effect rocket_explode underwater type smoke countabsolute 1 tex 33 33 size 30 30 sizeincrease 1900 alpha 40 40 300 velocitymultiplier 0.3 // bouncing sparks effect rocket_explode notunderwater count 16 type spark tex 40 40 color 0xffa35b 0xfff2be size 1 0.1 alpha 644 956 484 gravity 1 airfriction 1 bounce 1.6 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // derbis effect rocket_explode notunderwater count 12 type alphastatic tex 66 68 color 0x6a3d25 0xcac5b4 size 2 6 alpha 644 956 684 gravity 1.3 airfriction 0.5 bounce 1.6 velocityjitter 324 324 524 rotate -180 180 -1000 1000 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1) effect grapple_muzzleflash lightradius 160 lightradiusfade 800 lightcolor 1 0 0 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1) effect grapple_impact lightradius 160 lightradiusfade 800 lightcolor 1 0 0 // used nowhere in code effect nex242_misc_laser_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0xff0000 0xff0000 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_beam_fast countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 640 color 0xff0000 0xff0000 sizeincrease 0.1 // used nowhere in code effect nex242_misc_laser_beam_fast_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // additional laser colors (mike) // used nowhere in code effect nex242_misc_laser_green_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0x00ff00 0x00ff00 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_green_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_blue_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0x0000ff 0x0000ff sizeincrease 1 // used nowhere in code effect nex242_misc_laser_blue_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_yellow_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0xffff00 0xffff00 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_yellow_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_cyan_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0x00ffff 0x00ffff sizeincrease 1 // used nowhere in code effect nex242_misc_laser_cyan_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_magenta_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0xff00ff 0xff00ff sizeincrease 1 // used nowhere in code effect nex242_misc_laser_magenta_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_white_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0xffffff 0xffffff sizeincrease 1 // used nowhere in code effect nex242_misc_laser_white_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_black_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0x000000 0x000000 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_black_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // used nowhere in code effect nex242_misc_laser_orange_beam countabsolute 1 type beam tex 200 200 size 1 1 alpha 256 256 64 color 0xff6600 0xff6600 sizeincrease 1 // used nowhere in code effect nex242_misc_laser_orange_beam_end count 0.5 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // bigger crylink impact effect // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1) effect crylink_impactbig countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 12 12 12 //lightradius 200 //lightradiusfade 800 //lightcolor 3.2 0.4 4 // purple flare effect effect crylink_impactbig countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 24 24 alpha 256 256 512 // purple sparks effect crylink_impactbig count 40 type spark tex 41 41 color 0xA040C0 0xA040C0 bounce 2 size 6 6 alpha 256 256 1024 velocityjitter 512 512 512 // purple splash effect crylink_impactbig count 1.5 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 512 velocityjitter 32 32 32 // purple splash effect crylink_impactbig count 3 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 1024 velocityjitter 256 256 256 // Zero-violence effects // impact effect indicating damage // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) effect damage_hit tex 48 55 count 0.5 type alphastatic color 0x00FFFF 0xFF00FF size 16 16 sizeincrease -24 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 256 256 256 effect damage_hit tex 48 55 count 0.5 type alphastatic color 0xFF00FF 0xFFFF00 size 16 16 sizeincrease -24 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 256 256 256 effect damage_hit tex 48 55 count 0.5 type alphastatic color 0xFFFF00 0x00FFFF size 16 16 sizeincrease -24 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 256 256 256 // effect for removing player model // "teleport" // NOTE: maintained by div0, make your own new effect instead of changing this one without asking! // large sparks // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) effect damage_dissolve tex 48 55 count 15 type alphastatic color 0x00FFFF 0xFF00FF size 32 32 sizeincrease -16 alpha 256 256 128 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 512 512 512 effect damage_dissolve tex 48 55 count 15 type alphastatic color 0xFF00FF 0xFFFF00 size 32 32 sizeincrease -16 alpha 256 256 128 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 512 512 512 effect damage_dissolve tex 48 55 count 15 type alphastatic color 0xFFFF00 0x00FFFF size 32 32 sizeincrease -16 alpha 256 256 128 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 512 512 512 // decal // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly") // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly") effect laser_deadly countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect laser_deadly count 0.025 type smoke tex 48 55 color 0xFFFFFF 0xFFFFFF size 3 3 alpha 0 64 64 originjitter 1 1 1 airfriction 7 liquidfriction 16 velocityjitter 15 15 15 sizeincrease 2 velocitymultiplier 20 // sparks effect laser_deadly notunderwater count 0.025 type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.6 0.6 alpha 256 256 768 gravity 1 bounce 1 airfriction 5 originjitter 1 1 1 velocityjitter 100 100 100 velocitymultiplier 100 //torch //fire // used nowhere in code effect torch_small //notunderwater count 8 type smoke tex 48 55 size 1 11 alpha 200 256 512 gravity -0.5 color 0x8f0d00 0xff5a00 //bounce 1 sizeincrease -1 originjitter 5 5 5 velocityjitter 1 1 50 // smoke effect torch_small type alphastatic count 4 tex 0 8 size 5 10 sizeincrease 5 alpha 200 256 200 color 0x000000 0x111111 gravity -0.3 originjitter 3 3 3 velocityjitter 11 11 50 //bounce 1 //fountain01 // used nowhere in code effect fountain01 count 16 tex 0 8 size 10 15 alpha 0 100 100 gravity 0.6 bounce 1 sizeincrease 20 type snow bounce 1 originjitter 5 5 5 velocityjitter 81 81 150 color 0x7cbaff 0xcfd1ff velocitymultiplier 2 // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1) effect hookbomb_explode count 25 type static tex 38 38 color 0x807aff 0x4463d5 size 150 200 sizeincrease -160 alpha 0 256 200 //gravity 1 bounce 1.5 originjitter 10 10 10 velocityjitter 550 550 550 //velocitymultiplier -20 airfriction 10 // decal in the air effect hookbomb_explode countabsolute 3 type static tex 38 38 color 0x807aff 0x4463d5 size 160 200 alpha 256 265 100 sizeincrease -60 originoffset 0 0 6 // decal on the ground effect hookbomb_explode countabsolute 1 type decal tex 39 39 size 80 100 alpha 256 256 0 originjitter 6 6 6 // some sparks effect hookbomb_explode count 30 type spark tex 38 38 color 0x807aff 0x4463d5 size 20 30 alpha 256 256 456 sizeincrease -60 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 1900 1900 1300 velocitymultiplier 0.5 airfriction 2 // smoke effect EF_MGTURRETTRAIL notunderwater trailspacing 10 type smoke color 0xd0d0a0 0xffffff tex 0 8 size 5 4 alpha 128 196 768 sizeincrease -8 gravity -0.01 // bubbles effect EF_MGTURRETTRAIL underwater trailspacing 32 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 //fire_big //fire // used nowhere in code effect fire_big //notunderwater count 26 type smoke tex 48 55 size 11 31 alpha 200 356 512 gravity -0.5 color 0x8f0d00 0xff5a00 bounce 2 sizeincrease -3 originjitter 33 33 33 velocityjitter 22 22 50 // smoke effect fire_big type alphastatic count 11 tex 0 8 size 22 33 sizeincrease 11 alpha 200 256 200 color 0x000000 0x111111 gravity -0.3 originjitter 44 44 44 velocityjitter 11 11 50 bounce 2 //red_flare //smoke // used nowhere in code effect red_flare type alphastatic count 10.5 tex 0 8 size 1 11 sizeincrease 11 alpha 200 256 160 color 0xff0000 0xdc7171 gravity -0.24 originjitter 2 2 0 velocityjitter 15 15 30 bounce 1 //blue_flare //smoke // used nowhere in code effect blue_flare type alphastatic count 10.5 tex 0 8 size 1 11 sizeincrease 11 alpha 200 256 160 color 0x0000ff 0x7194dc gravity -0.24 originjitter 2 2 0 velocityjitter 15 15 30 bounce 1 //smoke_ring //smoke // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1); effect smoke_ring type smoke count 45 tex 0 8 size 1 11 sizeincrease 21 gravity 0.1 airfriction 3 alpha 100 156 200 color 0x111111 0x979797 //originjitter 2 2 0 velocityjitter 190 190 50 bounce 1.1 notunderwater //smoke_large //smoke // used nowhere in code effect smoke_large type alphastatic count 25 tex 0 8 size 11 21 sizeincrease 21 gravity -0.15 airfriction 7 alpha 140 256 190 color 0x9e895f 0xffd39b //originjitter 2 2 0 velocityjitter 390 390 390 bounce 1.1 notunderwater //sparks // used nowhere in code effect sparks count 15 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 1 3 alpha 0 256 256 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 300 300 200 velocitymultiplier 1.5 airfriction 3 //sparks // used nowhere in code effect electricity_sparks count 35 type spark tex 40 40 color 0x807aff 0x4463d5 size 1 3 alpha 0 256 556 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 3 //steam, it needs direction // used nowhere in code effect steam type smoke count 1 tex 0 8 size 1 3 sizeincrease 7 gravity -0.25 velocitymultiplier 14 airfriction 5 alpha 140 256 190 color 0xfffbdf 0xffffff //originjitter 2 2 0 velocityjitter 19 19 19 bounce 1.1 notunderwater // smoke emiter // used nowhere in code effect smoking count 10 type alphastatic tex 0 8 color 0x292929 0x000000 size 10 40 sizeincrease 5 alpha 100 256 100 gravity -0.1 bounce 1.5 originjitter 10 10 10 velocityjitter 5 5 20 //velocitymultiplier -20 airfriction -1 //golden dust (create it once per second to cover large area in small yellow particles) // used nowhere in code effect goldendust count 25 type snow tex 38 38 color 0xff9600 0xffefb8 size 2 3 sizeincrease -0.3 alpha 256 256 70 //gravity -0.1 bounce 1.5 originjitter 500 500 500 velocityjitter 0.1 0.1 0.1 //velocitymultiplier -20 //airfriction -0.1 // used nowhere in code effect healing_fx count 25 type spark tex 40 40 color 0xff0000 0xff0000 size 1 3 sizeincrease -0.05 alpha 256 256 170 gravity -0.1 bounce 1.5 originjitter 5 5 100 velocityjitter 50 50 0 //velocitymultiplier 20 airfriction -0.5 // used nowhere in code effect armorrepair_fx count 25 type spark tex 40 40 color 0x00ff00 0x00ff00 size 1 3 sizeincrease -0.05 alpha 256 256 170 gravity -0.1 bounce 1.5 originjitter 5 5 50 velocityjitter 50 50 0 //velocitymultiplier 20 airfriction -0.5 // used nowhere in code effect ammoregen_fx count 25 type spark tex 40 40 color 0x0000ff 0x0000ff size 1 3 sizeincrease -0.05 alpha 256 256 170 gravity -0.1 bounce 1.5 originjitter 5 5 50 velocityjitter 50 50 0 //velocitymultiplier 20 airfriction -0.5 // red-yellow flame like fx // used nowhere in code effect rage count 2.5 type smoke tex 35 36 color 0xff0000 0xff7800 size 1 3 sizeincrease 10 gravity -0.06 alpha 256 256 190 originjitter 5 5 5 velocityjitter 25 25 25 airfriction 2 // pieces of glass or ice falling on the floor // used nowhere in code effect iceorglass count 15 type alphastatic tex 44 44 color 0xffffff 0xb2d3e6 size 3 7 //sizeincrease 10 gravity 1.3 alpha 256 256 0 time 1 3 bounce 2 originjitter 30 30 30 velocityjitter 100 100 100 airfriction 3 // cover small area in poison gas, spawn it once per second // used nowhere in code effect poisonfield count 15 type smoke tex 0 8 color 0x00ff00 0x7db843 size 1 1 sizeincrease 30 gravity -0.01 alpha 256 256 50 bounce 1.5 originjitter 333 333 50 velocityjitter 5 5 5 airfriction 1 // cover small area in icy mist, spawn it once per second // used nowhere in code effect icefield count 10 type smoke tex 0 8 color 0x008aff 0x75e7ff size 1 1 sizeincrease 10 gravity -0.01 alpha 256 256 50 bounce 1.5 originjitter 333 333 0 velocityjitter 5 5 30 airfriction 1 effect icefield count 5 type smoke tex 48 55 size 1 1 sizeincrease 10 color 0x008aff 0x75e7ff alpha 256 256 50 gravity -0.001 originjitter 333 333 0 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit ) // flames that go up // used nowhere in code effect firefield count 100 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 1 1 sizeincrease 20 gravity -0.06 alpha 50 256 200 bounce 1.5 originjitter 180 180 0 velocityjitter 5 5 30 airfriction 1 //flames that stay on the ground effect firefield count 50 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 1 1 sizeincrease 40 alpha 50 256 200 originjitter 180 180 0 // smoke effect firefield count 20 type alphastatic tex 0 8 size 1 1 sizeincrease 7 color 0x000000 0x111111 alpha 256 256 70 gravity -0.02 originjitter 180 180 0 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction //fast fire // used nowhere in code effect flamethrower count 3 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 20 gravity -0.06 alpha 50 256 250 bounce 1.5 velocityjitter 40 40 11 velocitymultiplier 30 airfriction 1.2 //slowfire effect flamethrower count 2.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 20 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 40 40 40 velocitymultiplier 20 airfriction 1.2 // very slow and small fire effect flamethrower count 1.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 10 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 30 30 30 velocitymultiplier 10 airfriction 0.3 //decreasing fire effect flamethrower count 2 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 20 30 sizeincrease -10 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 10 10 10 velocitymultiplier 15 airfriction 0.3 //smoke effect flamethrower count 0.5 type alphastatic tex 0 8 size 5 15 sizeincrease 7 color 0x000000 0x111111 alpha 256 256 90 //gravity -0.2 originjitter 10 10 10 velocitymultiplier 20 velocityoffset 0 0 10 airfriction 1 // port-o-launch trail // glowing vapor trail // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to) effect TR_WIZSPIKE trailspacing 4 type static color 0x404040 0x404040 size 3 3 tex 62 62 alpha 256 256 968 //velocityjitter 16 16 16 lightradius 90 lighttime 0 lightcolor 1.5 3 6 velocitymultiplier -0.1 // bright sparks effect TR_WIZSPIKE trailspacing 12 count 1.5 type snow tex 42 42 color 0x404040 0x404040 size 2 4 sizeincrease -20 alpha 444 512 1866 bounce 1 velocityoffset 0 0 15 airfriction 12 originjitter 1 1 1 velocityjitter 50 50 50 // TAG trail // glowing vapor trail // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to) effect TR_VORESPIKE trailspacing 4 type static color 0x804000 0x804000 size 3 3 tex 62 62 alpha 256 256 968 //velocityjitter 16 16 16 lightradius 90 lighttime 0 lightcolor 1.5 3 6 velocitymultiplier -0.1 // bright sparks effect TR_VORESPIKE trailspacing 12 count 1.5 type snow tex 42 42 color 0xff8000 0xff8000 size 2 4 sizeincrease -20 alpha 444 512 1866 bounce 1 velocityoffset 0 0 15 airfriction 12 originjitter 1 1 1 velocityjitter 50 50 50 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1) effect flac_explode countabsolute 1 type decal tex 8 16 size 18 28 alpha 256 256 0 originjitter 40 40 40 lightradius 150 lightradiusfade 400 lightcolor 8 4 1 // fire effect which make bright dot inside effect flac_explode notunderwater count 3 type smoke tex 48 55 color 0xffe955 0xff5a00 size 6 16 sizeincrease 5 alpha 128 256 456 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 156 156 156 // fire effect which expands then slows effect flac_explode notunderwater count 6 type static tex 48 55 color 0x8f0d00 0xff5a00 size 10 16 sizeincrease 15 alpha 128 256 456 bounce 1.5 airfriction 12 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // smoke effect flac_explode type alphastatic notunderwater tex 0 8 count 5 size 10 20 sizeincrease 20 alpha 500 600 556 velocityjitter 244 244 244 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect flac_explode underwater count 8 type bubble tex 62 62 color 0x404040 0x808080 size 1 2 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect flac_explode notunderwater count 4 type spark color 0x903010 0xFFD030 size 2 2 tex 40 40 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // bullet trail (somewhat like a tracer) // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) effect tr_bullet trailspacing 750 type spark tex 70 70 color 0xff8960 0xff8533 alpha 256 256 2560 size 4 4 stretchfactor 0.2 velocitymultiplier 3 // smoke emitter for small pipes // used nowhere in code effect smoking_smallemitter count 10 type alphastatic tex 0 8 color 0x292929 0x000000 size 6 15 sizeincrease 20 alpha 200 256 100 gravity -0.1 bounce 0 originjitter 10 10 10 velocityjitter 5 5 20 //velocitymultiplier -20 airfriction -1 // crylink trail // plasma smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to) effect TR_CRYLINKPLASMA trailspacing 128 type static color 0x5522aa 0x6622ff size 2 2 sizeincrease 8 tex 32 32 alpha 256 256 1024 velocityjitter 8 8 8 //lightradius 90 //lighttime 0 //lightcolor 1 0 1 velocitymultiplier -0.01 // crylink main trail effect TR_CRYLINKPLASMA trailspacing 16 type static color 0x5522aa 0x6622ff size 3 3 sizeincrease 15 tex 3 3 alpha 256 256 2600 velocityjitter 2 2 2 velocitymultiplier 0.01 effect cherryblossom count 1.5 type static color 0xb123ff 0xb183ff size 1.5 2 alpha 128 256 32 gravity 0.05 bounce 1.5 airfriction 1 liquidfriction 1 originjitter 16 16 16 velocityjitter 32 32 0 tex 40 40 //lightradius 200 //lighttime 0 effect alien_blood count 0.4 type spark blend invmod tex 24 32 size 5 11 alpha 1560 2560 7000 color 0xDC9BCD 0xDC9BCD bounce -1 airfriction 0.4 velocityjitter 99 99 55 //velocitymultiplier 2 staincolor 0xDC9BCD 0xDC9BCD staintex 16 24 stainsize 1 2 stretchfactor 25 sizeincrease 20 //blood mist effect alien_blood countabsolute 1 type smoke blend invmod tex 24 32 size 25 30 sizeincrease 20 alpha 3000 5560 12000 color 0xDC9BCD 0xDC9BCD originjitter 11 11 11 effect robot_blood count 0.167 type spark tex 70 70 size 1 2 alpha 256 256 64 color 0xff3000 0xff7373 bounce -1 gravity 1 airfriction 1 liquidfriction 4 velocityjitter 264 264 264 velocityoffset 0 0 100 //shockwave effect robot_blood countabsolute 1 type smoke tex 74 74 size 2 2 alpha 0 90 1000 color 0xff8400 0xffbb72 originjitter 11 11 11 sizeincrease 800 // electo sparcks effect robot_blood count 0.1 type smoke tex 71 73 size 20 40 alpha 256 256 5120 color 0xff3000 0xff8585 originjitter 41 41 21 rotate -180 180 4000 -4000 effect alien_TR_BLOOD trailspacing 20 type spark blend invmod color 0xC080B0 0xC080B0 tex 24 32 size 4 19 alpha 384 984 1492 bounce -1 gravity 0.4 airfriction -2 liquidfriction 1 velocityjitter 64 64 64 velocitymultiplier -0.1 staincolor 0xC080B0 0xC080B0 staintex 16 24 stainsize 1 2 stretchfactor 7 sizeincrease -5 // splash around gib effect TR_BLOOD trailspacing 42 type blood color 0xA8FFFF 0xA8FFFF tex 24 32 size 4 6 alpha 684 684 7492 sizeincrease 500 effect robot_TR_BLOOD trailspacing 16 type spark blend invmod color 0xC0D890 0xC0D890 tex 24 32 size 4 13 alpha 384 984 1892 bounce -1 gravity 0.4 airfriction -2 liquidfriction 1 velocityjitter 64 64 64 velocitymultiplier -0.3 staincolor 0x808080 0x808080 staintex 16 24 stainsize 1 3 stretchfactor 6 sizeincrease -6 // fire effect robot_TR_BLOOD notunderwater trailspacing 16 type spark tex 48 55 color 0x902010 0xff3600 size 5 20 alpha 128 256 900 gravity -1 airfriction 4 liquidfriction 4 stretchfactor 5 sizeincrease 10 velocityjitter 44 44 44 // arcs effect robot_TR_BLOOD trailspacing 128 type smoke tex 71 73 color 0xff3000 0xff8585 size 25 30 alpha 1128 1256 44900 rotate -180 180 4000 -4000 velocityjitter 44 44 44 effect alien_TR_SLIGHTBLOOD trailspacing 64 type blood color 0xC080B0 0xC080B0 tex 24 32 size 80 80 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 staincolor 0x808080 0x808080 staintex 16 24 effect robot_TR_SLIGHTBLOOD trailspacing 64 type blood color 0xC0D890 0xC0D890 tex 24 32 size 8 8 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 staincolor 0x808080 0x808080 staintex 16 24 // flare particle and light // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1) effect item_pickup countabsolute 1 type static color 0x63F2EA 0xB0C5C4 size 8 16 alpha 128 64 64 // cloud of particles which expand rapidly and then slow to form a ball effect item_pickup count 32 type spark tex 41 41 color 0x63F2EA 0xB0C5C4 size 1 1 alpha 256 256 1280 //originjitter 24 24 24 velocityjitter 256 256 256 effect bloodshower count 125 type spark blend invmod tex 24 32 size 8 28 color 0xA8FFFF 0xA8FFFFF alpha 156 656 1664 bounce -1 gravity 1 stretchfactor 3 liquidfriction 4 velocityjitter 764 764 764 // velocitymultiplier 1 staincolor 0x808080 0x808080 staintex 16 24 stainsize 1 2 // center blood effect bloodshower countabsolute 0.1 type smoke blend invmod tex 24 32 size 1 28 sizeincrease 300 originjitter 50 50 50 color 0xA8FFFF 0xA8FFFFF alpha 156 656 1664 effect alien_bloodshower count 125 type spark blend invmod tex 24 32 size 8 28 color 0xC080B0 0xC080B0 alpha 156 656 1664 bounce -1 gravity 1 stretchfactor 3 liquidfriction 4 velocityjitter 764 764 764 // velocitymultiplier 1 staincolor 0xC080B0 0xC080B0 staintex 16 24 stainsize 1 2 // center blood effect bloodshower countabsolute 0.1 type smoke blend invmod tex 24 32 size 1 28 sizeincrease 300 originjitter 50 50 50 color 0xA8FFFF 0xA8FFFFF alpha 156 656 1664 effect robot_bloodshower count 100 type spark blend invmod tex 24 32 size 8 28 color 0xC0D890 0xC0D890 alpha 156 656 1664 bounce -1 gravity 1 stretchfactor 3 liquidfriction 4 velocityjitter 764 764 764 // velocitymultiplier 1 staincolor 0xC0D890 0xC0D890 staintex 16 24 stainsize 1 2 // arc effect robot_bloodshower count 2.5 type smoke tex 71 73 color 0xff3000 0xff8585 size 25 40 alpha 1128 1256 4200 rotate -180 180 99 -99 velocityjitter 44 44 44 originjitter 150 150 150 // shockwave effect robot_bloodshower count 2.5 type smoke tex 74 74 color 0xff3000 0xff8585 size 5 50 sizeincrease 3000 alpha 11 125 990 //red_ground_quake //smoke // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1); effect red_ground_quake type smoke count 90 tex 0 8 size 20 50 sizeincrease 100 gravity 0.5 time 5 10 airfriction 3 alpha 100 126 200 color 0x111111 0xbbbbbb //originjitter 2 2 0 velocityjitter 190 190 50 bounce 1.1 notunderwater effect red_ground_quake type smoke count 40 tex 0 8 size 10 30 sizeincrease 60 gravity 0.2 time 10 15 airfriction 4 alpha 100 126 200 color 0x111111 0x979797 //originjitter 2 2 0 velocityjitter 190 190 50 bounce 1.2 notunderwater effect red_ground_quake //notunderwater count 16 type smoke tex 48 55 size 4 20 time 15 25 alpha 200 356 512 gravity -0.5 color 0x9E6A64 0x91302D bounce 6 sizeincrease 5 originjitter 33 33 33 velocityjitter 22 22 50 // smoke effect red_ground_quake type alphastatic count 11 tex 0 8 size 22 33 sizeincrease 11 time 25 35 alpha 200 256 200 color 0x000000 0xffffff gravity -0.3 originjitter 44 44 44 velocityjitter 11 11 50 bounce 2 //blue_ground_quake //smoke // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1); effect blue_ground_quake type smoke count 90 tex 0 8 size 20 50 sizeincrease 100 gravity 0.5 time 5 10 airfriction 3 alpha 100 126 200 color 0x111111 0xbbbbbb //originjitter 2 2 0 velocityjitter 190 190 50 bounce 1.1 notunderwater effect blue_ground_quake type smoke count 40 tex 0 8 size 10 30 sizeincrease 60 gravity 0.2 time 10 15 airfriction 4 alpha 100 126 200 color 0x111111 0x979797 //originjitter 2 2 0 velocityjitter 190 190 50 bounce 1.2 notunderwater effect blue_ground_quake //notunderwater count 16 type smoke tex 48 55 size 4 20 time 15 25 alpha 200 356 512 gravity -0.5 color 0x64679E 0x2D4C91 bounce 6 sizeincrease 5 originjitter 33 33 33 velocityjitter 22 22 50 // smoke effect blue_ground_quake type alphastatic count 11 tex 0 8 size 22 33 sizeincrease 11 time 25 35 alpha 200 256 200 color 0x000000 0xffffff gravity -0.3 originjitter 44 44 44 velocityjitter 11 11 50 bounce 2 // cl_gentle impact effect indicating damage // maintained by morphed // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) effect morphed_damage_hit tex 43 43 count 0.5 type spark color 0xffffff 0x9271fb size 14 24 sizeincrease -24 alpha 128 128 292 gravity -0.4 airfriction 5 liquidfriction 10 velocityjitter 356 356 456 effect morphed_damage_hit tex 0 8 count 0.5 type smoke color 0xffffff 0x9271fb size 24 24 sizeincrease -24 alpha 128 128 292 airfriction 5 liquidfriction 10 originjitter 10 10 10 // effect for removing player model // "teleport" // cl_gentle deathfx // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) effect morphed_damage_dissolve tex 43 43 count 10 type smoke color 0xffffff 0x9271fb size 40 40 sizeincrease -16 alpha 456 456 1828 gravity -1.9 airfriction 8 liquidfriction 6 velocityjitter 256 256 512 rotate -180 180 -399 -99 effect morphed_damage_dissolve tex 43 43 count 2.5 type smoke color 0x7bdbff 0xbed2ff size 40 40 sizeincrease -16 alpha 256 256 628 gravity -0.8 airfriction 9 liquidfriction 6 velocityjitter 256 256 512 rotate -180 180 0 0 effect morphed_damage_dissolve tex 65 65 count 5 type smoke color 0xffffff 0x9271fb size 44 44 sizeincrease -16 alpha 156 156 128 airfriction 3 liquidfriction 6 originjitter 22 22 76 effect morphed_damage_dissolve tex 46 46 count 15 type smoke color 0xffffff 0x9271fb size 32 32 sizeincrease -16 alpha 56 56 128 gravity 1 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 400 400 0 rotate -180 180 999 -999 // Team / hit minsta effects effect TE_TEI_G3RED countabsolute 1 type beam tex 200 200 color 0xFF0000 0xFF0000 size 4 4 alpha 128 128 256 // experimental effect TE_TEI_G3RED trailspacing 8 type static color 0x200000 0x400000 size 0.3 0.3 sizeincrease 3 tex 46 46 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 3 3 3 type smoke effect TE_TEI_G3RED_HIT countabsolute 1 type beam tex 200 200 color 0xFF0000 0xFF0000 size 8 8 alpha 128 128 256 // experimental effect TE_TEI_G3RED_HIT trailspacing 20 type static color 0xFFFFFF 0xFF0011 size 2 2 sizeincrease -2 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 2 2 2 type smoke // rings effect TE_TEI_G3RED_HIT trailspacing 40 type static color 0xFF0000 0xFF0011 size 10 10 sizeincrease -6 alpha 256 256 512 airfriction -4 //liquidfriction -4 type smoke effect TE_TEI_G3BLUE countabsolute 1 type beam tex 200 200 color 0x0000FF 0x1100FF size 4 4 alpha 128 128 256 // experimental effect TE_TEI_G3BLUE trailspacing 8 type static color 0x000020 0x000040 size 0.3 0.3 sizeincrease 3 tex 46 46 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 3 3 3 type smoke effect TE_TEI_G3BLUE_HIT countabsolute 1 type beam tex 200 200 color 0x0000FF 0x1100FF size 8 8 alpha 128 128 256 // experimental effect TE_TEI_G3BLUE_HIT trailspacing 20 type static color 0xFFFFFF 0x100FF size 2 2 sizeincrease -2 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 2 2 2 type smoke // rings effect TE_TEI_G3BLUE_HIT trailspacing 40 type static color 0x0000FF 0x1100FF size 10 10 sizeincrease -6 alpha 256 256 512 airfriction -4 //liquidfriction -4 type smoke // Yellow effect TE_TEI_G3YELLOW countabsolute 1 type beam tex 200 200 color 0xffff00 0xffff11 size 4 4 alpha 128 128 256 effect TE_TEI_G3YELLOW trailspacing 8 type static color 0x202000 0x404000 size 0.3 0.3 sizeincrease 3 tex 46 46 alpha 256 256 512 airfriction -4 velocityjitter 3 3 3 type smoke effect TE_TEI_G3YELLOW_HIT countabsolute 1 type beam tex 200 200 color 0xffff00 0xffff11 size 8 8 alpha 128 128 256 effect TE_TEI_G3YELLOW_HIT trailspacing 20 type static color 0xFFFFFF 0xffff10 size 2 2 sizeincrease -2 alpha 256 256 512 airfriction -4 velocityjitter 2 2 2 type smoke // rings effect TE_TEI_G3YELLOW_HIT trailspacing 40 type static color 0xffff00 0xffff11 size 10 10 sizeincrease -6 alpha 256 256 512 airfriction -4 //liquidfriction -4 type smoke // Pink effect TE_TEI_G3PINK countabsolute 1 type beam tex 200 200 color 0xFF00FF 0xFF11FF size 4 4 alpha 128 128 256 // experimental effect TE_TEI_G3PINK trailspacing 8 type static color 0x200020 0x400040 size 0.3 0.3 sizeincrease 3 tex 46 46 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 3 3 3 type smoke effect TE_TEI_G3PINK_HIT countabsolute 1 type beam tex 200 200 color 0xFF00FF 0xFF11FF size 8 8 alpha 128 128 256 // experimental effect TE_TEI_G3PINK_HIT trailspacing 20 type static color 0xFFFFFF 0xFF10FF size 2 2 sizeincrease -2 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 2 2 2 type smoke // rings effect TE_TEI_G3PINK_HIT trailspacing 40 type static color 0xFF00FF 0xFF11FF size 10 10 sizeincrease -6 alpha 256 256 512 airfriction -4 //liquidfriction -4 type smoke // cl_gentle impact effect indicating damage // maintained by particlegibs // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) // core decal effect particlegibs_damage_hit type blood count 0.5 tex 0 8 size 5 10 color 0xA8FFFF 0xA8FFFFF alpha 256 256 428 gravity 1 bounce -1 airfriction 3 liquidfriction 6 velocityjitter 156 156 212 staincolor 0x808080 0x808080 staintex 16 24 // front blood effect particlegibs_damage_hit type blood count 0.1 tex 24 32 size 10 20 color 0xA8FFFF 0xA8FFFFF sizeincrease -15 alpha 256 256 328 bounce -1 gravity 0.5 airfriction 1 liquidfriction 3 velocityjitter 6 6 30 velocitymultiplier -1 staincolor 0x808080 0x808080 staintex 16 24 // back blood effect particlegibs_damage_hit type blood count 0.1 tex 24 32 size 5 15 color 0xA8FFFF 0xA8FFFFF sizeincrease 10 alpha 256 256 328 bounce -1 gravity 1 airfriction 1 liquidfriction 3 velocityjitter 26 26 112 originjitter 3 3 3 velocitymultiplier 2 staincolor 0x808080 0x808080 staintex 16 24 // effect for removing player model // "teleport" // cl_gentle deathfx // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) // small core blood no decals effect particlegibs_damage_dissolve type blood count 32 tex 0 8 size 15 20 color 0x00ffff 0x82ffff alpha 256 256 328 gravity 1 airfriction 3 liquidfriction 6 originjitter 10 10 25 velocityjitter 256 256 312 staincolor 0x808080 0x808080 staintex 16 24 // core decal effect particlegibs_damage_dissolve type blood count 12 tex 0 8 size 20 40 color 0xA8FFFF 0xA8FFFFF alpha 256 256 528 gravity 2 bounce -1 airfriction 2 liquidfriction 6 originjitter 10 10 25 velocityjitter 356 356 412 staincolor 0x808080 0x808080 staintex 16 24 // front blood effect particlegibs_damage_dissolve type blood count 32 tex 24 32 size 10 20 color 0xA8FFFF 0xA8FFFFF sizeincrease -15 alpha 256 256 328 bounce -1 gravity 0.5 airfriction 1 liquidfriction 3 velocityjitter 56 56 212 originjitter 5 5 10 velocitymultiplier -0.3 staincolor 0x808080 0x808080 staintex 16 24 // back blood effect particlegibs_damage_dissolve type blood count 32 tex 24 32 size 5 15 color 0xA8FFFF 0xA8FFFFF sizeincrease 10 alpha 256 256 328 bounce -1 gravity 1 airfriction 1 liquidfriction 3 velocityjitter 56 56 212 originjitter 5 5 10 velocitymultiplier 0.5 staincolor 0x808080 0x808080 staintex 16 24 // small bits effect particlegibs_damage_dissolve type blood count 75 tex 24 32 size 1 1 color 0xA8FFFF 0xA8FFFFF sizeincrease 10 alpha 256 256 328 gravity 1 airfriction 1.5 liquidfriction 3 originjitter 10 10 25 velocityjitter 656 656 912 staincolor 0x808080 0x808080 staintex 16 24 // fire effect which expands then slows effect onslaught_generator_gib_explode notunderwater count 17 type static tex 48 55 color 0x8f0d00 0xff5a00 size 20 26 sizeincrease 45 alpha 128 256 356 bounce 1.5 airfriction 5 liquidfriction 8 originjitter 8 8 8 velocityjitter 286 286 286 // smoke effect onslaught_generator_gib_explode type alphastatic notunderwater tex 0 8 count 6 size 1 10 sizeincrease 90 gravity -0.3 alpha 200 500 600 velocityjitter 244 244 244 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect onslaught_generator_gib_explode underwater count 16 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // fire effect which expands then slows effect onslaught_generator_gib_flame notunderwater count 15 type static tex 48 55 color 0x8f0d00 0xff5a00 size 5 10 sizeincrease 25 alpha 128 256 356 gravity -0.5 airfriction 5 liquidfriction 8 originjitter 3 3 3 velocityjitter 86 86 86 // smoke effect onslaught_generator_gib_flame type alphastatic notunderwater tex 0 8 count 1 size 10 20 sizeincrease 30 gravity -0.8 alpha 200 500 600 velocityjitter 44 44 44 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect onslaught_generator_gib_flame underwater count 16 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // used nowhere in code effect firemine trailspacing 2 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 1 1 sizeincrease 5 gravity -0.06 alpha 50 256 250 bounce 1.5 velocityjitter 10 10 2 airfriction 1.2 //slowfire effect firemine trailspacing 2 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 1 1 sizeincrease 5 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 10 10 10 airfriction 1.2 // very slow and small fire effect firemine trailspacing 4 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 1 1 sizeincrease 2 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 8 8 8 airfriction 0.3 //decreasing fire effect firemine trailspacing 4 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 7 sizeincrease -3 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 3 3 3 airfriction 0.3 //smoke effect firemine trailspacing 8 count 0.5 type alphastatic tex 0 8 size 1 4 sizeincrease 1 color 0x000000 0x111111 alpha 256 256 90 //gravity -0.2 originjitter 2 2 2 velocityoffset 0 0 3 airfriction 1 //fastfire effect firemine trailspacing 1 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 12 12 sizeincrease 0 gravity 0 alpha 50 256 1600 bounce 1.5 velocityjitter 0 0 0 airfriction 1.2 // light only effect firemine trailspacing 16 lightradius 50 lightradiusfade 50000 lightcolor 2.7 2.7 0.6 // used nowhere in code effect fireball trailspacing 2 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 20 gravity -0.06 alpha 50 256 250 bounce 1.5 velocityjitter 40 40 11 airfriction 1.2 //slowfire effect fireball trailspacing 2 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 20 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 40 40 40 airfriction 1.2 // very slow and small fire effect fireball trailspacing 4 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 10 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 30 30 30 airfriction 0.3 //decreasing fire effect fireball trailspacing 4 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 20 30 sizeincrease -10 gravity -0.06 alpha 50 256 200 bounce 1.5 velocityjitter 10 10 10 airfriction 0.3 //smoke effect fireball trailspacing 8 count 0.5 type alphastatic tex 0 8 size 5 15 sizeincrease 7 color 0x000000 0x111111 alpha 256 256 90 //gravity -0.2 originjitter 10 10 10 velocityoffset 0 0 10 airfriction 1 //fastfire effect fireball trailspacing 1 count 0.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 48 48 sizeincrease 0 gravity 0 alpha 50 256 1600 bounce 1.5 velocityjitter 0 0 0 airfriction 1.2 // light only effect fireball trailspacing 16 lightradius 300 lightradiusfade 3000 lightcolor 2.7 2.7 0.6 // fireball effect fireball_laser count 10 type spark color 0x800000 0xFF8020 alpha 192 256 2560 size 1 1 velocityjitter 1 1 1 velocitymultiplier 10 stretchfactor 0.7 // rocket explosion (bigger than mortar and hagar) // decal // used nowhere in code effect fireball_explode countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 56 56 56 lightradius 500 lightradiusfade 500 lightcolor 4 2 0.5 // flare effect effect fireball_explode countabsolute 1 type static tex 35 37 color 0x404040 0x404040 size 72 72 alpha 192 192 64 // fire effect effect fireball_explode notunderwater count 128 type static tex 48 55 color 0x902010 0xFFD080 size 16 16 alpha 128 128 256 bounce 1.5 airfriction 4 liquidfriction 4 originjitter 8 8 8 velocityjitter 512 512 512 // underwater bubbles effect fireball_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 144 144 144 // bouncing sparks effect fireball_explode notunderwater count 64 type spark color 0x903010 0xFFD030 size 2 2 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 384 384 384 effect fireball_muzzleflash count 2 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect fireball_muzzleflash count 15 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 effect fireball_preattack_muzzleflash count 2 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect fireball_preattack_muzzleflash count 15 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 effect fireball_bfgdamage count 2 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect fireball_bfgdamage count 15 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 //EF_FLAME //fire // used nowhere in code effect EF_FLAME //notunderwater count 100 type smoke tex 48 55 size 5 21 alpha 200 356 512 gravity -0.5 color 0x8f0d00 0xff5a00 bounce 2 sizeincrease -1 originoffset 0 0 10 originjitter 12 12 34 velocityjitter 22 22 50 // smoke effect EF_FLAME type alphastatic count 50 tex 0 8 size 11 15 sizeincrease 6 alpha 200 256 200 color 0x000000 0x111111 gravity -0.3 originoffset 0 0 10 originjitter 12 12 34 velocityjitter 11 11 50 bounce 2 effect EF_FLAME count 0.5 lightradius 200 lightradiusfade 10000 lightcolor 0.9 0.9 0.2 // rifle bullet trail (somewhat like a tracer) // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) effect tr_rifle trailspacing 128 type spark color 0x800000 0xFF8020 alpha 256 256 2560 size 1.5 1.5 stretchfactor 1 velocitymultiplier 0.7 effect tr_rifle notunderwater tex 0 8 trailspacing 8 type static color 0x202020 0x404040 size 4 4 sizeincrease 0.4 alpha 256 256 256 airfriction -4 velocityjitter 4 4 4 type smoke effect tr_rifle underwater trailspacing 32 type bubble tex 62 62 color 0x404040 0x808080 size 2 2 alpha 256 256 128 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // rocket guiding start // underwater bubbles effect rocket_guide underwater count 2 type bubble tex 62 62 color 0x404040 0x808080 size 1.5 1.5 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 8 8 8 velocityjitter 48 48 48 velocitymultiplier -0.1 // bouncing sparks effect rocket_guide notunderwater count 8 type spark color 0x903010 0xFFD030 size 0.3 0.7 tex 40 40 alpha 256 256 984 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 156 156 156 velocitymultiplier -0.3 stretchfactor 0.4 effect rocket_guide countabsolute 1 type smoke tex 65 65 color 0x903010 0xFFD030 size 10 10 sizeincrease 300 alpha 100 100 500 // gauntlet laser // based off morphed's cl_gentle // used in qcsrc/server/w_laser.qc effect laser_gauntlet count 3 type spark color 0xb44215 0x880000 tex 43 43 size 7 10 alpha 128 512 6280 airfriction 10 originjitter 2 2 2 velocityjitter 150 150 150 velocitymultiplier 0.2 sizeincrease -100 stretchfactor 2.3 rotate -180 180 4000 -4000 effect laser_gauntlet count 6 type spark color 0xff4200 0xff0000 tex 8 15 size 7 9 alpha 256 512 6280 airfriction 12 originjitter 2 2 2 velocityjitter 100 100 100 velocitymultiplier 0.2 sizeincrease -100 stretchfactor 2 // muzzle flash effect laser_gauntletmuzzleflash // glow and light countabsolute 1 type smoke color 0x220000 0x880000 tex 65 65 size 10 15 alpha 256 512 6280 airfriction 10 sizeincrease -100 stretchfactor 2 lightradius 150 lightradiusfade 500 lightcolor 3 0.1 0.1 // electricity effect laser_gauntletmuzzleflash count 3 type spark color 0xb44215 0x880000 tex 43 43 size 7 10 alpha 128 512 6280 airfriction 10 originjitter 2 2 2 velocityjitter 150 150 150 velocitymultiplier 0.2 sizeincrease -100 stretchfactor 2.3 rotate -180 180 4000 -4000 // fire effect laser_gauntletmuzzleflash count 6 type spark color 0xff4200 0xff0000 tex 8 15 size 7 9 alpha 256 512 6280 airfriction 12 originjitter 2 2 2 velocityjitter 100 100 100 velocitymultiplier 0.2 sizeincrease -100 stretchfactor 2 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required //fast fire // used nowhere in code, meant for maps effect torchflame count 3 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 20 gravity -0.06 alpha 50 256 250 velocityjitter 40 40 11 velocitymultiplier 30 airfriction 1.2 //slowfire effect torchflame count 2.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 20 gravity -0.06 alpha 50 256 200 velocityjitter 40 40 40 velocitymultiplier 20 airfriction 1.2 // very slow and small fire effect torchflame count 1.5 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 5 5 sizeincrease 10 gravity -0.06 alpha 50 256 200 velocityjitter 30 30 30 velocitymultiplier 10 airfriction 0.3 //decreasing fire effect torchflame count 2 type smoke tex 48 55 color 0x8f0d00 0xff5a00 size 20 30 sizeincrease -10 gravity -0.06 alpha 50 256 200 velocityjitter 10 10 10 velocitymultiplier 15 airfriction 0.3 //smoke effect torchflame count 0.5 type alphastatic tex 0 8 size 5 15 sizeincrease 7 color 0x000000 0x111111 alpha 256 256 90 //gravity -0.2 originjitter 10 10 10 velocitymultiplier 20 velocityoffset 0 0 10 airfriction 1 //happy death fx for cl_gentle effect happy_damage_dissolve tex 69 69 count 15 type alphastatic color 0x00FFFF 0xFF00FF size 32 32 sizeincrease -10 alpha 256 256 228 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 312 312 312 effect happy_damage_dissolve tex 69 69 count 15 type alphastatic color 0xFF00FF 0xFFFF00 size 32 32 sizeincrease -10 alpha 256 256 228 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 312 312 312 effect happy_damage_dissolve tex 69 69 count 15 type alphastatic color 0xFFFF00 0x00FFFF size 32 32 sizeincrease -10 alpha 256 256 228 gravity -0.4 bounce 1.5 airfriction 3 liquidfriction 6 velocityjitter 312 312 312 //happy damage fx for cl_gentle effect happy_damage_hit tex 69 69 count 0.1 type alphastatic color 0x00FFFF 0xFF00FF size 26 26 sizeincrease -28 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 156 156 156 effect happy_damage_hit tex 69 69 count 0.1 type alphastatic color 0xFF00FF 0xFFFF00 size 26 26 sizeincrease -28 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 156 156 156 effect happy_damage_hit tex 69 69 count 0.1 type alphastatic color 0xFFFF00 0x00FFFF size 26 26 sizeincrease -28 alpha 128 128 192 gravity -0.4 bounce 1.5 airfriction 5 liquidfriction 10 velocityjitter 156 156 156 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect electro_lightning countabsolute 1 type decal tex 59 59 size 16 16 alpha 256 256 0 originjitter 2 2 2 lightradius 50 lightradiusfade 500 lightcolor 3.125 4.375 10 effect electro_lightning count 300 type spark // color 0x501860 0x501860 // 0x202020 0x404040 color 0x2030FF 0x80C0FF tex 65 65 size 6 6 alpha 100 206 1724 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 sizeincrease 10 velocitymultiplier 2000 effect electro_lightning count 30 type spark tex 8 15 color 0xDDFDFF 0xFDFDFF size 2 5 alpha 110 170 1500 originjitter 1 1 1 velocityjitter 150 150 150 velocitymultiplier 0.5 airfriction 2 stretchfactor 1.5 effect electro_lightning count 50 type spark tex 41 41 color 0xFDFDFF 0xF9FDFF size 2 3 alpha 110 170 1500 originjitter 1 1 1 velocityjitter 350 350 350 velocitymultiplier 2.5 airfriction 8 gravity 1.3 stretchfactor 0.1 // used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) effect gauntlet_lightning count 300 type spark color 0x280000 0x280000 // 0x202020 0x404040 tex 65 65 size 3 3 alpha 256 256 1024 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 sizeincrease 15 velocitymultiplier 2000 effect gauntlet_lightning count 30 type spark tex 8 15 color 0xDD0000 0xFD0000 size 2 5 alpha 110 228 1024 originjitter 1 1 1 velocityjitter 150 150 150 velocitymultiplier 0.5 airfriction 2 stretchfactor 1.5 effect gauntlet_lightning count 50 type spark tex 41 41 color 0xFD0000 0xF90000 size 2 3 alpha 110 228 600 originjitter 1 1 1 velocityjitter 350 350 350 velocitymultiplier 2.5 airfriction 8 gravity 1.3 stretchfactor 0.1 // crylink joinexplode effect // decal // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1) effect crylink_joinexplode countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 12 12 12 //lightradius 200 //lightradiusfade 800 //lightcolor 3.2 0.4 4 // purple flare effect effect crylink_joinexplode countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 24 24 alpha 256 256 512 // purple sparks effect crylink_joinexplode count 40 type spark tex 41 41 color 0xA040C0 0xA040C0 bounce 2 size 6 6 alpha 256 256 1024 velocityjitter 512 512 512 // purple splash effect crylink_joinexplode count 1.5 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 512 velocityjitter 32 32 32 // purple splash effect crylink_joinexplode count 3 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 1024 velocityjitter 256 256 256 //sparks for keepaway ball touch // used nowhere in code effect kaball_sparks count 35 type spark tex 40 40 color 0xa9cacf 0x0054ff size 1 3 alpha 0 256 556 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 3 // weak rifle bullet trail (somewhat like a tracer) // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) effect tr_rifle_weak trailspacing 128 type spark color 0x800000 0xFF8020 alpha 256 256 2560 size 1.5 1.5 stretchfactor 1 velocitymultiplier 0.7 effect tr_rifle_weak notunderwater tex 0 8 trailspacing 48 type static color 0x202020 0x404040 size 4 4 sizeincrease 0.4 alpha 256 256 256 airfriction -4 velocityjitter 4 4 4 type smoke effect tr_rifle_weak underwater trailspacing 192 type bubble tex 62 62 color 0x404040 0x808080 size 2 2 alpha 256 256 128 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // red smoke emiter // used nowhere in code effect red_smoke count 2 type smoke tex 0 8 color 0xff8866 0x331100 size 60 120 sizeincrease 0 alpha 32 64 32 gravity -0.007 originjitter 0 0 0 velocityjitter 0 0 0 velocitymultiplier 5 airfriction -1 rotate 0 360 -30 30 // pipe smoke emiter // used nowhere in code effect pipe_smoke count 2 type smoke tex 0 8 color 0x999999 0x555555 size 5 10 sizeincrease 35 alpha 32 64 48 gravity -0.015 originjitter 0 0 0 velocityjitter 0 0 5 velocitymultiplier 15 airfriction -1 rotate 0 360 -180 180 // seeker missile trail effect TR_SEEKER trailspacing 10 type smoke notunderwater color 0x000000 0x666666 tex 0 8 size 2 2 bounce 1 sizeincrease 11 alpha 200 300 200 lightradius 100 lighttime 0 lightcolor 6 3 1 originjitter 2 2 2 velocityjitter 3 3 3 velocitymultiplier -0.02 rotate -180 180 -30 30 //gravity -0.11 // fire effect TR_SEEKER trailspacing 4 type static color 0xffdf72 0x811200 tex 48 55 size 5 5 sizeincrease -30 alpha 100 144 588 airfriction 8 velocityjitter 32 32 32 velocitymultiplier -1.5 // bubbles effect TR_SEEKER type bubble underwater trailspacing 16 tex 62 62 size 1 2 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 velocitymultiplier -0.31 rotate 0 0 0 0 // sparks effect TR_SEEKER notunderwater trailspacing 20 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 0.5 0.5 alpha 444 512 1866 stretchfactor 0.3 //gravity 1 bounce 1 //velocityoffset 0 0 15 airfriction 5 originjitter 1 1 1 velocityjitter 100 100 100 velocitymultiplier -0.31 // --------------- vehicles effect spiderbot_minigun_trail notunderwater trailspacing 10 type smoke color 0xd0d0a0 0xffffff tex 0 8 size 1 2 alpha 20 50 100 sizeincrease 2 velocityjitter 5 5 5 gravity -0.03 airfriction 1 effect spiderbot_minigun_muzzleflash count 3 type spark color 0xff9c00 0xff8400 tex 48 55 size 10 15 alpha 256 512 6280 airfriction 10 originjitter 2 2 2 velocityjitter 150 150 150 velocitymultiplier 0.35 sizeincrease -100 stretchfactor 1.3 rotate -180 180 4000 -4000 // fire effect spiderbot_minigun_muzzleflash count 6 type spark color 0xff9c00 0xff8400 tex 8 15 size 5 7 alpha 256 512 6280 airfriction 12 originjitter 2 2 2 velocityjitter 200 200 200 velocitymultiplier 0.2 sizeincrease -10 stretchfactor 0.8 effect spiderbot_minigun_muzzleflash countabsolute 2 type static tex 48 55 color 0xff9c00 0xff8400 size 32 32 alpha 256 512 6680 sizeincrease -100 stretchfactor 0.1 rotate -180 180 4000 -4000 lightradius 120 lightradiusfade 8000 lightcolor 3 3 0 effect spiderbot_minigun_impact countabsolute 1 type static tex 65 65 color 0xff9c00 0xf6ff00 size 52 52 alpha 50 100 1680 sizeincrease -100 stretchfactor 0.1 rotate -180 180 4000 -4000 // fire effect spiderbot_minigun_impact count 7 type spark color 0xff9c00 0xff8400 tex 48 55 size 9 15 alpha 256 512 6280 airfriction 10 originjitter 2 2 2 velocityjitter 250 250 150 velocitymultiplier 0.2 sizeincrease 100 stretchfactor 3 airfriction 6 rotate -180 180 4000 -4000 // smoke effect spiderbot_minigun_impact count 6 type smoke color 0xd0d0a0 0xffffff tex 0 8 size 10 20 alpha 50 50 190 sizeincrease 80 velocityjitter 100 100 250 velocitymultiplier 0.49 gravity 1.3 airfriction 10 rotate -180 180 0 0 // smoke 2 effect spiderbot_minigun_impact count 7 type spark color 0xd0d0a0 0xffffff tex 0 8 size 15 19 alpha 25 51 128 airfriction 6 originjitter 2 2 2 velocityjitter 250 250 150 velocitymultiplier 0.2 sizeincrease 100 stretchfactor 7.6 // derbis effect spiderbot_minigun_impact notunderwater count 3 type alphastatic tex 66 68 color 0x99977D 0xFFFFFF size 6 8 alpha 644 756 1484 gravity 1.1 airfriction 0.4 sizeincrease -10 velocitymultiplier 0.15 originjitter 16 16 16 velocityjitter 124 124 224 rotate -180 180 -1000 1000 // decal effect spiderbot_minigun_impact countabsolute 1 type decal tex 56 59 size 20 25 alpha 256 256 0 originjitter 16 16 16 rotate -180 180 0 0 effect spiderbot_rocket_explode countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 23 23 23 lightradius 300 lightradiusfade 1750 lightcolor 8 4 0 // shockwave effect spiderbot_rocket_explode countabsolute 1 type static tex 33 33 size 22 22 alpha 56 56 230 color 0x8f0d00 0xff5a00 sizeincrease 2400 // glow effect spiderbot_rocket_explode countabsolute 1 type static tex 64 64 size 120 120 alpha 156 156 830 color 0x8f0d00 0xff5a00 sizeincrease 240 // fire effect effect spiderbot_rocket_explode notunderwater count 32 type static tex 48 55 color 0x8f0d00 0xff5a00 size 12 21 sizeincrease 495 alpha 200 256 812 airfriction 8 liquidfriction 8 originjitter 100 100 100 velocityjitter 512 512 512 rotate -180 180 -50 50 // fire effect 2 effect spiderbot_rocket_explode notunderwater count 16 type spark tex 48 55 color 0x8f0d00 0xff5a00 size 3 3 sizeincrease 120 alpha 200 256 912 airfriction -2 liquidfriction 8 velocityjitter 412 412 412 rotate -180 180 -150 150 stretchfactor 10 // fire rays effect spiderbot_rocket_explode notunderwater count 10 type spark tex 48 55 color 0x8f0d00 0xff5a00 size 13 54 sizeincrease 120 alpha 200 256 1600 airfriction -3 liquidfriction 8 originjitter 40 40 40 velocityjitter 712 712 712 stretchfactor 10 // smoke effect spiderbot_rocket_explode type alphastatic notunderwater tex 0 8 count 10 size 10 15 sizeincrease 280 alpha 300 650 756 originjitter 100 100 100 velocityjitter 200 200 200 airfriction 3 color 0x4F4B46 0x000000 rotate -180 180 -20 20 // smoke2 effect spiderbot_rocket_explode type alphastatic notunderwater tex 0 8 count 3 size 100 150 sizeincrease 30 alpha 300 650 556 originjitter 10 10 10 velocityjitter 200 200 200 airfriction 2 gravity -0.5 color 0x4F4B46 0x000000 rotate -180 180 -20 20 // underwater bubbles effect spiderbot_rocket_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 1 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 160 160 160 velocityjitter 144 144 144 // underwatershockwave effect spiderbot_rocket_explode underwater type smoke countabsolute 1 tex 33 33 size 30 30 sizeincrease 1200 alpha 40 40 300 effect spiderbot_rocket_thrust notunderwater count 3 type spark tex 48 55 color 0x8f0d00 0xff5a00 size 5 10 sizeincrease -40 alpha 200 256 1600 velocityjitter 20 20 20 velocitymultiplier -1.4 stretchfactor 0.9 effect spiderbot_rocket_thrust notunderwater count 4 type static tex 48 55 color 0x8f0d00 0xff5a00 size 25 25 sizeincrease -3000 alpha 200 200 9000 velocityjitter 60 60 60 velocitymultiplier -1.4 stretchfactor 1 rotate -180 180 -500 500 // long lasting smoke effect spiderbot_rocket_launch notunderwater count 8 type smoke tex 0 8 color 0xFFFFFF 0xD9C4B0 size 30 30 sizeincrease 20 alpha 100 156 60 velocityjitter 60 60 60 velocitymultiplier -0.1 airfriction 0.3 gravity -0.01 // fast smoke effect spiderbot_rocket_launch notunderwater count 14 type smoke tex 0 8 color 0xFFFFFF 0xD9C4B0 size 30 30 sizeincrease 20 alpha 100 156 260 gravity -0.3 velocityjitter 160 160 60 airfriction 0.3 // fire effect spiderbot_rocket_launch notunderwater count 14 type spark tex 48 55 color 0x8f0d00 0xff5a00 size 30 30 sizeincrease 40 velocitymultiplier 0.5 alpha 200 256 1960 velocityjitter 60 60 60 airfriction 0.3 stretchfactor 3 airfriction 0.3 //sparks effect spiderbot_rocket_launch notunderwater count 10 type spark tex 40 40 color 0xFFFFFF 0xD9C4B0 size 1 4 alpha 200 256 1000 velocityjitter 160 160 160 velocitymultiplier -0.5 effect wakizashi_gun_impact count 15 type spark color 0xff0000 0xc03535 tex 41 41 size 4 7 alpha 256 512 1180 airfriction 4 gravity 3 originjitter 40 40 10 velocityjitter 350 350 550 velocityoffset 0 0 700 stretchfactor 0.9 effect wakizashi_gun_impact type smoke count 24 color 0xd0d0a0 0xc03535 tex 0 8 size 10 20 alpha 50 90 150 sizeincrease 80 velocityjitter 250 250 450 velocityoffset 0 0 600 originjitter 40 40 10 airfriction 4 sizeincrease 80 rotate -180 180 0 0 effect wakizashi_gun_impact countabsolute 1 type smoke tex 65 65 color 0xff0000 0xc03535 size 82 82 alpha 250 300 680 sizeincrease -180 effect wakizashi_gun_impact countabsolute 1 type smoke tex 33 33 color 0xff0000 0xc03535 size 40 40 alpha 50 100 620 sizeincrease 900 rotate -180 180 400 -400 effect wakizashi_gun_impact countabsolute 1 type decal tex 59 59 size 14 14 alpha 256 256 0 originjitter 16 16 16 rotate -180 180 0 0 effect wakizashi_gun_muzzleflash count 16 type spark color 0xff0000 0xc03535 tex 8 15 size 5 7 alpha 256 512 6280 airfriction 12 originjitter 2 2 2 velocityjitter 200 200 200 velocitymultiplier 0.2 sizeincrease -10 stretchfactor 0.7 effect wakizashi_rocket_explode countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 23 23 23 lightradius 300 lightradiusfade 1750 lightcolor 8 4 0 // shockwave effect wakizashi_rocket_explode countabsolute 1 type static tex 33 33 size 22 22 alpha 56 56 230 color 0x8f0d00 0xff5a00 sizeincrease 2400 // glow effect wakizashi_rocket_explode countabsolute 1 type static tex 64 64 size 120 120 alpha 156 156 830 color 0x8f0d00 0xff5a00 sizeincrease 240 // fire effect effect wakizashi_rocket_explode notunderwater count 64 type static tex 48 55 color 0xFFAE00 0xff5a00 size 12 21 sizeincrease 195 alpha 200 256 512 airfriction 2 liquidfriction 8 originjitter 10 10 10 velocityjitter 512 512 512 rotate -180 180 -50 50 // fire rays effect wakizashi_rocket_explode notunderwater count 10 type spark tex 48 55 color 0xFFEA00 0xff5a00 size 43 54 sizeincrease 120 alpha 200 256 1600 airfriction -3 liquidfriction 8 originjitter 40 40 40 velocityjitter 512 512 512 stretchfactor 10 // smoke effect wakizashi_rocket_explode type alphastatic notunderwater tex 0 8 count 32 size 10 15 sizeincrease 230 alpha 300 450 556 originjitter 100 100 100 velocityjitter 200 200 200 airfriction 3 color 0x4F4B46 0x000000 rotate -180 180 -20 20 // bouncing sparks effect wakizashi_rocket_explode notunderwater count 14 type spark tex 40 40 color 0xffa35b 0xfff2be size 1 2 alpha 644 956 884 gravity 1 airfriction 1 liquidfriction 0.8 velocityoffset 0 0 170 originjitter 60 60 60 velocityjitter 524 524 524 // underwater bubbles effect wakizashi_rocket_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 1 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 160 160 160 velocityjitter 144 144 144 // underwatershockwave effect wakizashi_rocket_explode underwater type smoke countabsolute 1 tex 33 33 size 30 30 sizeincrease 1200 alpha 40 40 300 effect wakizashi_rocket_thrust notunderwater countabsolute 3 type spark tex 48 55 color 0x00FFDD 0x6200FF size 14 19 sizeincrease -2 alpha 200 256 1600 velocityjitter 60 60 60 velocitymultiplier -1.1 stretchfactor 1 effect wakizashi_rocket_thrust notunderwater countabsolute 2 type spark tex 48 55 color 0xFFFF33 0xFFEE00 size 5 10 sizeincrease -2 alpha 200 256 1900 velocityjitter 60 60 60 velocitymultiplier -0.3 stretchfactor 3 // long lasting smoke effect wakizashi_rocket_launch notunderwater count 8 type smoke tex 0 8 color 0xFFFFFF 0xD9C4B0 size 3 30 sizeincrease 20 alpha 100 156 60 velocityjitter 160 160 60 velocitymultiplier -0.1 airfriction 0.3 // fast smoke effect wakizashi_rocket_launch notunderwater count 14 type smoke tex 0 8 color 0xFFFFFF 0xD9C4B0 size 30 30 sizeincrease 20 alpha 100 156 260 velocityjitter 160 160 60 velocitymultiplier 0.4 airfriction 0.3 //sparks effect wakizashi_rocket_launch notunderwater count 10 type spark tex 40 40 color 0xFFFFFF 0xD9C4B0 size 1 4 alpha 200 256 1000 velocityjitter 60 60 60 velocitymultiplier -1.5 effect wakizashi_booster_smoke type alphastatic notunderwater tex 0 8 count 3 size 60 100 sizeincrease 10 gravity -0.1 alpha 200 750 200 velocityjitter 40 40 40 originjitter 60 60 60 airfriction 2 color 0xA69A80 0xB3B39F rotate -180 180 -20 20 // decal effect raptor_cannon_impact countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 rotate -180 180 0 0 //spark effect raptor_cannon_impact notunderwater count 6 type spark tex 40 40 color 0xD400FF 0x571863 size 1 1 alpha 644 956 784 gravity 1 airfriction 0.2 velocityoffset 0 0 150 originjitter 16 16 16 velocityjitter 124 124 524 // smoke effect raptor_cannon_impact count 4 type alphastatic tex 0 7 size 50 50 color 0x646364 0x151515 alpha 428 428 600 rotate -180 180 0 0 velocityjitter 200 200 300 velocityoffset 0 0 340 gravity 0.7 airfriction 2 // fire effect raptor_cannon_impact notunderwater count 10 type static tex 48 55 color 0xD400FF 0x571863 size 33 44 sizeincrease 25 alpha 200 256 812 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 312 312 312 effect raptor_cannon_muzzleflash count 16 type spark color 0xD400FF 0x571863 tex 8 15 size 10 17 alpha 1256 1512 56280 airfriction 12 originjitter 2 2 2 velocityjitter 200 200 200 velocitymultiplier 0.2 sizeincrease -10 stretchfactor 0.6 effect raptor_cannon_muzzleflash countabsolute 1 type static tex 48 55 color 0xD400FF 0x571863 size 32 32 alpha 6056 20112 406280 sizeincrease -100 stretchfactor 0.1 rotate -180 180 4000 -4000 lightradius 150 lightradiusfade 6000 lightcolor 3 0 6 // decal effect raptor_bomb_impact countabsolute 1 type decal tex 8 16 size 84 84 alpha 256 256 0 originjitter 16 16 16 rotate -180 180 0 0 //spark vertical effect raptor_bomb_impact count 3 type spark color 0xff9c00 0xff3c00 tex 48 55 size 20 40 alpha 300 300 600 originjitter 10 10 10 velocityjitter 40 40 120 stretchfactor 210 sizeincrease 50 //fire effect raptor_bomb_impact count 4 type static color 0xff9c00 0xff3c00 tex 48 55 size 30 120 alpha 300 300 500 originjitter 10 10 10 velocityjitter 950 950 0 sizeincrease 230 airfriction 2 //smoke effect raptor_bomb_impact count 4 type spark blend alpha tex 0 7 size 120 180 color 0x646364 0x151515 alpha 428 428 600 rotate -180 180 0 0 velocityjitter 200 200 280 velocityoffset 0 0 280 originjitter 30 30 10 stretchfactor 10 //smoke 2 effect raptor_bomb_impact count 4 //type alphastatic type spark blend alpha tex 0 7 size 40 100 color 0x646364 0x151515 alpha 328 328 350 rotate -180 180 0 0 velocityjitter 200 200 300 velocityoffset 0 0 580 originjitter 30 30 10 sizeincrease 60 airfriction 0.6 gravity 2 // sparks effect raptor_bomb_impact notunderwater count 5 type spark tex 40 40 color 0xffa35b 0xfff2be size 3 5 alpha 644 956 984 gravity 1 airfriction 0.3 velocityoffset 0 0 350 originjitter 16 16 16 velocityjitter 174 174 924 stretchfactor 2 effect raptor_bomb_spread notunderwater count 34 type spark tex 40 40 color 0xffa35b 0xfff2be size 1 2 alpha 644 956 1284 gravity 1 airfriction 1 liquidfriction 0.8 originjitter 110 110 110 velocityjitter 324 324 324 // generic explosion size:big (biggest explosion ever) effect explosion_big countabsolute 1 type decal tex 8 16 size 172 172 alpha 256 256 0 originjitter 23 23 23 lightradius 600 lightradiusfade 1750 lightcolor 8 4 0 // shockwave effect explosion_big countabsolute 1 type static tex 33 33 size 72 72 alpha 56 56 330 color 0x8f0d00 0xff5a00 sizeincrease 4400 // fire effect effect explosion_big notunderwater count 64 type static tex 48 55 color 0x8f0d00 0xff5a00 size 133 144 sizeincrease 45 alpha 200 256 712 airfriction 8 liquidfriction 8 originjitter 80 80 80 velocityjitter 2512 2512 2512 // fire rays effect explosion_big notunderwater count 64 type spark tex 48 55 color 0x8f0d00 0xff5a00 size 133 144 sizeincrease 45 alpha 200 256 800 airfriction -5 liquidfriction 8 originjitter 40 40 40 velocityjitter 512 512 512 stretchfactor 10 // smoke effect explosion_big type alphastatic notunderwater tex 0 8 count 32 size 50 100 sizeincrease 244 alpha 300 650 456 velocityjitter 3444 3444 3444 airfriction 8 color 0x4F4B46 0x000000 // bouncing sparks effect explosion_big notunderwater count 34 type spark tex 40 40 color 0xffa35b 0xfff2be size 3 4 alpha 644 956 1284 gravity 1 airfriction 1 liquidfriction 0.8 velocityoffset 0 0 370 originjitter 160 160 160 velocityjitter 924 924 924 stretchfactor 0.7 // derbis effect explosion_big notunderwater count 16 type alphastatic tex 66 68 color 0xFFFFFF 0xcac5b4 size 10 16 alpha 444 1356 1184 gravity 2.3 airfriction 0.5 velocityjitter 1800 1800 1800 velocityoffset 0 0 970 sizeincrease -5 rotate -180 180 -1000 1000 // underwater bubbles effect explosion_big underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 160 160 160 velocityjitter 444 444 444 // underwatershockwave effect explosion_big underwater type smoke countabsolute 1 tex 33 33 size 30 30 sizeincrease 2900 alpha 40 40 300 velocitymultiplier 0.3 // generic explosion size:medium (it leaves rising smoke for a longer time) // shockwave effect explosion_medium countabsolute 1 type static tex 33 33 size 72 72 alpha 56 56 330 color 0x8f0d00 0xff5a00 sizeincrease 2400 // fire effect effect explosion_medium notunderwater count 32 type static tex 48 55 color 0x8f0d00 0xff5a00 size 133 144 sizeincrease 45 alpha 200 256 712 airfriction 8 liquidfriction 8 originjitter 30 30 30 velocityjitter 1512 1512 1512 rotate -180 180 -500 500 // fire effect 2 effect explosion_medium notunderwater count 32 type static tex 48 55 color 0x8f0d00 0xff5a00 size 73 94 sizeincrease 40 gravity -2 alpha 200 256 612 airfriction 8 liquidfriction 8 originjitter 30 30 30 velocityjitter 1512 1512 1512 rotate -180 180 -150 150 // fire rays effect explosion_medium notunderwater count 14 type spark tex 48 55 color 0x8f0d00 0xff5a00 size 43 74 sizeincrease 40 alpha 200 256 800 airfriction -3 liquidfriction 8 originjitter 40 40 40 velocityjitter 512 512 512 stretchfactor 8 // smoke effect explosion_medium type alphastatic notunderwater tex 0 8 count 5 size 250 300 sizeincrease -30 alpha 300 650 756 originjitter 100 100 100 velocityjitter 200 200 200 airfriction 3 color 0x4F4B46 0x000000 rotate -180 180 -20 20 // smoke 2 effect explosion_medium type alphastatic notunderwater tex 0 8 count 10 size 50 100 sizeincrease 50 gravity -0.3 alpha 300 650 256 originjitter 100 100 100 velocityjitter 500 500 500 velocityoffset 0 0 200 airfriction 3 color 0x4F4B46 0x000000 rotate -180 180 -20 20 // smoke rays effect explosion_medium type spark notunderwater tex 0 8 count 13 size 150 200 sizeincrease 100 alpha 140 255 350 velocityjitter 250 250 250 originjitter 40 40 40 color 0x4F4B46 0x000000 stretchfactor 50 // bouncing sparks effect explosion_medium notunderwater count 14 type spark tex 40 40 color 0xffa35b 0xfff2be size 2 3 alpha 644 956 984 gravity 1 airfriction 1 liquidfriction 0.8 velocityoffset 0 0 370 originjitter 100 100 100 velocityjitter 624 624 624 stretchfactor 0.7 // underwater bubbles effect explosion_medium underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 160 160 160 velocityjitter 444 444 444 // underwatershockwave effect explosion_medium underwater type smoke countabsolute 1 tex 33 33 size 30 30 sizeincrease 2900 alpha 40 40 300 velocitymultiplier 0.3 // generic explosion size:small (its fire only, made to support other explosions) // shockwave effect explosion_small countabsolute 1 type static tex 33 33 size 22 22 alpha 56 56 330 color 0x8f0d00 0xff5a00 sizeincrease 2400 // fire effect effect explosion_small notunderwater count 16 type static tex 48 55 color 0x8f0d00 0xff5a00 size 1 44 sizeincrease 45 alpha 200 256 1212 airfriction 5 liquidfriction 8 velocityjitter 512 512 512 rotate -180 180 -500 500 // fire effect 2 effect explosion_small notunderwater count 16 type static tex 48 55 color 0x8f0d00 0xff5a00 size 73 94 sizeincrease 40 alpha 200 256 812 airfriction 8 liquidfriction 8 velocityjitter 912 912 912 rotate -180 180 -150 150 // fire rays effect explosion_small notunderwater count 14 type spark tex 48 55 color 0x8f0d00 0xff5a00 size 13 54 sizeincrease 30 alpha 200 256 1300 airfriction -3 liquidfriction 8 originjitter 40 40 40 velocityjitter 512 512 512 stretchfactor 8 // underwater bubbles effect explosion_small underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 1 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 160 160 160 velocityjitter 144 144 144 // underwatershockwave effect explosion_small underwater type smoke countabsolute 1 tex 33 33 size 30 30 sizeincrease 1200 alpha 40 40 300 // big smoke ( for spamming on damaged stuff ) effect smoke_big type alphastatic notunderwater tex 0 8 count 3 size 30 60 sizeincrease 15 gravity -0.5 alpha 200 750 200 originjitter 55 55 55 velocityjitter 140 140 200 velocityoffset 0 0 200 airfriction 4 color 0x4F4B46 0x000000 rotate -180 180 -20 20 // small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) effect smoke_small type alphastatic notunderwater tex 0 8 count 3 size 60 100 sizeincrease -10 gravity -0.5 alpha 200 750 200 velocityjitter 40 40 400 velocityoffset 0 0 200 airfriction 4 color 0x4F4B46 0x000000 rotate -180 180 -20 20 // metal impact effect // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); effect impact_metal count 1 type alphastatic tex 0 8 size 3 6 sizeincrease 10 alpha 25 64 50 gravity -0.01 color 0x000000 0x886666 originjitter 20 20 5 // sparks effect impact_metal count 2 type spark tex 41 41 color 0xFFCC22 0xFF4422 size 2 2 alpha 255 255 112 bounce 1.8 stretchfactor 0.5 velocityjitter 200 200 300 velocitymultiplier 2 airfriction 2 gravity 1 // stone impact effect // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1); effect impact_stone count 1 type alphastatic tex 0 8 size 3 6 sizeincrease 15 alpha 50 128 75 gravity -0.01 color 0x000000 0xcc9966 originjitter 20 20 5 // debris effect impact_stone notunderwater count 1 type alphastatic tex 66 68 color 0x000000 0x886644 size 1 2 alpha 450 750 300 gravity 1.3 airfriction 0.5 bounce 1.2 velocityjitter 124 124 324 rotate -180 180 -1000 1000 // wood impact effect // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1); effect impact_wood count 1 type alphastatic tex 0 8 size 3 6 sizeincrease 10 alpha 50 128 75 gravity -0.01 color 0x000000 0xcc9966 originjitter 20 20 5 // sparks effect impact_wood count 2 type spark tex 41 41 color 0x221100 0x221100 size 1 8 alpha 255 255 75 bounce 1.5 velocityjitter 180 180 260 velocitymultiplier 2 airfriction 2 gravity 1 // flesh impact effect // used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1); effect impact_flesh count 0.5 type alphastatic tex 0 8 size 8 12 alpha 100 256 400 color 0x000000 0x420000 originjitter 11 11 11 // blood splash effect impact_flesh count 0.3 type blood tex 24 32 size 2 6 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 airfriction 1 liquidfriction 4 velocityjitter 96 96 96 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 // hagar trail // smoke effect tr_hagar trailspacing 4 type smoke color 0x101010 0x000000 tex 0 8 size 3 2 bounce 1 sizeincrease 10 alpha 300 400 780 originjitter 1 1 1 velocityjitter 1 1 1 velocitymultiplier -0.02 //gravity -0.11 // fire effect tr_hagar notunderwater trailspacing 4 type static color 0xffdf72 0x811200 tex 48 55 size 5 2 sizeincrease -15 alpha 100 144 988 airfriction 8 velocityjitter 32 32 32 velocitymultiplier -1.0 // bubbles effect tr_hagar underwater trailspacing 16 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // laser damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_laser notunderwater count 3 type smoke tex 0 8 color 0x880000 0xff4400 size 2 4 sizeincrease 8 alpha 128 16 128 gravity 0 originjitter 2 2 2 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 // shotgun damage effect, normal blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_shotgun count 0.6 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_shotgun count 1 type alphastatic tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x420000 originjitter 1 1 1 // shotgun damage effect, alien blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_shotgun_alien count 0.6 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_shotgun_alien count 1 type alphastatic tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x204010 originjitter 1 1 1 // shotgun damage effect, robot blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_shotgun_robot count 0.6 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_shotgun_robot count 1 type alphastatic tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x301860 originjitter 1 1 1 // uzi damage effect, normal blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_uzi count 0.3 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 airfriction 1 liquidfriction 4 velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_uzi count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x420000 originjitter 0 0 0 // uzi damage effect, alien blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_uzi_alien count 0.3 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 airfriction 1 liquidfriction 4 velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_uzi_alien count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x204010 originjitter 0 0 0 // uzi damage effect, robot blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_uzi_robot count 0.3 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_uzi_robot count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x301860 originjitter 0 0 0 // minelayer damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_minelayer notunderwater count 3 type smoke tex 48 55 size 4 8 alpha 512 64 1024 gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -15 originjitter 2 2 2 velocityjitter 22 22 50 // smoke effect damage_minelayer notunderwater type alphastatic count 2 tex 0 8 size 4 8 sizeincrease 5 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originjitter 4 4 4 velocityjitter 11 11 50 // light /*effect damage_minelayer notunderwater trailspacing 8 lightradius 60 lightradiusfade 280 lightcolor 0.7 0.4 0.2*/ // grenadelauncher damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_grenadelauncher notunderwater count 3 type smoke tex 48 55 size 4 8 alpha 512 64 1024 gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -15 originjitter 2 2 2 velocityjitter 22 22 50 // smoke effect damage_grenadelauncher notunderwater type alphastatic count 2 tex 0 8 size 4 8 sizeincrease 5 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originjitter 4 4 4 velocityjitter 11 11 50 // light /*effect damage_grenadelauncher notunderwater trailspacing 8 lightradius 60 lightradiusfade 280 lightcolor 0.7 0.4 0.2*/ // electro damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_electro notunderwater count 2 type static tex 47 47 color 0x66ffff 0x2288ff size 6 10 sizeincrease -14 alpha 48 8 48 gravity -0.0001 airfriction 0.2 liquidfriction 0.8 originjitter 3 3 3 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 rotate 180 360 -30 30 // plasma smoke effect damage_electro notunderwater count 4 type smoke tex 0 8 color 0x2244ff 0x002266 size 4 8 sizeincrease 10 alpha 64 16 64 gravity 0 originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 // bouncing sparks effect damage_electro count 0.5 type spark tex 66 68 color 0x003090 0x00CCFF size 1 1 alpha 768 64 256 gravity 0.2 airfriction 1 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 0 velocityjitter 32 32 32 // light /*effect damage_electro notunderwater trailspacing 8 lightradius 50 lightradiusfade 220 lightcolor 0.2 0.6 0.8*/ // crylink damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_crylink notunderwater count 2 type static tex 38 38 color 0xff44ff 0x9966ff size 0.5 1 sizeincrease -8 alpha 48 16 48 gravity -0.0001 airfriction 0.6 liquidfriction 0.8 originjitter 3 3 3 velocityjitter 10 10 20 velocitymultiplier 0 airfriction -0.5 rotate 180 360 -30 30 // plasma smoke effect damage_crylink notunderwater count 4 type smoke tex 0 8 color 0x8844ff 0x662244 size 5 10 sizeincrease 6 alpha 64 16 64 gravity 0.001 originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 // floating sparks effect damage_crylink count 0.3 type spark color 0x903090 0xFFD0FF size 0.5 0.5 sizeincrease -5 alpha 192 192 128 gravity 0 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 0 velocityjitter 12 12 12 // light /*effect damage_crylink notunderwater trailspacing 8 lightradius 50 lightradiusfade 240 lightcolor 0.6 0.2 0.8*/ // hlac damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_hlac notunderwater count 3 type smoke tex 0 8 color 0x880000 0xff4400 size 2 4 sizeincrease 10 alpha 128 16 128 gravity 0 originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 // nex damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_nex count 1 type static tex 47 47 color 0xffffff 0x88ffff size 5 10 sizeincrease -14 alpha 64 8 64 gravity -0.0001 airfriction 0.1 liquidfriction 0.6 originjitter 4 4 4 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 rotate 180 360 -30 30 // plasma smoke effect damage_nex count 2 type smoke tex 0 8 color 0x6688ff 0x226688 size 4 8 sizeincrease 8 alpha 64 16 64 gravity 0 originjitter 2 2 2 velocityjitter 0.5 0.5 0.8 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 // bouncing sparks effect damage_nex count 0.2 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 1 1 alpha 255 255 112 bounce 1.6 stretchfactor 0.7 velocityjitter 100 100 300 velocitymultiplier 3 airfriction 2 gravity 1 // light /*effect damage_nex trailspacing 8 lightradius 60 lightradiusfade 280 lightcolor 0.6 0.8 0.8*/ // minstanex damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_minstanex count 2 type static tex 47 47 color 0xffffff 0x88ffff size 5 10 sizeincrease -14 alpha 64 8 64 gravity -0.0001 airfriction 0.1 liquidfriction 0.6 originjitter 4 4 4 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 rotate 180 360 -30 30 // plasma smoke effect damage_minstanex count 4 type smoke tex 0 8 color 0x6688ff 0x226688 size 4 8 sizeincrease 8 alpha 64 16 64 gravity 0 originjitter 2 2 2 velocityjitter 0.5 0.5 0.8 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 // bouncing sparks effect damage_minstanex count 0.2 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 1 1 alpha 255 255 112 bounce 1.6 stretchfactor 0.7 velocityjitter 100 100 300 velocitymultiplier 3 airfriction 2 gravity 1 // light /*effect damage_minstanex trailspacing 8 lightradius 60 lightradiusfade 240 lightcolor 0.6 0.8 0.8*/ // sniperrifle damage effect, normal blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_rifle count 0.3 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 airfriction 1 liquidfriction 4 velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_rifle count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x420000 originjitter 0 0 0 // sniperrifle damage effect, alien blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_rifle_alien count 0.3 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 airfriction 1 liquidfriction 4 velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_rifle_alien count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x204010 originjitter 0 0 0 // sniperrifle damage effect, robot blood // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_rifle_robot count 0.3 type blood tex 24 32 size 2 4 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist effect damage_rifle_robot count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x301860 originjitter 0 0 0 // seeker damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_seeker notunderwater count 3 type smoke tex 48 55 size 4 8 alpha 512 32 1024 gravity -0.3 color 0x8f0c00 0xff2200 sizeincrease -10 originjitter 2 2 2 velocityjitter 22 22 50 // smoke effect damage_seeker notunderwater type alphastatic count 2 tex 0 8 size 2 4 sizeincrease 10 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originjitter 4 4 4 velocityjitter 11 11 50 // light /*effect damage_seeker notunderwater trailspacing 8 lightradius 65 lightradiusfade 280 lightcolor 0.7 0.5 0.1*/ // hagar damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_hagar notunderwater count 3 type smoke tex 48 55 size 4 8 alpha 512 32 1024 gravity -0.3 color 0x8f0c00 0xff3a00 sizeincrease -10 originjitter 2 2 2 velocityjitter 22 22 50 // smoke effect damage_hagar notunderwater type alphastatic count 2 tex 0 8 size 2 4 sizeincrease 10 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originjitter 4 4 4 velocityjitter 11 11 50 // light /*effect damage_hagar notunderwater trailspacing 8 lightradius 65 lightradiusfade 280 lightcolor 0.7 0.5 0.1*/ // fireball damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_fireball notunderwater count 4 type smoke tex 48 55 size 5 10 alpha 256 16 512 gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -10 originjitter 8 8 8 velocityjitter 22 22 50 // smoke effect damage_fireball notunderwater type alphastatic count 4 tex 0 8 size 4 8 sizeincrease 10 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originjitter 6 6 6 velocityjitter 11 11 50 // light /*effect damage_fireball notunderwater trailspacing 8 lightradius 65 lightradiusfade 280 lightcolor 1.0 0.8 0.4*/ // rocketlauncher damage effect // used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); effect damage_rocketlauncher notunderwater count 3 type smoke tex 48 55 size 5 10 alpha 512 64 1024 gravity -0.7 color 0x8f0c00 0xff2a00 sizeincrease -10 originjitter 4 4 4 velocityjitter 22 22 30 // smoke effect damage_rocketlauncher notunderwater type alphastatic count 3 tex 0 8 size 4 8 sizeincrease 10 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 originjitter 4 4 4 velocityjitter 11 11 50 // light /*effect damage_rocketlauncher notunderwater trailspacing 8 lightradius 60 lightradiusfade 280 lightcolor 0.8 0.6 0.2*/ // fireflies // used nowhere in code effect fireflies count 1 bounce -1 airfriction 5 time 1 2 type static tex 38 38 color 0xff9600 0xffefb8 size 2 3 sizeincrease -0.3 alpha 256 256 70 gravity 0 originoffset 8 8 8 originjitter 32 32 32 velocityoffset 2 2 2 velocityjitter 64 64 64 //lightradius 50 //lightradiusfade 50 //lightcolor 1 0.9 0.7 //lightshadow 1 // heal ray muzzleflash effect healray_muzzleflash countabsolute 1 type smoke color 0x283880 0x283880 // 0x202020 0x404040 tex 65 65 size 20 20 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 sizeincrease -10 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 1.5 3 6 effect healray_muzzleflash count 22 type spark tex 71 73 color 0xD9FDFF 0x00f0ff size 1 15 sizeincrease 3 alpha 50 150 1924 originjitter 1 1 1 velocityjitter 150 150 150 velocitymultiplier 0.4 airfriction 5 stretchfactor 3.9 effect healray_muzzleflash count 4 type spark tex 70 70 color 0xD9FDFF 0x00f0ff size 1 1 alpha 110 228 4024 originjitter 1 1 1 velocityjitter 650 650 650 velocitymultiplier 1.1 stretchfactor 0.2 //healray impact effect healray_impact countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 color 0xd800ff 0xd800ff originjitter 17 17 17 lightradius 125 lightradiusfade 450 lightcolor 0 4.375 0 // shockwave effect healray_impact type smoke countabsolute 1 tex 33 33 size 32 32 sizeincrease 1400 color 0x00ff00 0x84c52f alpha 40 40 350 velocitymultiplier 44 // cloud of bouncing sparks effect healray_impact count 30 type spark tex 70 70 color 0x00ff00 0x84c52f size 1 2 alpha 156 300 1024 gravity 2 airfriction 6 originjitter 1 1 1 velocityjitter 1112 1112 1112 // inner cloud of smoke effect healray_impact count 15 type smoke color 0x00ff00 0x84c52f tex 40 40 size 2 3 alpha 200 456 512 airfriction 3 gravity -2 velocityjitter 120 120 420 rotate -180 180 -90 90 // big plasma muzzle flash effect bigplasma_muzzleflash countabsolute 1 type smoke color 0x283880 0x283880 // 0x202020 0x404040 tex 65 65 size 50 50 alpha 256 256 812 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 sizeincrease -10 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 1.5 3 6 effect bigplasma_muzzleflash countabsolute 1 type smoke color 0x00f0ff 0x00f0ff tex 74 74 size 20 20 alpha 56 56 1112 sizeincrease 300 effect bigplasma_muzzleflash count 14 type spark tex 51 55 color 0xD9FDFF 0x00f0ff size 5 10 sizeincrease 135 alpha 50 150 1924 originjitter 1 1 1 velocityjitter 350 350 350 velocitymultiplier 0.4 airfriction 5 stretchfactor 1.9 effect bigplasma_muzzleflash count 4 type spark tex 70 70 color 0xD9FDFF 0x00f0ff size 20 20 alpha 110 228 4024 originjitter 1 1 1 velocityjitter 650 650 650 velocitymultiplier 1.1 stretchfactor 0.2 // big plasma impact effect bigplasma_impact countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 17 17 17 lightradius 125 lightradiusfade 450 lightcolor 3.125 4.375 10 // shockwave effect bigplasma_impact type smoke countabsolute 1 tex 33 33 size 32 32 sizeincrease 1400 color 0x80C0FF 0x80C0FF alpha 40 40 350 velocitymultiplier 44 // cloud of bouncing sparks effect bigplasma_impact count 30 type spark tex 70 70 color 0x629dff 0x0018ff size 1 2 alpha 156 300 1024 gravity 2 airfriction 6 originjitter 1 1 1 velocityjitter 1512 1512 1512 // inner cloud of smoke effect bigplasma_impact count 15 type smoke color 0x629dff 0x0018ff tex 48 55 size 20 24 sizeincrease 555 alpha 200 456 1512 airfriction 30 originjitter 20 20 20 velocityjitter 320 320 320 rotate -180 180 -9 9 // smoke effect bigplasma_impact type smoke count 16 blend alpha tex 0 7 size 60 30 color 0x222222 0x000000 alpha 128 328 390 rotate -180 180 2 -2 velocityjitter 100 100 200 velocityoffset 0 0 180 originjitter 80 80 10 sizeincrease 30 airfriction 0.04 gravity 0.4 // smoke in the middle effect bigplasma_impact type alphastatic count 10 tex 0 7 size 60 70 color 0x222222 0x000000 alpha 128 328 310 rotate -180 180 20 -20 velocityjitter 10 10 10 originjitter 80 80 80 sizeincrease -10 airfriction 0.04 gravity -0.2 // redflag_touch -- effects for touching the red flag // used nowhere in code effect redflag_touch count 35 type spark tex 40 40 color 0xFF0000 0x970000 size 1 3 alpha 0 256 556 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 3 // blueflag_touch -- effects for touching the blue flag // used nowhere in code effect blueflag_touch count 35 type spark tex 40 40 color 0x0000FF 0x000097 size 1 3 alpha 0 256 556 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 3 // red_pass // used nowhere in code effect red_pass trailspacing 64 color 0xFF0000 0x970000 size 2 2 tex 32 32 alpha 64 128 64 airfriction 5 sizeincrease 2 type static effect red_pass trailspacing 12 color 0xFF0000 0x970000 size 1 1 tex 0 8 alpha 32 64 32 airfriction 9 sizeincrease 8 velocityjitter 64 64 64 type static effect red_pass trailspacing 12 color 0xFF0000 0x970000 size 4 4 //tex 48 55 alpha 256 256 1280 type static // blue_pass // used nowhere in code effect blue_pass trailspacing 64 color 0x0000FF 0x000097 size 2 2 tex 32 32 alpha 64 128 64 airfriction 5 sizeincrease 2 type static effect blue_pass trailspacing 12 color 0x0000FF 0x000097 size 1 1 tex 0 8 alpha 32 64 32 airfriction 9 sizeincrease 8 velocityjitter 64 64 64 type static effect blue_pass trailspacing 12 color 0x0000FF 0x000097 size 4 4 //tex 48 55 alpha 256 256 1280 type static // red_cap -- red team capture effect effect red_cap count 500 type spark tex 64 64 color 0xFF0000 0x970000 size 1 1 alpha 0 256 100 stretchfactor 2 //gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 1000 1000 1500 velocitymultiplier 0.5 airfriction 2 stretchfactor 0.6 effect red_cap countabsolute 1 type smoke tex 65 65 size 150 150 alpha 190 190 180 sizeincrease -80 color 0xFF0000 0x970000 // blue_cap -- blue team capture effect effect blue_cap count 500 type spark tex 64 64 color 0x0000FF 0x000097 size 1 1 alpha 0 256 100 stretchfactor 2 //gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 1000 1000 1500 velocitymultiplier 0.5 airfriction 2 stretchfactor 0.6 effect blue_cap countabsolute 1 type smoke tex 65 65 size 150 150 alpha 190 190 180 sizeincrease -80 color 0x0000FF 0x000097 // spawn_point_red -- red team idle spawn point effect effect spawn_point_red count 37.5 type static color 0xFF0F0F 0xFF0F0F size 1.0 2.0 alpha 64 128 128 gravity -0.1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 64 velocityjitter 32 32 0 //lightradius 200 //lighttime 0 //lightcolor 0.4 0.9 0.9 // spawn_point_blue -- blue team idle spawn point effect effect spawn_point_blue count 37.5 type static color 0x0F0FFF 0x0F0FFF size 1.0 2.0 alpha 64 128 128 gravity -0.1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 64 velocityjitter 32 32 0 //lightradius 200 //lighttime 0 //lightcolor 0.4 0.9 0.9 // spawn_point_yellow -- yellow team idle spawn point effect effect spawn_point_yellow count 37.5 type static color 0xFFFF0F 0xFFFF0F size 1.0 2.0 alpha 64 128 128 gravity -0.1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 64 velocityjitter 32 32 0 //lightradius 200 //lighttime 0 //lightcolor 0.4 0.9 0.9 // spawn_point_pink -- pink team idle spawn point effect effect spawn_point_pink count 37.5 type static color 0xFF0FFF 0xFF0FFF size 1.0 2.0 alpha 64 128 128 gravity -0.1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 64 velocityjitter 32 32 0 //lightradius 200 //lighttime 0 //lightcolor 0.4 0.9 0.9 // spawn_point_neutral -- neutral idle spawn point effect effect spawn_point_neutral count 37.5 type static color 0xFFFFFF 0xFFFFFF size 1.0 2.0 alpha 64 128 128 gravity -0.1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 64 velocityjitter 32 32 0 //lightradius 200 //lighttime 0 //lightcolor 0.4 0.9 0.9 // spawn_event_red -- red team spawning effect effect spawn_event_red count 100 type spark tex 64 64 color 0xFF0F0F 0xFF0F0F size 1 1 alpha 0 256 256 stretchfactor 0.6 //gravity 1 bounce 1 originjitter 1 1 1 velocityjitter 500 500 500 velocitymultiplier 0.1 airfriction 2 effect spawn_event_red countabsolute 1 type smoke tex 65 65 size 100 100 alpha 190 190 180 sizeincrease -80 color 0xFF0F0F 0xFF0F0F // spawn_event_blue -- blue team spawning effect effect spawn_event_blue count 100 type spark tex 64 64 color 0x0F0FFF 0x0F0FFF size 1 1 alpha 0 256 256 stretchfactor 0.6 //gravity 1 bounce 1 originjitter 1 1 1 velocityjitter 500 500 500 velocitymultiplier 0.1 airfriction 2 effect spawn_event_blue countabsolute 1 type smoke tex 65 65 size 100 100 alpha 190 190 180 sizeincrease -80 color 0x0F0FFF 0x0F0FFF // spawn_event_yellow -- yellow team spawning effect effect spawn_event_yellow count 100 type spark tex 64 64 color 0xFFFF0F 0xFFFF0F size 1 1 alpha 0 256 256 stretchfactor 0.6 //gravity 1 bounce 1 originjitter 1 1 1 velocityjitter 500 500 500 velocitymultiplier 0.1 airfriction 2 effect spawn_event_yellow countabsolute 1 type smoke tex 65 65 size 100 100 alpha 190 190 180 sizeincrease -80 color 0xFFFF0F 0xFFFF0F // spawn_event_pink -- pink team spawning effect effect spawn_event_pink count 100 type spark tex 64 64 color 0xFF0FFF 0xFF0FFF size 1 1 alpha 0 256 256 stretchfactor 0.6 //gravity 1 bounce 1 originjitter 1 1 1 velocityjitter 500 500 500 velocitymultiplier 0.1 airfriction 2 effect spawn_event_pink countabsolute 1 type smoke tex 65 65 size 100 100 alpha 190 190 180 sizeincrease -80 color 0xFF0FFF 0xFF0FFF // spawn_event_neutral -- neutral spawning effect effect spawn_event_neutral count 100 type spark tex 64 64 color 0xFFFFFF 0xFFFFFF size 1 1 alpha 0 256 256 stretchfactor 0.6 //gravity 1 bounce 1 originjitter 1 1 1 velocityjitter 500 500 500 velocitymultiplier 0.1 airfriction 2 effect spawn_event_neutral countabsolute 1 type smoke tex 65 65 size 100 100 alpha 190 190 180 sizeincrease -80 color 0xFFFFFF 0xFFFFFF // nade effects effect nade_blue trailspacing 1 type smoke color 0x006cff 0x0600ff tex 65 65 size 3 3 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_blue notunderwater trailspacing 8 type smoke color 0x0600ff 0x9794ff tex 65 65 size 15 25 sizeincrease -10 alpha 30 30 150 // bubbles effect nade_blue underwater trailspacing 16 type bubble tex 62 62 color 0x006cff 0x0600ff size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_red trailspacing 1 type smoke color 0xff0000 0xff3c00 tex 65 65 size 3 3 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_red notunderwater trailspacing 8 type smoke color 0xff0000 0xffa2a2 tex 65 65 size 15 25 sizeincrease -10 alpha 30 30 150 // bubbles effect nade_red underwater trailspacing 16 type bubble tex 62 62 color 0xff0000 0xff3c00 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_yellow trailspacing 1 type smoke color 0xFFFF0F 0xFFFF0F tex 65 65 size 3 3 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_yellow notunderwater trailspacing 8 type smoke color 0xFFFF0F 0xFFFF0F tex 65 65 size 15 25 sizeincrease -10 alpha 30 30 150 // bubbles effect nade_yellow underwater trailspacing 16 type bubble tex 62 62 color 0xFFFF0F 0xFFFF0F size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_pink trailspacing 1 type smoke color 0xFF0FFF 0xFF0FFF tex 65 65 size 3 3 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_pink notunderwater trailspacing 8 type smoke color 0xFF0FFF 0xFF0FFF tex 65 65 size 15 25 sizeincrease -10 alpha 30 30 150 // bubbles effect nade_pink underwater trailspacing 16 type bubble tex 62 62 color 0xFF0FFF 0xFF0FFF size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade trailspacing 1 type smoke color 0xFFFFFF 0xFFFFFF tex 65 65 size 3 3 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade notunderwater trailspacing 8 type smoke color 0xFFFFFF 0xFFFFFF tex 65 65 size 15 25 sizeincrease -10 alpha 30 30 150 // bubbles effect nade underwater trailspacing 16 type bubble tex 62 62 color 0xFFFFFF 0xFFFFFF size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_red_burn trailspacing 1 type smoke color 0xff0000 0xff3c00 tex 65 65 size 5 5 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_red_burn notunderwater trailspacing 64 type smoke color 0xff0000 0xffa2a2 tex 65 65 size 45 25 sizeincrease -30 alpha 200 200 1000 // bubbles effect nade_red_burn underwater trailspacing 16 type bubble tex 62 62 color 0xff0000 0xff3c00 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_red_burn trailspacing 16 type smoke color 0xff0000 0xff3c00 tex 71 73 size 15 25 sizeincrease -40 rotate -180 180 20 -20 originjitter 2 2 2 velocityjitter 10 10 10 alpha 300 900 1500 effect nade_blue_burn trailspacing 1 type smoke color 0x006cff 0x0600ff tex 65 65 size 5 5 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_blue_burn notunderwater trailspacing 64 type smoke color 0x0600ff 0x9794ff tex 65 65 size 45 25 sizeincrease -30 alpha 200 200 1000 // bubbles effect nade_blue_burn underwater trailspacing 16 type bubble tex 62 62 color 0x006cff 0x0600ff size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_blue_burn trailspacing 16 type smoke color 0x006cff 0x0600ff tex 33 33 size 25 25 sizeincrease -30 effect nade_yellow_burn trailspacing 1 type smoke color 0xFFFF0F 0xFFFF0F tex 65 65 size 5 5 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_yellow_burn notunderwater trailspacing 64 type smoke color 0xFFFF0F 0xFFFF0F tex 65 65 size 45 25 sizeincrease -30 alpha 200 200 1000 // bubbles effect nade_yellow_burn underwater trailspacing 16 type bubble tex 62 62 color 0xFFFF0F 0xFFFF0F size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_yellow_burn trailspacing 16 type smoke color 0xFFFF0F 0xFFFF0F tex 33 33 size 25 25 sizeincrease -30 effect nade_pink_burn trailspacing 1 type smoke color 0xFF0FFF 0xFF0FFF tex 65 65 size 5 5 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_pink_burn notunderwater trailspacing 64 type smoke color 0xFF0FFF 0xFF0FFF tex 65 65 size 45 25 sizeincrease -30 alpha 200 200 1000 // bubbles effect nade_pink_burn underwater trailspacing 16 type bubble tex 62 62 color 0xFF0FFF 0xFF0FFF size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_pink_burn trailspacing 16 type smoke color 0xFF0FFF 0xFF0FFF tex 33 33 size 25 25 sizeincrease -30 effect nade_burn trailspacing 1 type smoke color 0xFFFFFF 0xFFFFFF tex 65 65 size 5 5 sizeincrease -1 alpha 100 100 250 //gravity -0.11 // fire effect nade_burn notunderwater trailspacing 64 type smoke color 0xFFFFFF 0xFFFFFF tex 65 65 size 45 25 sizeincrease -30 alpha 200 200 1000 // bubbles effect nade_burn underwater trailspacing 16 type bubble tex 62 62 color 0xFFFFFF 0xFFFFFF size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 effect nade_burn trailspacing 16 type smoke color 0xFFFFFF 0xFFFFFF tex 33 33 size 25 25 sizeincrease -30 effect nade_blue_explode countabsolute 1 type decal tex 8 16 size 88 88 alpha 256 256 0 originjitter 26 26 26 lightradius 300 lightradiusfade 1500 lightcolor 20 20 100 // shockwave effect nade_blue_explode type smoke countabsolute 1 tex 33 33 size 32 32 sizeincrease 1800 color 0x80C0FF 0x80C0FF alpha 80 80 650 velocitymultiplier 44 // fire effect nade_blue_explode notunderwater count 16 type smoke color 0x629dff 0x0018ff tex 48 55 size 20 24 sizeincrease 555 alpha 400 656 2000 airfriction 30 originjitter 50 50 50 velocityjitter 320 320 320 rotate -180 180 -9 9 // fire streched effect nade_blue_explode count 8 type spark tex 48 55 color 0x629dff 0x0018ff size 60 90 alpha 1500 3000 13000 stretchfactor 80 sizeincrease 40 velocityjitter 30 30 30 airfriction -9 //smoke effect nade_blue_explode type smoke count 32 blend alpha tex 0 7 size 60 30 color 0x222222 0x000000 alpha 128 328 390 rotate -180 180 2 -2 velocityjitter 200 200 200 velocityoffset 0 0 180 originjitter 50 50 10 sizeincrease 50 airfriction 0.04 gravity 0.4 // underwater bubbles effect nade_blue_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 6 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 196 196 196 rotate 0 0 0 0 // bouncing sparks effect nade_blue_explode notunderwater count 8 type spark tex 40 40 color 0x006cff 0x0600ff size 1 2 alpha 644 956 484 gravity 1 airfriction 1 bounce 1.6 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // notbouncing sparks effect nade_blue_explode count 16 type spark tex 40 40 color 0x006cff 0x0600ff size 1 2 alpha 644 956 684 gravity 0.5 airfriction 0.7 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // derbis effect nade_blue_explode notunderwater count 12 type alphastatic tex 66 68 color 0x6a3d25 0xcac5b4 size 2 6 alpha 644 956 684 gravity 1.3 airfriction 0.5 bounce 1.6 velocityjitter 324 324 524 rotate -180 180 -1000 1000 effect nade_red_explode countabsolute 1 type decal tex 8 16 size 88 88 alpha 256 256 0 originjitter 26 26 26 lightradius 300 lightradiusfade 1500 lightcolor 100 20 20 // shockwave effect nade_red_explode type smoke countabsolute 1 tex 33 33 size 32 32 sizeincrease 2200 color 0xff0000 0xffa2a2 alpha 80 80 650 velocitymultiplier 44 // fire effect nade_red_explode notunderwater count 16 type smoke color 0xff0000 0xff4200 tex 48 55 size 20 24 sizeincrease 555 alpha 400 656 2000 airfriction 30 originjitter 50 50 50 velocityjitter 320 320 320 rotate -180 180 -9 9 // fire streched effect nade_red_explode count 8 type spark tex 48 55 color 0xff0000 0xff4200 size 60 90 alpha 1500 3000 13000 stretchfactor 80 sizeincrease 40 velocityjitter 30 30 30 airfriction -9 //smoke effect nade_red_explode type smoke count 32 blend alpha tex 0 7 size 60 30 color 0x222222 0x000000 alpha 128 328 390 rotate -180 180 2 -2 velocityjitter 200 200 200 velocityoffset 0 0 180 originjitter 50 50 10 sizeincrease 50 airfriction 0.04 gravity 0.4 // underwater bubbles effect nade_red_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 6 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 196 196 196 rotate 0 0 0 0 // bouncing sparks effect nade_red_explode notunderwater count 8 type spark tex 40 40 color 0xff0000 0xffa2a2 size 1 2 alpha 644 956 484 gravity 1 airfriction 1 bounce 1.6 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // notbouncing sparks effect nade_red_explode count 16 type spark tex 40 40 color 0xff0000 0xffa2a2 size 1 2 alpha 644 956 684 gravity 0.5 airfriction 0.7 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // derbis effect nade_red_explode notunderwater count 8 type smoke tex 71 73 color 0xff0000 0xffa2a2 size 20 40 alpha 644 956 2500 originjitter 64 64 64 velocityjitter 324 324 324 rotate -180 180 -100 100 effect nade_yellow_explode countabsolute 1 type decal tex 8 16 size 88 88 alpha 256 256 0 originjitter 26 26 26 lightradius 300 lightradiusfade 1500 lightcolor 100 20 20 // shockwave effect nade_yellow_explode type smoke countabsolute 1 tex 33 33 size 32 32 sizeincrease 2200 color 0xff0000 0xffa2a2 alpha 80 80 650 velocitymultiplier 44 // fire effect nade_yellow_explode notunderwater count 16 type smoke color 0xFFFF0F 0xFFFF0F tex 48 55 size 20 24 sizeincrease 555 alpha 400 656 2000 airfriction 30 originjitter 50 50 50 velocityjitter 320 320 320 rotate -180 180 -9 9 // fire streched effect nade_yellow_explode count 8 type spark tex 48 55 color 0xFFFF0F 0xFFFF0F size 60 90 alpha 1500 3000 13000 stretchfactor 80 sizeincrease 40 velocityjitter 30 30 30 airfriction -9 //smoke effect nade_yellow_explode type smoke count 32 blend alpha tex 0 7 size 60 30 color 0x222222 0x000000 alpha 128 328 390 rotate -180 180 2 -2 velocityjitter 200 200 200 velocityoffset 0 0 180 originjitter 50 50 10 sizeincrease 50 airfriction 0.04 gravity 0.4 // underwater bubbles effect nade_yellow_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 6 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 196 196 196 rotate 0 0 0 0 // bouncing sparks effect nade_yellow_explode notunderwater count 8 type spark tex 40 40 color 0xff0000 0xffa2a2 size 1 2 alpha 644 956 484 gravity 1 airfriction 1 bounce 1.6 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // notbouncing sparks effect nade_yellow_explode count 16 type spark tex 40 40 color 0xff0000 0xffa2a2 size 1 2 alpha 644 956 684 gravity 0.5 airfriction 0.7 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // derbis effect nade_yellow_explode notunderwater count 8 type smoke tex 71 73 color 0xff0000 0xffa2a2 size 20 40 alpha 644 956 2500 originjitter 64 64 64 velocityjitter 324 324 324 rotate -180 180 -100 100 effect nade_pink_explode countabsolute 1 type decal tex 8 16 size 88 88 alpha 256 256 0 originjitter 26 26 26 lightradius 300 lightradiusfade 1500 lightcolor 100 20 20 // shockwave effect nade_pink_explode type smoke countabsolute 1 tex 33 33 size 32 32 sizeincrease 2200 color 0xff0000 0xffa2a2 alpha 80 80 650 velocitymultiplier 44 // fire effect nade_pink_explode notunderwater count 16 type smoke color 0xFF0FFF 0xFF0FFF tex 48 55 size 20 24 sizeincrease 555 alpha 400 656 2000 airfriction 30 originjitter 50 50 50 velocityjitter 320 320 320 rotate -180 180 -9 9 // fire streched effect nade_pink_explode count 8 type spark tex 48 55 color 0xFF0FFF 0xFF0FFF size 60 90 alpha 1500 3000 13000 stretchfactor 80 sizeincrease 40 velocityjitter 30 30 30 airfriction -9 //smoke effect nade_pink_explode type smoke count 32 blend alpha tex 0 7 size 60 30 color 0x222222 0x000000 alpha 128 328 390 rotate -180 180 2 -2 velocityjitter 200 200 200 velocityoffset 0 0 180 originjitter 50 50 10 sizeincrease 50 airfriction 0.04 gravity 0.4 // underwater bubbles effect nade_pink_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 6 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 196 196 196 rotate 0 0 0 0 // bouncing sparks effect nade_pink_explode notunderwater count 8 type spark tex 40 40 color 0xff0000 0xffa2a2 size 1 2 alpha 644 956 484 gravity 1 airfriction 1 bounce 1.6 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // notbouncing sparks effect nade_pink_explode count 16 type spark tex 40 40 color 0xff0000 0xffa2a2 size 1 2 alpha 644 956 684 gravity 0.5 airfriction 0.7 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // derbis effect nade_pink_explode notunderwater count 8 type smoke tex 71 73 color 0xff0000 0xffa2a2 size 20 40 alpha 644 956 2500 originjitter 64 64 64 velocityjitter 324 324 324 rotate -180 180 -100 100 effect nade_explode countabsolute 1 type decal tex 8 16 size 88 88 alpha 256 256 0 originjitter 26 26 26 lightradius 300 lightradiusfade 1500 lightcolor 100 20 20 // shockwave effect nade_explode type smoke countabsolute 1 tex 33 33 size 32 32 sizeincrease 2200 color 0xff0000 0xffa2a2 alpha 80 80 650 velocitymultiplier 44 // fire effect nade_explode notunderwater count 16 type smoke color 0xFFFFFF 0xFFFFFF tex 48 55 size 20 24 sizeincrease 555 alpha 400 656 2000 airfriction 30 originjitter 50 50 50 velocityjitter 320 320 320 rotate -180 180 -9 9 // fire streched effect nade_explode count 8 type spark tex 48 55 color 0xFFFFFF 0xFFFFFF size 60 90 alpha 1500 3000 13000 stretchfactor 80 sizeincrease 40 velocityjitter 30 30 30 airfriction -9 //smoke effect nade_explode type smoke count 32 blend alpha tex 0 7 size 60 30 color 0x222222 0x000000 alpha 128 328 390 rotate -180 180 2 -2 velocityjitter 200 200 200 velocityoffset 0 0 180 originjitter 50 50 10 sizeincrease 50 airfriction 0.04 gravity 0.4 // underwater bubbles effect nade_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 6 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 196 196 196 rotate 0 0 0 0 // bouncing sparks effect nade_explode notunderwater count 8 type spark tex 40 40 color 0xff0000 0xffa2a2 size 1 2 alpha 644 956 484 gravity 1 airfriction 1 bounce 1.6 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // notbouncing sparks effect nade_explode count 16 type spark tex 40 40 color 0xff0000 0xffa2a2 size 1 2 alpha 644 956 684 gravity 0.5 airfriction 0.7 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 424 424 624 // derbis effect nade_explode notunderwater count 8 type smoke tex 71 73 color 0xff0000 0xffa2a2 size 20 40 alpha 644 956 2500 originjitter 64 64 64 velocityjitter 324 324 324 rotate -180 180 -100 100