// Misc set g_monsters 1 "Enable monsters (master switch)" set g_monsters_think_delay 0.1 "Delay between monster think frames" set g_monsters_skill 1 "Monster skill (affecting some of their attributes). 1 - easy, 2 - medium, 3 - hard, 4 - insane, 5 - nightmare" set g_monsters_miniboss_chance 5 set g_monsters_miniboss_healthboost 100 set g_monsters_forcedrop 0 "Force all monsters to drop this item on death. Use g_monsters_drop_* cvars to change forced drop item" set g_monsters_drop_time 10 "Amount of time before monster's dropped loot disappears" set g_monsters_drop_type armor "Type of item to drop when forced. Possible values are: health, armor, ammo" set g_monsters_drop_size medium "Size of the item monsters drop. Possible health/amor values are: small, medium, large. Possible ammo values are: shells, bullets, cells, rockets" set g_monsters_owners 1 "Monsters will not attack their owners in team matches if set to 1" set g_monsters_teams 1 set g_monsters_spawnshieldtime 2 "Monsters will not take damage for this amount of seconds" set g_monsters_typefrag 1 set g_monsters_healthbars 1 "Show health bars above monsters" set g_monsters_target_range 2000 set g_monsters_target_infront 0 "Only find targets infront of the monster" set g_monsters_respawn 1 "Enable monster respawning" set g_monsters_respawn_delay 20 "Monsters respawn in this amount of seconds" set g_monsters_score_kill 1 "Get this many points for killing a naturally spawned monster" set g_monsters_max 20 "Global maximum player-spawned monsters" set g_monsters_max_perplayer 0 "Maximum monsters per-player" set g_monsters_skill_easy 2 "Monster easy skill level (used for skill based functions)" set g_monsters_skill_normal 4 "Monster normal skill level (used for skill based functions)" set g_monsters_skill_hard 5 "Monster hard skill level (used for skill based functions)" set g_monsters_skill_insane 7 "Monster insane skill level (used for skill based functions)" set g_monsters_skill_nightmare 10 "Monster nightmare skill level (used for skill based functions)" // Brute set g_monster_brute 1 "Enable Brutes" set g_monster_brute_health 200 "Brute health" set g_monster_brute_chainsaw_damage 15 "Brute chainsaw damage (hits multiple times)" set g_monster_brute_drop ammo "Brute drops this item on death" set g_monster_brute_drop_size bullets "Size of the item Brutes drop. Possible values are: small, medium, large" set g_monster_brute_speed_walk 100 "Brute walk speed" set g_monster_brute_speed_run 150 "Brute run speed" set g_monster_brute_attack_uzi_bullets 3 "Number of machine gun bullets Brute fires" set g_monster_brute_attack_uzi_chance 0.1 "Chance for Brute to fire machine gun" set g_monster_brute_attack_uzi_damage 10 "Brute machine gun damage per bullet" set g_monster_brute_attack_uzi_force 5 "Brute machine gun knockback" set g_monster_brute_attack_grenade_damage 50 "Brute grenade damage" set g_monster_brute_attack_grenade_edgedamage 25 "Brute grenade indirect hit damage" set g_monster_brute_attack_grenade_radius 200 "Brute grenade explosion radius" set g_monster_brute_attack_grenade_force 15 "Brute grenade knockback" // Animus set g_monster_animus 1 "Enable Animuses" set g_monster_animus_health 300 "Animus health" set g_monster_animus_attack_jump_damage 40 "Animus jump attack damage" set g_monster_animus_damage 20 "Animus melee attack damage" set g_monster_animus_drop health "Animus drops this item on death" set g_monster_animus_drop_size medium "Size of the item Animuses drop. Possible values are: small, medium, large" set g_monster_animus_speed_walk 150 "Animus walk speed" set g_monster_animus_speed_run 300 "Animus run speed" // Shambler set g_monster_shambler 1 "Enable Shamblers" set g_monster_shambler_health 600 "Shambler health" set g_monster_shambler_damage 50 "Shambler melee attack damage" set g_monster_shambler_attack_lightning_damage 20 "Shambler lightning attack damage per frame" set g_monster_shambler_attack_claw_damage 30 "Shambler claw attack damage" set g_monster_shambler_drop health "Shambler drops this item on death" set g_monster_shambler_drop_size large "Size of the item Shamblers drop. Possible values are: small, medium, large" set g_monster_shambler_speed_walk 100 "Shambler walk speed" set g_monster_shambler_speed_run 150 "Shambler run speed" // Bruiser set g_monster_bruiser 1 "Enable Bruisers" set g_monster_bruiser_health 75 "Bruiser Health" set g_monster_bruiser_drop armor "Bruiser drops this item on death" set g_monster_bruiser_drop_size medium "Size of the item Bruisers drop. Possible values are: small, medium, large" set g_monster_bruiser_melee_damage 20 "Bruiser melee attack damage" set g_monster_bruiser_melee_side_damage 10 "Bruiser melee attack side damage" set g_monster_bruiser_speed_walk 40 "Bruiser walk speed" set g_monster_bruiser_speed_run 70 "Bruiser run speed" // Wyvern set g_monster_wyvern 1 "Enable Wyverns" set g_monster_wyvern_health 80 "Wyvern health" set g_monster_wyvern_drop ammo "Wyvern drops this item on death" set g_monster_wyvern_drop_size cells "Size of the item Wyverns drop. Possible values are: small, medium, large" set g_monster_wyvern_speed_walk 40 "Wyvern walk speed" set g_monster_wyvern_speed_run 70 "Wyvern run speed" set g_monster_wyvern_fireball_damagetime 3 "How long the enemy will burn if it's within fireball radius" set g_monster_wyvern_fireball_damage 30 "Wyvern fireball projectile damage" set g_monster_wyvern_fireball_edgedamage 20 "Wyvern fireball indirect hit damage" set g_monster_wyvern_fireball_force 50 "Wyvern fireball projectile push force" set g_monster_wyvern_fireball_radius 70 "Wyvern fireball projectile damage radius" set g_monster_wyvern_fireball_speed 400 "Wyvern fireball projectile speed" // Cerberus set g_monster_cerberus 1 "Enable Cerberuses" set g_monster_cerberus_health 25 "Cerberus health" set g_monster_cerberus_bite_damage 15 "Cerberus bite attack damage" set g_monster_cerberus_attack_jump_damage 30 "Cerberus jump attack damage" set g_monster_cerberus_drop health "Cerberus drops this item on death" set g_monster_cerberus_drop_size small "Size of the item Cerberuss drop. Possible values are: small, medium, large" set g_monster_cerberus_speed_walk 60 "Cerberus walk speed" set g_monster_cerberus_speed_run 120 "Cerberus run speed" // Slime set g_monster_slime 1 "Enable Slime" set g_monster_slime_health 80 "Slime health" set g_monster_slime_drop ammo "Slime drops this item when it explodes" set g_monster_slime_drop_size rockets "Size of the item Slime drops. Possible values are: small, medium, large" set g_monster_slime_speed_walk 20 "Slime walk speed" set g_monster_slime_speed_run 30 "Slime run speed" // Knight set g_monster_knight 1 "Enable Knights" set g_monster_knight_health 250 "Knight health" set g_monster_knight_drop armor "Knight drops this item on death" set g_monster_knight_drop_size medium "Size of the item Knights drop. Possible values are: small, medium, large" set g_monster_knight_inferno_damage 40 "Knight inferno damage" set g_monster_knight_inferno_chance 0.4 "Knight inferno attack chance" set g_monster_knight_inferno_damagetime 3 "How long the inferno should burn the player" set g_monster_knight_fireball_damage 30 "Knight fireball projectile damage" set g_monster_knight_fireball_edgedamage 10 "Knight fireball indirect hit damage" set g_monster_knight_fireball_force 50 "Knight fireball projectile push force" set g_monster_knight_fireball_radius 70 "Knight fireball projectile damage radius" set g_monster_knight_fireball_speed 600 "Knight fireball projectile speed" set g_monster_knight_fireball_spread 0 "Knight fireball projectile spread" set g_monster_knight_fireball_chance 0.3 "Chance for Knight to throw a fireball" set g_monster_knight_jump_chance 0.2 "Chance for Knight to jump at the player (always 1 if enemy is further than _dist)" set g_monster_knight_jump_damage 25 "Knight jump attack damage" set g_monster_knight_jump_dist 500 "Knight will prioritise jumping if the enemy is this far away" set g_monster_knight_melee_damage 20 "Knight melee attack damage" set g_monster_knight_spike_damage 5 "Knight spike projectile damage" set g_monster_knight_spike_edgedamage 5 "Knight spike projectile indirect hit damage" set g_monster_knight_spike_radius 20 "Knight spike projectile damage radius" set g_monster_knight_spike_force 5 "Knight spike projectile force" set g_monster_knight_spike_chance 0.5 "Knight spike attack chance" set g_monster_knight_speed_walk 75 "Knight walk speed" set g_monster_knight_speed_run 150 "Knight run speed" // Stingray set g_monster_stingray 1 "Enable Stingray" set g_monster_stingray_health 25 "Stingray health" set g_monster_stingray_damage 10 "Stingray bite attack damage" set g_monster_stingray_drop health "Stingray drops this item on death" set g_monster_stingray_drop_size small "Size of the item Stingray drop. Possible values are: small, medium, large" set g_monster_stingray_speed_walk 40 "Stingray walk speed" set g_monster_stingray_speed_run 70 "Stingray run speed" // Mage set g_monster_mage 1 "Enable Mages" set g_monster_mage_health 200 "Mage health" set g_monster_mage_drop health "Mage drops this item on death" set g_monster_mage_drop_size medium "Size of the item Mages drop. Possible values are: small, medium, large" set g_monster_mage_speed 50 "Mage move speed" set g_monster_mage_attack_spike_damage 30 "Mage homing spike explosion damage" set g_monster_mage_attack_spike_radius 60 "Mage homing spike explosion radius" set g_monster_mage_attack_spike_delay 2 "Delay between Mage homing spike attacks" set g_monster_mage_attack_melee_damage 30 "Mage magic attack damage" set g_monster_mage_attack_melee_delay 0.7 "Delay between Mage melee attacks" set g_monster_mage_heal_self 35 "Amount of health Mage will regenerate every attack when its low on health" set g_monster_mage_heal_friends 15 "Amount of health Mage will regenerate nearby friends" set g_monster_mage_heal_minhealth 250 "Health limit below which Mage will try to heal itself" set g_monster_mage_heal_range 200 "Maximum healing distance" set g_monster_mage_heal_delay 1.5 "Delay between healing bursts" set g_monster_mage_shield_blockpercent 40 "% of damage inflicted on Mage if using a force field" set g_monster_mage_shield_delay 7 "Refire for Mage force shield" set g_monster_mage_shield_time 3 "Amount of time Mage force field lasts" set g_monster_mage_attack_grenade_damage 25 "Mage fake item grenade attack damage" set g_monster_mage_attack_grenade_edgedamage 20 "Mage fake item grenade attack edge damage" set g_monster_mage_attack_grenade_radius 100 "Mage fake item grenade attack explosion radius" set g_monster_mage_attack_grenade_lifetime 5 "Mage fake item grenade life time" set g_monster_mage_attack_grenade_speed 150 "Mage fake item grenade forward speed" set g_monster_mage_attack_grenade_speed_up 95 "Mage fake item grenade upwards speed" set g_monster_mage_attack_grenade_speed_z 0 "Mage fake item grenade speed angle" set g_monster_mage_attack_grenade_spread 0 "Mage fake item grenade spread" set g_monster_mage_attack_grenade_force 170 "Mage fake item grenade damage knockback" set g_monster_mage_attack_grenade_chance 30 "% chance of Mage attack being fake item grenade" // Zombie set g_monster_zombie 1 "Enable Zombies" set g_monster_zombie_attack_leap_damage 45 "Damage when zombie performs an attack leap" set g_monster_zombie_attack_leap_delay 1.5 "Delay after zombie attack leap" set g_monster_zombie_attack_leap_force 55 "Force of zombie attack leap" set g_monster_zombie_attack_leap_range 96 "Range of zombie attack leap" set g_monster_zombie_attack_leap_speed 500 "The speed of a zombie attack leap" set g_monster_zombie_attack_stand_damage 35 "Damage when zombie hits from a standing position" set g_monster_zombie_attack_stand_delay 1.2 "Delay after a zombie hits from a standing position" set g_monster_zombie_attack_stand_range 48 "Range of a zombie standing position attack" set g_monster_zombie_health 200 "Zombie health" set g_monster_zombie_speed_walk 150 "Zombie walk speed" set g_monster_zombie_speed_run 400 "Zombie run speed" set g_monster_zombie_stopspeed 100 "Speed at which zombie stops" set g_monster_zombie_drop health "Zombie drops this item on death" set g_monster_zombie_drop_size large "Size of the item zombies drop. Possible values are: small, medium, large" // Spider set g_monster_spider 1 "Enable Spiders" set g_monster_spider_attack_type 0 "Spider attack type (0 = ice, 1 = fire, ...)" set g_monster_spider_attack_leap_delay 1.5 "Delay after spider attack leap" set g_monster_spider_attack_stand_damage 35 "Damage when spider hits from a standing position" set g_monster_spider_attack_stand_delay 1.2 "Delay after a spider hits from a standing position" set g_monster_spider_attack_fire_time 2 "Spider fire attack burn time" set g_monster_spider_attack_web_speed 1000 "Spider web fly speed" set g_monster_spider_attack_web_speed_up 150 "Spider web upwards fly speed" set g_monster_spider_attack_web_spread 0 "Spider web spread" set g_monster_spider_attack_web_speed_z 0 "Spider web upwards angle" set g_monster_spider_health 200 "Spider health" set g_monster_spider_idle_timer_min 1 "Minimum time a spider can stay idle" set g_monster_spider_speed_walk 150 "Spider walk speed" set g_monster_spider_speed_run 400 "Spider run speed" set g_monster_spider_stopspeed 100 Speed at which spider stops" set g_monster_spider_drop health "Spider drops this item on death" set g_monster_spider_drop_size large "Size of the item spiders drop. Possible values are: small, medium, large"