0 40 20 // die1 : die 40 40 20 // die2 : die differently 80 6 20 // draw : raise weapon 86 6 20 // duck : crouch quickly 92 12 20 // duckwalk : crouch walking 104 10 20 // duckjump : jump from crouching position, stays on last frame until you land 114 20 20 // duckidle : crouched 134 30 20 // idle : standing 164 10 20 // jump : jump, stays on last frame until you land 174 10 20 // pain1 : flinch from pain 184 10 20 // pain2 : flinch differently 194 6 20 // shoot : 300ms shooting anim, may be played faster/slower by code, used for all weapons 200 1 20 // taunt : not used 201 10 20 // run : run forward 211 10 20 // runbackwards : run backwards 221 10 20 // strafeleft : fast shuffling to the left 231 10 20 // straferight : fast shuffling to the right 241 10 20 // forwardright : running forward and right 251 10 20 // forwardleft : running forward and left 261 10 20 // backright : running backward and right 271 10 20 // backleft : running backward and left